当前位置: 首页>>代码示例>>C++>>正文


C++ SoundInstance::StopPlaying方法代码示例

本文整理汇总了C++中SoundInstance::StopPlaying方法的典型用法代码示例。如果您正苦于以下问题:C++ SoundInstance::StopPlaying方法的具体用法?C++ SoundInstance::StopPlaying怎么用?C++ SoundInstance::StopPlaying使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SoundInstance的用法示例。


在下文中一共展示了SoundInstance::StopPlaying方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Advance


//.........这里部分代码省略.........
        }

        if( newInstance )
        {
            newInstances.PutData( newInstance );
        }

        END_PROFILE("Recalculate Priorities" );
        
     
        for( int i = 0; i < newInstances.Size(); ++i )
        {            
            SoundInstance *newInstance = newInstances[i];
            bool isMusic = (newInstance->m_positionType == SoundInstance::TypeMusic);

            // Find worst old sound to get rid of  
            START_PROFILE("Find best Channel" );
            int bestAvailableChannel = FindBestAvailableChannel( isMusic );
            END_PROFILE("Find best Channel" );

			// FindBestAvailableChannel can return -1, so let's not access an invalid index later on.
			if ( bestAvailableChannel < 0 )
				continue;

            START_PROFILE("Stop Old Sound" );
			// Stop the old sound
            SoundInstance *existingInstance = GetSoundInstance( m_channels[bestAvailableChannel] );
            if( existingInstance && !existingInstance->m_loopType )
            {
                ShutdownSound( existingInstance );
            }
            else if( existingInstance )
            {
                existingInstance->StopPlaying();
            }            
            END_PROFILE("Stop Old Sound" );


            START_PROFILE( "Start New Sound" );
			// Start the new sound
            bool success = newInstance->StartPlaying( bestAvailableChannel );
            if( success )
            {
                m_channels[bestAvailableChannel] = newInstance->m_id;
            }
            else
            {
                // This is fairly bad, the sound failed to play
                // Which means it failed to load, or to go into a channel
                ShutdownSound( newInstance );
            }
            END_PROFILE("Start New Sound" );
            
            START_PROFILE("Reset Channel" );
            g_soundLibrary3d->ResetChannel( bestAvailableChannel);
            END_PROFILE("Reset Channel" );
        }


        //
        // Advance all sound channels

        START_PROFILE("Advance All Channels" );
        for( int i = 0; i < m_numChannels; ++i )
        {            
            SoundInstanceId soundId = m_channels[i];            
开发者ID:cahocachi,项目名称:DEFCON,代码行数:67,代码来源:soundsystem.cpp


注:本文中的SoundInstance::StopPlaying方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。