本文整理汇总了C++中Signal::getArgAsInt32方法的典型用法代码示例。如果您正苦于以下问题:C++ Signal::getArgAsInt32方法的具体用法?C++ Signal::getArgAsInt32怎么用?C++ Signal::getArgAsInt32使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Signal
的用法示例。
在下文中一共展示了Signal::getArgAsInt32方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: convertToNotePressure
bool SignalModifier::convertToNotePressure(Signal &s)
{
// reference counted Signal ( string command, string origin )
Signal::SignalP midiSignal = new Signal("SEND_MIDI", "SIG_MOD");
// allow this to set the MIDI Channel
midiSignal->addStringArg("NOTE");
midiSignal->addIntArg(1);
midiSignal->addIntArg(s.getArgAsInt32(1));
int pressureValue = int((s.getArgAsInt32(2)/1024.00)*127.00);
midiSignal->addIntArg(pressureValue);
_mCenter->handleSignal(*midiSignal);
// reference counted Signal ( string command, string origin )
Signal::SignalP ledStateSignal = new Signal("SEND_OSC", "SIG_MOD");
ledStateSignal->addStringArg("/nomestate/grid/led/set");
// get the x position: LED bumber % 8
ledStateSignal->addIntArg(s.getArgAsInt32(1) % 8);
// get the y position: LED number / 8
ledStateSignal->addIntArg(s.getArgAsInt32(1) / 8);
// get the LED state: toggleState
int state = 0;
if(s.getArgAsInt32(2) > 0)
state = 1;
ledStateSignal->addIntArg(state);
_mCenter->handleSignal(*ledStateSignal);
return true;
}
示例2: convertToTrigger
bool SignalModifier::convertToTrigger(Signal &s)
{
// reference counted Signal ( string command, string origin )
Signal::SignalP midiSignal = new Signal("SEND_MIDI", "SIG_MOD");
midiSignal->addStringArg("CC");
// TODO: allow this to set the MIDI Channel
midiSignal->addIntArg(1);
midiSignal->addIntArg(s.getArgAsInt32(1));
midiSignal->addIntArg(s.getArgAsInt32(2) * 127);
_mCenter->handleSignal(*midiSignal);
// reference counted Signal ( string command, string origin )
Signal::SignalP ledStateSignal = new Signal("SEND_OSC", "SIG_MOD");
ledStateSignal->addStringArg("/nomestate/grid/led/set");
// get the x position: LED bumber % 8
ledStateSignal->addIntArg(s.getArgAsInt32(1) % 8);
// get the y position: LED number / 8
ledStateSignal->addIntArg(s.getArgAsInt32(1) / 8);
// get the LED state: toggleState
ledStateSignal->addIntArg(s.getArgAsInt32(2));
_mCenter->handleSignal(*ledStateSignal);
return true;
}
示例3: convertToToggle
bool SignalModifier::convertToToggle(Signal &s)
{
if(s.getArgAsInt32(2))
{
int toggleState = PropertiesManager::getInstance()->getButtonPropertyContainer(s.getArgAsInt32(1))->propertyTree.getProperty("buttonState") ? 0 : 1;
PropertiesManager::getInstance()->getButtonPropertyContainer(s.getArgAsInt32(1))->propertyTree.setProperty("buttonState", toggleState, NULL);
// reference counted Signal ( string command, string origin )
Signal::SignalP midiSignal = new Signal("SEND_MIDI", "SIG_MOD");
// allow this to set the MIDI Channel
midiSignal->addStringArg("CC");
midiSignal->addIntArg(1);
midiSignal->addIntArg(s.getArgAsInt32(1));
midiSignal->addIntArg(toggleState * 127);
_mCenter->handleSignal(*midiSignal);
// reference counted Signal ( string command, string origin )
Signal::SignalP ledStateSignal = new Signal("SEND_OSC", "SIG_MOD");
ledStateSignal->addStringArg("/nomestate/grid/led/set");
// get the x position: LED bumber % 8
ledStateSignal->addIntArg(s.getArgAsInt32(1) % 8);
// get the y position: LED number / 8
ledStateSignal->addIntArg(s.getArgAsInt32(1) / 8);
// get the LED state: toggleState
ledStateSignal->addIntArg(toggleState);
_mCenter->handleSignal(*ledStateSignal);
}
return true;
}
示例4: convertSignal
bool SignalModifier::convertSignal(Signal &s)
{
if(s.command == "SIGNAL_MOD") {
// only listen to grid/key and /press
if((int(PropertiesManager::getInstance()->getButtonPropertyContainer(s.getArgAsInt32(1))->propertyTree.getProperty("Pressure")) == 0
&& (s.getArgAsString(0) == "nomestategridkey" || s.getArgAsString(0) == "nomestatepress")) )
{
switch(int(PropertiesManager::getInstance()->getButtonPropertyContainer(s.getArgAsInt32(1))->propertyTree.getProperty("ButtonMode"))) // this seems ugly
{
case 0: convertToToggle(s); break;
case 1: convertToTrigger(s); break;
case 2: convertToNote(s); break;
default: jassertfalse; break;
}
}
// only listen to grid/pressure if pressure is selected
else if ((int(PropertiesManager::getInstance()->getButtonPropertyContainer(s.getArgAsInt32(1))->propertyTree.getProperty("Pressure")) == 1
&& s.getArgAsString(0) == "nomestategridpressure") )
{
DBG("pressure");
switch(int(PropertiesManager::getInstance()->getButtonPropertyContainer(s.getArgAsInt32(1))->propertyTree.getProperty("ButtonMode"))) // this seems ugly
{
case 0: convertToTogglePressure(s); break;
case 1: convertToTriggerPressure(s); break;
case 2: convertToNotePressure(s); break;
default: jassertfalse; break;
}
}
s.command = "SEND_OSC";
}
return true;
}