本文整理汇总了C++中SkMatrix::postIDiv方法的典型用法代码示例。如果您正苦于以下问题:C++ SkMatrix::postIDiv方法的具体用法?C++ SkMatrix::postIDiv怎么用?C++ SkMatrix::postIDiv使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SkMatrix
的用法示例。
在下文中一共展示了SkMatrix::postIDiv方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: createFragmentProcessor
const GrFragmentProcessor* GrTextureAdjuster::createFragmentProcessor(
const SkMatrix& origTextureMatrix,
const SkRect& origConstraintRect,
FilterConstraint filterConstraint,
bool coordsLimitedToConstraintRect,
const GrTextureParams::FilterMode* filterOrNullForBicubic) {
SkMatrix textureMatrix = origTextureMatrix;
const SkIRect* contentArea = this->contentAreaOrNull();
// Convert the constraintRect to be relative to the texture rather than the content area so
// that both rects are in the same coordinate system.
SkTCopyOnFirstWrite<SkRect> constraintRect(origConstraintRect);
if (contentArea) {
SkScalar l = SkIntToScalar(contentArea->fLeft);
SkScalar t = SkIntToScalar(contentArea->fTop);
constraintRect.writable()->offset(l, t);
textureMatrix.postTranslate(l, t);
}
SkRect domain;
GrTextureParams params;
if (filterOrNullForBicubic) {
params.setFilterMode(*filterOrNullForBicubic);
}
SkAutoTUnref<GrTexture> texture(this->refTextureSafeForParams(params, nullptr));
if (!texture) {
return nullptr;
}
// If we made a copy then we only copied the contentArea, in which case the new texture is all
// content.
if (texture != this->originalTexture()) {
contentArea = nullptr;
}
DomainMode domainMode =
determine_domain_mode(*constraintRect, filterConstraint, coordsLimitedToConstraintRect,
texture->width(), texture->height(),
contentArea, filterOrNullForBicubic,
&domain);
if (kTightCopy_DomainMode == domainMode) {
// TODO: Copy the texture and adjust the texture matrix (both parts need to consider
// non-int constraint rect)
// For now: treat as bilerp and ignore what goes on above level 0.
// We only expect MIP maps to require a tight copy.
SkASSERT(filterOrNullForBicubic &&
GrTextureParams::kMipMap_FilterMode == *filterOrNullForBicubic);
static const GrTextureParams::FilterMode kBilerp = GrTextureParams::kBilerp_FilterMode;
domainMode =
determine_domain_mode(*constraintRect, filterConstraint, coordsLimitedToConstraintRect,
texture->width(), texture->height(),
contentArea, &kBilerp, &domain);
SkASSERT(kTightCopy_DomainMode != domainMode);
}
SkASSERT(kNoDomain_DomainMode == domainMode ||
(domain.fLeft <= domain.fRight && domain.fTop <= domain.fBottom));
textureMatrix.postIDiv(texture->width(), texture->height());
return create_fp_for_domain_and_filter(texture, textureMatrix, domainMode, domain,
filterOrNullForBicubic);
}
示例2: onCopySurface
bool GrDrawTarget::onCopySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
if (!GrDrawTarget::onCanCopySurface(dst, src, srcRect, dstPoint)) {
return false;
}
GrRenderTarget* rt = dst->asRenderTarget();
GrTexture* tex = src->asTexture();
GrDrawTarget::AutoStateRestore asr(this, kReset_ASRInit);
this->drawState()->setRenderTarget(rt);
SkMatrix matrix;
matrix.setTranslate(SkIntToScalar(srcRect.fLeft - dstPoint.fX),
SkIntToScalar(srcRect.fTop - dstPoint.fY));
matrix.postIDiv(tex->width(), tex->height());
this->drawState()->addColorTextureEffect(tex, matrix);
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX,
dstPoint.fY,
srcRect.width(),
srcRect.height());
this->drawSimpleRect(dstRect);
return true;
}
示例3: create_fp_for_domain_and_filter
sk_sp<GrFragmentProcessor> GrTextureMaker::createFragmentProcessor(
const SkMatrix& textureMatrix,
const SkRect& constraintRect,
FilterConstraint filterConstraint,
bool coordsLimitedToConstraintRect,
const GrTextureParams::FilterMode* filterOrNullForBicubic,
SkColorSpace* dstColorSpace,
SkSourceGammaTreatment gammaTreatment) {
const GrTextureParams::FilterMode* fmForDetermineDomain = filterOrNullForBicubic;
if (filterOrNullForBicubic && GrTextureParams::kMipMap_FilterMode == *filterOrNullForBicubic &&
kYes_FilterConstraint == filterConstraint) {
// TODo: Here we should force a copy restricted to the constraintRect since MIP maps will
// read outside the constraint rect. However, as in the adjuster case, we aren't currently
// doing that.
// We instead we compute the domain as though were bilerping which is only correct if we
// only sample level 0.
static const GrTextureParams::FilterMode kBilerp = GrTextureParams::kBilerp_FilterMode;
fmForDetermineDomain = &kBilerp;
}
GrTextureParams params;
if (filterOrNullForBicubic) {
params.reset(SkShader::kClamp_TileMode, *filterOrNullForBicubic);
} else {
// Bicubic doesn't use filtering for it's texture accesses.
params.reset(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode);
}
SkAutoTUnref<GrTexture> texture(this->refTextureForParams(params, gammaTreatment));
if (!texture) {
return nullptr;
}
SkRect domain;
DomainMode domainMode =
determine_domain_mode(constraintRect, filterConstraint, coordsLimitedToConstraintRect,
texture->width(), texture->height(), nullptr, fmForDetermineDomain,
&domain);
SkASSERT(kTightCopy_DomainMode != domainMode);
SkMatrix normalizedTextureMatrix = textureMatrix;
normalizedTextureMatrix.postIDiv(texture->width(), texture->height());
sk_sp<GrColorSpaceXform> colorSpaceXform = GrColorSpaceXform::Make(this->getColorSpace(),
dstColorSpace);
return create_fp_for_domain_and_filter(texture, std::move(colorSpaceXform),
normalizedTextureMatrix, domainMode, domain,
filterOrNullForBicubic);
}
示例4: copySurface
bool GrDrawTarget::copySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
SkASSERT(dst);
SkASSERT(src);
SkIRect clippedSrcRect;
SkIPoint clippedDstPoint;
// If the rect is outside the src or dst then we've already succeeded.
if (!clip_srcrect_and_dstpoint(dst,
src,
srcRect,
dstPoint,
&clippedSrcRect,
&clippedDstPoint)) {
return true;
}
if (this->onCopySurface(dst, src, clippedSrcRect, clippedDstPoint)) {
return true;
}
GrRenderTarget* rt = dst->asRenderTarget();
GrTexture* tex = src->asTexture();
if ((dst == src) || !rt || !tex) {
return false;
}
GrPipelineBuilder pipelineBuilder;
pipelineBuilder.setRenderTarget(rt);
SkMatrix matrix;
matrix.setTranslate(SkIntToScalar(clippedSrcRect.fLeft - clippedDstPoint.fX),
SkIntToScalar(clippedSrcRect.fTop - clippedDstPoint.fY));
matrix.postIDiv(tex->width(), tex->height());
pipelineBuilder.addColorTextureProcessor(tex, matrix);
SkIRect dstRect = SkIRect::MakeXYWH(clippedDstPoint.fX,
clippedDstPoint.fY,
clippedSrcRect.width(),
clippedSrcRect.height());
this->drawSimpleRect(&pipelineBuilder, GrColor_WHITE, SkMatrix::I(), dstRect);
return true;
}
示例5: draw_mask
// Draw a mask using the supplied paint. Since the coverage/geometry
// is already burnt into the mask this boils down to a rect draw.
// Return true if the mask was successfully drawn.
static bool draw_mask(GrDrawContext* drawContext,
const GrClip& clip,
const SkMatrix& viewMatrix,
const SkRect& maskRect,
GrPaint* grp,
GrTexture* mask) {
SkMatrix matrix;
matrix.setTranslate(-maskRect.fLeft, -maskRect.fTop);
matrix.postIDiv(mask->width(), mask->height());
grp->addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(mask, matrix,
kDevice_GrCoordSet))->unref();
SkMatrix inverse;
if (!viewMatrix.invert(&inverse)) {
return false;
}
drawContext->fillRectWithLocalMatrix(clip, *grp, SkMatrix::I(), maskRect, inverse);
return true;
}
示例6: draw_mask
// Draw a mask using the supplied paint. Since the coverage/geometry
// is already burnt into the mask this boils down to a rect draw.
// Return true if the mask was successfully drawn.
static bool draw_mask(GrDrawContext* drawContext,
const GrClip& clip,
const SkMatrix& viewMatrix,
const SkIRect& maskRect,
GrPaint* grp,
GrTexture* mask) {
SkMatrix matrix;
matrix.setTranslate(-SkIntToScalar(maskRect.fLeft), -SkIntToScalar(maskRect.fTop));
matrix.postIDiv(mask->width(), mask->height());
matrix.preConcat(viewMatrix);
grp->addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(mask, nullptr, matrix));
SkMatrix inverse;
if (!viewMatrix.invert(&inverse)) {
return false;
}
drawContext->fillRectWithLocalMatrix(clip, *grp, SkMatrix::I(), SkRect::Make(maskRect),
inverse);
return true;
}
示例7: copySurface
bool GrDrawTarget::copySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
SkASSERT(dst);
SkASSERT(src);
SkIRect clippedSrcRect;
SkIPoint clippedDstPoint;
// If the rect is outside the src or dst then we've already succeeded.
if (!clip_srcrect_and_dstpoint(dst,
src,
srcRect,
dstPoint,
&clippedSrcRect,
&clippedDstPoint)) {
SkASSERT(GrDrawTarget::canCopySurface(dst, src, srcRect, dstPoint));
return true;
}
if (!GrDrawTarget::canCopySurface(dst, src, clippedSrcRect, clippedDstPoint)) {
return false;
}
GrRenderTarget* rt = dst->asRenderTarget();
GrTexture* tex = src->asTexture();
GrDrawTarget::AutoStateRestore asr(this, kReset_ASRInit);
this->drawState()->setRenderTarget(rt);
SkMatrix matrix;
matrix.setTranslate(SkIntToScalar(clippedSrcRect.fLeft - clippedDstPoint.fX),
SkIntToScalar(clippedSrcRect.fTop - clippedDstPoint.fY));
matrix.postIDiv(tex->width(), tex->height());
this->drawState()->addColorTextureProcessor(tex, matrix);
SkIRect dstRect = SkIRect::MakeXYWH(clippedDstPoint.fX,
clippedDstPoint.fY,
clippedSrcRect.width(),
clippedSrcRect.height());
this->drawSimpleRect(dstRect);
return true;
}
示例8: GetTransformMatrix
SkMatrix GrGLSLPrimitiveProcessor::GetTransformMatrix(const SkMatrix& localMatrix,
const GrCoordTransform& coordTransform) {
SkMatrix combined;
combined.setConcat(coordTransform.getMatrix(), localMatrix);
if (coordTransform.normalize()) {
combined.postIDiv(coordTransform.peekTexture()->width(),
coordTransform.peekTexture()->height());
}
if (coordTransform.reverseY()) {
// combined.postScale(1,-1);
// combined.postTranslate(0,1);
combined.set(SkMatrix::kMSkewY,
combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]);
combined.set(SkMatrix::kMScaleY,
combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]);
combined.set(SkMatrix::kMTransY,
combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]);
}
return combined;
}
示例9: onDraw
virtual void onDraw(SkCanvas* canvas) {
SkBaseDevice* device = canvas->getTopDevice();
GrRenderTarget* target = device->accessRenderTarget();
GrContext* ctx = GetGr();
if (ctx && target) {
SkPMColor gTextureData[(2 * S) * (2 * S)];
static const int stride = 2 * S;
static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
for (int i = 0; i < 2; ++i) {
int offset = 0;
// fill upper-left
for (int y = 0; y < S; ++y) {
for (int x = 0; x < S; ++x) {
gTextureData[offset + y * stride + x] = gray;
}
}
// fill upper-right
offset = S;
for (int y = 0; y < S; ++y) {
for (int x = 0; x < S; ++x) {
gTextureData[offset + y * stride + x] = white;
}
}
// fill lower left
offset = S * stride;
for (int y = 0; y < S; ++y) {
for (int x = 0; x < S; ++x) {
gTextureData[offset + y * stride + x] = black;
}
}
// fill lower right
offset = S * stride + S;
for (int y = 0; y < S; ++y) {
for (int x = 0; x < S; ++x) {
gTextureData[offset + y * stride + x] = gray;
}
}
GrTextureDesc desc;
// use RT flag bit because in GL it makes the texture be bottom-up
desc.fFlags = i ? kRenderTarget_GrTextureFlagBit :
kNone_GrTextureFlags;
desc.fConfig = kSkia8888_GrPixelConfig;
desc.fWidth = 2 * S;
desc.fHeight = 2 * S;
GrTexture* texture =
ctx->createUncachedTexture(desc, gTextureData, 0);
if (!texture) {
return;
}
GrAutoUnref au(texture);
GrContext::AutoClip acs(ctx, SkRect::MakeWH(2*S, 2*S));
ctx->setRenderTarget(target);
GrPaint paint;
paint.setBlendFunc(kOne_GrBlendCoeff, kISA_GrBlendCoeff);
SkMatrix vm;
if (i) {
vm.setRotate(90 * SK_Scalar1,
S * SK_Scalar1,
S * SK_Scalar1);
} else {
vm.reset();
}
ctx->setMatrix(vm);
SkMatrix tm;
tm = vm;
tm.postIDiv(2*S, 2*S);
paint.addColorTextureEffect(texture, tm);
ctx->drawRect(paint, SkRect::MakeWH(2*S, 2*S));
// now update the lower right of the texture in first pass
// or upper right in second pass
offset = 0;
for (int y = 0; y < S; ++y) {
for (int x = 0; x < S; ++x) {
gTextureData[offset + y * stride + x] =
((x + y) % 2) ? (i ? green : red) : blue;
}
}
texture->writePixels(S, (i ? 0 : S), S, S,
texture->config(), gTextureData,
4 * stride);
ctx->drawRect(paint, SkRect::MakeWH(2*S, 2*S));
}
}
}