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C++ SimpleXMLTransfer::attribute方法代码示例

本文整理汇总了C++中SimpleXMLTransfer::attribute方法的典型用法代码示例。如果您正苦于以下问题:C++ SimpleXMLTransfer::attribute方法的具体用法?C++ SimpleXMLTransfer::attribute怎么用?C++ SimpleXMLTransfer::attribute使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SimpleXMLTransfer的用法示例。


在下文中一共展示了SimpleXMLTransfer::attribute方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AddRobot

void Robots::AddRobot(std::string robotfilename)
{
  Robot* robot = new Robot();

  // 
  robot->fi = new ModRobotInterface();
  robot->fi->loadAirplane(robotfilename.c_str(), (FDMEnviroment*)0, (SimpleXMLTransfer*)0);  
  if (robot->fi->robot)
  {    
    SimpleXMLTransfer* header = robot->fi->robot->GetHeader();
    
    std::string filename = FileSysTools::getDataPath(header->getString("airplane.file"));
    
    SimpleXMLTransfer* xml = new SimpleXMLTransfer(filename);
    XMLModelFile::SetGraphics(xml, header->getInt("airplane.graphics"));
    SimpleXMLTransfer* graphics = XMLModelFile::getGraphics(xml);
    
    // 
    robot->vis_id = Video::new_visualization("objects/" + graphics->attribute("model"),
                                             "textures",
                                             CRRCMath::Vector3(), // todo
                                             xml);
  
    list.push_back(robot);
  }
}
开发者ID:KISSMonX,项目名称:crrcsim-pprz,代码行数:26,代码来源:robots.cpp

示例2: init

void T_AxisMapper::init(SimpleXMLTransfer* cfgfile, std::string childname)
{
#if DEBUG_TX_INTERFACE > 0
  printf("T_AxisMapper::init(cfg, child)\n");
  printf(" <-- %s\n", childname.c_str());
#endif
  SimpleXMLTransfer* inter;
  SimpleXMLTransfer* bindings;
  SimpleXMLTransfer* group;
  SimpleXMLTransfer* item;
  
  child_in_cfg = childname;

  // try to load config
  try
  {
    inter = cfgfile->getChild(childname, true);
    bindings  = inter->getChild("bindings", true);
    group     = bindings->getChild("axes", true);
  
    for (int i = T_AxisMapper::AILERON; i <= T_AxisMapper::PITCH; i++)
    {
      int default_axis = -1;
      float default_polarity = 1.0;

      // special handling for some default values
      if (i == T_AxisMapper::AILERON)
      {
        default_axis = 0;
      }
      else if (i == T_AxisMapper::ELEVATOR)
      {
        default_axis = 1;
        if (iface->inputMethod() != T_TX_Interface::eIM_joystick)
        {
          default_polarity = -1.0;
        }
      }
      
      item = group->getChild(Global::inputDev->AxisStringsXML[i], true);
      c_func[i] = item->attributeAsInt("axis", default_axis);
      c_inv[i]  = item->attributeAsDouble("polarity", default_polarity);
    }

    std::string radio = 
      strU(bindings->attribute("radio_type", RadioTypeStrings[CUSTOM]));

    for (int n=0; n < NR_OF_RADIO_TYPES; n++)
    {
      if (radio.compare(strU(RadioTypeStrings[n])) == 0)
      {
        setRadioType(n);
      }
    }
  }
  catch (XMLException e)
  {
    fprintf(stderr, "*** T_AxisMapper: XMLException: %s\n", e.what());
  }
}
开发者ID:gmorph,项目名称:crrcsim-ardupilot,代码行数:60,代码来源:inputdev.cpp

示例3: initSound

void CRRCAirplaneLaRCSim::initSound(SimpleXMLTransfer* xml)
{
  SimpleXMLTransfer* cfg = XMLModelFile::getConfig(xml);
  SimpleXMLTransfer* sndcfg = cfg->getChild("sound", true);
  int children = sndcfg->getChildCount();
  int units = sndcfg->getInt("units", 0);
  
  for (int i = 0; i < children; i++)
  {
    SimpleXMLTransfer *child = sndcfg->getChildAt(i);
    std::string name = child->getName();
    
    if (name.compare("sample") == 0)
    {
      T_AirplaneSound *sample;

      // assemble relative path
      std::string soundfile;
      soundfile           = child->attribute("filename");

      // other sound attributes
      int sound_type      = child->getInt("type", SOUND_TYPE_GLIDER);
      double dPitchFactor = child->getDouble("pitchfactor", 0.002);
      double dMaxVolume   = child->getDouble("maxvolume", 1.0);
  
      if (dMaxVolume < 0.0)
      {
        dMaxVolume = 0.0;
      }
      else if (dMaxVolume > 1.0)
      {
        dMaxVolume = 1.0;
      }

  //~ if (cfg->indexOfChild("power") < 0)
    //~ max_thrust = 0;
  //~ else
    //~ max_thrust = 1;
  
      if (soundfile != "")
      {
        // Get full path (considering search paths). 
        soundfile = FileSysTools::getDataPath("sounds/" + soundfile);
      }
      
      // File ok? Use default otherwise.
      if (!FileSysTools::fileExists(soundfile))
        soundfile = FileSysTools::getDataPath("sounds/fan.wav");
    
      std::cout << "soundfile: " << soundfile << "\n";
      //~ std::cout << "max_thrust: " << max_thrust << "\n";
      std::cout << "soundserver: " << Global::soundserver << "\n";
  
      // Only make noise if a sound file is available
      if (soundfile != "" && Global::soundserver != (CRRCAudioServer*)0)
      {        
        std::cout << "Using airplane sound " << soundfile << ", type " << sound_type << ", max vol " << dMaxVolume << std::endl;
        
        if (sound_type == SOUND_TYPE_GLIDER)
        {
          T_GliderSound *glidersound;
          float flMinRelV, flMaxRelV, flMaxDist;
          flMinRelV = (float)child->getDouble("v_min", 1.5);
          flMaxRelV = (float)child->getDouble("v_max", 4.0);
          flMaxDist = (float)child->getDouble("dist_max", 300);
          
          if (units == 1)
          {
            // convert from metric units to ft.
            flMaxDist *= M_TO_FT;
          }
          
          glidersound = new T_GliderSound(soundfile.c_str(), Global::soundserver->getAudioSpec());
          glidersound->setMinRelVelocity(flMinRelV);
          glidersound->setMaxRelVelocity(flMaxRelV);
          glidersound->setMaxDistanceFeet(flMaxDist);
          sample = glidersound;
        }
        else
        {
          sample = new T_EngineSound(soundfile.c_str(), Global::soundserver->getAudioSpec());
        }
                
        sample->setType(sound_type);
        sample->setPitchFactor(dPitchFactor);
        sample->setMaxVolume(dMaxVolume);
        sample->setChannel(Global::soundserver->playSample((T_SoundSample*)sample));
        sound.push_back(sample);
      }
    }
  }
}
开发者ID:ajakubek,项目名称:crrcsim_extensions,代码行数:92,代码来源:crrc_loadair.cpp

示例4: if

ModelBasedScenery::ModelBasedScenery(SimpleXMLTransfer *xml, int sky_variant)
    : Scenery(xml, sky_variant), location(Scenery::MODEL_BASED)
{
  ssgEntity *model = NULL;
  SimpleXMLTransfer *scene = xml->getChild("scene", true);
  getHeight_mode = scene->attributeAsInt("getHeight_mode", DEFAULT_HEIGHT_MODE);
  //std::cout << "----getHeight_mode : " <<  getHeight_mode <<std::endl;
  SceneGraph = new ssgRoot();

  // Create an "invisible" state. This state actually makes a node
  // visible in a predefined way. This is used to visualize invisible
  // objects (e.g. collision boxes).
  invisible_state = new ssgSimpleState();
  invisible_state->disable(GL_COLOR_MATERIAL);
  invisible_state->disable(GL_TEXTURE_2D);
  invisible_state->enable(GL_LIGHTING);
  invisible_state->enable(GL_BLEND);
  //invisible_state->setShadeModel(GL_SMOOTH);
  //invisible_state->setShininess(0.0f);
  invisible_state->setMaterial(GL_EMISSION, 0.0, 0.0, 0.0, 0.0);
  invisible_state->setMaterial(GL_AMBIENT, 1.0, 0.0, 0.0, 0.5);
  invisible_state->setMaterial(GL_DIFFUSE, 1.0, 0.0, 0.0, 0.5);
  invisible_state->setMaterial(GL_SPECULAR, 1.0, 0.0, 0.0, 0.5);

  // transform everything from SSG coordinates to CRRCsim coordinates
  initial_trans = new ssgTransform();
  SceneGraph->addKid(initial_trans);
//10.76
  sgMat4 it = {  {1,  0.0,  0.0,   0},
    {0.0,  0.0, -1,   0},
    {0.0,  1,  0.0,   0},
    {0.0,  0.0,  0.0, 1.0}
  };

  initial_trans->setTransform(it);

  // find all "objects" defined in the file
  int num_children = scene->getChildCount();

  for (int cur_child = 0; cur_child < num_children; cur_child++)
  {
    SimpleXMLTransfer *kid = scene->getChildAt(cur_child);
    // only use "object" tags
    if (kid->getName() == "object")
    {
      std::string filename = kid->attribute("filename", "not_specified");
      bool is_terrain = (kid->attributeAsInt("terrain", 1) != 0);
      bool is_visible = (kid->attributeAsInt("visible", 1) != 0);

      // PLIB automatically loads the texture file,
      // but it does not know which directory to use.
      // Where is the object file?
      std::string    of  = FileSysTools::getDataPath("objects/" + filename, TRUE);
      // compile and set relative texture path
      std::string    tp  = of.substr(0, of.length()-filename.length()-1-7) + "textures";
      ssgTexturePath(tp.c_str());

      // load model
      std::cout << "Loading 3D object \"" << of.c_str() << "\"";
      if (is_terrain)
      {
        std::cout << " (part of terrain)";
      }
      if (!is_visible)
      {
        std::cout << " (invisible)";
      }
      std::cout << std::endl;
      model = ssgLoad(of.c_str());
      if (model != NULL)
      {
        if (!is_visible)
        {
          setToInvisibleState(model);
        }
        
        // The model may contain internal node attributes (e.g. for
        // integrated collision boxes). Parse these attributes now.
        evaluateNodeAttributes(model);
        
        
        // now parse the instances and place the model in the SceneGraph
        for (int cur_instance = 0; cur_instance < kid->getChildCount(); cur_instance++)
        {
          SimpleXMLTransfer *instance = kid->getChildAt(cur_instance);
          if (instance->getName() == "instance")
          {
            sgCoord coord;
            
            // try north/east/height first, then fallback to x/y/z
            try
            {
              coord.xyz[SG_X] = instance->attributeAsDouble("east");
            }
            catch (XMLException &e)
            {
              coord.xyz[SG_X] = instance->attributeAsDouble("y", 0.0);
            }
            try
            {
//.........这里部分代码省略.........
开发者ID:mayrit,项目名称:crrcsim,代码行数:101,代码来源:model_based_scenery.cpp


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