本文整理汇总了C++中SmallPtrSet::insert方法的典型用法代码示例。如果您正苦于以下问题:C++ SmallPtrSet::insert方法的具体用法?C++ SmallPtrSet::insert怎么用?C++ SmallPtrSet::insert使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SmallPtrSet
的用法示例。
在下文中一共展示了SmallPtrSet::insert方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: runImpl
static bool runImpl(CallGraphSCC &SCC, CallGraph &CG) {
SmallPtrSet<CallGraphNode *, 8> SCCNodes;
bool MadeChange = false;
// Fill SCCNodes with the elements of the SCC. Used for quickly
// looking up whether a given CallGraphNode is in this SCC.
for (CallGraphNode *I : SCC)
SCCNodes.insert(I);
// First pass, scan all of the functions in the SCC, simplifying them
// according to what we know.
for (CallGraphNode *I : SCC)
if (Function *F = I->getFunction())
MadeChange |= SimplifyFunction(F, CG);
// Next, check to see if any callees might throw or if there are any external
// functions in this SCC: if so, we cannot prune any functions in this SCC.
// Definitions that are weak and not declared non-throwing might be
// overridden at linktime with something that throws, so assume that.
// If this SCC includes the unwind instruction, we KNOW it throws, so
// obviously the SCC might throw.
//
bool SCCMightUnwind = false, SCCMightReturn = false;
for (CallGraphSCC::iterator I = SCC.begin(), E = SCC.end();
(!SCCMightUnwind || !SCCMightReturn) && I != E; ++I) {
Function *F = (*I)->getFunction();
if (!F) {
SCCMightUnwind = true;
SCCMightReturn = true;
} else if (!F->hasExactDefinition()) {
SCCMightUnwind |= !F->doesNotThrow();
SCCMightReturn |= !F->doesNotReturn();
} else {
bool CheckUnwind = !SCCMightUnwind && !F->doesNotThrow();
bool CheckReturn = !SCCMightReturn && !F->doesNotReturn();
// Determine if we should scan for InlineAsm in a naked function as it
// is the only way to return without a ReturnInst. Only do this for
// no-inline functions as functions which may be inlined cannot
// meaningfully return via assembly.
bool CheckReturnViaAsm = CheckReturn &&
F->hasFnAttribute(Attribute::Naked) &&
F->hasFnAttribute(Attribute::NoInline);
if (!CheckUnwind && !CheckReturn)
continue;
for (const BasicBlock &BB : *F) {
const TerminatorInst *TI = BB.getTerminator();
if (CheckUnwind && TI->mayThrow()) {
SCCMightUnwind = true;
} else if (CheckReturn && isa<ReturnInst>(TI)) {
SCCMightReturn = true;
}
for (const Instruction &I : BB) {
if ((!CheckUnwind || SCCMightUnwind) &&
(!CheckReturnViaAsm || SCCMightReturn))
break;
// Check to see if this function performs an unwind or calls an
// unwinding function.
if (CheckUnwind && !SCCMightUnwind && I.mayThrow()) {
bool InstMightUnwind = true;
if (const auto *CI = dyn_cast<CallInst>(&I)) {
if (Function *Callee = CI->getCalledFunction()) {
CallGraphNode *CalleeNode = CG[Callee];
// If the callee is outside our current SCC then we may throw
// because it might. If it is inside, do nothing.
if (SCCNodes.count(CalleeNode) > 0)
InstMightUnwind = false;
}
}
SCCMightUnwind |= InstMightUnwind;
}
if (CheckReturnViaAsm && !SCCMightReturn)
if (auto ICS = ImmutableCallSite(&I))
if (const auto *IA = dyn_cast<InlineAsm>(ICS.getCalledValue()))
if (IA->hasSideEffects())
SCCMightReturn = true;
}
if (SCCMightUnwind && SCCMightReturn)
break;
}
}
}
// If the SCC doesn't unwind or doesn't throw, note this fact.
if (!SCCMightUnwind || !SCCMightReturn)
for (CallGraphNode *I : SCC) {
Function *F = I->getFunction();
if (!SCCMightUnwind && !F->hasFnAttribute(Attribute::NoUnwind)) {
F->addFnAttr(Attribute::NoUnwind);
MadeChange = true;
}
if (!SCCMightReturn && !F->hasFnAttribute(Attribute::NoReturn)) {
F->addFnAttr(Attribute::NoReturn);
MadeChange = true;
//.........这里部分代码省略.........
示例2: runOnMachineFunction
/// processImplicitDefs - Process IMPLICIT_DEF instructions and make sure
/// there is one implicit_def for each use. Add isUndef marker to
/// implicit_def defs and their uses.
bool ProcessImplicitDefs::runOnMachineFunction(MachineFunction &fn) {
DEBUG(dbgs() << "********** PROCESS IMPLICIT DEFS **********\n"
<< "********** Function: "
<< ((Value*)fn.getFunction())->getName() << '\n');
bool Changed = false;
TII = fn.getTarget().getInstrInfo();
TRI = fn.getTarget().getRegisterInfo();
MRI = &fn.getRegInfo();
LV = &getAnalysis<LiveVariables>();
SmallSet<unsigned, 8> ImpDefRegs;
SmallVector<MachineInstr*, 8> ImpDefMIs;
SmallVector<MachineInstr*, 4> RUses;
SmallPtrSet<MachineBasicBlock*,16> Visited;
SmallPtrSet<MachineInstr*, 8> ModInsts;
MachineBasicBlock *Entry = fn.begin();
for (df_ext_iterator<MachineBasicBlock*, SmallPtrSet<MachineBasicBlock*,16> >
DFI = df_ext_begin(Entry, Visited), E = df_ext_end(Entry, Visited);
DFI != E; ++DFI) {
MachineBasicBlock *MBB = *DFI;
for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end();
I != E; ) {
MachineInstr *MI = &*I;
++I;
if (MI->isImplicitDef()) {
ImpDefMIs.push_back(MI);
// Is this a sub-register read-modify-write?
if (MI->getOperand(0).readsReg())
continue;
unsigned Reg = MI->getOperand(0).getReg();
ImpDefRegs.insert(Reg);
if (TargetRegisterInfo::isPhysicalRegister(Reg)) {
for (const unsigned *SS = TRI->getSubRegisters(Reg); *SS; ++SS)
ImpDefRegs.insert(*SS);
}
continue;
}
// Eliminate %reg1032:sub<def> = COPY undef.
if (MI->isCopy() && MI->getOperand(0).readsReg()) {
MachineOperand &MO = MI->getOperand(1);
if (MO.isUndef() || ImpDefRegs.count(MO.getReg())) {
if (MO.isKill()) {
LiveVariables::VarInfo& vi = LV->getVarInfo(MO.getReg());
vi.removeKill(MI);
}
unsigned Reg = MI->getOperand(0).getReg();
MI->eraseFromParent();
Changed = true;
// A REG_SEQUENCE may have been expanded into partial definitions.
// If this was the last one, mark Reg as implicitly defined.
if (TargetRegisterInfo::isVirtualRegister(Reg) && MRI->def_empty(Reg))
ImpDefRegs.insert(Reg);
continue;
}
}
bool ChangedToImpDef = false;
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
MachineOperand& MO = MI->getOperand(i);
if (!MO.isReg() || !MO.readsReg())
continue;
unsigned Reg = MO.getReg();
if (!Reg)
continue;
if (!ImpDefRegs.count(Reg))
continue;
// Use is a copy, just turn it into an implicit_def.
if (CanTurnIntoImplicitDef(MI, Reg, i, ImpDefRegs)) {
bool isKill = MO.isKill();
MI->setDesc(TII->get(TargetOpcode::IMPLICIT_DEF));
for (int j = MI->getNumOperands() - 1, ee = 0; j > ee; --j)
MI->RemoveOperand(j);
if (isKill) {
ImpDefRegs.erase(Reg);
LiveVariables::VarInfo& vi = LV->getVarInfo(Reg);
vi.removeKill(MI);
}
ChangedToImpDef = true;
Changed = true;
break;
}
Changed = true;
MO.setIsUndef();
// This is a partial register redef of an implicit def.
// Make sure the whole register is defined by the instruction.
if (MO.isDef()) {
MI->addRegisterDefined(Reg);
continue;
}
if (MO.isKill() || MI->isRegTiedToDefOperand(i)) {
//.........这里部分代码省略.........
示例3: InlineCallIfPossible
/// InlineCallIfPossible - If it is possible to inline the specified call site,
/// do so and update the CallGraph for this operation.
///
/// This function also does some basic book-keeping to update the IR. The
/// InlinedArrayAllocas map keeps track of any allocas that are already
/// available from other functions inlined into the caller. If we are able to
/// inline this call site we attempt to reuse already available allocas or add
/// any new allocas to the set if not possible.
static bool InlineCallIfPossible(CallSite CS, InlineFunctionInfo &IFI,
InlinedArrayAllocasTy &InlinedArrayAllocas,
int InlineHistory, bool InsertLifetime) {
Function *Callee = CS.getCalledFunction();
Function *Caller = CS.getCaller();
// Try to inline the function. Get the list of static allocas that were
// inlined.
if (!InlineFunction(CS, IFI, InsertLifetime))
return false;
// If the inlined function had a higher stack protection level than the
// calling function, then bump up the caller's stack protection level.
if (Callee->hasFnAttr(Attribute::StackProtectReq))
Caller->addFnAttr(Attribute::StackProtectReq);
else if (Callee->hasFnAttr(Attribute::StackProtect) &&
!Caller->hasFnAttr(Attribute::StackProtectReq))
Caller->addFnAttr(Attribute::StackProtect);
// Look at all of the allocas that we inlined through this call site. If we
// have already inlined other allocas through other calls into this function,
// then we know that they have disjoint lifetimes and that we can merge them.
//
// There are many heuristics possible for merging these allocas, and the
// different options have different tradeoffs. One thing that we *really*
// don't want to hurt is SRoA: once inlining happens, often allocas are no
// longer address taken and so they can be promoted.
//
// Our "solution" for that is to only merge allocas whose outermost type is an
// array type. These are usually not promoted because someone is using a
// variable index into them. These are also often the most important ones to
// merge.
//
// A better solution would be to have real memory lifetime markers in the IR
// and not have the inliner do any merging of allocas at all. This would
// allow the backend to do proper stack slot coloring of all allocas that
// *actually make it to the backend*, which is really what we want.
//
// Because we don't have this information, we do this simple and useful hack.
//
SmallPtrSet<AllocaInst*, 16> UsedAllocas;
// When processing our SCC, check to see if CS was inlined from some other
// call site. For example, if we're processing "A" in this code:
// A() { B() }
// B() { x = alloca ... C() }
// C() { y = alloca ... }
// Assume that C was not inlined into B initially, and so we're processing A
// and decide to inline B into A. Doing this makes an alloca available for
// reuse and makes a callsite (C) available for inlining. When we process
// the C call site we don't want to do any alloca merging between X and Y
// because their scopes are not disjoint. We could make this smarter by
// keeping track of the inline history for each alloca in the
// InlinedArrayAllocas but this isn't likely to be a significant win.
if (InlineHistory != -1) // Only do merging for top-level call sites in SCC.
return true;
// Loop over all the allocas we have so far and see if they can be merged with
// a previously inlined alloca. If not, remember that we had it.
for (unsigned AllocaNo = 0, e = IFI.StaticAllocas.size();
AllocaNo != e; ++AllocaNo) {
AllocaInst *AI = IFI.StaticAllocas[AllocaNo];
// Don't bother trying to merge array allocations (they will usually be
// canonicalized to be an allocation *of* an array), or allocations whose
// type is not itself an array (because we're afraid of pessimizing SRoA).
ArrayType *ATy = dyn_cast<ArrayType>(AI->getAllocatedType());
if (ATy == 0 || AI->isArrayAllocation())
continue;
// Get the list of all available allocas for this array type.
std::vector<AllocaInst*> &AllocasForType = InlinedArrayAllocas[ATy];
// Loop over the allocas in AllocasForType to see if we can reuse one. Note
// that we have to be careful not to reuse the same "available" alloca for
// multiple different allocas that we just inlined, we use the 'UsedAllocas'
// set to keep track of which "available" allocas are being used by this
// function. Also, AllocasForType can be empty of course!
bool MergedAwayAlloca = false;
for (unsigned i = 0, e = AllocasForType.size(); i != e; ++i) {
AllocaInst *AvailableAlloca = AllocasForType[i];
// The available alloca has to be in the right function, not in some other
// function in this SCC.
if (AvailableAlloca->getParent() != AI->getParent())
continue;
// If the inlined function already uses this alloca then we can't reuse
// it.
if (!UsedAllocas.insert(AvailableAlloca))
continue;
//.........这里部分代码省略.........
示例4: OptimizeMemoryInst
/// OptimizeMemoryInst - Load and Store Instructions often have
/// addressing modes that can do significant amounts of computation. As such,
/// instruction selection will try to get the load or store to do as much
/// computation as possible for the program. The problem is that isel can only
/// see within a single block. As such, we sink as much legal addressing mode
/// stuff into the block as possible.
///
/// This method is used to optimize both load/store and inline asms with memory
/// operands.
bool CodeGenPrepare::OptimizeMemoryInst(Instruction *MemoryInst, Value *Addr,
Type *AccessTy) {
Value *Repl = Addr;
// Try to collapse single-value PHI nodes. This is necessary to undo
// unprofitable PRE transformations.
SmallVector<Value*, 8> worklist;
SmallPtrSet<Value*, 16> Visited;
worklist.push_back(Addr);
// Use a worklist to iteratively look through PHI nodes, and ensure that
// the addressing mode obtained from the non-PHI roots of the graph
// are equivalent.
Value *Consensus = 0;
unsigned NumUsesConsensus = 0;
bool IsNumUsesConsensusValid = false;
SmallVector<Instruction*, 16> AddrModeInsts;
ExtAddrMode AddrMode;
while (!worklist.empty()) {
Value *V = worklist.back();
worklist.pop_back();
// Break use-def graph loops.
if (!Visited.insert(V)) {
Consensus = 0;
break;
}
// For a PHI node, push all of its incoming values.
if (PHINode *P = dyn_cast<PHINode>(V)) {
for (unsigned i = 0, e = P->getNumIncomingValues(); i != e; ++i)
worklist.push_back(P->getIncomingValue(i));
continue;
}
// For non-PHIs, determine the addressing mode being computed.
SmallVector<Instruction*, 16> NewAddrModeInsts;
ExtAddrMode NewAddrMode =
AddressingModeMatcher::Match(V, AccessTy, MemoryInst,
NewAddrModeInsts, *TLI);
// This check is broken into two cases with very similar code to avoid using
// getNumUses() as much as possible. Some values have a lot of uses, so
// calling getNumUses() unconditionally caused a significant compile-time
// regression.
if (!Consensus) {
Consensus = V;
AddrMode = NewAddrMode;
AddrModeInsts = NewAddrModeInsts;
continue;
} else if (NewAddrMode == AddrMode) {
if (!IsNumUsesConsensusValid) {
NumUsesConsensus = Consensus->getNumUses();
IsNumUsesConsensusValid = true;
}
// Ensure that the obtained addressing mode is equivalent to that obtained
// for all other roots of the PHI traversal. Also, when choosing one
// such root as representative, select the one with the most uses in order
// to keep the cost modeling heuristics in AddressingModeMatcher
// applicable.
unsigned NumUses = V->getNumUses();
if (NumUses > NumUsesConsensus) {
Consensus = V;
NumUsesConsensus = NumUses;
AddrModeInsts = NewAddrModeInsts;
}
continue;
}
Consensus = 0;
break;
}
// If the addressing mode couldn't be determined, or if multiple different
// ones were determined, bail out now.
if (!Consensus) return false;
// Check to see if any of the instructions supersumed by this addr mode are
// non-local to I's BB.
bool AnyNonLocal = false;
for (unsigned i = 0, e = AddrModeInsts.size(); i != e; ++i) {
if (IsNonLocalValue(AddrModeInsts[i], MemoryInst->getParent())) {
AnyNonLocal = true;
break;
}
}
// If all the instructions matched are already in this BB, don't do anything.
if (!AnyNonLocal) {
DEBUG(dbgs() << "CGP: Found local addrmode: " << AddrMode << "\n");
//.........这里部分代码省略.........
示例5: CS
/// PromoteArguments - This method checks the specified function to see if there
/// are any promotable arguments and if it is safe to promote the function (for
/// example, all callers are direct). If safe to promote some arguments, it
/// calls the DoPromotion method.
///
CallGraphNode *ArgPromotion::PromoteArguments(CallGraphNode *CGN) {
Function *F = CGN->getFunction();
// Make sure that it is local to this module.
if (!F || !F->hasLocalLinkage()) return 0;
// First check: see if there are any pointer arguments! If not, quick exit.
SmallVector<std::pair<Argument*, unsigned>, 16> PointerArgs;
unsigned ArgNo = 0;
for (Function::arg_iterator I = F->arg_begin(), E = F->arg_end();
I != E; ++I, ++ArgNo)
if (I->getType()->isPointerTy())
PointerArgs.push_back(std::pair<Argument*, unsigned>(I, ArgNo));
if (PointerArgs.empty()) return 0;
// Second check: make sure that all callers are direct callers. We can't
// transform functions that have indirect callers. Also see if the function
// is self-recursive.
bool isSelfRecursive = false;
for (Value::use_iterator UI = F->use_begin(), E = F->use_end();
UI != E; ++UI) {
CallSite CS(*UI);
// Must be a direct call.
if (CS.getInstruction() == 0 || !CS.isCallee(UI)) return 0;
if (CS.getInstruction()->getParent()->getParent() == F)
isSelfRecursive = true;
}
// Check to see which arguments are promotable. If an argument is promotable,
// add it to ArgsToPromote.
SmallPtrSet<Argument*, 8> ArgsToPromote;
SmallPtrSet<Argument*, 8> ByValArgsToTransform;
for (unsigned i = 0; i != PointerArgs.size(); ++i) {
bool isByVal = F->paramHasAttr(PointerArgs[i].second+1, Attribute::ByVal);
Argument *PtrArg = PointerArgs[i].first;
Type *AgTy = cast<PointerType>(PtrArg->getType())->getElementType();
// If this is a byval argument, and if the aggregate type is small, just
// pass the elements, which is always safe.
if (isByVal) {
if (StructType *STy = dyn_cast<StructType>(AgTy)) {
if (maxElements > 0 && STy->getNumElements() > maxElements) {
DEBUG(dbgs() << "argpromotion disable promoting argument '"
<< PtrArg->getName() << "' because it would require adding more"
<< " than " << maxElements << " arguments to the function.\n");
continue;
}
// If all the elements are single-value types, we can promote it.
bool AllSimple = true;
for (unsigned i = 0, e = STy->getNumElements(); i != e; ++i) {
if (!STy->getElementType(i)->isSingleValueType()) {
AllSimple = false;
break;
}
}
// Safe to transform, don't even bother trying to "promote" it.
// Passing the elements as a scalar will allow scalarrepl to hack on
// the new alloca we introduce.
if (AllSimple) {
ByValArgsToTransform.insert(PtrArg);
continue;
}
}
}
// If the argument is a recursive type and we're in a recursive
// function, we could end up infinitely peeling the function argument.
if (isSelfRecursive) {
if (StructType *STy = dyn_cast<StructType>(AgTy)) {
bool RecursiveType = false;
for (unsigned i = 0, e = STy->getNumElements(); i != e; ++i) {
if (STy->getElementType(i) == PtrArg->getType()) {
RecursiveType = true;
break;
}
}
if (RecursiveType)
continue;
}
}
// Otherwise, see if we can promote the pointer to its value.
if (isSafeToPromoteArgument(PtrArg, isByVal))
ArgsToPromote.insert(PtrArg);
}
// No promotable pointer arguments.
if (ArgsToPromote.empty() && ByValArgsToTransform.empty())
return 0;
return DoPromotion(F, ArgsToPromote, ByValArgsToTransform);
}
示例6: ClusterNeighboringLoads
/// ClusterNeighboringLoads - Force nearby loads together by "gluing" them.
/// This function finds loads of the same base and different offsets. If the
/// offsets are not far apart (target specific), it add MVT::Glue inputs and
/// outputs to ensure they are scheduled together and in order. This
/// optimization may benefit some targets by improving cache locality.
void ScheduleDAGSDNodes::ClusterNeighboringLoads(SDNode *Node) {
SDNode *Chain = nullptr;
unsigned NumOps = Node->getNumOperands();
if (Node->getOperand(NumOps-1).getValueType() == MVT::Other)
Chain = Node->getOperand(NumOps-1).getNode();
if (!Chain)
return;
// Look for other loads of the same chain. Find loads that are loading from
// the same base pointer and different offsets.
SmallPtrSet<SDNode*, 16> Visited;
SmallVector<int64_t, 4> Offsets;
DenseMap<long long, SDNode*> O2SMap; // Map from offset to SDNode.
bool Cluster = false;
SDNode *Base = Node;
// This algorithm requires a reasonably low use count before finding a match
// to avoid uselessly blowing up compile time in large blocks.
unsigned UseCount = 0;
for (SDNode::use_iterator I = Chain->use_begin(), E = Chain->use_end();
I != E && UseCount < 100; ++I, ++UseCount) {
SDNode *User = *I;
if (User == Node || !Visited.insert(User))
continue;
int64_t Offset1, Offset2;
if (!TII->areLoadsFromSameBasePtr(Base, User, Offset1, Offset2) ||
Offset1 == Offset2)
// FIXME: Should be ok if they addresses are identical. But earlier
// optimizations really should have eliminated one of the loads.
continue;
if (O2SMap.insert(std::make_pair(Offset1, Base)).second)
Offsets.push_back(Offset1);
O2SMap.insert(std::make_pair(Offset2, User));
Offsets.push_back(Offset2);
if (Offset2 < Offset1)
Base = User;
Cluster = true;
// Reset UseCount to allow more matches.
UseCount = 0;
}
if (!Cluster)
return;
// Sort them in increasing order.
std::sort(Offsets.begin(), Offsets.end());
// Check if the loads are close enough.
SmallVector<SDNode*, 4> Loads;
unsigned NumLoads = 0;
int64_t BaseOff = Offsets[0];
SDNode *BaseLoad = O2SMap[BaseOff];
Loads.push_back(BaseLoad);
for (unsigned i = 1, e = Offsets.size(); i != e; ++i) {
int64_t Offset = Offsets[i];
SDNode *Load = O2SMap[Offset];
if (!TII->shouldScheduleLoadsNear(BaseLoad, Load, BaseOff, Offset,NumLoads))
break; // Stop right here. Ignore loads that are further away.
Loads.push_back(Load);
++NumLoads;
}
if (NumLoads == 0)
return;
// Cluster loads by adding MVT::Glue outputs and inputs. This also
// ensure they are scheduled in order of increasing addresses.
SDNode *Lead = Loads[0];
SDValue InGlue = SDValue(nullptr, 0);
if (AddGlue(Lead, InGlue, true, DAG))
InGlue = SDValue(Lead, Lead->getNumValues() - 1);
for (unsigned I = 1, E = Loads.size(); I != E; ++I) {
bool OutGlue = I < E - 1;
SDNode *Load = Loads[I];
// If AddGlue fails, we could leave an unsused glue value. This should not
// cause any
if (AddGlue(Load, InGlue, OutGlue, DAG)) {
if (OutGlue)
InGlue = SDValue(Load, Load->getNumValues() - 1);
++LoadsClustered;
}
else if (!OutGlue && InGlue.getNode())
RemoveUnusedGlue(InGlue.getNode(), DAG);
}
}
示例7: BuildSchedUnits
void ScheduleDAGSDNodes::BuildSchedUnits() {
// During scheduling, the NodeId field of SDNode is used to map SDNodes
// to their associated SUnits by holding SUnits table indices. A value
// of -1 means the SDNode does not yet have an associated SUnit.
unsigned NumNodes = 0;
for (SelectionDAG::allnodes_iterator NI = DAG->allnodes_begin(),
E = DAG->allnodes_end(); NI != E; ++NI) {
NI->setNodeId(-1);
++NumNodes;
}
// Reserve entries in the vector for each of the SUnits we are creating. This
// ensure that reallocation of the vector won't happen, so SUnit*'s won't get
// invalidated.
// FIXME: Multiply by 2 because we may clone nodes during scheduling.
// This is a temporary workaround.
SUnits.reserve(NumNodes * 2);
// Add all nodes in depth first order.
SmallVector<SDNode*, 64> Worklist;
SmallPtrSet<SDNode*, 64> Visited;
Worklist.push_back(DAG->getRoot().getNode());
Visited.insert(DAG->getRoot().getNode());
SmallVector<SUnit*, 8> CallSUnits;
while (!Worklist.empty()) {
SDNode *NI = Worklist.pop_back_val();
// Add all operands to the worklist unless they've already been added.
for (unsigned i = 0, e = NI->getNumOperands(); i != e; ++i)
if (Visited.insert(NI->getOperand(i).getNode()))
Worklist.push_back(NI->getOperand(i).getNode());
if (isPassiveNode(NI)) // Leaf node, e.g. a TargetImmediate.
continue;
// If this node has already been processed, stop now.
if (NI->getNodeId() != -1) continue;
SUnit *NodeSUnit = newSUnit(NI);
// See if anything is glued to this node, if so, add them to glued
// nodes. Nodes can have at most one glue input and one glue output. Glue
// is required to be the last operand and result of a node.
// Scan up to find glued preds.
SDNode *N = NI;
while (N->getNumOperands() &&
N->getOperand(N->getNumOperands()-1).getValueType() == MVT::Glue) {
N = N->getOperand(N->getNumOperands()-1).getNode();
assert(N->getNodeId() == -1 && "Node already inserted!");
N->setNodeId(NodeSUnit->NodeNum);
if (N->isMachineOpcode() && TII->get(N->getMachineOpcode()).isCall())
NodeSUnit->isCall = true;
}
// Scan down to find any glued succs.
N = NI;
while (N->getValueType(N->getNumValues()-1) == MVT::Glue) {
SDValue GlueVal(N, N->getNumValues()-1);
// There are either zero or one users of the Glue result.
bool HasGlueUse = false;
for (SDNode::use_iterator UI = N->use_begin(), E = N->use_end();
UI != E; ++UI)
if (GlueVal.isOperandOf(*UI)) {
HasGlueUse = true;
assert(N->getNodeId() == -1 && "Node already inserted!");
N->setNodeId(NodeSUnit->NodeNum);
N = *UI;
if (N->isMachineOpcode() && TII->get(N->getMachineOpcode()).isCall())
NodeSUnit->isCall = true;
break;
}
if (!HasGlueUse) break;
}
if (NodeSUnit->isCall)
CallSUnits.push_back(NodeSUnit);
// Schedule zero-latency TokenFactor below any nodes that may increase the
// schedule height. Otherwise, ancestors of the TokenFactor may appear to
// have false stalls.
if (NI->getOpcode() == ISD::TokenFactor)
NodeSUnit->isScheduleLow = true;
// If there are glue operands involved, N is now the bottom-most node
// of the sequence of nodes that are glued together.
// Update the SUnit.
NodeSUnit->setNode(N);
assert(N->getNodeId() == -1 && "Node already inserted!");
N->setNodeId(NodeSUnit->NodeNum);
// Compute NumRegDefsLeft. This must be done before AddSchedEdges.
InitNumRegDefsLeft(NodeSUnit);
// Assign the Latency field of NodeSUnit using target-provided information.
computeLatency(NodeSUnit);
}
//.........这里部分代码省略.........
示例8: addArgumentAttrs
/// Deduce nocapture attributes for the SCC.
static bool addArgumentAttrs(const SCCNodeSet &SCCNodes) {
bool Changed = false;
ArgumentGraph AG;
AttrBuilder B;
B.addAttribute(Attribute::NoCapture);
// Check each function in turn, determining which pointer arguments are not
// captured.
for (Function *F : SCCNodes) {
// We can infer and propagate function attributes only when we know that the
// definition we'll get at link time is *exactly* the definition we see now.
// For more details, see GlobalValue::mayBeDerefined.
if (!F->hasExactDefinition())
continue;
// Functions that are readonly (or readnone) and nounwind and don't return
// a value can't capture arguments. Don't analyze them.
if (F->onlyReadsMemory() && F->doesNotThrow() &&
F->getReturnType()->isVoidTy()) {
for (Function::arg_iterator A = F->arg_begin(), E = F->arg_end(); A != E;
++A) {
if (A->getType()->isPointerTy() && !A->hasNoCaptureAttr()) {
A->addAttr(AttributeSet::get(F->getContext(), A->getArgNo() + 1, B));
++NumNoCapture;
Changed = true;
}
}
continue;
}
for (Function::arg_iterator A = F->arg_begin(), E = F->arg_end(); A != E;
++A) {
if (!A->getType()->isPointerTy())
continue;
bool HasNonLocalUses = false;
if (!A->hasNoCaptureAttr()) {
ArgumentUsesTracker Tracker(SCCNodes);
PointerMayBeCaptured(&*A, &Tracker);
if (!Tracker.Captured) {
if (Tracker.Uses.empty()) {
// If it's trivially not captured, mark it nocapture now.
A->addAttr(
AttributeSet::get(F->getContext(), A->getArgNo() + 1, B));
++NumNoCapture;
Changed = true;
} else {
// If it's not trivially captured and not trivially not captured,
// then it must be calling into another function in our SCC. Save
// its particulars for Argument-SCC analysis later.
ArgumentGraphNode *Node = AG[&*A];
for (SmallVectorImpl<Argument *>::iterator
UI = Tracker.Uses.begin(),
UE = Tracker.Uses.end();
UI != UE; ++UI) {
Node->Uses.push_back(AG[*UI]);
if (*UI != &*A)
HasNonLocalUses = true;
}
}
}
// Otherwise, it's captured. Don't bother doing SCC analysis on it.
}
if (!HasNonLocalUses && !A->onlyReadsMemory()) {
// Can we determine that it's readonly/readnone without doing an SCC?
// Note that we don't allow any calls at all here, or else our result
// will be dependent on the iteration order through the functions in the
// SCC.
SmallPtrSet<Argument *, 8> Self;
Self.insert(&*A);
Attribute::AttrKind R = determinePointerReadAttrs(&*A, Self);
if (R != Attribute::None) {
AttrBuilder B;
B.addAttribute(R);
A->addAttr(AttributeSet::get(A->getContext(), A->getArgNo() + 1, B));
Changed = true;
R == Attribute::ReadOnly ? ++NumReadOnlyArg : ++NumReadNoneArg;
}
}
}
}
// The graph we've collected is partial because we stopped scanning for
// argument uses once we solved the argument trivially. These partial nodes
// show up as ArgumentGraphNode objects with an empty Uses list, and for
// these nodes the final decision about whether they capture has already been
// made. If the definition doesn't have a 'nocapture' attribute by now, it
// captures.
for (scc_iterator<ArgumentGraph *> I = scc_begin(&AG); !I.isAtEnd(); ++I) {
const std::vector<ArgumentGraphNode *> &ArgumentSCC = *I;
if (ArgumentSCC.size() == 1) {
if (!ArgumentSCC[0]->Definition)
continue; // synthetic root node
// eg. "void f(int* x) { if (...) f(x); }"
if (ArgumentSCC[0]->Uses.size() == 1 &&
ArgumentSCC[0]->Uses[0] == ArgumentSCC[0]) {
//.........这里部分代码省略.........
示例9: markAliveBlocks
static bool markAliveBlocks(BasicBlock *BB,
SmallPtrSet<BasicBlock*, 128> &Reachable) {
SmallVector<BasicBlock*, 128> Worklist;
Worklist.push_back(BB);
bool Changed = false;
do {
BB = Worklist.pop_back_val();
if (!Reachable.insert(BB))
continue;
// Do a quick scan of the basic block, turning any obviously unreachable
// instructions into LLVM unreachable insts. The instruction combining pass
// canonicalizes unreachable insts into stores to null or undef.
for (BasicBlock::iterator BBI = BB->begin(), E = BB->end(); BBI != E;++BBI){
if (CallInst *CI = dyn_cast<CallInst>(BBI)) {
if (CI->doesNotReturn()) {
// If we found a call to a no-return function, insert an unreachable
// instruction after it. Make sure there isn't *already* one there
// though.
++BBI;
if (!isa<UnreachableInst>(BBI)) {
// Don't insert a call to llvm.trap right before the unreachable.
changeToUnreachable(BBI, false);
Changed = true;
}
break;
}
}
// Store to undef and store to null are undefined and used to signal that
// they should be changed to unreachable by passes that can't modify the
// CFG.
if (StoreInst *SI = dyn_cast<StoreInst>(BBI)) {
// Don't touch volatile stores.
if (SI->isVolatile()) continue;
Value *Ptr = SI->getOperand(1);
if (isa<UndefValue>(Ptr) ||
(isa<ConstantPointerNull>(Ptr) &&
SI->getPointerAddressSpace() == 0)) {
changeToUnreachable(SI, true);
Changed = true;
break;
}
}
}
// Turn invokes that call 'nounwind' functions into ordinary calls.
if (InvokeInst *II = dyn_cast<InvokeInst>(BB->getTerminator())) {
Value *Callee = II->getCalledValue();
if (isa<ConstantPointerNull>(Callee) || isa<UndefValue>(Callee)) {
changeToUnreachable(II, true);
Changed = true;
} else if (II->doesNotThrow()) {
if (II->use_empty() && II->onlyReadsMemory()) {
// jump to the normal destination branch.
BranchInst::Create(II->getNormalDest(), II);
II->getUnwindDest()->removePredecessor(II->getParent());
II->eraseFromParent();
} else
changeToCall(II);
Changed = true;
}
}
Changed |= ConstantFoldTerminator(BB, true);
for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI)
Worklist.push_back(*SI);
} while (!Worklist.empty());
return Changed;
}
示例10: get
/// findValueImpl - Implementation helper for findValue.
Value *Lint::findValueImpl(Value *V, bool OffsetOk,
SmallPtrSet<Value *, 4> &Visited) const {
// Detect self-referential values.
if (!Visited.insert(V))
return UndefValue::get(V->getType());
// TODO: Look through sext or zext cast, when the result is known to
// be interpreted as signed or unsigned, respectively.
// TODO: Look through eliminable cast pairs.
// TODO: Look through calls with unique return values.
// TODO: Look through vector insert/extract/shuffle.
V = OffsetOk ? V->getUnderlyingObject() : V->stripPointerCasts();
if (LoadInst *L = dyn_cast<LoadInst>(V)) {
BasicBlock::iterator BBI = L;
BasicBlock *BB = L->getParent();
SmallPtrSet<BasicBlock *, 4> VisitedBlocks;
for (;;) {
if (!VisitedBlocks.insert(BB)) break;
if (Value *U = FindAvailableLoadedValue(L->getPointerOperand(),
BB, BBI, 6, AA))
return findValueImpl(U, OffsetOk, Visited);
if (BBI != BB->begin()) break;
BB = BB->getUniquePredecessor();
if (!BB) break;
BBI = BB->end();
}
} else if (PHINode *PN = dyn_cast<PHINode>(V)) {
if (Value *W = PN->hasConstantValue())
if (W != V)
return findValueImpl(W, OffsetOk, Visited);
} else if (CastInst *CI = dyn_cast<CastInst>(V)) {
if (CI->isNoopCast(TD ? TD->getIntPtrType(V->getContext()) :
Type::getInt64Ty(V->getContext())))
return findValueImpl(CI->getOperand(0), OffsetOk, Visited);
} else if (ExtractValueInst *Ex = dyn_cast<ExtractValueInst>(V)) {
if (Value *W = FindInsertedValue(Ex->getAggregateOperand(),
Ex->idx_begin(),
Ex->idx_end()))
if (W != V)
return findValueImpl(W, OffsetOk, Visited);
} else if (ConstantExpr *CE = dyn_cast<ConstantExpr>(V)) {
// Same as above, but for ConstantExpr instead of Instruction.
if (Instruction::isCast(CE->getOpcode())) {
if (CastInst::isNoopCast(Instruction::CastOps(CE->getOpcode()),
CE->getOperand(0)->getType(),
CE->getType(),
TD ? TD->getIntPtrType(V->getContext()) :
Type::getInt64Ty(V->getContext())))
return findValueImpl(CE->getOperand(0), OffsetOk, Visited);
} else if (CE->getOpcode() == Instruction::ExtractValue) {
const SmallVector<unsigned, 4> &Indices = CE->getIndices();
if (Value *W = FindInsertedValue(CE->getOperand(0),
Indices.begin(),
Indices.end()))
if (W != V)
return findValueImpl(W, OffsetOk, Visited);
}
}
// As a last resort, try SimplifyInstruction or constant folding.
if (Instruction *Inst = dyn_cast<Instruction>(V)) {
if (Value *W = SimplifyInstruction(Inst, TD, DT))
return findValueImpl(W, OffsetOk, Visited);
} else if (ConstantExpr *CE = dyn_cast<ConstantExpr>(V)) {
if (Value *W = ConstantFoldConstantExpression(CE, TD))
if (W != V)
return findValueImpl(W, OffsetOk, Visited);
}
return V;
}
示例11: CanMergeBlocks
/// CanMergeBlocks - Return true if we can merge BB into DestBB if there is a
/// single uncond branch between them, and BB contains no other non-phi
/// instructions.
bool CodeGenPrepare::CanMergeBlocks(const BasicBlock *BB,
const BasicBlock *DestBB) const {
// We only want to eliminate blocks whose phi nodes are used by phi nodes in
// the successor. If there are more complex condition (e.g. preheaders),
// don't mess around with them.
BasicBlock::const_iterator BBI = BB->begin();
while (const PHINode *PN = dyn_cast<PHINode>(BBI++)) {
for (Value::const_use_iterator UI = PN->use_begin(), E = PN->use_end();
UI != E; ++UI) {
const Instruction *User = cast<Instruction>(*UI);
if (User->getParent() != DestBB || !isa<PHINode>(User))
return false;
// If User is inside DestBB block and it is a PHINode then check
// incoming value. If incoming value is not from BB then this is
// a complex condition (e.g. preheaders) we want to avoid here.
if (User->getParent() == DestBB) {
if (const PHINode *UPN = dyn_cast<PHINode>(User))
for (unsigned I = 0, E = UPN->getNumIncomingValues(); I != E; ++I) {
Instruction *Insn = dyn_cast<Instruction>(UPN->getIncomingValue(I));
if (Insn && Insn->getParent() == BB &&
Insn->getParent() != UPN->getIncomingBlock(I))
return false;
}
}
}
}
// If BB and DestBB contain any common predecessors, then the phi nodes in BB
// and DestBB may have conflicting incoming values for the block. If so, we
// can't merge the block.
const PHINode *DestBBPN = dyn_cast<PHINode>(DestBB->begin());
if (!DestBBPN) return true; // no conflict.
// Collect the preds of BB.
SmallPtrSet<const BasicBlock*, 16> BBPreds;
if (const PHINode *BBPN = dyn_cast<PHINode>(BB->begin())) {
// It is faster to get preds from a PHI than with pred_iterator.
for (unsigned i = 0, e = BBPN->getNumIncomingValues(); i != e; ++i)
BBPreds.insert(BBPN->getIncomingBlock(i));
} else {
BBPreds.insert(pred_begin(BB), pred_end(BB));
}
// Walk the preds of DestBB.
for (unsigned i = 0, e = DestBBPN->getNumIncomingValues(); i != e; ++i) {
BasicBlock *Pred = DestBBPN->getIncomingBlock(i);
if (BBPreds.count(Pred)) { // Common predecessor?
BBI = DestBB->begin();
while (const PHINode *PN = dyn_cast<PHINode>(BBI++)) {
const Value *V1 = PN->getIncomingValueForBlock(Pred);
const Value *V2 = PN->getIncomingValueForBlock(BB);
// If V2 is a phi node in BB, look up what the mapped value will be.
if (const PHINode *V2PN = dyn_cast<PHINode>(V2))
if (V2PN->getParent() == BB)
V2 = V2PN->getIncomingValueForBlock(Pred);
// If there is a conflict, bail out.
if (V1 != V2) return false;
}
}
}
return true;
}
示例12: TestBlocks
bool ReduceCrashingBlocks::TestBlocks(std::vector<const BasicBlock*> &BBs) {
// Clone the program to try hacking it apart...
ValueToValueMapTy VMap;
Module *M = CloneModule(BD.getProgram(), VMap).release();
// Convert list to set for fast lookup...
SmallPtrSet<BasicBlock*, 8> Blocks;
for (unsigned i = 0, e = BBs.size(); i != e; ++i)
Blocks.insert(cast<BasicBlock>(VMap[BBs[i]]));
outs() << "Checking for crash with only these blocks:";
unsigned NumPrint = Blocks.size();
if (NumPrint > 10) NumPrint = 10;
for (unsigned i = 0, e = NumPrint; i != e; ++i)
outs() << " " << BBs[i]->getName();
if (NumPrint < Blocks.size())
outs() << "... <" << Blocks.size() << " total>";
outs() << ": ";
// Loop over and delete any hack up any blocks that are not listed...
for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
for (Function::iterator BB = I->begin(), E = I->end(); BB != E; ++BB)
if (!Blocks.count(&*BB) && BB->getTerminator()->getNumSuccessors()) {
// Loop over all of the successors of this block, deleting any PHI nodes
// that might include it.
for (succ_iterator SI = succ_begin(&*BB), E = succ_end(&*BB); SI != E;
++SI)
(*SI)->removePredecessor(&*BB);
TerminatorInst *BBTerm = BB->getTerminator();
if (BBTerm->isEHPad())
continue;
if (!BBTerm->getType()->isVoidTy() && !BBTerm->getType()->isTokenTy())
BBTerm->replaceAllUsesWith(Constant::getNullValue(BBTerm->getType()));
// Replace the old terminator instruction.
BB->getInstList().pop_back();
new UnreachableInst(BB->getContext(), &*BB);
}
// The CFG Simplifier pass may delete one of the basic blocks we are
// interested in. If it does we need to take the block out of the list. Make
// a "persistent mapping" by turning basic blocks into <function, name> pairs.
// This won't work well if blocks are unnamed, but that is just the risk we
// have to take.
std::vector<std::pair<std::string, std::string> > BlockInfo;
for (BasicBlock *BB : Blocks)
BlockInfo.emplace_back(BB->getParent()->getName(), BB->getName());
// Now run the CFG simplify pass on the function...
std::vector<std::string> Passes;
Passes.push_back("simplifycfg");
Passes.push_back("verify");
std::unique_ptr<Module> New = BD.runPassesOn(M, Passes);
delete M;
if (!New) {
errs() << "simplifycfg failed!\n";
exit(1);
}
M = New.release();
// Try running on the hacked up program...
if (TestFn(BD, M)) {
BD.setNewProgram(M); // It crashed, keep the trimmed version...
// Make sure to use basic block pointers that point into the now-current
// module, and that they don't include any deleted blocks.
BBs.clear();
const ValueSymbolTable &GST = M->getValueSymbolTable();
for (unsigned i = 0, e = BlockInfo.size(); i != e; ++i) {
Function *F = cast<Function>(GST.lookup(BlockInfo[i].first));
ValueSymbolTable &ST = F->getValueSymbolTable();
Value* V = ST.lookup(BlockInfo[i].second);
if (V && V->getType() == Type::getLabelTy(V->getContext()))
BBs.push_back(cast<BasicBlock>(V));
}
return true;
}
delete M; // It didn't crash, try something else.
return false;
}
示例13: DupRetToEnableTailCallOpts
/// DupRetToEnableTailCallOpts - Look for opportunities to duplicate return
/// instructions to the predecessor to enable tail call optimizations. The
/// case it is currently looking for is:
/// bb0:
/// %tmp0 = tail call i32 @f0()
/// br label %return
/// bb1:
/// %tmp1 = tail call i32 @f1()
/// br label %return
/// bb2:
/// %tmp2 = tail call i32 @f2()
/// br label %return
/// return:
/// %retval = phi i32 [ %tmp0, %bb0 ], [ %tmp1, %bb1 ], [ %tmp2, %bb2 ]
/// ret i32 %retval
///
/// =>
///
/// bb0:
/// %tmp0 = tail call i32 @f0()
/// ret i32 %tmp0
/// bb1:
/// %tmp1 = tail call i32 @f1()
/// ret i32 %tmp1
/// bb2:
/// %tmp2 = tail call i32 @f2()
/// ret i32 %tmp2
///
bool CodeGenPrepare::DupRetToEnableTailCallOpts(ReturnInst *RI) {
if (!TLI)
return false;
Value *V = RI->getReturnValue();
PHINode *PN = V ? dyn_cast<PHINode>(V) : NULL;
if (V && !PN)
return false;
BasicBlock *BB = RI->getParent();
if (PN && PN->getParent() != BB)
return false;
// It's not safe to eliminate the sign / zero extension of the return value.
// See llvm::isInTailCallPosition().
const Function *F = BB->getParent();
Attributes CallerRetAttr = F->getAttributes().getRetAttributes();
if ((CallerRetAttr & Attribute::ZExt) || (CallerRetAttr & Attribute::SExt))
return false;
// Make sure there are no instructions between the PHI and return, or that the
// return is the first instruction in the block.
if (PN) {
BasicBlock::iterator BI = BB->begin();
do { ++BI; } while (isa<DbgInfoIntrinsic>(BI));
if (&*BI != RI)
return false;
} else {
BasicBlock::iterator BI = BB->begin();
while (isa<DbgInfoIntrinsic>(BI)) ++BI;
if (&*BI != RI)
return false;
}
/// Only dup the ReturnInst if the CallInst is likely to be emitted as a tail
/// call.
SmallVector<CallInst*, 4> TailCalls;
if (PN) {
for (unsigned I = 0, E = PN->getNumIncomingValues(); I != E; ++I) {
CallInst *CI = dyn_cast<CallInst>(PN->getIncomingValue(I));
// Make sure the phi value is indeed produced by the tail call.
if (CI && CI->hasOneUse() && CI->getParent() == PN->getIncomingBlock(I) &&
TLI->mayBeEmittedAsTailCall(CI))
TailCalls.push_back(CI);
}
} else {
SmallPtrSet<BasicBlock*, 4> VisitedBBs;
for (pred_iterator PI = pred_begin(BB), PE = pred_end(BB); PI != PE; ++PI) {
if (!VisitedBBs.insert(*PI))
continue;
BasicBlock::InstListType &InstList = (*PI)->getInstList();
BasicBlock::InstListType::reverse_iterator RI = InstList.rbegin();
BasicBlock::InstListType::reverse_iterator RE = InstList.rend();
do { ++RI; } while (RI != RE && isa<DbgInfoIntrinsic>(&*RI));
if (RI == RE)
continue;
CallInst *CI = dyn_cast<CallInst>(&*RI);
if (CI && CI->use_empty() && TLI->mayBeEmittedAsTailCall(CI))
TailCalls.push_back(CI);
}
}
bool Changed = false;
for (unsigned i = 0, e = TailCalls.size(); i != e; ++i) {
CallInst *CI = TailCalls[i];
CallSite CS(CI);
// Conservatively require the attributes of the call to match those of the
// return. Ignore noalias because it doesn't affect the call sequence.
Attributes CalleeRetAttr = CS.getAttributes().getRetAttributes();
//.........这里部分代码省略.........
示例14: configureInterfaceType
void TypeChecker::configureInterfaceType(AbstractFunctionDecl *func) {
Type funcTy;
Type initFuncTy;
auto *sig = func->getGenericSignature();
if (auto fn = dyn_cast<FuncDecl>(func)) {
funcTy = fn->getBodyResultTypeLoc().getType();
if (!funcTy) {
funcTy = TupleType::getEmpty(Context);
} else {
funcTy = getResultType(*this, fn, funcTy);
}
} else if (auto ctor = dyn_cast<ConstructorDecl>(func)) {
auto *dc = ctor->getDeclContext();
funcTy = dc->getSelfInterfaceType();
// Adjust result type for failability.
if (ctor->getFailability() != OTK_None)
funcTy = OptionalType::get(ctor->getFailability(), funcTy);
initFuncTy = funcTy;
} else {
assert(isa<DestructorDecl>(func));
funcTy = TupleType::getEmpty(Context);
}
auto paramLists = func->getParameterLists();
SmallVector<ParameterList*, 4> storedParamLists;
// FIXME: Destructors don't have the '()' pattern in their signature, so
// paste it here.
if (isa<DestructorDecl>(func)) {
assert(paramLists.size() == 1 && "Only the self paramlist");
storedParamLists.push_back(paramLists[0]);
storedParamLists.push_back(ParameterList::createEmpty(Context));
paramLists = storedParamLists;
}
bool hasSelf = func->getDeclContext()->isTypeContext();
for (unsigned i = 0, e = paramLists.size(); i != e; ++i) {
Type argTy;
Type initArgTy;
Type selfTy;
if (i == e-1 && hasSelf) {
selfTy = func->computeInterfaceSelfType(/*isInitializingCtor=*/false);
// Substitute in our own 'self' parameter.
argTy = selfTy;
if (initFuncTy) {
initArgTy = func->computeInterfaceSelfType(/*isInitializingCtor=*/true);
}
} else {
argTy = paramLists[e - i - 1]->getInterfaceType(func->getDeclContext());
if (initFuncTy)
initArgTy = argTy;
}
// 'throws' only applies to the innermost function.
AnyFunctionType::ExtInfo info;
if (i == 0 && func->hasThrows())
info = info.withThrows();
assert(!argTy->hasArchetype());
assert(!funcTy->hasArchetype());
if (initFuncTy)
assert(!initFuncTy->hasArchetype());
if (sig && i == e-1) {
funcTy = GenericFunctionType::get(sig, argTy, funcTy, info);
if (initFuncTy)
initFuncTy = GenericFunctionType::get(sig, initArgTy, initFuncTy, info);
} else {
funcTy = FunctionType::get(argTy, funcTy, info);
if (initFuncTy)
initFuncTy = FunctionType::get(initArgTy, initFuncTy, info);
}
}
// Record the interface type.
func->setInterfaceType(funcTy);
if (initFuncTy)
cast<ConstructorDecl>(func)->setInitializerInterfaceType(initFuncTy);
if (func->getGenericParams()) {
// Collect all generic params referenced in parameter types,
// return type or requirements.
SmallPtrSet<GenericTypeParamDecl *, 4> referencedGenericParams;
auto visitorFn = [&referencedGenericParams](Type t) {
if (auto *paramTy = t->getAs<GenericTypeParamType>())
referencedGenericParams.insert(paramTy->getDecl());
};
funcTy->castTo<AnyFunctionType>()->getInput().visit(visitorFn);
//.........这里部分代码省略.........
示例15: runOnLoop
/// runOnLoop - Remove dead loops, by which we mean loops that do not impact the
/// observable behavior of the program other than finite running time. Note
/// we do ensure that this never remove a loop that might be infinite, as doing
/// so could change the halting/non-halting nature of a program.
/// NOTE: This entire process relies pretty heavily on LoopSimplify and LCSSA
/// in order to make various safety checks work.
bool LoopDeletion::runOnLoop(Loop *L, LPPassManager &LPM) {
// We can only remove the loop if there is a preheader that we can
// branch from after removing it.
BasicBlock *preheader = L->getLoopPreheader();
if (!preheader)
return false;
// If LoopSimplify form is not available, stay out of trouble.
if (!L->hasDedicatedExits())
return false;
// We can't remove loops that contain subloops. If the subloops were dead,
// they would already have been removed in earlier executions of this pass.
if (L->begin() != L->end())
return false;
SmallVector<BasicBlock*, 4> exitingBlocks;
L->getExitingBlocks(exitingBlocks);
SmallVector<BasicBlock*, 4> exitBlocks;
L->getUniqueExitBlocks(exitBlocks);
// We require that the loop only have a single exit block. Otherwise, we'd
// be in the situation of needing to be able to solve statically which exit
// block will be branched to, or trying to preserve the branching logic in
// a loop invariant manner.
if (exitBlocks.size() != 1)
return false;
// Finally, we have to check that the loop really is dead.
bool Changed = false;
if (!isLoopDead(L, exitingBlocks, exitBlocks, Changed, preheader))
return Changed;
// Don't remove loops for which we can't solve the trip count.
// They could be infinite, in which case we'd be changing program behavior.
ScalarEvolution &SE = getAnalysis<ScalarEvolution>();
const SCEV *S = SE.getMaxBackedgeTakenCount(L);
if (isa<SCEVCouldNotCompute>(S))
return Changed;
// Now that we know the removal is safe, remove the loop by changing the
// branch from the preheader to go to the single exit block.
BasicBlock *exitBlock = exitBlocks[0];
// Because we're deleting a large chunk of code at once, the sequence in which
// we remove things is very important to avoid invalidation issues. Don't
// mess with this unless you have good reason and know what you're doing.
// Tell ScalarEvolution that the loop is deleted. Do this before
// deleting the loop so that ScalarEvolution can look at the loop
// to determine what it needs to clean up.
SE.forgetLoop(L);
// Connect the preheader directly to the exit block.
TerminatorInst *TI = preheader->getTerminator();
TI->replaceUsesOfWith(L->getHeader(), exitBlock);
// Rewrite phis in the exit block to get their inputs from
// the preheader instead of the exiting block.
BasicBlock *exitingBlock = exitingBlocks[0];
BasicBlock::iterator BI = exitBlock->begin();
while (PHINode *P = dyn_cast<PHINode>(BI)) {
int j = P->getBasicBlockIndex(exitingBlock);
assert(j >= 0 && "Can't find exiting block in exit block's phi node!");
P->setIncomingBlock(j, preheader);
for (unsigned i = 1; i < exitingBlocks.size(); ++i)
P->removeIncomingValue(exitingBlocks[i]);
++BI;
}
// Update the dominator tree and remove the instructions and blocks that will
// be deleted from the reference counting scheme.
DominatorTree &DT = getAnalysis<DominatorTree>();
SmallVector<DomTreeNode*, 8> ChildNodes;
for (Loop::block_iterator LI = L->block_begin(), LE = L->block_end();
LI != LE; ++LI) {
// Move all of the block's children to be children of the preheader, which
// allows us to remove the domtree entry for the block.
ChildNodes.insert(ChildNodes.begin(), DT[*LI]->begin(), DT[*LI]->end());
for (SmallVector<DomTreeNode*, 8>::iterator DI = ChildNodes.begin(),
DE = ChildNodes.end(); DI != DE; ++DI) {
DT.changeImmediateDominator(*DI, DT[preheader]);
}
ChildNodes.clear();
DT.eraseNode(*LI);
// Remove the block from the reference counting scheme, so that we can
// delete it freely later.
(*LI)->dropAllReferences();
}
// Erase the instructions and the blocks without having to worry
//.........这里部分代码省略.........