本文整理汇总了C++中Shuttle::getInPortInterval方法的典型用法代码示例。如果您正苦于以下问题:C++ Shuttle::getInPortInterval方法的具体用法?C++ Shuttle::getInPortInterval怎么用?C++ Shuttle::getInPortInterval使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Shuttle
的用法示例。
在下文中一共展示了Shuttle::getInPortInterval方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: _handleShuttleUpdate
bool WorldManager::_handleShuttleUpdate(uint64 callTime,void* ref)
{
ShuttleList::iterator shuttleIt = mShuttleList.begin();
while(shuttleIt != mShuttleList.end())
{
Shuttle* shuttle = (*shuttleIt);
// The Ticket Collector need a valid shuttle-object.
if (!shuttle->ticketCollectorEnabled())
{
TicketCollector* collector = dynamic_cast<TicketCollector*>(getObjectById(shuttle->getCollectorId()));
if (collector)
{
if (!collector->getShuttle())
{
// Enable the collector.
collector->setShuttle(shuttle);
}
shuttle->ticketCollectorEnable();
}
}
switch(shuttle->getShuttleState())
{
case ShuttleState_Away:
{
uint32 awayTime = shuttle->getAwayTime() + 1000;
if(awayTime >= shuttle->getAwayInterval())
{
uint32 awayTime = shuttle->getAwayTime() + 1000;
if(awayTime >= shuttle->getAwayInterval())
{
shuttle->states.setPosture(0);
shuttle->setAwayTime(0);
shuttle->setShuttleState(ShuttleState_AboutBoarding);
gMessageLib->sendPostureUpdate(shuttle);
gMessageLib->sendCombatAction(shuttle,NULL,opChange_Posture);
}
}
else
shuttle->setAwayTime(awayTime);
}
break;
case ShuttleState_Landing:
{
uint32 landingTime = shuttle->getLandingTime() + 1000;
if(landingTime >= SHUTTLE_LANDING_ANIMATION_TIME - 5000)
{
shuttle->setShuttleState(ShuttleState_AboutBoarding);
}
else
shuttle->setLandingTime(landingTime);
}
break;
case ShuttleState_AboutBoarding:
{
uint32 landingTime = shuttle->getLandingTime() + 1000;
if(landingTime >= SHUTTLE_LANDING_ANIMATION_TIME)
{
shuttle->setLandingTime(0);
shuttle->setShuttleState(ShuttleState_InPort);
}
else
shuttle->setLandingTime(landingTime);
}
break;
case ShuttleState_InPort:
{
uint32 inPortTime = shuttle->getInPortTime() + 1000;
if(inPortTime >= shuttle->getInPortInterval())
{
uint32 inPortTime = shuttle->getInPortTime() + 1000;
if(inPortTime >= shuttle->getInPortInterval())
{
shuttle->setInPortTime(0);
shuttle->setShuttleState(ShuttleState_Away);
shuttle->states.setPosture(2);
gMessageLib->sendPostureUpdate(shuttle);
gMessageLib->sendCombatAction(shuttle,NULL,opChange_Posture);
}
}
else
{
shuttle->setInPortTime(inPortTime);
}
}
break;
default:
break;
}
++shuttleIt;
}
//.........这里部分代码省略.........
示例2: _createShuttle
Shuttle* ShuttleFactory::_createShuttle(DatabaseResult* result)
{
Shuttle* shuttle = new Shuttle();
Inventory* shuttleInventory = new Inventory();
shuttleInventory->setParent(shuttle);
uint64 count = result->getRowCount();
result->GetNextRow(mShuttleBinding,(void*)shuttle);
shuttle->mHam.mBattleFatigue = 0;
shuttle->mHam.mHealth.setCurrentHitPoints(500);
shuttle->mHam.mAction.setCurrentHitPoints(500);
shuttle->mHam.mMind.setCurrentHitPoints(500);
shuttle->mHam.calcAllModifiedHitPoints();
// inventory
shuttleInventory->setId(shuttle->mId + INVENTORY_OFFSET);
shuttleInventory->setParentId(shuttle->mId);
shuttleInventory->setModelString("object/tangible/inventory/shared_creature_inventory.iff");
shuttleInventory->setName("inventory");
shuttleInventory->setNameFile("item_n");
shuttleInventory->setTangibleGroup(TanGroup_Inventory);
shuttleInventory->setTangibleType(TanType_CreatureInventory);
shuttle->mEquipManager.addEquippedObject(CreatureEquipSlot_Inventory,shuttleInventory);
shuttle->setLoadState(LoadState_Loaded);
shuttle->mPosture = 0;
shuttle->mScale = 1.0;
shuttle->setFaction("neutral");
shuttle->mTypeOptions = 0x100;
// Here we can handle the initializing of shuttle states
// First, a dirty test for the shuttles in Theed Spaceport.
// No need to randomize departure times, since we can always travel from there.
// We wan't them to go in sync, so one of them always are in the spaceport.
// if (shuttle->mParentId == 1692104)
#if defined(_MSC_VER)
if (shuttle->mId == 47781511212)
#else
if (shuttle->mId == 47781511212LLU)
#endif
{
shuttle->setShuttleState(ShuttleState_InPort);
shuttle->setInPortTime(0);
}
#if defined (_MSC_VER)
else if (shuttle->mId == 47781511214) // This is the "extra" shuttle.
#else
else if (shuttle->mId == 47781511214LLU) // This is the "extra" shuttle.
#endif
{
shuttle->setShuttleState(ShuttleState_Away);
shuttle->setAwayTime(0);
}
else
{
// Get a randowm value in the range [0 <-> InPortInterval + AwayInterval] in ticks.
// The rand value will land in either the InPort or in the Away part of the values.
// Use that state as initial state and set the value as time that have already expired.
uint32 maxInPortAndAwayIntervalTime = shuttle->getInPortInterval() + shuttle->getAwayInterval();
uint32 shuttleTimeExpired = static_cast<uint32>(gRandom->getRand() / RAND_MAX) * (maxInPortAndAwayIntervalTime);
if (shuttleTimeExpired <= shuttle->getInPortInterval())
{
// gLogger->log(LogManager::DEBUG,"Shuttle start InPort, time expired %u", shuttleTimeExpired);
shuttle->setShuttleState(ShuttleState_InPort);
shuttle->setInPortTime(shuttleTimeExpired);
}
else
{
// gLogger->log(LogManager::DEBUG,"Shuttle start Away, time expired %u", shuttleTimeExpired - shuttle->getInPortInterval());
shuttle->setShuttleState(ShuttleState_Away);
shuttle->setAwayTime(shuttleTimeExpired - shuttle->getInPortInterval()); // Set the part corresponding to this state only.
}
}
return shuttle;
}