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C++ SkShader::makeWithLocalMatrix方法代码示例

本文整理汇总了C++中SkShader::makeWithLocalMatrix方法的典型用法代码示例。如果您正苦于以下问题:C++ SkShader::makeWithLocalMatrix方法的具体用法?C++ SkShader::makeWithLocalMatrix怎么用?C++ SkShader::makeWithLocalMatrix使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SkShader的用法示例。


在下文中一共展示了SkShader::makeWithLocalMatrix方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: drawTextRSXform

void SkBaseDevice::drawTextRSXform(const void* text, size_t len,
                                   const SkRSXform xform[], const SkPaint& paint) {
    CountTextProc proc = nullptr;
    switch (paint.getTextEncoding()) {
        case SkPaint::kUTF8_TextEncoding:
            proc = SkUTF8_CountUTF8Bytes;
            break;
        case SkPaint::kUTF16_TextEncoding:
            proc = count_utf16;
            break;
        case SkPaint::kUTF32_TextEncoding:
            proc = return_4;
            break;
        case SkPaint::kGlyphID_TextEncoding:
            proc = return_2;
            break;
    }

    SkPaint localPaint(paint);
    SkShader* shader = paint.getShader();

    SkMatrix localM, currM;
    const void* stopText = (const char*)text + len;
    while ((const char*)text < (const char*)stopText) {
        localM.setRSXform(*xform++);
        currM.setConcat(this->ctm(), localM);
        SkAutoDeviceCTMRestore adc(this, currM);

        // We want to rotate each glyph by the rsxform, but we don't want to rotate "space"
        // (i.e. the shader that cares about the ctm) so we have to undo our little ctm trick
        // with a localmatrixshader so that the shader draws as if there was no change to the ctm.
        if (shader) {
            SkMatrix inverse;
            if (localM.invert(&inverse)) {
                localPaint.setShader(shader->makeWithLocalMatrix(inverse));
            } else {
                localPaint.setShader(nullptr);  // can't handle this xform
            }
        }

        int subLen = proc((const char*)text);
        this->drawText(text, subLen, 0, 0, localPaint);
        text = (const char*)text + subLen;
    }
}
开发者ID:vschs007,项目名称:skia,代码行数:45,代码来源:SkDevice.cpp


注:本文中的SkShader::makeWithLocalMatrix方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。