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C++ SjByteVector::append方法代码示例

本文整理汇总了C++中SjByteVector::append方法的典型用法代码示例。如果您正苦于以下问题:C++ SjByteVector::append方法的具体用法?C++ SjByteVector::append怎么用?C++ SjByteVector::append使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SjByteVector的用法示例。


在下文中一共展示了SjByteVector::append方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

SjByteVector ID3v2_TextIdentificationFrame::renderFields() const
{
	SjByteVector v;

	if(m_fieldList.GetCount() > 0) {

		v.append((unsigned char)(m_textEncoding));

		/*for(StringList::Iterator it = d->fieldList.begin(); it != d->fieldList.end(); it++) {

		  // Since the field list is null delimited, if this is not the first
		  // element in the list, append the appropriate delimiter for this
		  // encoding.

		  if(it != d->fieldList.begin())
		    v.append(textDelimiter(d->textEncoding));

		  v.append((*it).data(d->textEncoding));
		}*/
		int i, iCount = m_fieldList.GetCount();
		for( i = 0; i < iCount; i++ )
		{
			if( i )
				v.append(textDelimiter(m_textEncoding));

			v.appendString(m_fieldList.Item(i), m_textEncoding);
		}
	}

	return v;
}
开发者ID:boh1996,项目名称:silverjuke,代码行数:31,代码来源:tg_id3v2_knownframes.cpp

示例2:

SjByteVector ID3v2_Frame::textDelimiter(SjStringType t)
{
	SjByteVector d = (unsigned char)(0);
	if(t == SJ_UTF16 || t == SJ_UTF16BE)
		d.append((unsigned char)(0));
	return d;
}
开发者ID:antonivich,项目名称:Silverjuke,代码行数:7,代码来源:tg_id3v2_frame.cpp

示例3: render

SjByteVector APE_Footer::render(bool isHeader) const
{
	SjByteVector v;

	// add the file identifier -- "APETAGEX"
	v.append(fileIdentifier());

	// add the version number -- we always render a 2.000 tag regardless of what
	// the tag originally was.
	v.append(SjByteVector::fromUint(2000, false));

	// add the tag size
	v.append(SjByteVector::fromUint(m_tagSize, false));

	// add the item count
	v.append(SjByteVector::fromUint(m_itemCount, false));

	// render and add the flags (footer is always present)
	unsigned long flags = 0;
	flags |= m_headerPresent? 0x80000000UL : 0UL;
	flags |= isHeader? 0x20000000UL : 0UL;

	v.append(SjByteVector::fromUint(flags, false));

	// add the reserved 64bit
	v.append(SjByteVector::fromLongLong(0));

	// done
	return v;
}
开发者ID:boh1996,项目名称:silverjuke,代码行数:30,代码来源:tg_ape_tag.cpp

示例4: char

SjByteVector ID3v2_Tag::render()
{
	// We need to render the "tag data" first so that we have to correct size to
	// render in the tag's header.  The "tag data" -- everything that is included
	// in ID3v2::Header::tagSize() -- includes the extended header, frames and
	// padding, but does not include the tag's header or footer.

	SjByteVector tagData;

	// TODO: Render the extended header.

	// Loop through the frames rendering them and adding them to the tagData.

	//for(FrameList::Iterator it = d->frameList.begin(); it != d->frameList.end(); it++)
	for ( ID3v2_FrameList::Node *node = m_frameList.GetFirst(); node; node = node->GetNext() )
	{
		ID3v2_Frame* it = node->GetData();
		if(!it->header()->tagAlterPreservation())
			tagData.append(it->render());
	}

	// Compute the amount of padding, and append that to tagData.

	SjUint paddingSize = 0;
	SjUint originalSize = m_header.tagSize();

	if(tagData.size() < originalSize)
		paddingSize = originalSize - tagData.size();
	else
		paddingSize = 1024;

	tagData.append(SjByteVector(paddingSize, char(0)));

	// Set the tag size.
	m_header.setTagSize(tagData.size());

	// TODO: This should eventually include d->footer->render().
	return m_header.render() + tagData;
}
开发者ID:antonivich,项目名称:Silverjuke,代码行数:39,代码来源:tg_id3v2_tag.cpp

示例5: bytes

static void get_str16_nolen(WMA_File *f, int len, wxString& s)
{
	SjByteVector bv = f->ReadBlock(len); // len here is apparently in bytes (see code below)
	bv.append( SjByteVector::fromShort(0) ); // NULL terminator
	s = bv.toString(SJ_UTF16LE);
	//s = String(bv, String::UTF16LE);

//   int c;
//   char *q;

//   q = buf;
//   while (len > 0) {
//     c = get_le16(f);
//     if ((q - buf) < buf_size - 1)
//             *q++ = c;
//     len-=2;
//   }
//   *q = '\0';
}
开发者ID:boh1996,项目名称:silverjuke,代码行数:19,代码来源:tg_wma_file_asf.cpp


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