本文整理汇总了C++中SkMatrix::preservesAxisAlignment方法的典型用法代码示例。如果您正苦于以下问题:C++ SkMatrix::preservesAxisAlignment方法的具体用法?C++ SkMatrix::preservesAxisAlignment怎么用?C++ SkMatrix::preservesAxisAlignment使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SkMatrix
的用法示例。
在下文中一共展示了SkMatrix::preservesAxisAlignment方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: apply_aa_to_rect
static bool apply_aa_to_rect(GrDrawTarget* target,
GrPipelineBuilder* pipelineBuilder,
SkRect* devBoundRect,
const SkRect& rect,
SkScalar strokeWidth,
const SkMatrix& combinedMatrix,
GrColor color) {
if (pipelineBuilder->getRenderTarget()->isUnifiedMultisampled() ||
!combinedMatrix.preservesAxisAlignment()) {
return false;
}
combinedMatrix.mapRect(devBoundRect, rect);
if (!combinedMatrix.rectStaysRect()) {
return true;
}
if (strokeWidth < 0) {
return !is_irect(*devBoundRect);
}
return true;
}
示例2: apply_aa_to_rect
static bool apply_aa_to_rect(GrDrawTarget* target,
GrPipelineBuilder* pipelineBuilder,
SkRect* devBoundRect,
const SkRect& rect,
SkScalar strokeWidth,
const SkMatrix& combinedMatrix,
GrColor color) {
if (pipelineBuilder->getRenderTarget()->isUnifiedMultisampled()) {
return false;
}
#if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
if (strokeWidth >= 0) {
#endif
if (!combinedMatrix.preservesAxisAlignment()) {
return false;
}
#if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
} else {
if (!combinedMatrix.preservesRightAngles()) {
return false;
}
}
#endif
combinedMatrix.mapRect(devBoundRect, rect);
if (!combinedMatrix.rectStaysRect()) {
return true;
}
if (strokeWidth < 0) {
return !is_irect(*devBoundRect);
}
return true;
}