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C++ SkRRect::isRect方法代码示例

本文整理汇总了C++中SkRRect::isRect方法的典型用法代码示例。如果您正苦于以下问题:C++ SkRRect::isRect方法的具体用法?C++ SkRRect::isRect怎么用?C++ SkRRect::isRect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SkRRect的用法示例。


在下文中一共展示了SkRRect::isRect方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: drawRRect

void SkPictureRecord::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
    if (rrect.isRect()) {
        addDraw(DRAW_RECT);
        addPaint(paint);
        addRect(rrect.getBounds());
    } else if (rrect.isOval()) {
        addDraw(DRAW_OVAL);
        addPaint(paint);
        addRect(rrect.getBounds());
    } else {
        addDraw(DRAW_RRECT);
        addPaint(paint);
        addRRect(rrect);
    }
    validate();
}
开发者ID:mohamedkhairyhassan,项目名称:OsmAnd-external-skia,代码行数:16,代码来源:SkPictureRecord.cpp

示例2: clipRRect

bool SkPictureRecord::clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) {
    if (rrect.isRect()) {
        return this->SkPictureRecord::clipRect(rrect.getBounds(), op, doAA);
    }

    addDraw(CLIP_RRECT);
    addRRect(rrect);
    addInt(ClipParams_pack(op, doAA));
    recordRestoreOffsetPlaceholder(op);

    validate();

    if (fRecordFlags & SkPicture::kUsePathBoundsForClip_RecordingFlag) {
        return this->INHERITED::clipRect(rrect.getBounds(), op, doAA);
    } else {
        return this->INHERITED::clipRRect(rrect, op, doAA);
    }
}
开发者ID:mohamedkhairyhassan,项目名称:OsmAnd-external-skia,代码行数:18,代码来源:SkPictureRecord.cpp

示例3: Make

std::unique_ptr<GrFragmentProcessor> GrRRectEffect::Make(GrClipEdgeType edgeType,
                                                         const SkRRect& rrect,
                                                         const GrShaderCaps& caps) {
    if (rrect.isRect()) {
        return GrConvexPolyEffect::Make(edgeType, rrect.getBounds());
    }

    if (rrect.isOval()) {
        return GrOvalEffect::Make(edgeType, rrect.getBounds(), caps);
    }

    if (rrect.isSimple()) {
        if (SkRRectPriv::GetSimpleRadii(rrect).fX < kRadiusMin ||
            SkRRectPriv::GetSimpleRadii(rrect).fY < kRadiusMin) {
            // In this case the corners are extremely close to rectangular and we collapse the
            // clip to a rectangular clip.
            return GrConvexPolyEffect::Make(edgeType, rrect.getBounds());
        }
        if (SkRRectPriv::GetSimpleRadii(rrect).fX == SkRRectPriv::GetSimpleRadii(rrect).fY) {
            return CircularRRectEffect::Make(edgeType, CircularRRectEffect::kAll_CornerFlags,
                                               rrect);
        } else {
            return EllipticalRRectEffect::Make(edgeType, rrect);
        }
    }

    if (rrect.isComplex() || rrect.isNinePatch()) {
        // Check for the "tab" cases - two adjacent circular corners and two square corners.
        SkScalar circularRadius = 0;
        uint32_t cornerFlags  = 0;

        SkVector radii[4];
        bool squashedRadii = false;
        for (int c = 0; c < 4; ++c) {
            radii[c] = rrect.radii((SkRRect::Corner)c);
            SkASSERT((0 == radii[c].fX) == (0 == radii[c].fY));
            if (0 == radii[c].fX) {
                // The corner is square, so no need to squash or flag as circular.
                continue;
            }
            if (radii[c].fX < kRadiusMin || radii[c].fY < kRadiusMin) {
                radii[c].set(0, 0);
                squashedRadii = true;
                continue;
            }
            if (radii[c].fX != radii[c].fY) {
                cornerFlags = ~0U;
                break;
            }
            if (!cornerFlags) {
                circularRadius = radii[c].fX;
                cornerFlags = 1 << c;
            } else {
                if (radii[c].fX != circularRadius) {
                   cornerFlags = ~0U;
                   break;
                }
                cornerFlags |= 1 << c;
            }
        }

        switch (cornerFlags) {
            case CircularRRectEffect::kAll_CornerFlags:
                // This rrect should have been caught in the simple case above. Though, it would
                // be correctly handled in the fallthrough code.
                SkASSERT(false);
            case CircularRRectEffect::kTopLeft_CornerFlag:
            case CircularRRectEffect::kTopRight_CornerFlag:
            case CircularRRectEffect::kBottomRight_CornerFlag:
            case CircularRRectEffect::kBottomLeft_CornerFlag:
            case CircularRRectEffect::kLeft_CornerFlags:
            case CircularRRectEffect::kTop_CornerFlags:
            case CircularRRectEffect::kRight_CornerFlags:
            case CircularRRectEffect::kBottom_CornerFlags: {
                SkTCopyOnFirstWrite<SkRRect> rr(rrect);
                if (squashedRadii) {
                    rr.writable()->setRectRadii(rrect.getBounds(), radii);
                }
                return CircularRRectEffect::Make(edgeType, cornerFlags, *rr);
            }
            case CircularRRectEffect::kNone_CornerFlags:
                return GrConvexPolyEffect::Make(edgeType, rrect.getBounds());
            default: {
                if (squashedRadii) {
                    // If we got here then we squashed some but not all the radii to zero. (If all
                    // had been squashed cornerFlags would be 0.) The elliptical effect doesn't
                    // support some rounded and some square corners.
                    return nullptr;
                }
                if (rrect.isNinePatch()) {
                    return EllipticalRRectEffect::Make(edgeType, rrect);
                }
                return nullptr;
            }
        }
    }

    return nullptr;
}
开发者ID:android,项目名称:platform_external_skia,代码行数:99,代码来源:GrRRectEffect.cpp

示例4: flush


//.........这里部分代码省略.........
                                     || style.applies()
                                     || runPaint.getMaskFilter();
                    if (!scalePath) {
                        // Scale can be applied to CTM -- no effects.

                        ctm.preConcat(pathMatrix);
                    } else {
                        // Scale the outline into source space.

                        // Transform the path form the normalized outline to source space. This
                        // way the CTM will remain the same so it can be used by the effects.
                        SkPath* sourceOutline = tmpPath.init();
                        path->transform(pathMatrix, sourceOutline);
                        sourceOutline->setIsVolatile(true);
                        path = sourceOutline;
                    }


                } else {
                    // Positions and outlines are in device space.

                    SkPoint originalOrigin = {fInitialX, fInitialY};
                    fInitialViewMatrix.mapPoints(&originalOrigin, 1);

                    SkPoint newOrigin = {x, y};
                    viewMatrix.mapPoints(&newOrigin, 1);

                    // The origin shift in device space.
                    SkPoint originShift = newOrigin - originalOrigin;

                    // Shift the original glyph location in device space to the position of the
                    // new blob.
                    ctm = SkMatrix::MakeTrans(originShift.x() + pathGlyph.fX,
                                              originShift.y() + pathGlyph.fY);
                }

                // TODO: we are losing the mutability of the path here
                GrShape shape(*path, paint);

                target->drawShape(clip, runPaint, ctm, shape);
            }
        }

        // then flush each subrun, if any
        if (!run.fInitialized) {
            continue;
        }

        int lastSubRun = SkTMin(run.fSubRunInfo.count(), 1 << 16) - 1;
        for (int subRun = 0; subRun <= lastSubRun; subRun++) {
            const Run::SubRunInfo& info = run.fSubRunInfo[subRun];
            int glyphCount = info.glyphCount();
            if (0 == glyphCount) {
                continue;
            }

            bool skipClip = false;
            bool submitOp = true;
            SkIRect clipRect = SkIRect::MakeEmpty();
            SkRect rtBounds = SkRect::MakeWH(target->width(), target->height());
            SkRRect clipRRect;
            GrAA aa;
            // We can clip geometrically if we're not using SDFs or transformed glyphs,
            // and we have an axis-aligned rectangular non-AA clip
            if (!info.drawAsDistanceFields() && !info.needsTransform() &&
                clip.isRRect(rtBounds, &clipRRect, &aa) &&
                clipRRect.isRect() && GrAA::kNo == aa) {
                skipClip = true;
                // We only need to do clipping work if the subrun isn't contained by the clip
                SkRect subRunBounds;
                this->computeSubRunBounds(&subRunBounds, runIndex, subRun, viewMatrix, x, y,
                                          false);
                if (!clipRRect.getBounds().contains(subRunBounds)) {
                    // If the subrun is completely outside, don't add an op for it
                    if (!clipRRect.getBounds().intersects(subRunBounds)) {
                        submitOp = false;
                    }
                    else {
                        clipRRect.getBounds().round(&clipRect);
                    }
                }
            }

            if (submitOp) {
                auto op = this->makeOp(info, glyphCount, runIndex, subRun, viewMatrix, x, y,
                                       clipRect, paint, filteredColor, props, distanceAdjustTable,
                                       target);
                if (op) {
                    if (skipClip) {
                        target->addDrawOp(GrNoClip(), std::move(op));
                    }
                    else {
                        target->addDrawOp(clip, std::move(op));
                    }
                }
            }
        }

    }
}
开发者ID:jasonLaster,项目名称:gecko-dev,代码行数:101,代码来源:GrTextBlob.cpp


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