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C++ Sequence::clone方法代码示例

本文整理汇总了C++中Sequence::clone方法的典型用法代码示例。如果您正苦于以下问题:C++ Sequence::clone方法的具体用法?C++ Sequence::clone怎么用?C++ Sequence::clone使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sequence的用法示例。


在下文中一共展示了Sequence::clone方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init

bool LandSprite::init()
{
    if (!Sprite::init())
    {
        return false;
    }
    
    Size visiableSize = Director::getInstance()->getVisibleSize();
    Vec2 visiableOrigin = Director::getInstance()->getVisibleOrigin();
    
    Sprite * landSprite1 = Sprite::create("assets/land.png");
    landSprite1->setAnchorPoint(Vec2(0, 0));
    landSprite1->setPosition(Vec2(visiableOrigin.x, visiableOrigin.y));
    landSprite1->setScaleX(visiableSize.width / landSprite1->getContentSize().width / 2);
    
    Sprite * landSprite2 = Sprite::create("assets/land.png");
    landSprite2->setAnchorPoint(Vec2(0, 0));
    landSprite2->setPosition(Vec2(visiableOrigin.x + visiableSize.width / 2, visiableOrigin.y));
    landSprite2->setScaleX(visiableSize.width / landSprite2->getContentSize().width / 2);
    
    Sprite * landSprite3 = Sprite::create("assets/land.png");
    landSprite3->setAnchorPoint(Vec2(0, 0));
    landSprite3->setPosition(Vec2(visiableOrigin.x + visiableSize.width, visiableOrigin.y));
    landSprite3->setScaleX(visiableSize.width / landSprite3->getContentSize().width / 2);
    
    Sprite * landSprite4 = Sprite::create("assets/land.png");
    landSprite4->setAnchorPoint(Vec2(0, 0));
    landSprite4->setPosition(Vec2(visiableOrigin.x + visiableSize.width * 1.5, visiableOrigin.y));
    landSprite4->setScaleX(visiableSize.width / landSprite4->getContentSize().width / 2);
    
    Node * landAnimNode = Node::create();    // node hold the land animation
    landAnimNode->addChild(landSprite1);
    landAnimNode->addChild(landSprite2);
    landAnimNode->addChild(landSprite3);
    landAnimNode->addChild(landSprite4);
    
    MoveBy * landForward = MoveBy::create(5, Vec2(-visiableSize.width, 0));
    MoveBy * landBackward = MoveBy::create(0.001, Vec2(visiableSize.width, 0));
    Sequence * moveSeq = Sequence::create(landForward, 0.001, landBackward,NULL);
    landSprite1->runAction(RepeatForever::create(moveSeq));
    landSprite2->runAction(RepeatForever::create(moveSeq->clone()));
    landSprite3->runAction(RepeatForever::create(moveSeq->clone()));
    landSprite4->runAction(RepeatForever::create(moveSeq->clone()));
    
    this->addChild(landAnimNode);
    this->setAnchorPoint(Vec2(0, 0));
    this->setContentSize(Size(visiableSize.width, landSprite1->getContentSize().height));
    
    PhysicsBody * landPhysicsBody = PhysicsBody::createBox(Size(visiableSize.width, landSprite1->getContentSize().height), PhysicsMaterial(1, 1, 0));
    landPhysicsBody->setGravityEnable(false);
    landPhysicsBody->setDynamic(false);
    landPhysicsBody->setContactTestBitmask(1);
    landPhysicsBody->setCollisionBitmask(2);
    this->setPhysicsBody(landPhysicsBody);
    
    
    return true;
}
开发者ID:lhCheung1991,项目名称:flappybird_cocos2dx_2,代码行数:58,代码来源:LandSprite.cpp

示例2: showWarWindow

void WarLayer::showWarWindow(Layer * layer, String title, String content) {
	Size visibleSize = Director::getInstance()->getWinSize();
	WarLayer * wl = WarLayer::getInstanceFrom(layer);
	wl->setLabelWarTitle(title);
	wl->setLabelWarContent(content);
	wl->setBackground("layers/WarLayer.png");
	wl->setPosition(visibleSize.width / 2 + 64 * 2, visibleSize.height / 2);
	FadeOut * fadeOutFirst = FadeOut::create(0.0f);
	FadeIn * fadeIn = FadeIn::create(0.5f);
	FadeOut * fadeOut = FadeOut::create(0.5f);
	//Sequence * sequence = Sequence::create(fadeOutFirst, fadeIn, fadeOut, NULL);
	ScaleTo * scaleToFirst = ScaleTo::create(0.0f,0.0f);
	ScaleTo * scaleToBig = ScaleTo::create(0.5f,1.0f);
	ScaleTo * hold = ScaleTo::create(0.5f, 1.0f);
	ScaleTo * scaleToSmall = ScaleTo::create(0.5f, 0.0f);
	Spawn * spawnFirst = Spawn::create(fadeOutFirst,scaleToFirst,NULL);
	Spawn * spawnIn = Spawn::create(fadeIn, scaleToBig, NULL);
	Spawn * spawnOut = Spawn::create(fadeOut, scaleToSmall, NULL);
	//Sequence * sequence = Sequence::create(scaleToFirst, hold, scaleToBig, scaleToSmall, NULL);
	Sequence * sequence = Sequence::create(spawnFirst, spawnIn, hold, spawnOut, NULL);
	wl->runAction(sequence->clone());

}
开发者ID:Adventure4,项目名称:Adventure,代码行数:23,代码来源:WarLayer.cpp


注:本文中的Sequence::clone方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。