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C++ SbViewVolume::projectToScreen方法代码示例

本文整理汇总了C++中SbViewVolume::projectToScreen方法的典型用法代码示例。如果您正苦于以下问题:C++ SbViewVolume::projectToScreen方法的具体用法?C++ SbViewVolume::projectToScreen怎么用?C++ SbViewVolume::projectToScreen使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SbViewVolume的用法示例。


在下文中一共展示了SbViewVolume::projectToScreen方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: cut

void ViewProviderStructured::cut(const std::vector<SbVec2f>& picked, Gui::View3DInventorViewer &Viewer)
{
    // create the polygon from the picked points
    Base::Polygon2D cPoly;
    for (std::vector<SbVec2f>::const_iterator it = picked.begin(); it != picked.end(); ++it) {
        cPoly.Add(Base::Vector2D((*it)[0],(*it)[1]));
    }

    // get a reference to the point feature
    Points::Feature* fea = static_cast<Points::Feature*>(pcObject);
    const Points::PointKernel& points = fea->Points.getValue();

    SoCamera* pCam = Viewer.getSoRenderManager()->getCamera();
    SbViewVolume  vol = pCam->getViewVolume();

    // search for all points inside/outside the polygon
    Points::PointKernel newKernel;
    newKernel.reserve(points.size());

    bool invalidatePoints = false;
    double nan = std::numeric_limits<double>::quiet_NaN();
    for (Points::PointKernel::const_iterator jt = points.begin(); jt != points.end(); ++jt) {
        // valid point?
        Base::Vector3d vec(*jt);
        if (!(boost::math::isnan(jt->x) || boost::math::isnan(jt->y) || boost::math::isnan(jt->z))) {
            SbVec3f pt(jt->x,jt->y,jt->z);

            // project from 3d to 2d
            vol.projectToScreen(pt, pt);
            if (cPoly.Contains(Base::Vector2D(pt[0],pt[1]))) {
                invalidatePoints = true;
                vec.Set(nan, nan, nan);
            }
        }

        newKernel.push_back(vec);
    }

    if (invalidatePoints) {
        //Remove the points from the cloud and open a transaction object for the undo/redo stuff
        Gui::Application::Instance->activeDocument()->openCommand("Cut points");

        // sets the points outside the polygon to update the Inventor node
        fea->Points.setValue(newKernel);

        // unset the modified flag because we don't need the features' execute() to be called
        Gui::Application::Instance->activeDocument()->commitCommand();
        fea->purgeTouched();
    }
}
开发者ID:3DPrinterGuy,项目名称:FreeCAD,代码行数:50,代码来源:ViewProvider.cpp

示例2: cut

void ViewProviderPoints::cut(const std::vector<SbVec2f>& picked, Gui::View3DInventorViewer &Viewer)
{
    // create the polygon from the picked points
    Base::Polygon2D cPoly;
    for (std::vector<SbVec2f>::const_iterator it = picked.begin(); it != picked.end(); ++it) {
        cPoly.Add(Base::Vector2D((*it)[0],(*it)[1]));
    }

    // get a reference to the point feature
    Points::Feature* fea = (Points::Feature*)pcObject;
    const Points::PointKernel& points = fea->Points.getValue();

    SoCamera* pCam = Viewer.getSoRenderManager()->getCamera();  
    SbViewVolume  vol = pCam->getViewVolume(); 

    // search for all points inside/outside the polygon
    Points::PointKernel newKernel;
    for ( Points::PointKernel::const_iterator jt = points.begin(); jt != points.end(); ++jt ) {
        SbVec3f pt(jt->x,jt->y,jt->z);

        // project from 3d to 2d
        vol.projectToScreen(pt, pt);
        if (!cPoly.Contains(Base::Vector2D(pt[0],pt[1])))
            newKernel.push_back(*jt);
    }

    if (newKernel.size() == points.size())
        return; // nothing needs to be done

    //Remove the points from the cloud and open a transaction object for the undo/redo stuff
    Gui::Application::Instance->activeDocument()->openCommand("Cut points");

    // sets the points outside the polygon to update the Inventor node
    fea->Points.setValue(newKernel);

    // unset the modified flag because we don't need the features' execute() to be called
    Gui::Application::Instance->activeDocument()->commitCommand();
    fea->purgeTouched();
}
开发者ID:Fat-Zer,项目名称:FreeCAD_sf_master,代码行数:39,代码来源:ViewProvider.cpp

示例3: paintGL

void GLFlagWindow::paintGL()
{
    // draw lines for the flags
    if (_flagLayout) {
        // it can happen that the GL widget gets replaced internally (SoQt only, not with quarter) which
        // causes to destroy the FlagLayout instance
        int ct = _flagLayout->count();
        const SbViewportRegion vp = _viewer->getSoRenderManager()->getViewportRegion();
        SbVec2s size = vp.getViewportSizePixels();
        float aspectratio = float(size[0])/float(size[1]);
        SbViewVolume vv = _viewer->getSoRenderManager()->getCamera()->getViewVolume(aspectratio);
        for (int i=0; i<ct;i++) {
            Flag* flag = qobject_cast<Flag*>(_flagLayout->itemAt(i)->widget());
            if (flag) {
                SbVec3f pt = flag->getOrigin();
                vv.projectToScreen(pt, pt);
                int tox = (int)(pt[0] * size[0]);
                int toy = (int)((1.0f-pt[1]) * size[1]);
                flag->drawLine(_viewer, tox, toy);
            }
        }
    }
}
开发者ID:AjinkyaDahale,项目名称:FreeCAD,代码行数:23,代码来源:Flag.cpp

示例4: GLRender

/**
 * Renders the label.
 */
void SoTextLabel::GLRender(SoGLRenderAction *action)
{
    if (!this->shouldGLRender(action)) return;

    // only draw text without background
    if (!this->background.getValue()) {
        inherited::GLRender(action);
        return;
    }

    SoState * state = action->getState();

    state->push();
    SoLazyElement::setLightModel(state, SoLazyElement::BASE_COLOR);

    SbBox3f box;
    SbVec3f center;
    this->computeBBox(action, box, center);

    if (!SoCullElement::cullTest(state, box, TRUE)) {
        SoMaterialBundle mb(action);
        mb.sendFirst();
        const SbMatrix & mat = SoModelMatrixElement::get(state);
        //const SbViewVolume & vv = SoViewVolumeElement::get(state);
        const SbMatrix & projmatrix = (mat * SoViewingMatrixElement::get(state) *
                                       SoProjectionMatrixElement::get(state));
        const SbViewportRegion & vp = SoViewportRegionElement::get(state);
        SbVec2s vpsize = vp.getViewportSizePixels();

        // font stuff
        //float space = this->spacing.getValue();
        //float fontsize = SoFontSizeElement::get(state);
        SbName fontname = SoFontNameElement::get(state);
        int lines = this->string.getNum();

        // get left bottom corner of the label
        SbVec3f nilpoint(0.0f, 0.0f, 0.0f);
        projmatrix.multVecMatrix(nilpoint, nilpoint);
        nilpoint[0] = (nilpoint[0] + 1.0f) * 0.5f * vpsize[0];
        nilpoint[1] = (nilpoint[1] + 1.0f) * 0.5f * vpsize[1];

#if 1
        // Unfortunately, the size of the label is stored in the pimpl class of
        // SoText2 which cannot be accessed directly. However, there is a trick
        // to get the required information: set model, viewing and projection
        // matrix to the identity matrix and also view volume to some default
        // values. SoText2::computeBBox() then calls SoText2P::getQuad which
        // returns the sizes in form of the bounding box. These values can be
        // reverse-engineered to get width and height.
        state->push();
        SoModelMatrixElement::set(state,this,SbMatrix::identity());
        SoViewingMatrixElement::set(state,this,SbMatrix::identity());
        SoProjectionMatrixElement::set(state,this,SbMatrix::identity());
        SbViewVolume vv;
        vv.ortho(-1,1,-1,1,-1,1);
        SoViewVolumeElement::set(state,this,vv);

        SbBox3f box;
        SbVec3f center;
        this->computeBBox(action, box, center);
        state->pop();

        float xmin,ymin,zmin,xmax,ymax,zmax;
        box.getBounds(xmin,ymin,zmin,xmax,ymax,zmax);
        SbVec3f v0(xmin,ymax,zmax);
        SbVec3f v1(xmax,ymax,zmax);
        SbVec3f v2(xmax,ymin,zmax);
        SbVec3f v3(xmin,ymin,zmax);
        vv.projectToScreen(v0,v0);
        vv.projectToScreen(v1,v1);
        vv.projectToScreen(v2,v2);
        vv.projectToScreen(v3,v3);

        float width,height;
        width  = (v1[0]-v0[0])*vpsize[0];
        height = (v1[1]-v3[1])*vpsize[1];
        switch (this->justification.getValue()) {
        case SoText2::RIGHT:
            nilpoint[0] -= width;
            break;
        case SoText2::CENTER:
            nilpoint[0] -= 0.5f*width;
            break;
        default:
            break;
        }

        if (lines > 1) {
            nilpoint[1] -= (float(lines-1)/(float)lines*height);
        }
#else
        // Unfortunately, the required size (in pixels) is stored in a non-accessible way
        // in the subclass SoText2. Thus, we try to get a satisfactory solution with Qt 
        // methods.
        // The font name is of the form "family:style". If 'style' is given it can be
        // 'Bold', 'Italic' or 'Bold Italic'.
        QFont font;
//.........这里部分代码省略.........
开发者ID:lainegates,项目名称:FreeCAD,代码行数:101,代码来源:SoTextLabel.cpp

示例5: projectTelePointer

//======================================================================
//
// Description:
//	projection of telepointer
//
//
// Use: private
//======================================================================
void TPHandler::projectTelePointer(TelePointer *, const SbVec3f pos, float aspectRatio,
                                   SbVec3f &intersection, InvExaminerViewer *viewer)
{
    const int xOffset = 61;
    const int yOffset = 33;

    float xs, ys, zs; // normalized screen coordinates
    SbVec3f screen;

    SbVec2s size = viewer->getSize();
    if (viewer->isDecoration())
    {
        // !! Attention: SoXtRenderArea with offset
        size[0] = size[0] - xOffset;
        size[1] = size[1] - yOffset;
    }
    float aspRat = size[0] / (float)size[1];

    // set aspect ratio explicitely
    tp_camera->aspectRatio.setValue(aspRat);
    // default setting
    tp_camera->height.setValue(2.0);
    // scale height
    tp_camera->scaleHeight(1 / aspRat);

    /*
   float h = tp_camera->height.getValue();
   fprintf(stderr, "Height Camera: %.6f\n", h);
   */

    // get the view volume -> rectangular box
    SbViewVolume viewVolume = tp_camera->getViewVolume();
    // determine mouse position
    viewVolume.projectToScreen(pos, screen);
    screen.getValue(xs, ys, zs);
    /*
   cerr << "xs: " << xs << endl;
   cerr << "ys: " << ys << endl;
   */

    // project the mouse point to a line
    SbVec3f p0, p1;
    viewVolume.projectPointToLine(SbVec2f(xs, ys), p0, p1);

    // take the midpoint of the line as telepointer position
    intersection = (p0 + p1) / 2.0f;

    // adapt telepointer position to the aspect ratio
    if (aspectRatio > 1.0)
    {
        intersection[0] = intersection[0] * aspectRatio / aspRat;
        intersection[1] = intersection[1] * aspectRatio / aspRat;
    }

    if (aspectRatio < 1.0)
    {
        // in this case the aspect ratio submitted to the function
        // and belonging to the delivered position leads to wrong projection point
        // => local correction for x-, y-value
        intersection[0] = intersection[0] / aspRat;
        intersection[1] = intersection[1] / aspRat;
    }

    /*
   float fx,fy,fz;
   intersection.getValue(fx,fy,fz);
   cerr << "TP: (" << fx << "," << fy << "," << fz << ")" << endl;
   */
}
开发者ID:nixz,项目名称:covise,代码行数:77,代码来源:InvTelePointer.cpp


注:本文中的SbViewVolume::projectToScreen方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。