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C++ SkinContext::selectBool方法代码示例

本文整理汇总了C++中SkinContext::selectBool方法的典型用法代码示例。如果您正苦于以下问题:C++ SkinContext::selectBool方法的具体用法?C++ SkinContext::selectBool怎么用?C++ SkinContext::selectBool使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SkinContext的用法示例。


在下文中一共展示了SkinContext::selectBool方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setup

void WSliderComposed::setup(QDomNode node, const SkinContext& context) {
    // Setup pixmaps
    unsetPixmaps();

    if (context.hasNode(node, "Slider")) {
        PixmapSource sourceSlider = context.getPixmapSource(context.selectNode(node, "Slider"));
        setSliderPixmap(sourceSlider);
    }

    PixmapSource sourceHandle = context.getPixmapSource(context.selectNode(node, "Handle"));
    bool h = context.selectBool(node, "Horizontal", false);
    setHandlePixmap(h, sourceHandle);

    if (context.hasNode(node, "EventWhileDrag")) {
        if (context.selectString(node, "EventWhileDrag").contains("no")) {
            m_bEventWhileDrag = false;
        }
    }
    if (!m_connections.isEmpty()) {
        ControlParameterWidgetConnection* defaultConnection = m_connections.at(0);
        if (defaultConnection) {
            if (defaultConnection->getEmitOption() &
                    ControlParameterWidgetConnection::EMIT_DEFAULT) {
                // ON_PRESS means here value change on mouse move during press
                defaultConnection->setEmitOption(
                        ControlParameterWidgetConnection::EMIT_ON_PRESS_AND_RELEASE);
            }
        }
    }
}
开发者ID:calabrhoouse,项目名称:mixxx,代码行数:30,代码来源:wslidercomposed.cpp

示例2: setup

void WPushButton::setup(QDomNode node, const SkinContext& context) {
    // Number of states
    int iNumStates = context.selectInt(node, "NumberStates");
    setStates(iNumStates);

    // Set background pixmap if available
    if (context.hasNode(node, "BackPath")) {
        QString mode_str = context.selectAttributeString(
                context.selectElement(node, "BackPath"), "scalemode", "TILE");
        setPixmapBackground(context.getSkinPath(context.selectString(node, "BackPath")),
                            Paintable::DrawModeFromString(mode_str));
    }

    // Load pixmaps for associated states
    QDomNode state = context.selectNode(node, "State");
    while (!state.isNull()) {
        if (state.isElement() && state.nodeName() == "State") {
            int iState = context.selectInt(state, "Number");
            if (iState < m_iNoStates) {
                if (context.hasNode(state, "Pressed")) {
                    setPixmap(iState, true,
                              context.getSkinPath(context.selectString(state, "Pressed")));
                }
                if (context.hasNode(state, "Unpressed")) {
                    setPixmap(iState, false,
                              context.getSkinPath(context.selectString(state, "Unpressed")));
                }
                m_text.replace(iState, context.selectString(state, "Text"));
            }
        }
        state = state.nextSibling();
    }

    ControlParameterWidgetConnection* leftConnection = NULL;
    if (m_leftConnections.isEmpty()) {
        if (!m_connections.isEmpty()) {
            // If no left connection is set, the this is the left connection
            leftConnection = m_connections.at(0);
        }
    } else {
        leftConnection = m_leftConnections.at(0);
    }

    if (leftConnection) {
        bool leftClickForcePush = context.selectBool(node, "LeftClickIsPushButton", false);
        m_leftButtonMode = ControlPushButton::PUSH;
        if (!leftClickForcePush) {
            const ConfigKey& configKey = leftConnection->getKey();
            ControlPushButton* p = dynamic_cast<ControlPushButton*>(
                    ControlObject::getControl(configKey));
            if (p) {
                m_leftButtonMode = p->getButtonMode();
            }
        }
        if (leftConnection->getEmitOption() &
                ControlParameterWidgetConnection::EMIT_DEFAULT) {
            switch (m_leftButtonMode) {
                case ControlPushButton::PUSH:
                case ControlPushButton::LONGPRESSLATCHING:
                case ControlPushButton::POWERWINDOW:
                    leftConnection->setEmitOption(
                            ControlParameterWidgetConnection::EMIT_ON_PRESS_AND_RELEASE);
                    break;
                default:
                    leftConnection->setEmitOption(
                            ControlParameterWidgetConnection::EMIT_ON_PRESS);
                    break;
            }
        }
        if (leftConnection->getDirectionOption() &
                        ControlParameterWidgetConnection::DIR_DEFAULT) {
            if (m_pDisplayConnection == leftConnection) {
                leftConnection->setDirectionOption(ControlParameterWidgetConnection::DIR_FROM_AND_TO_WIDGET);
            } else {
                leftConnection->setDirectionOption(ControlParameterWidgetConnection::DIR_FROM_WIDGET);
                if (m_pDisplayConnection->getDirectionOption() &
                        ControlParameterWidgetConnection::DIR_DEFAULT) {
                    m_pDisplayConnection->setDirectionOption(ControlParameterWidgetConnection::DIR_TO_WIDGET);
                }
            }
        }
    }

    if (!m_rightConnections.isEmpty()) {
        ControlParameterWidgetConnection* rightConnection = m_rightConnections.at(0);
        bool rightClickForcePush = context.selectBool(node, "RightClickIsPushButton", false);
        m_rightButtonMode = ControlPushButton::PUSH;
        if (!rightClickForcePush) {
            const ConfigKey configKey = rightConnection->getKey();
            ControlPushButton* p = dynamic_cast<ControlPushButton*>(
                    ControlObject::getControl(configKey));
            if (p) {
                m_rightButtonMode = p->getButtonMode();
                if (m_rightButtonMode != ControlPushButton::PUSH) {
                    qWarning()
                            << "WPushButton::setup: Connecting a Pushbutton not in PUSH mode is not implemented\n"
                            << "Please set <RightClickIsPushButton>true</RightClickIsPushButton>";
                }
            }
        }
//.........这里部分代码省略.........
开发者ID:CorgiMan,项目名称:mixxx,代码行数:101,代码来源:wpushbutton.cpp


注:本文中的SkinContext::selectBool方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。