本文整理汇总了C++中SharedSurface类的典型用法代码示例。如果您正苦于以下问题:C++ SharedSurface类的具体用法?C++ SharedSurface怎么用?C++ SharedSurface使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了SharedSurface类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: printf_stderr
void
CanvasClientSurfaceStream::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer)
{
GLScreenBuffer* screen = aLayer->mGLContext->Screen();
SurfaceStream* stream = screen->Stream();
bool isCrossProcess = !(XRE_GetProcessType() == GeckoProcessType_Default);
bool bufferCreated = false;
if (isCrossProcess) {
#ifdef MOZ_WIDGET_GONK
SharedSurface* surf = stream->SwapConsumer();
if (!surf) {
printf_stderr("surf is null post-SwapConsumer!\n");
return;
}
if (surf->Type() != SharedSurfaceType::Gralloc) {
printf_stderr("Unexpected non-Gralloc SharedSurface in IPC path!");
MOZ_ASSERT(false);
return;
}
SharedSurface_Gralloc* grallocSurf = SharedSurface_Gralloc::Cast(surf);
GrallocTextureClientOGL* grallocTextureClient =
static_cast<GrallocTextureClientOGL*>(grallocSurf->GetTextureClient());
// If IPDLActor is null means this TextureClient didn't AddTextureClient yet
if (!grallocTextureClient->GetIPDLActor()) {
grallocTextureClient->SetTextureFlags(mTextureInfo.mTextureFlags);
AddTextureClient(grallocTextureClient);
}
if (grallocTextureClient->GetIPDLActor()) {
GetForwarder()->UseTexture(this, grallocTextureClient);
}
#else
printf_stderr("isCrossProcess, but not MOZ_WIDGET_GONK! Someone needs to write some code!");
MOZ_ASSERT(false);
#endif
} else {
if (!mBuffer) {
StreamTextureClientOGL* textureClient =
new StreamTextureClientOGL(mTextureInfo.mTextureFlags);
textureClient->InitWith(stream);
mBuffer = textureClient;
bufferCreated = true;
}
if (bufferCreated && !AddTextureClient(mBuffer)) {
mBuffer = nullptr;
}
if (mBuffer) {
GetForwarder()->UseTexture(this, mBuffer);
}
}
aLayer->Painted();
}
示例2: CreateTextureClient
void
CanvasClientSurfaceStream::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer)
{
if (!mTextureClient) {
mTextureClient = CreateTextureClient(TEXTURE_STREAM_GL);
MOZ_ASSERT(mTextureClient, "Failed to create texture client");
}
NS_ASSERTION(aLayer->mGLContext, "CanvasClientSurfaceStream should only be used with GL canvases");
// the content type won't be used
mTextureClient->EnsureAllocated(aSize, gfxASurface::CONTENT_COLOR);
GLScreenBuffer* screen = aLayer->mGLContext->Screen();
SurfaceStream* stream = screen->Stream();
bool isCrossProcess = !(XRE_GetProcessType() == GoannaProcessType_Default);
if (isCrossProcess) {
// swap staging -> consumer so we can send it to the compositor
SharedSurface* surf = stream->SwapConsumer();
if (!surf) {
printf_stderr("surf is null post-SwapConsumer!\n");
return;
}
#ifdef MOZ_WIDGET_GONK
if (surf->Type() != SharedSurfaceType::Gralloc) {
printf_stderr("Unexpected non-Gralloc SharedSurface in IPC path!");
return;
}
SharedSurface_Gralloc* grallocSurf = SharedSurface_Gralloc::Cast(surf);
mTextureClient->SetDescriptor(grallocSurf->GetDescriptor());
#else
printf_stderr("isCrossProcess, but not MOZ_WIDGET_GONK! Someone needs to write some code!");
MOZ_ASSERT(false);
#endif
mNeedsUpdate = true;
} else {
SurfaceStreamHandle handle = stream->GetShareHandle();
SurfaceDescriptor *desc = mTextureClient->GetDescriptor();
if (desc->type() != SurfaceDescriptor::TSurfaceStreamDescriptor ||
desc->get_SurfaceStreamDescriptor().handle() != handle) {
*desc = SurfaceStreamDescriptor(handle, false);
// Ref this so the SurfaceStream doesn't disappear unexpectedly. The
// Compositor will need to unref it when finished.
aLayer->mGLContext->AddRef();
mNeedsUpdate = true;
}
}
aLayer->Painted();
}
示例3: Painted
void
CanvasLayerD3D9::UpdateSurface()
{
if (!IsDirty() && mTexture)
return;
Painted();
if (!mTexture) {
CreateTexture();
if (!mTexture) {
NS_WARNING("CanvasLayerD3D9::Updated called but no texture present and creation failed!");
return;
}
}
// WebGL reads entire surface.
LockTextureRectD3D9 textureLock(mTexture);
if (!textureLock.HasLock()) {
NS_WARNING("Failed to lock CanvasLayer texture.");
return;
}
D3DLOCKED_RECT rect = textureLock.GetLockRect();
IntSize boundsSize(mBounds.width, mBounds.height);
RefPtr<DrawTarget> rectDt = Factory::CreateDrawTargetForData(BackendType::CAIRO,
(uint8_t*)rect.pBits,
boundsSize,
rect.Pitch,
SurfaceFormat::B8G8R8A8);
if (mGLContext) {
auto screen = mGLContext->Screen();
MOZ_ASSERT(screen);
SharedSurface* surf = screen->Front()->Surf();
if (!surf)
return;
surf->WaitSync();
if (!ReadbackSharedSurface(surf, rectDt)) {
NS_WARNING("Failed to readback into texture.");
}
} else {
RefPtr<SourceSurface> surface = mDrawTarget->Snapshot();
Rect drawRect(0, 0, surface->GetSize().width, surface->GetSize().height);
rectDt->DrawSurface(surface, drawRect, drawRect,
DrawSurfaceOptions(), DrawOptions(1.0F, CompositionOp::OP_SOURCE));
rectDt->Flush();
}
}
示例4: MOZ_ASSERT
SharedSurface*
SurfaceStream::SwapConsumer()
{
MOZ_ASSERT(mIsAlive);
SharedSurface* ret = SwapConsumer_NoWait();
if (!ret)
return nullptr;
if (!ret->WaitSync()) {
return nullptr;
}
return ret;
}
示例5: SharedSurf
bool
GLScreenBuffer::CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x,
GLint y, GLsizei width, GLsizei height, GLint border)
{
SharedSurface* surf;
if (GetReadFB() == 0) {
surf = SharedSurf();
} else {
surf = mGL->mFBOMapping[GetReadFB()];
}
if (surf) {
return surf->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
return false;
}
示例6: SharedSurf
bool
GLScreenBuffer::ReadPixels(GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
GLvoid* pixels)
{
// If the currently bound framebuffer is backed by a SharedSurface
// then it might want to override how we read pixel data from it.
// This is normally only the default framebuffer, but we can also
// have SharedSurfaces bound to other framebuffers when doing
// readback for BasicLayers.
SharedSurface* surf;
if (GetReadFB() == 0) {
surf = SharedSurf();
} else {
surf = mGL->mFBOMapping[GetReadFB()];
}
if (surf) {
return surf->ReadPixels(x, y, width, height, format, type, pixels);
}
return false;
}
示例7: Painted
/**
* Following UpdateSurface(), mTexture on context this->gl() should contain the data we want,
* unless mDelayedUpdates is true because of a too-large surface.
*/
void
CanvasLayerOGL::UpdateSurface()
{
if (!IsDirty())
return;
Painted();
if (mDestroyed || mDelayedUpdates) {
return;
}
#if defined(GL_PROVIDER_GLX)
if (mPixmap) {
return;
}
#endif
gfxASurface* updatedSurface = nullptr;
gfxImageSurface* temporarySurface = nullptr;
bool nothingToShow = false;
if (mGLContext) {
SharedSurface* surf = mGLContext->RequestFrame();
if (surf) {
mLayerProgram = surf->HasAlpha() ? RGBALayerProgramType
: RGBXLayerProgramType;
switch (surf->Type()) {
case SharedSurfaceType::Basic: {
SharedSurface_Basic* readbackSurf = SharedSurface_Basic::Cast(surf);
updatedSurface = readbackSurf->GetData();
break;
}
case SharedSurfaceType::GLTextureShare: {
SharedSurface_GLTexture* textureSurf = SharedSurface_GLTexture::Cast(surf);
mTexture = textureSurf->Texture();
break;
}
#ifdef XP_MACOSX
case SharedSurfaceType::IOSurface: {
SharedSurface_IOSurface *ioSurf = SharedSurface_IOSurface::Cast(surf);
mTexture = ioSurf->Texture();
mTextureTarget = ioSurf->TextureTarget();
mLayerProgram = ioSurf->HasAlpha() ? RGBARectLayerProgramType : RGBXRectLayerProgramType;
break;
}
#endif
default:
MOZ_CRASH("Unacceptable SharedSurface type.");
}
} else {
nothingToShow = true;
}
} else if (mCanvasSurface) {
#ifdef XP_MACOSX
if (mDrawTarget && mDrawTarget->GetNativeSurface(gfx::NATIVE_SURFACE_CGCONTEXT_ACCELERATED)) {
if (!mTexture) {
mTexture = MakeIOSurfaceTexture((CGContextRef)mDrawTarget->GetNativeSurface(
gfx::NATIVE_SURFACE_CGCONTEXT_ACCELERATED),
gl());
mTextureTarget = LOCAL_GL_TEXTURE_RECTANGLE_ARB;
mLayerProgram = RGBARectLayerProgramType;
}
mDrawTarget->Flush();
return;
}
#endif
updatedSurface = mCanvasSurface;
} else {
MOZ_CRASH("Unhandled canvas layer type.");
}
if (updatedSurface) {
mOGLManager->MakeCurrent();
gfx::SurfaceFormat format =
gl()->UploadSurfaceToTexture(updatedSurface,
mBounds,
mUploadTexture,
true,//false,
nsIntPoint(0, 0));
mLayerProgram = ShaderProgramFromSurfaceFormat(format);
mTexture = mUploadTexture;
if (temporarySurface)
delete temporarySurface;
}
MOZ_ASSERT(mTexture || nothingToShow);
}
示例8: CreateDeprecatedTextureClient
void
DeprecatedCanvasClientSurfaceStream::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer)
{
if (!mDeprecatedTextureClient) {
mDeprecatedTextureClient = CreateDeprecatedTextureClient(TEXTURE_STREAM_GL,
aLayer->GetSurfaceMode() == SurfaceMode::SURFACE_OPAQUE
? gfxContentType::COLOR
: gfxContentType::COLOR_ALPHA);
MOZ_ASSERT(mDeprecatedTextureClient, "Failed to create texture client");
}
NS_ASSERTION(aLayer->mGLContext, "CanvasClientSurfaceStream should only be used with GL canvases");
// the content type won't be used
mDeprecatedTextureClient->EnsureAllocated(aSize, gfxContentType::COLOR);
GLScreenBuffer* screen = aLayer->mGLContext->Screen();
SurfaceStream* stream = nullptr;
if (aLayer->mStream) {
stream = aLayer->mStream;
stream->CopySurfaceToProducer(aLayer->mTextureSurface, aLayer->mFactory);
stream->SwapProducer(aLayer->mFactory, gfx::IntSize(aSize.width, aSize.height));
} else {
stream = screen->Stream();
}
bool isCrossProcess = !(XRE_GetProcessType() == GeckoProcessType_Default);
if (isCrossProcess) {
// swap staging -> consumer so we can send it to the compositor
SharedSurface* surf = stream->SwapConsumer();
if (!surf) {
printf_stderr("surf is null post-SwapConsumer!\n");
return;
}
#ifdef MOZ_WIDGET_GONK
if (surf->Type() != SharedSurfaceType::Gralloc) {
printf_stderr("Unexpected non-Gralloc SharedSurface in IPC path!");
return;
}
SharedSurface_Gralloc* grallocSurf = SharedSurface_Gralloc::Cast(surf);
//XXX todo
//mDeprecatedTextureClient->SetDescriptor(grallocSurf->GetDescriptor());
#else
printf_stderr("isCrossProcess, but not MOZ_WIDGET_GONK! Someone needs to write some code!");
MOZ_ASSERT(false);
#endif
} else {
SurfaceStreamHandle handle = stream->GetShareHandle();
mDeprecatedTextureClient->SetDescriptor(SurfaceStreamDescriptor(handle, false));
// Bug 894405
//
// Ref this so the SurfaceStream doesn't disappear unexpectedly. The
// Compositor will need to unref it when finished.
aLayer->mGLContext->AddRef();
}
aLayer->Painted();
}
示例9: Painted
void
CopyableCanvasLayer::UpdateSurface(gfxASurface* aDestSurface, Layer* aMaskLayer)
{
if (!IsDirty())
return;
Painted();
if (mDrawTarget) {
mDrawTarget->Flush();
if (mDrawTarget->GetType() == BACKEND_COREGRAPHICS_ACCELERATED) {
// We have an accelerated CG context which has changed, unlike a bitmap surface
// where we can alias the bits on initializing the mDrawTarget, we need to readback
// and copy the accelerated surface each frame. We want to support this for quick
// thumbnail but if we're going to be doing this every frame it likely is better
// to use a non accelerated (bitmap) canvas.
mSurface = gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget);
}
}
if (!mGLContext && aDestSurface) {
nsRefPtr<gfxContext> tmpCtx = new gfxContext(aDestSurface);
tmpCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
CopyableCanvasLayer::PaintWithOpacity(tmpCtx, 1.0f, aMaskLayer);
return;
}
if (mGLContext) {
if (aDestSurface && aDestSurface->GetType() != gfxASurface::SurfaceTypeImage) {
MOZ_ASSERT(false, "Destination surface must be ImageSurface type.");
return;
}
nsRefPtr<gfxImageSurface> readSurf;
nsRefPtr<gfxImageSurface> resultSurf;
SharedSurface* sharedSurf = mGLContext->RequestFrame();
if (!sharedSurf) {
NS_WARNING("Null frame received.");
return;
}
gfxIntSize readSize(sharedSurf->Size());
gfxImageFormat format = (GetContentFlags() & CONTENT_OPAQUE)
? gfxASurface::ImageFormatRGB24
: gfxASurface::ImageFormatARGB32;
if (aDestSurface) {
resultSurf = static_cast<gfxImageSurface*>(aDestSurface);
} else {
resultSurf = GetTempSurface(readSize, format);
}
MOZ_ASSERT(resultSurf);
if (resultSurf->CairoStatus() != 0) {
MOZ_ASSERT(false, "Bad resultSurf->CairoStatus().");
return;
}
MOZ_ASSERT(sharedSurf->APIType() == APITypeT::OpenGL);
SharedSurface_GL* surfGL = SharedSurface_GL::Cast(sharedSurf);
if (surfGL->Type() == SharedSurfaceType::Basic) {
SharedSurface_Basic* sharedSurf_Basic = SharedSurface_Basic::Cast(surfGL);
readSurf = sharedSurf_Basic->GetData();
} else {
if (resultSurf->Format() == format &&
resultSurf->GetSize() == readSize)
{
readSurf = resultSurf;
} else {
readSurf = GetTempSurface(readSize, format);
}
// Readback handles Flush/MarkDirty.
mGLContext->Screen()->Readback(surfGL, readSurf);
}
MOZ_ASSERT(readSurf);
bool needsPremult = surfGL->HasAlpha() && !mIsGLAlphaPremult;
if (needsPremult) {
gfxImageSurface* sizedReadSurf = nullptr;
if (readSurf->Format() == resultSurf->Format() &&
readSurf->GetSize() == resultSurf->GetSize())
{
sizedReadSurf = readSurf;
} else {
readSurf->Flush();
nsRefPtr<gfxContext> ctx = new gfxContext(resultSurf);
ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
ctx->SetSource(readSurf);
ctx->Paint();
sizedReadSurf = resultSurf;
}
MOZ_ASSERT(sizedReadSurf);
readSurf->Flush();
resultSurf->Flush();
gfxUtils::PremultiplyImageSurface(readSurf, resultSurf);
resultSurf->MarkDirty();
} else if (resultSurf != readSurf) {
//.........这里部分代码省略.........
示例10: MOZ_ASSERT
/*static*/ void
SharedSurface::ProdCopy(SharedSurface* src, SharedSurface* dest,
SurfaceFactory* factory)
{
GLContext* gl = src->mGL;
// If `src` begins locked, it must end locked, though we may
// temporarily unlock it if we need to.
MOZ_ASSERT((src == gl->GetLockedSurface()) == src->IsLocked());
gl->MakeCurrent();
if (src->mAttachType == AttachmentType::Screen &&
dest->mAttachType == AttachmentType::Screen)
{
// Here, we actually need to blit through a temp surface, so let's make one.
nsAutoPtr<SharedSurface_GLTexture> tempSurf;
tempSurf = SharedSurface_GLTexture::Create(gl,
gl,
factory->mFormats,
src->mSize,
factory->mCaps.alpha);
ProdCopy(src, tempSurf, factory);
ProdCopy(tempSurf, dest, factory);
return;
}
if (src->mAttachType == AttachmentType::Screen) {
SharedSurface* origLocked = gl->GetLockedSurface();
bool srcNeedsUnlock = false;
bool origNeedsRelock = false;
if (origLocked != src) {
if (origLocked) {
origLocked->UnlockProd();
origNeedsRelock = true;
}
src->LockProd();
srcNeedsUnlock = true;
}
if (dest->mAttachType == AttachmentType::GLTexture) {
GLuint destTex = dest->ProdTexture();
GLenum destTarget = dest->ProdTextureTarget();
gl->BlitHelper()->BlitFramebufferToTexture(0, destTex, src->mSize, dest->mSize, destTarget);
} else if (dest->mAttachType == AttachmentType::GLRenderbuffer) {
GLuint destRB = dest->ProdRenderbuffer();
ScopedFramebufferForRenderbuffer destWrapper(gl, destRB);
gl->BlitHelper()->BlitFramebufferToFramebuffer(0, destWrapper.FB(),
src->mSize, dest->mSize);
} else {
MOZ_CRASH("Unhandled dest->mAttachType.");
}
if (srcNeedsUnlock)
src->UnlockProd();
if (origNeedsRelock)
origLocked->LockProd();
return;
}
if (dest->mAttachType == AttachmentType::Screen) {
SharedSurface* origLocked = gl->GetLockedSurface();
bool destNeedsUnlock = false;
bool origNeedsRelock = false;
if (origLocked != dest) {
if (origLocked) {
origLocked->UnlockProd();
origNeedsRelock = true;
}
dest->LockProd();
destNeedsUnlock = true;
}
if (src->mAttachType == AttachmentType::GLTexture) {
GLuint srcTex = src->ProdTexture();
GLenum srcTarget = src->ProdTextureTarget();
gl->BlitHelper()->BlitTextureToFramebuffer(srcTex, 0, src->mSize, dest->mSize, srcTarget);
} else if (src->mAttachType == AttachmentType::GLRenderbuffer) {
GLuint srcRB = src->ProdRenderbuffer();
ScopedFramebufferForRenderbuffer srcWrapper(gl, srcRB);
gl->BlitHelper()->BlitFramebufferToFramebuffer(srcWrapper.FB(), 0,
src->mSize, dest->mSize);
} else {
MOZ_CRASH("Unhandled src->mAttachType.");
}
if (destNeedsUnlock)
dest->UnlockProd();
if (origNeedsRelock)
origLocked->LockProd();
//.........这里部分代码省略.........
示例11: printf_stderr
void
CanvasClientSurfaceStream::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer)
{
aLayer->mGLContext->MakeCurrent();
GLScreenBuffer* screen = aLayer->mGLContext->Screen();
SurfaceStream* stream = nullptr;
if (aLayer->mStream) {
stream = aLayer->mStream;
// Copy our current surface to the current producer surface in our stream, then
// call SwapProducer to make a new buffer ready.
stream->CopySurfaceToProducer(aLayer->mTextureSurface, aLayer->mFactory);
stream->SwapProducer(aLayer->mFactory, gfx::IntSize(aSize.width, aSize.height));
} else {
stream = screen->Stream();
}
bool isCrossProcess = !(XRE_GetProcessType() == GeckoProcessType_Default);
bool bufferCreated = false;
if (isCrossProcess) {
#ifdef MOZ_WIDGET_GONK
SharedSurface* surf = stream->SwapConsumer();
if (!surf) {
printf_stderr("surf is null post-SwapConsumer!\n");
return;
}
if (surf->Type() != SharedSurfaceType::Gralloc) {
printf_stderr("Unexpected non-Gralloc SharedSurface in IPC path!");
MOZ_ASSERT(false);
return;
}
SharedSurface_Gralloc* grallocSurf = SharedSurface_Gralloc::Cast(surf);
RefPtr<GrallocTextureClientOGL> grallocTextureClient =
static_cast<GrallocTextureClientOGL*>(grallocSurf->GetTextureClient());
// If IPDLActor is null means this TextureClient didn't AddTextureClient yet
if (!grallocTextureClient->GetIPDLActor()) {
grallocTextureClient->SetTextureFlags(mTextureInfo.mTextureFlags);
AddTextureClient(grallocTextureClient);
}
if (grallocTextureClient->GetIPDLActor()) {
UseTexture(grallocTextureClient);
}
if (mBuffer && CompositorChild::ChildProcessHasCompositor()) {
// remove old buffer from CompositableHost
RefPtr<AsyncTransactionTracker> tracker = new RemoveTextureFromCompositableTracker();
// Hold TextureClient until transaction complete.
tracker->SetTextureClient(mBuffer);
mBuffer->SetRemoveFromCompositableTracker(tracker);
// RemoveTextureFromCompositableAsync() expects CompositorChild's presence.
GetForwarder()->RemoveTextureFromCompositableAsync(tracker, this, mBuffer);
}
mBuffer = grallocTextureClient;
#else
printf_stderr("isCrossProcess, but not MOZ_WIDGET_GONK! Someone needs to write some code!");
MOZ_ASSERT(false);
#endif
} else {
if (!mBuffer) {
StreamTextureClientOGL* textureClient =
new StreamTextureClientOGL(mTextureInfo.mTextureFlags);
textureClient->InitWith(stream);
mBuffer = textureClient;
bufferCreated = true;
}
if (bufferCreated && !AddTextureClient(mBuffer)) {
mBuffer = nullptr;
}
if (mBuffer) {
GetForwarder()->UseTexture(this, mBuffer);
}
}
aLayer->Painted();
}
示例12: IntSize
bool
SurfaceStreamHostOGL::Lock()
{
mGL->MakeCurrent();
SharedSurface* sharedSurf = mStream->SwapConsumer();
if (!sharedSurf) {
// We don't have a valid surf to show yet.
return false;
}
mGL->MakeCurrent();
mSize = IntSize(sharedSurf->Size().width, sharedSurf->Size().height);
gfxImageSurface* toUpload = nullptr;
switch (sharedSurf->Type()) {
case SharedSurfaceType::GLTextureShare: {
SharedSurface_GLTexture* glTexSurf = SharedSurface_GLTexture::Cast(sharedSurf);
glTexSurf->SetConsumerGL(mGL);
mTextureHandle = glTexSurf->Texture();
mTextureTarget = glTexSurf->TextureTarget();
MOZ_ASSERT(mTextureHandle);
mFormat = sharedSurf->HasAlpha() ? FORMAT_R8G8B8A8
: FORMAT_R8G8B8X8;
break;
}
case SharedSurfaceType::EGLImageShare: {
SharedSurface_EGLImage* eglImageSurf =
SharedSurface_EGLImage::Cast(sharedSurf);
mTextureHandle = eglImageSurf->AcquireConsumerTexture(mGL);
mTextureTarget = eglImageSurf->TextureTarget();
if (!mTextureHandle) {
toUpload = eglImageSurf->GetPixels();
MOZ_ASSERT(toUpload);
} else {
mFormat = sharedSurf->HasAlpha() ? FORMAT_R8G8B8A8
: FORMAT_R8G8B8X8;
}
break;
}
#ifdef XP_MACOSX
case SharedSurfaceType::IOSurface: {
SharedSurface_IOSurface* glTexSurf = SharedSurface_IOSurface::Cast(sharedSurf);
mTextureHandle = glTexSurf->Texture();
mTextureTarget = glTexSurf->TextureTarget();
MOZ_ASSERT(mTextureHandle);
mFormat = sharedSurf->HasAlpha() ? FORMAT_R8G8B8A8
: FORMAT_R8G8B8X8;
break;
}
#endif
case SharedSurfaceType::Basic: {
toUpload = SharedSurface_Basic::Cast(sharedSurf)->GetData();
MOZ_ASSERT(toUpload);
break;
}
default:
MOZ_CRASH("Invalid SharedSurface type.");
}
if (toUpload) {
// mBounds seems to end up as (0,0,0,0) a lot, so don't use it?
nsIntSize size(toUpload->GetSize());
nsIntRect rect(nsIntPoint(0,0), size);
nsIntRegion bounds(rect);
mFormat = mGL->UploadSurfaceToTexture(toUpload,
bounds,
mUploadTexture,
true);
mTextureHandle = mUploadTexture;
mTextureTarget = LOCAL_GL_TEXTURE_2D;
}
MOZ_ASSERT(mTextureHandle);
mGL->fBindTexture(mTextureTarget, mTextureHandle);
mGL->fTexParameteri(mTextureTarget,
LOCAL_GL_TEXTURE_WRAP_S,
LOCAL_GL_CLAMP_TO_EDGE);
mGL->fTexParameteri(mTextureTarget,
LOCAL_GL_TEXTURE_WRAP_T,
LOCAL_GL_CLAMP_TO_EDGE);
return true;
}
示例13: Painted
void
CanvasLayerD3D10::UpdateSurface()
{
if (!IsDirty())
return;
Painted();
if (mDrawTarget) {
mDrawTarget->Flush();
} else if (mIsD2DTexture) {
mSurface->Flush();
return;
}
if (mGLContext) {
SharedSurface* surf = mGLContext->RequestFrame();
if (!surf)
return;
switch (surf->Type()) {
case SharedSurfaceType::EGLSurfaceANGLE: {
SharedSurface_ANGLEShareHandle* shareSurf = SharedSurface_ANGLEShareHandle::Cast(surf);
mSRView = shareSurf->GetSRV();
return;
}
case SharedSurfaceType::Basic: {
SharedSurface_Basic* shareSurf = SharedSurface_Basic::Cast(surf);
// WebGL reads entire surface.
D3D10_MAPPED_TEXTURE2D map;
HRESULT hr = mTexture->Map(0, D3D10_MAP_WRITE_DISCARD, 0, &map);
if (FAILED(hr)) {
NS_WARNING("Failed to map CanvasLayer texture.");
return;
}
gfxImageSurface* frameData = shareSurf->GetData();
// Scope for gfxContext, so it's destroyed before Unmap.
{
nsRefPtr<gfxImageSurface> mapSurf =
new gfxImageSurface((uint8_t*)map.pData,
shareSurf->Size(),
map.RowPitch,
gfxASurface::ImageFormatARGB32);
nsRefPtr<gfxContext> ctx = new gfxContext(mapSurf);
ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
ctx->SetSource(frameData);
ctx->Paint();
mapSurf->Flush();
}
mTexture->Unmap(0);
mSRView = mUploadSRView;
break;
}
default:
MOZ_CRASH("Unhandled SharedSurfaceType.");
}
} else if (mSurface) {
RECT r;
r.left = 0;
r.top = 0;
r.right = mBounds.width;
r.bottom = mBounds.height;
D3D10_MAPPED_TEXTURE2D map;
HRESULT hr = mTexture->Map(0, D3D10_MAP_WRITE_DISCARD, 0, &map);
if (FAILED(hr)) {
NS_WARNING("Failed to lock CanvasLayer texture.");
return;
}
nsRefPtr<gfxImageSurface> dstSurface;
dstSurface = new gfxImageSurface((unsigned char*)map.pData,
gfxIntSize(mBounds.width, mBounds.height),
map.RowPitch,
gfxASurface::ImageFormatARGB32);
nsRefPtr<gfxContext> ctx = new gfxContext(dstSurface);
ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
ctx->SetSource(mSurface);
ctx->Paint();
mTexture->Unmap(0);
mSRView = mUploadSRView;
}
}
示例14: gl
void
ShadowCanvasLayerOGL::RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset)
{
if (!mTexImage &&
!IsValidSharedTexDescriptor(mFrontBufferDescriptor) &&
!IsValidSurfaceStreamDescriptor(mFrontBufferDescriptor))
{
return;
}
if (mOGLManager->CompositingDisabled()) {
return;
}
mOGLManager->MakeCurrent();
gl()->EmptyTexGarbageBin();
//ScopedBindTexture autoTex(gl());
gfx3DMatrix effectiveTransform = GetEffectiveTransform();
gfxPattern::GraphicsFilter filter = mFilter;
#ifdef ANDROID
// Bug 691354
// Using the LINEAR filter we get unexplained artifacts.
// Use NEAREST when no scaling is required.
gfxMatrix matrix;
bool is2D = GetEffectiveTransform().Is2D(&matrix);
if (is2D && !matrix.HasNonTranslationOrFlip()) {
filter = gfxPattern::FILTER_NEAREST;
}
#endif
SurfaceStream* surfStream = nullptr;
SharedSurface* sharedSurf = nullptr;
if (IsValidSurfaceStreamDescriptor(mFrontBufferDescriptor)) {
const SurfaceStreamDescriptor& streamDesc =
mFrontBufferDescriptor.get_SurfaceStreamDescriptor();
surfStream = SurfaceStream::FromHandle(streamDesc.handle());
MOZ_ASSERT(surfStream);
sharedSurf = surfStream->SwapConsumer();
if (!sharedSurf) {
// We don't have a valid surf to show yet.
return;
}
gfxImageSurface* toUpload = nullptr;
switch (sharedSurf->Type()) {
case SharedSurfaceType::GLTextureShare: {
mCurTexture = SharedSurface_GLTexture::Cast(sharedSurf)->Texture();
MOZ_ASSERT(mCurTexture);
mShaderType = sharedSurf->HasAlpha() ? RGBALayerProgramType
: RGBXLayerProgramType;
break;
}
case SharedSurfaceType::EGLImageShare: {
SharedSurface_EGLImage* eglImageSurf =
SharedSurface_EGLImage::Cast(sharedSurf);
mCurTexture = eglImageSurf->AcquireConsumerTexture(gl());
if (!mCurTexture) {
toUpload = eglImageSurf->GetPixels();
MOZ_ASSERT(toUpload);
} else {
mShaderType = sharedSurf->HasAlpha() ? RGBALayerProgramType
: RGBXLayerProgramType;
}
break;
}
case SharedSurfaceType::Basic: {
toUpload = SharedSurface_Basic::Cast(sharedSurf)->GetData();
MOZ_ASSERT(toUpload);
break;
}
default:
MOZ_NOT_REACHED("Invalid SharedSurface type.");
return;
}
if (toUpload) {
// mBounds seems to end up as (0,0,0,0) a lot, so don't use it?
nsIntSize size(toUpload->GetSize());
nsIntRect rect(nsIntPoint(0,0), size);
nsIntRegion bounds(rect);
mShaderType = gl()->UploadSurfaceToTexture(toUpload,
bounds,
mUploadTexture,
true);
mCurTexture = mUploadTexture;
}
MOZ_ASSERT(mCurTexture);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mCurTexture);
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D,
LOCAL_GL_TEXTURE_WRAP_S,
LOCAL_GL_CLAMP_TO_EDGE);
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D,
LOCAL_GL_TEXTURE_WRAP_T,
LOCAL_GL_CLAMP_TO_EDGE);
} else if (mTexImage) {
mShaderType = mTexImage->GetShaderProgramType();
//.........这里部分代码省略.........
示例15: Painted
void
CopyableCanvasLayer::UpdateSurface(gfxASurface* aDestSurface, Layer* aMaskLayer)
{
if (!IsDirty())
return;
Painted();
if (mDrawTarget) {
mDrawTarget->Flush();
mSurface = gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget);
}
if (!mGLContext && aDestSurface) {
nsRefPtr<gfxContext> tmpCtx = new gfxContext(aDestSurface);
tmpCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
CopyableCanvasLayer::PaintWithOpacity(tmpCtx, 1.0f, aMaskLayer);
return;
}
if (mGLContext) {
if (aDestSurface && aDestSurface->GetType() != gfxASurface::SurfaceTypeImage) {
MOZ_ASSERT(false, "Destination surface must be ImageSurface type.");
return;
}
nsRefPtr<gfxImageSurface> readSurf;
nsRefPtr<gfxImageSurface> resultSurf;
SharedSurface* sharedSurf = mGLContext->RequestFrame();
if (!sharedSurf) {
NS_WARNING("Null frame received.");
return;
}
gfxIntSize readSize(sharedSurf->Size());
gfxImageFormat format = (GetContentFlags() & CONTENT_OPAQUE)
? gfxASurface::ImageFormatRGB24
: gfxASurface::ImageFormatARGB32;
if (aDestSurface) {
resultSurf = static_cast<gfxImageSurface*>(aDestSurface);
} else {
resultSurf = GetTempSurface(readSize, format);
}
MOZ_ASSERT(resultSurf);
if (resultSurf->CairoStatus() != 0) {
MOZ_ASSERT(false, "Bad resultSurf->CairoStatus().");
return;
}
MOZ_ASSERT(sharedSurf->APIType() == APITypeT::OpenGL);
SharedSurface_GL* surfGL = SharedSurface_GL::Cast(sharedSurf);
if (surfGL->Type() == SharedSurfaceType::Basic) {
SharedSurface_Basic* sharedSurf_Basic = SharedSurface_Basic::Cast(surfGL);
readSurf = sharedSurf_Basic->GetData();
} else {
if (resultSurf->Format() == format &&
resultSurf->GetSize() == readSize)
{
readSurf = resultSurf;
} else {
readSurf = GetTempSurface(readSize, format);
}
// Readback handles Flush/MarkDirty.
mGLContext->Screen()->Readback(surfGL, readSurf);
}
MOZ_ASSERT(readSurf);
bool needsPremult = surfGL->HasAlpha() && !mIsGLAlphaPremult;
if (needsPremult) {
gfxImageSurface* sizedReadSurf = nullptr;
if (readSurf->Format() == resultSurf->Format() &&
readSurf->GetSize() == resultSurf->GetSize())
{
sizedReadSurf = readSurf;
} else {
readSurf->Flush();
nsRefPtr<gfxContext> ctx = new gfxContext(resultSurf);
ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
ctx->SetSource(readSurf);
ctx->Paint();
sizedReadSurf = resultSurf;
}
MOZ_ASSERT(sizedReadSurf);
readSurf->Flush();
resultSurf->Flush();
gfxUtils::PremultiplyImageSurface(readSurf, resultSurf);
resultSurf->MarkDirty();
} else if (resultSurf != readSurf) {
// Didn't need premult, but we do need to blit to resultSurf
readSurf->Flush();
nsRefPtr<gfxContext> ctx = new gfxContext(resultSurf);
ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
ctx->SetSource(readSurf);
ctx->Paint();
}
//.........这里部分代码省略.........