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C++ SmallVector::Reset方法代码示例

本文整理汇总了C++中SmallVector::Reset方法的典型用法代码示例。如果您正苦于以下问题:C++ SmallVector::Reset方法的具体用法?C++ SmallVector::Reset怎么用?C++ SmallVector::Reset使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SmallVector的用法示例。


在下文中一共展示了SmallVector::Reset方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: InitTextEffects

void InitTextEffects()
{
	_text_effects.Reset();
}
开发者ID:Ayutac,项目名称:OpenTTD,代码行数:4,代码来源:texteff.cpp

示例2: MoveWaypointsToBaseStations

/**
 * Perform all steps to upgrade from the old waypoints to the new version
 * that uses station. This includes some old saveload mechanics.
 */
void MoveWaypointsToBaseStations()
{
	/* In version 17, ground type is moved from m2 to m4 for depots and
	 * waypoints to make way for storing the index in m2. The custom graphics
	 * id which was stored in m4 is now saved as a grf/id reference in the
	 * waypoint struct. */
	if (IsSavegameVersionBefore(17)) {
		for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
			if (wp->delete_ctr != 0) continue; // The waypoint was deleted

			/* Waypoint indices were not added to the map prior to this. */
			_m[wp->xy].m2 = (StationID)wp->index;

			if (HasBit(_m[wp->xy].m3, 4)) {
				wp->spec = StationClass::Get(STAT_CLASS_WAYP, _m[wp->xy].m4 + 1);
			}
		}
	} else {
		/* As of version 17, we recalculate the custom graphic ID of waypoints
		 * from the GRF ID / station index. */
		for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
			for (uint i = 0; i < StationClass::GetCount(STAT_CLASS_WAYP); i++) {
				const StationSpec *statspec =  StationClass::Get(STAT_CLASS_WAYP, i);
				if (statspec != NULL && statspec->grf_prop.grffile->grfid == wp->grfid && statspec->grf_prop.local_id == wp->localidx) {
					wp->spec = statspec;
					break;
				}
			}
		}
	}

	if (!Waypoint::CanAllocateItem(_old_waypoints.Length())) SlError(STR_ERROR_TOO_MANY_STATIONS_LOADING);

	/* All saveload conversions have been done. Create the new waypoints! */
	for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
		Waypoint *new_wp = new Waypoint(wp->xy);
		new_wp->town       = wp->town;
		new_wp->town_cn    = wp->town_cn;
		new_wp->name       = wp->name;
		new_wp->delete_ctr = 0; // Just reset delete counter for once.
		new_wp->build_date = wp->build_date;
		new_wp->owner      = wp->owner;

		new_wp->string_id = STR_SV_STNAME_WAYPOINT;

		TileIndex t = wp->xy;
		if (IsTileType(t, MP_RAILWAY) && GetRailTileType(t) == 2 /* RAIL_TILE_WAYPOINT */ && _m[t].m2 == wp->index) {
			/* The tile might've been reserved! */
			bool reserved = !IsSavegameVersionBefore(100) && HasBit(_m[t].m5, 4);

			/* The tile really has our waypoint, so reassign the map array */
			MakeRailWaypoint(t, GetTileOwner(t), new_wp->index, (Axis)GB(_m[t].m5, 0, 1), 0, GetRailType(t));
			new_wp->facilities |= FACIL_TRAIN;
			new_wp->owner = GetTileOwner(t);

			SetRailStationReservation(t, reserved);

			if (wp->spec != NULL) {
				SetCustomStationSpecIndex(t, AllocateSpecToStation(wp->spec, new_wp, true));
			}
			new_wp->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
		}

		wp->new_index = new_wp->index;
	}

	/* Update the orders of vehicles */
	OrderList *ol;
	FOR_ALL_ORDER_LISTS(ol) {
		if (ol->GetFirstSharedVehicle()->type != VEH_TRAIN) continue;

		for (Order *o = ol->GetFirstOrder(); o != NULL; o = o->next) UpdateWaypointOrder(o);
	}

	Vehicle *v;
	FOR_ALL_VEHICLES(v) {
		if (v->type != VEH_TRAIN) continue;

		UpdateWaypointOrder(&v->current_order);
	}

	_old_waypoints.Reset();
}
开发者ID:dolly22,项目名称:openttd-sai,代码行数:87,代码来源:waypoint_sl.cpp


注:本文中的SmallVector::Reset方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。