本文整理汇总了C++中SkinContext::selectScaleMode方法的典型用法代码示例。如果您正苦于以下问题:C++ SkinContext::selectScaleMode方法的具体用法?C++ SkinContext::selectScaleMode怎么用?C++ SkinContext::selectScaleMode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SkinContext
的用法示例。
在下文中一共展示了SkinContext::selectScaleMode方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setup
void WBattery::setup(const QDomNode& node, const SkinContext& context) {
QDomElement backPath = context.selectElement(node, "BackPath");
if (!backPath.isNull()) {
setPixmap(&m_pPixmapBack,
context.getPixmapSource(backPath),
context.selectScaleMode(backPath, Paintable::TILE));
}
QDomElement unknownPath = context.selectElement(node, "PixmapUnknown");
if (!unknownPath.isNull()) {
setPixmap(&m_pPixmapUnknown,
context.getPixmapSource(unknownPath),
context.selectScaleMode(unknownPath, Paintable::TILE));
}
QDomElement chargedPath = context.selectElement(node, "PixmapCharged");
if (!chargedPath.isNull()) {
setPixmap(&m_pPixmapCharged,
context.getPixmapSource(chargedPath),
context.selectScaleMode(chargedPath, Paintable::TILE));
}
int numberStates = context.selectInt(node, "NumberStates");
if (numberStates < 0) {
numberStates = 0;
}
m_chargingPixmaps.resize(numberStates);
m_dischargingPixmaps.resize(numberStates);
QDomElement pixmapsCharging = context.selectElement(node, "PixmapsCharging");
if (!pixmapsCharging.isNull()) {
// TODO(XXX) inline SVG support via context.getPixmapSource.
QString chargingPath = context.nodeToString(pixmapsCharging);
Paintable::DrawMode mode = context.selectScaleMode(pixmapsCharging,
Paintable::TILE);
for (int i = 0; i < m_chargingPixmaps.size(); ++i) {
PixmapSource source = context.getPixmapSource(chargingPath.arg(i));
setPixmap(&m_chargingPixmaps[i], source, mode);
}
}
QDomElement pixmapsDischarging = context.selectElement(node, "PixmapsDischarging");
if (!pixmapsDischarging.isNull()) {
// TODO(XXX) inline SVG support via context.getPixmapSource.
QString dischargingPath = context.nodeToString(pixmapsDischarging);
Paintable::DrawMode mode = context.selectScaleMode(pixmapsDischarging,
Paintable::TILE);
for (int i = 0; i < m_dischargingPixmaps.size(); ++i) {
PixmapSource source = context.getPixmapSource(dischargingPath.arg(i));
setPixmap(&m_dischargingPixmaps[i], source, mode);
}
}
if (m_pBattery) {
m_pBattery->update();
}
}
示例2: setup
void WVuMeter::setup(const QDomNode& node, const SkinContext& context) {
// Set pixmaps
bool bHorizontal = false;
(void)context.hasNodeSelectBool(node, "Horizontal", &bHorizontal);
// Set background pixmap if available
QDomElement backPathNode = context.selectElement(node, "PathBack");
if (!backPathNode.isNull()) {
// The implicit default in <1.12.0 was FIXED so we keep it for backwards
// compatibility.
setPixmapBackground(context.getPixmapSource(backPathNode),
context.selectScaleMode(backPathNode, Paintable::FIXED));
}
QDomElement vuNode = context.selectElement(node, "PathVu");
// The implicit default in <1.12.0 was FIXED so we keep it for backwards
// compatibility.
setPixmaps(context.getPixmapSource(vuNode), bHorizontal,
context.selectScaleMode(vuNode, Paintable::FIXED));
m_iPeakHoldSize = context.selectInt(node, "PeakHoldSize");
if (m_iPeakHoldSize < 0 || m_iPeakHoldSize > 100) {
m_iPeakHoldSize = DEFAULT_HOLDSIZE;
}
m_iPeakFallStep = context.selectInt(node, "PeakFallStep");
if (m_iPeakFallStep < 1 || m_iPeakFallStep > 1000) {
m_iPeakFallStep = DEFAULT_FALLSTEP;
}
m_iPeakHoldTime = context.selectInt(node, "PeakHoldTime");
if (m_iPeakHoldTime < 1 || m_iPeakHoldTime > 3000) {
m_iPeakHoldTime = DEFAULT_HOLDTIME;
}
m_iPeakFallTime = context.selectInt(node, "PeakFallTime");
if (m_iPeakFallTime < 1 || m_iPeakFallTime > 1000) {
m_iPeakFallTime = DEFAULT_FALLTIME;
}
}
示例3: setup
void WDisplay::setup(const QDomNode& node, const SkinContext& context) {
// Set background pixmap if available
QDomElement backPathNode = context.selectElement(node, "BackPath");
if (!backPathNode.isNull()) {
setPixmapBackground(context.getPixmapSource(backPathNode),
context.selectScaleMode(backPathNode, Paintable::TILE));
}
// Number of states
setPositions(context.selectInt(node, "NumberStates"));
// Load knob pixmaps
QDomElement pathNode = context.selectElement(node, "Path");
QString path = context.nodeToString(pathNode);
// The implicit default in <1.12.0 was FIXED so we keep it for
// backwards compatibility.
Paintable::DrawMode pathMode =
context.selectScaleMode(pathNode, Paintable::FIXED);
for (int i = 0; i < m_pixmaps.size(); ++i) {
setPixmap(&m_pixmaps, i, context.getSkinPath(path.arg(i)), pathMode);
}
// See if disabled images is defined, and load them...
QDomElement disabledNode = context.selectElement(node, "DisabledPath");
if (!disabledNode.isNull()) {
QString disabledPath = context.nodeToString(disabledNode);
// The implicit default in <1.12.0 was FIXED so we keep it for
// backwards compatibility.
Paintable::DrawMode disabledMode =
context.selectScaleMode(disabledNode, Paintable::FIXED);
for (int i = 0; i < m_disabledPixmaps.size(); ++i) {
setPixmap(&m_disabledPixmaps, i,
context.getSkinPath(disabledPath.arg(i)), disabledMode);
}
m_bDisabledLoaded = true;
}
}
示例4: setup
void WStatusLight::setup(const QDomNode& node, const SkinContext& context) {
// Number of states. Add one to account for the background.
setNoPos(context.selectInt(node, "NumberPos") + 1);
// Set pixmaps
for (int i = 0; i < m_pixmaps.size(); ++i) {
// Accept either PathStatusLight or PathStatusLight1 for value 1,
QString nodeName = QString("PathStatusLight%1").arg(i);
QDomElement statusLightNode;
if (context.hasNodeSelectElement(node, nodeName, &statusLightNode) ||
(i == 0 && context.hasNodeSelectElement(node, "PathBack", &statusLightNode)) ||
(i == 1 && context.hasNodeSelectElement(node, "PathStatusLight", &statusLightNode))) {
setPixmap(i, context.getPixmapSource(statusLightNode),
context.selectScaleMode(statusLightNode, Paintable::FIXED));
} else {
m_pixmaps[i].clear();
}
}
}