本文整理汇总了C++中SVGUseElement::y方法的典型用法代码示例。如果您正苦于以下问题:C++ SVGUseElement::y方法的具体用法?C++ SVGUseElement::y怎么用?C++ SVGUseElement::y使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SVGUseElement
的用法示例。
在下文中一共展示了SVGUseElement::y方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: calculateLocalTransform
bool RenderSVGTransformableContainer::calculateLocalTransform()
{
SVGGraphicsElement& element = graphicsElement();
// If we're either the renderer for a <use> element, or for any <g> element inside the shadow
// tree, that was created during the use/symbol/svg expansion in SVGUseElement. These containers
// need to respect the translations induced by their corresponding use elements x/y attributes.
SVGUseElement* useElement = nullptr;
if (is<SVGUseElement>(element))
useElement = &downcast<SVGUseElement>(element);
else if (element.isInShadowTree() && is<SVGGElement>(element)) {
SVGElement* correspondingElement = element.correspondingElement();
if (is<SVGUseElement>(correspondingElement))
useElement = downcast<SVGUseElement>(correspondingElement);
}
if (useElement) {
SVGLengthContext lengthContext(useElement);
FloatSize translation(useElement->x().value(lengthContext), useElement->y().value(lengthContext));
if (translation != m_lastTranslation)
m_needsTransformUpdate = true;
m_lastTranslation = translation;
}
m_didTransformToRootUpdate = m_needsTransformUpdate || SVGRenderSupport::transformToRootChanged(parent());
if (!m_needsTransformUpdate)
return false;
m_localTransform = element.animatedLocalTransform();
m_localTransform.translate(m_lastTranslation.width(), m_lastTranslation.height());
m_needsTransformUpdate = false;
return true;
}
示例2: updateContainerOffset
static void updateContainerOffset(SVGElementInstance* targetInstance)
{
// Depth-first used to write the method in early exit style, no particular other reason.
for (SVGElementInstance* instance = targetInstance->firstChild(); instance; instance = instance->nextSibling())
updateContainerOffset(instance);
SVGElement* correspondingElement = targetInstance->correspondingElement();
ASSERT(correspondingElement);
if (!correspondingElement->hasTagName(SVGNames::useTag))
return;
SVGElement* shadowTreeElement = targetInstance->shadowTreeElement();
ASSERT(shadowTreeElement);
ASSERT(shadowTreeElement->hasTagName(SVGNames::gTag));
if (!static_cast<SVGGElement*>(shadowTreeElement)->isShadowTreeContainerElement())
return;
// Spec: An additional transformation translate(x,y) is appended to the end
// (i.e., right-side) of the transform attribute on the generated 'g', where x
// and y represent the values of the x and y attributes on the 'use' element.
SVGUseElement* useElement = static_cast<SVGUseElement*>(correspondingElement);
SVGShadowTreeContainerElement* containerElement = static_cast<SVGShadowTreeContainerElement*>(shadowTreeElement);
containerElement->setContainerOffset(useElement->x(), useElement->y());
}
示例3: calculateLocalTransform
bool LayoutSVGTransformableContainer::calculateLocalTransform()
{
SVGGraphicsElement* element = toSVGGraphicsElement(this->element());
ASSERT(element);
// If we're either the layoutObject for a <use> element, or for any <g> element inside the shadow
// tree, that was created during the use/symbol/svg expansion in SVGUseElement. These containers
// need to respect the translations induced by their corresponding use elements x/y attributes.
SVGUseElement* useElement = nullptr;
if (isSVGUseElement(*element)) {
useElement = toSVGUseElement(element);
} else if (isSVGGElement(*element) && toSVGGElement(element)->inUseShadowTree()) {
SVGElement* correspondingElement = element->correspondingElement();
if (isSVGUseElement(correspondingElement))
useElement = toSVGUseElement(correspondingElement);
}
if (useElement) {
SVGLengthContext lengthContext(useElement);
FloatSize translation(
useElement->x()->currentValue()->value(lengthContext),
useElement->y()->currentValue()->value(lengthContext));
if (translation != m_additionalTranslation)
m_needsTransformUpdate = true;
m_additionalTranslation = translation;
}
m_didTransformToRootUpdate = m_needsTransformUpdate || SVGLayoutSupport::transformToRootChanged(parent());
if (!m_needsTransformUpdate)
return false;
m_localTransform = element->calculateAnimatedLocalTransform();
m_localTransform.translate(m_additionalTranslation.width(), m_additionalTranslation.height());
m_needsTransformUpdate = false;
return true;
}
示例4: expandUseElementsInShadowTree
void SVGUseElement::expandUseElementsInShadowTree(Node* element)
{
// Why expand the <use> elements in the shadow tree here, and not just
// do this directly in buildShadowTree, if we encounter a <use> element?
//
// Short answer: Because we may miss to expand some elements. Ie. if a <symbol>
// contains <use> tags, we'd miss them. So once we're done with settin' up the
// actual shadow tree (after the special case modification for svg/symbol) we have
// to walk it completely and expand all <use> elements.
if (element->hasTagName(SVGNames::useTag)) {
SVGUseElement* use = static_cast<SVGUseElement*>(element);
String id = SVGURIReference::getTarget(use->href());
Element* targetElement = document()->getElementById(id);
SVGElement* target = 0;
if (targetElement && targetElement->isSVGElement())
target = static_cast<SVGElement*>(targetElement);
// Don't ASSERT(target) here, it may be "pending", too.
if (target) {
// Setup sub-shadow tree root node
RefPtr<SVGElement> cloneParent = new SVGGElement(SVGNames::gTag, document());
// Spec: In the generated content, the 'use' will be replaced by 'g', where all attributes from the
// 'use' element except for x, y, width, height and xlink:href are transferred to the generated 'g' element.
transferUseAttributesToReplacedElement(use, cloneParent.get());
// Spec: An additional transformation translate(x,y) is appended to the end
// (i.e., right-side) of the transform attribute on the generated 'g', where x
// and y represent the values of the x and y attributes on the 'use' element.
if (use->x().value() != 0.0 || use->y().value() != 0.0) {
if (!cloneParent->hasAttribute(SVGNames::transformAttr)) {
String transformString = String::format("translate(%f, %f)", use->x().value(), use->y().value());
cloneParent->setAttribute(SVGNames::transformAttr, transformString);
} else {
String transformString = String::format(" translate(%f, %f)", use->x().value(), use->y().value());
const AtomicString& transformAttribute = cloneParent->getAttribute(SVGNames::transformAttr);
cloneParent->setAttribute(SVGNames::transformAttr, transformAttribute + transformString);
}
}
ExceptionCode ec = 0;
// For instance <use> on <foreignObject> (direct case).
if (isDisallowedElement(target)) {
// We still have to setup the <use> replacment (<g>). Otherwhise
// associateInstancesWithShadowTreeElements() makes wrong assumptions.
// Replace <use> with referenced content.
ASSERT(use->parentNode());
use->parentNode()->replaceChild(cloneParent.release(), use, ec);
ASSERT(ec == 0);
return;
}
RefPtr<Node> newChild = target->cloneNode(true);
// We don't walk the target tree element-by-element, and clone each element,
// but instead use cloneNode(deep=true). This is an optimization for the common
// case where <use> doesn't contain disallowed elements (ie. <foreignObject>).
// Though if there are disallowed elements in the subtree, we have to remove them.
// For instance: <use> on <g> containing <foreignObject> (indirect case).
if (subtreeContainsDisallowedElement(newChild.get()))
removeDisallowedElementsFromSubtree(newChild.get());
SVGElement* newChildPtr = 0;
if (newChild->isSVGElement())
newChildPtr = static_cast<SVGElement*>(newChild.get());
ASSERT(newChildPtr);
cloneParent->appendChild(newChild.release(), ec);
ASSERT(ec == 0);
// Replace <use> with referenced content.
ASSERT(use->parentNode());
use->parentNode()->replaceChild(cloneParent.release(), use, ec);
ASSERT(ec == 0);
// Handle use referencing <svg> special case
if (target->hasTagName(SVGNames::svgTag))
alterShadowTreeForSVGTag(newChildPtr);
// Immediately stop here, and restart expanding.
expandUseElementsInShadowTree(m_shadowTreeRootElement.get());
return;
}
}
for (RefPtr<Node> child = element->firstChild(); child; child = child->nextSibling())
expandUseElementsInShadowTree(child.get());
}