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C++ Segment::clear方法代码示例

本文整理汇总了C++中Segment::clear方法的典型用法代码示例。如果您正苦于以下问题:C++ Segment::clear方法的具体用法?C++ Segment::clear怎么用?C++ Segment::clear使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Segment的用法示例。


在下文中一共展示了Segment::clear方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: sourcedfigs

/// Initialize ExpandFigurationCommand
/// @author Tom Breton (Tehom)
void
ExpandFigurationCommand::initialise(SegmentSelection selection)
{
    FigurationVector figs;
    int figSourceID = -1;
    bool gotFigSource = false;

    RG_DEBUG << "Initializing ExpandFigurationCommand" << endl;

    // Update, because if we need new IDs they mustn't duplicate old
    // IDs, so we must be up to date on what IDs are there.
    SegmentFigData::SegmentFigDataMap segMap = 
        SegmentFigData::getInvolvedSegments(true, this);
    for (SegmentSelection::iterator i = selection.begin();
         i != selection.end();
         ++i) {
        SegmentFigData& segmentData =
            SegmentFigData::findOrAdd(segMap, *i);
        
        // If it's used here, it's not uninvolved, so unless it's a
        // figuration, it's a chord source.
        if (segmentData.isa(SegmentFigData::Uninvolved)) {
            segmentData.convertType(SegmentFigData::ChordSource);
        }
        segmentData.addTagIfNeeded(*i, this);
        if (gotFigSource ||
            !segmentData.isa(SegmentFigData::FigurationSource))
            { continue; }

        figSourceID = segmentData.getID();
        figs = FigurationSourceMap::getFigurations(*i);
        if (!figs.empty())
            { gotFigSource = true; }
    }
    // If we didn't find a real figuration, there's nothing to do.
    if (!gotFigSource) { return; }

    SourcedFiguration sourcedfigs(figSourceID, figs);
    
    // Expand figuration in each segment in selection except the
    // figuration segment itself.
    for (SegmentSelection::iterator i = selection.begin();
         i != selection.end();
         ++i) {
        Segment *s = (*i);
        SegmentFigData::SegmentFigDataMap::iterator it = segMap.find(*i);
        Q_ASSERT_X(it != segMap.end(),
                   "ExpandFigurationCommand::initialise",
                   "didn't find the segment");
        SegmentFigData& segmentData = it->second;
        
        if (!segmentData.isa(SegmentFigData::ChordSource))
            { continue; }

        // Make a target segment
        Segment *target = s->clone(false);
        // Temporarily attach it to composition so that expand can
        // work.
        m_composition->weakAddSegment(target);

        target->clear();
        target->fillWithRests(s->getEndTime());
        SegmentFigData::addTag(target, this, SegmentID::Target);
        m_newSegments.insert(target);

        /** Add notes to target segment **/
        for (Segment::iterator e = s->begin();
             e != s->end();
             ++e) {
            // Non-notes they don't imply there's a chord here.
            // We add them to target segment in case they are
            // clefs or key changes.
            if ((*e)->isa(SegmentID::EventType)) {
                continue;
            }
            if (!(*e)->isa(Note::EventType)) {
                target->insert(new Event(**e));
            }
        }


        // rawStartTime is the apparent start time before we take bars
        // into account.  We step it along the composition, finding
        // valid places to expand.  Specifically, on bar lines not
        // already part of an expansion.
        timeT rawStartTime = s->getStartTime();
        while (1) {
            timeT figurationStartTime = rawStartTimeToExact(rawStartTime);

            if (rawStartTime >= s->getEndTime())
                { break; }

            timeT timePastFiguration =
                SegmentFigData::expand(sourcedfigs,
                                       ChordSegment(s, segmentData.getID()),
                                       target, figurationStartTime);

            // If we didn't expand, ensure we don't try endlessly at
//.........这里部分代码省略.........
开发者ID:UIKit0,项目名称:rosegarden,代码行数:101,代码来源:ExpandFigurationCommand.cpp

示例2: getBeatRealTimes

// Initialize FitToBeatsCommand
// @author Tom Breton (Tehom)
void
FitToBeatsCommand::initialise(Segment *s)
{
    m_oldTempi.clear();
    m_newTempi.clear();
    m_oldSegments.clear();
    m_newSegments.clear();

    // Get the real times from the beat segment
    vecRealTime beatRealTimes;
    int success = 
        getBeatRealTimes(s, beatRealTimes);
    if(!success) { return; }

    // Store the current tempos
    getCurrentTempi(*m_composition, m_oldTempi);
    tempoT defaultTempo = m_composition->getCompositionDefaultTempo();

    // A temporary copy of the composition.  It is not intended to be
    // a complete copy, it just provides a place for new segments and
    // tempi to live until we have fully copied events to their new
    // state.
    Composition scratchComposition;
    scratchComposition.clear();
    scratchComposition.setCompositionDefaultTempo(defaultTempo);

    
    // Set tempos in scratchComposition such that each observed beat
    // in beatRealTimes takes one beatTime.
    {
        // Starting time is the same for both.
        timeT firstBeatTime = 
            m_composition->getElapsedTimeForRealTime(beatRealTimes[0]);

        unsigned int numBeats = beatRealTimes.size();

        // Get interval between beats from time signature.
        // Get time signature
        TimeSignature timeSig =
            m_composition->getTimeSignatureAt(firstBeatTime);
        timeT beatTime = timeSig.getBeatDuration();

        // We're going to visit the beats in reverse order, and always
        // remembering the next beat (the next beat time-wise, which
        // the iterator visited last time)
        vecRealTime::const_reverse_iterator i = beatRealTimes.rbegin();

        // Treat the final beat specially
        timeT    finalBeatTime = firstBeatTime + ((numBeats - 1) * beatTime);
        RealTime finalRealTime = beatRealTimes.back();
        scratchComposition.addTempoAtTime(finalBeatTime, defaultTempo, -1);
        // Step past it
        ++i;

        // Set up loop variables
        timeT    nextBeatTime = finalBeatTime;
        RealTime nextRealTime = finalRealTime;
        // nextTempo is unused, it will be used if we make ramped
        // tempi.
        /* tempoT   nextTempo    = defaultTempo; */


        // Treat all the other beats.
        while (i != beatRealTimes.rend()) {
            timeT        timeNow = nextBeatTime - beatTime;
            RealTime realTimeNow = *i;
            RealTime realTimeDelta = nextRealTime - realTimeNow;
            // Calculate what tempoT will get us to the right real
            // time.  For now, we use unramped tempi.
            tempoT rampTo = -1;
            tempoT tempo = Composition::timeRatioToTempo(realTimeDelta,
                                                         beatTime, rampTo);
            scratchComposition.addTempoAtTime(timeNow, tempo, rampTo);

            // Step
            nextBeatTime = timeNow;
            nextRealTime = realTimeNow;
            /* nextTempo    = tempo; */
            ++i;
        }
    }
    // We don't try to copy over tempo changes that are outside the
    // range of the groove segment (before or after).  We don't try to
    // correct for accumulated error.

    // Done setting Tempi

    // Collect tempi
    getCurrentTempi(scratchComposition, m_newTempi);


    // Copy all the events to scratchComposition.  The copies will be
    // at the same realtime but not the same timeT.  Even events in
    // the groove segment get copied.
    segmentcontainer &origSegments = m_composition->getSegments();
    for (Composition::iterator i = origSegments.begin();
         i != origSegments.end();
         ++i) {
//.........这里部分代码省略.........
开发者ID:UIKit0,项目名称:rosegarden,代码行数:101,代码来源:FitToBeatsCommand.cpp


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