本文整理汇总了C++中SoCamera::getViewVolume方法的典型用法代码示例。如果您正苦于以下问题:C++ SoCamera::getViewVolume方法的具体用法?C++ SoCamera::getViewVolume怎么用?C++ SoCamera::getViewVolume使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SoCamera
的用法示例。
在下文中一共展示了SoCamera::getViewVolume方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DefineNodesCallback
void TaskCreateNodeSet::DefineNodesCallback(void * ud, SoEventCallback * n)
{
// show the wait cursor because this could take quite some time
Gui::WaitCursor wc;
TaskCreateNodeSet *taskBox = static_cast<TaskCreateNodeSet *>(ud);
// When this callback function is invoked we must in either case leave the edit mode
Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData());
view->setEditing(false);
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), DefineNodesCallback,ud);
n->setHandled();
SbBool clip_inner;
std::vector<SbVec2f> clPoly = view->getGLPolygon(&clip_inner);
if (clPoly.size() < 3)
return;
if (clPoly.front() != clPoly.back())
clPoly.push_back(clPoly.front());
SoCamera* cam = view->getSoRenderManager()->getCamera();
SbViewVolume vv = cam->getViewVolume();
Gui::ViewVolumeProjection proj(vv);
Base::Polygon2D polygon;
for (std::vector<SbVec2f>::const_iterator it = clPoly.begin(); it != clPoly.end(); ++it)
polygon.Add(Base::Vector2D((*it)[0],(*it)[1]));
taskBox->DefineNodes(polygon,proj,clip_inner);
}
示例2: selectionCallback
static void selectionCallback(void * ud, SoEventCallback * cb)
{
Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(cb->getUserData());
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), selectionCallback, ud);
SoNode* root = view->getSceneGraph();
static_cast<Gui::SoFCUnifiedSelection*>(root)->selectionRole.setValue(true);
std::vector<SbVec2f> picked = view->getGLPolygon();
SoCamera* cam = view->getSoRenderManager()->getCamera();
SbViewVolume vv = cam->getViewVolume();
Gui::ViewVolumeProjection proj(vv);
Base::Polygon2d polygon;
if (picked.size() == 2) {
SbVec2f pt1 = picked[0];
SbVec2f pt2 = picked[1];
polygon.Add(Base::Vector2d(pt1[0], pt1[1]));
polygon.Add(Base::Vector2d(pt1[0], pt2[1]));
polygon.Add(Base::Vector2d(pt2[0], pt2[1]));
polygon.Add(Base::Vector2d(pt2[0], pt1[1]));
}
else {
for (std::vector<SbVec2f>::const_iterator it = picked.begin(); it != picked.end(); ++it)
polygon.Add(Base::Vector2d((*it)[0],(*it)[1]));
}
FaceColors* self = reinterpret_cast<FaceColors*>(ud);
self->d->view = 0;
if (self->d->obj && self->d->obj->getTypeId().isDerivedFrom(Part::Feature::getClassTypeId())) {
cb->setHandled();
const TopoDS_Shape& shape = static_cast<Part::Feature*>(self->d->obj)->Shape.getValue();
self->d->addFacesToSelection(view, proj, polygon, shape);
view->redraw();
}
}
示例3: cut
void ViewProviderStructured::cut(const std::vector<SbVec2f>& picked, Gui::View3DInventorViewer &Viewer)
{
// create the polygon from the picked points
Base::Polygon2D cPoly;
for (std::vector<SbVec2f>::const_iterator it = picked.begin(); it != picked.end(); ++it) {
cPoly.Add(Base::Vector2D((*it)[0],(*it)[1]));
}
// get a reference to the point feature
Points::Feature* fea = static_cast<Points::Feature*>(pcObject);
const Points::PointKernel& points = fea->Points.getValue();
SoCamera* pCam = Viewer.getSoRenderManager()->getCamera();
SbViewVolume vol = pCam->getViewVolume();
// search for all points inside/outside the polygon
Points::PointKernel newKernel;
newKernel.reserve(points.size());
bool invalidatePoints = false;
double nan = std::numeric_limits<double>::quiet_NaN();
for (Points::PointKernel::const_iterator jt = points.begin(); jt != points.end(); ++jt) {
// valid point?
Base::Vector3d vec(*jt);
if (!(boost::math::isnan(jt->x) || boost::math::isnan(jt->y) || boost::math::isnan(jt->z))) {
SbVec3f pt(jt->x,jt->y,jt->z);
// project from 3d to 2d
vol.projectToScreen(pt, pt);
if (cPoly.Contains(Base::Vector2D(pt[0],pt[1]))) {
invalidatePoints = true;
vec.Set(nan, nan, nan);
}
}
newKernel.push_back(vec);
}
if (invalidatePoints) {
//Remove the points from the cloud and open a transaction object for the undo/redo stuff
Gui::Application::Instance->activeDocument()->openCommand("Cut points");
// sets the points outside the polygon to update the Inventor node
fea->Points.setValue(newKernel);
// unset the modified flag because we don't need the features' execute() to be called
Gui::Application::Instance->activeDocument()->commitCommand();
fea->purgeTouched();
}
}
示例4: handleEvent
bool ViewProviderMeshNode::handleEvent(const SoEvent * const ev,Gui::View3DInventorViewer &Viewer)
{
if ( m_bEdit )
{
unsetEdit();
std::vector<SbVec2f> clPoly = Viewer.getPickedPolygon();
if ( clPoly.size() < 3 )
return true;
if ( clPoly.front() != clPoly.back() )
clPoly.push_back(clPoly.front());
// get the normal of the front clipping plane
SbVec3f b,n;
Viewer.getNearPlane(b, n);
Base::Vector3f cPoint(b[0],b[1],b[2]), cNormal(n[0],n[1],n[2]);
SoCamera* pCam = Viewer.getCamera();
SbViewVolume vol = pCam->getViewVolume ();
// create a tool shape from these points
std::vector<MeshCore::MeshGeomFacet> aFaces;
bool ok = ViewProviderMesh::createToolMesh( clPoly, vol, cNormal, aFaces );
// Get the attached mesh property
Mesh::PropertyMeshKernel& meshProp = ((Mesh::Feature*)pcObject)->Mesh;
// Get the facet indices inside the tool mesh
std::vector<unsigned long> indices;
MeshCore::MeshKernel cToolMesh;
cToolMesh = aFaces;
MeshCore::MeshFacetGrid cGrid(meshProp.getValue().getKernel());
MeshCore::MeshAlgorithm cAlg(meshProp.getValue().getKernel());
cAlg.GetFacetsFromToolMesh(cToolMesh, cNormal, cGrid, indices);
meshProp.deleteFacetIndices( indices );
// update open edge display if needed
// if ( pcOpenEdge )
// {
// showOpenEdges(false);
// showOpenEdges(true);
// }
Viewer.render();
if ( !ok ) // note: the mouse grabbing needs to be released
//QMessageBox::warning(Viewer.getWidget(),"Invalid polygon","The picked polygon seems to have self-overlappings.\n\nThis could lead to strange rersults.");
Base::Console().Message("The picked polygon seems to have self-overlappings. This could lead to strange results.");
}
return false;
}
示例5: idleCB
void SoFCCSysDragger::idleCB(void *data, SoSensor *)
{
SoFCCSysDragger *sudoThis = reinterpret_cast<SoFCCSysDragger *>(data);
SoField* field = sudoThis->cameraSensor.getAttachedField();
if (field)
{
SoCamera* camera = static_cast<SoCamera*>(field->getContainer());
SbMatrix localToWorld = sudoThis->getLocalToWorldMatrix();
SbVec3f origin;
localToWorld.multVecMatrix(SbVec3f(0.0, 0.0, 0.0), origin);
SbViewVolume viewVolume = camera->getViewVolume();
float radius = sudoThis->draggerSize.getValue() / 2.0;
float localScale = viewVolume.getWorldToScreenScale(origin, radius);
SbVec3f scaleVector(localScale, localScale, localScale);
SoScale *localScaleNode = SO_GET_ANY_PART(sudoThis, "scaleNode", SoScale);
localScaleNode->scaleFactor.setValue(scaleVector);
sudoThis->autoScaleResult.setValue(localScale);
}
}
示例6: cut
void ViewProviderPoints::cut(const std::vector<SbVec2f>& picked, Gui::View3DInventorViewer &Viewer)
{
// create the polygon from the picked points
Base::Polygon2D cPoly;
for (std::vector<SbVec2f>::const_iterator it = picked.begin(); it != picked.end(); ++it) {
cPoly.Add(Base::Vector2D((*it)[0],(*it)[1]));
}
// get a reference to the point feature
Points::Feature* fea = (Points::Feature*)pcObject;
const Points::PointKernel& points = fea->Points.getValue();
SoCamera* pCam = Viewer.getSoRenderManager()->getCamera();
SbViewVolume vol = pCam->getViewVolume();
// search for all points inside/outside the polygon
Points::PointKernel newKernel;
for ( Points::PointKernel::const_iterator jt = points.begin(); jt != points.end(); ++jt ) {
SbVec3f pt(jt->x,jt->y,jt->z);
// project from 3d to 2d
vol.projectToScreen(pt, pt);
if (!cPoly.Contains(Base::Vector2D(pt[0],pt[1])))
newKernel.push_back(*jt);
}
if (newKernel.size() == points.size())
return; // nothing needs to be done
//Remove the points from the cloud and open a transaction object for the undo/redo stuff
Gui::Application::Instance->activeDocument()->openCommand("Cut points");
// sets the points outside the polygon to update the Inventor node
fea->Points.setValue(newKernel);
// unset the modified flag because we don't need the features' execute() to be called
Gui::Application::Instance->activeDocument()->commitCommand();
fea->purgeTouched();
}
示例7: DefineNodesCallback
void DefineNodesCallback(void * ud, SoEventCallback * n)
{
Fem::FemAnalysis *Analysis;
if(getConstraintPrerequisits(&Analysis))
return;
// show the wait cursor because this could take quite some time
Gui::WaitCursor wc;
// When this callback function is invoked we must in either case leave the edit mode
Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData());
view->setEditing(false);
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), DefineNodesCallback,ud);
n->setHandled();
SbBool clip_inner;
std::vector<SbVec2f> clPoly = view->getGLPolygon(&clip_inner);
if (clPoly.size() < 3)
return;
if (clPoly.front() != clPoly.back())
clPoly.push_back(clPoly.front());
SoCamera* cam = view->getCamera();
SbViewVolume vv = cam->getViewVolume();
Gui::ViewVolumeProjection proj(vv);
Base::Polygon2D polygon;
for (std::vector<SbVec2f>::const_iterator it = clPoly.begin(); it != clPoly.end(); ++it)
polygon.Add(Base::Vector2D((*it)[0],(*it)[1]));
std::vector<App::DocumentObject*> docObj = Gui::Selection().getObjectsOfType(Fem::FemMeshObject::getClassTypeId());
if(docObj.size() !=1)
return;
const SMESHDS_Mesh* data = const_cast<SMESH_Mesh*>(dynamic_cast<Fem::FemMeshObject*>(docObj[0])->FemMesh.getValue().getSMesh())->GetMeshDS();
SMDS_NodeIteratorPtr aNodeIter = data->nodesIterator();
Base::Vector3f pt2d;
std::set<int> IntSet;
for (int i=0;aNodeIter->more();) {
const SMDS_MeshNode* aNode = aNodeIter->next();
Base::Vector3f vec(aNode->X(),aNode->Y(),aNode->Z());
pt2d = proj(vec);
if (polygon.Contains(Base::Vector2D(pt2d.x, pt2d.y)) == true)
IntSet.insert(aNode->GetID());
}
std::stringstream set;
set << "[";
for(std::set<int>::const_iterator it=IntSet.begin();it!=IntSet.end();++it)
if(it==IntSet.begin())
set << *it ;
else
set << "," << *it ;
set << "]";
Gui::Command::openCommand("Place robot");
Gui::Command::doCommand(Gui::Command::Doc,"App.ActiveDocument.addObject('Fem::FemSetNodesObject','NodeSet')");
Gui::Command::doCommand(Gui::Command::Doc,"App.ActiveDocument.ActiveObject.Nodes = %s",set.str().c_str());
Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().%s.Member = App.activeDocument().%s.Member + [App.activeDocument().NodeSet]",Analysis->getNameInDocument(),Analysis->getNameInDocument());
////Gui::Command::updateActive();
Gui::Command::commitCommand();
//std::vector<Gui::ViewProvider*> views = view->getViewProvidersOfType(ViewProviderMesh::getClassTypeId());
//if (!views.empty()) {
// Gui::Application::Instance->activeDocument()->openCommand("Cut");
// for (std::vector<Gui::ViewProvider*>::iterator it = views.begin(); it != views.end(); ++it) {
// ViewProviderMesh* that = static_cast<ViewProviderMesh*>(*it);
// if (that->getEditingMode() > -1) {
// that->finishEditing();
// that->cutMesh(clPoly, *view, clip_inner);
// }
// }
// Gui::Application::Instance->activeDocument()->commitCommand();
// view->render();
//}
}
示例8: selectGLCallback
void MeshSelection::selectGLCallback(void * ud, SoEventCallback * n)
{
// When this callback function is invoked we must leave the edit mode
Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData());
MeshSelection* self = reinterpret_cast<MeshSelection*>(ud);
self->stopInteractiveCallback(view);
n->setHandled();
std::vector<SbVec2f> polygon = view->getGLPolygon();
if (polygon.size() < 3)
return;
if (polygon.front() != polygon.back())
polygon.push_back(polygon.front());
SbVec3f pnt, dir;
view->getNearPlane(pnt, dir);
Base::Vector3f point (pnt[0],pnt[1],pnt[2]);
Base::Vector3f normal(dir[0],dir[1],dir[2]);
std::list<ViewProviderMesh*> views = self->getViewProviders();
for (std::list<ViewProviderMesh*>::iterator it = views.begin(); it != views.end(); ++it) {
ViewProviderMesh* vp = static_cast<ViewProviderMesh*>(*it);
std::vector<unsigned long> faces;
const Mesh::MeshObject& mesh = static_cast<Mesh::Feature*>((*it)->getObject())->Mesh.getValue();
const MeshCore::MeshKernel& kernel = mesh.getKernel();
// simply get all triangles under the polygon
SoCamera* cam = view->getSoRenderManager()->getCamera();
SbViewVolume vv = cam->getViewVolume();
Gui::ViewVolumeProjection proj(vv);
vp->getFacetsFromPolygon(polygon, proj, true, faces);
if (self->onlyVisibleTriangles) {
const SbVec2s& sz = view->getSoRenderManager()->getViewportRegion().getWindowSize();
short width,height; sz.getValue(width,height);
std::vector<SbVec2s> pixelPoly = view->getPolygon();
SbBox2s rect;
for (std::vector<SbVec2s>::iterator it = pixelPoly.begin(); it != pixelPoly.end(); ++it) {
const SbVec2s& p = *it;
rect.extendBy(SbVec2s(p[0],height-p[1]));
}
std::vector<unsigned long> rf; rf.swap(faces);
std::vector<unsigned long> vf = vp->getVisibleFacetsAfterZoom
(rect, view->getSoRenderManager()->getViewportRegion(), view->getSoRenderManager()->getCamera());
// get common facets of the viewport and the visible one
std::sort(vf.begin(), vf.end());
std::sort(rf.begin(), rf.end());
std::back_insert_iterator<std::vector<unsigned long> > biit(faces);
std::set_intersection(vf.begin(), vf.end(), rf.begin(), rf.end(), biit);
}
// if set filter out all triangles which do not point into user direction
if (self->onlyPointToUserTriangles) {
std::vector<unsigned long> screen;
screen.reserve(faces.size());
MeshCore::MeshFacetIterator it_f(kernel);
for (std::vector<unsigned long>::iterator it = faces.begin(); it != faces.end(); ++it) {
it_f.Set(*it);
if (it_f->GetNormal() * normal > 0.0f) {
screen.push_back(*it);
}
}
faces.swap(screen);
}
if (self->addToSelection)
vp->addSelection(faces);
else
vp->removeSelection(faces);
}
view->redraw();
}