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C++ SVGStyledElement::renderer方法代码示例

本文整理汇总了C++中SVGStyledElement::renderer方法的典型用法代码示例。如果您正苦于以下问题:C++ SVGStyledElement::renderer方法的具体用法?C++ SVGStyledElement::renderer怎么用?C++ SVGStyledElement::renderer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SVGStyledElement的用法示例。


在下文中一共展示了SVGStyledElement::renderer方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: invalidate

void SVGResource::invalidate()
{
    HashSet<SVGStyledElement*>::const_iterator it = m_clients.begin();
    const HashSet<SVGStyledElement*>::const_iterator end = m_clients.end();

    for (; it != end; ++it) {
        SVGStyledElement* cur = *it;

        if (cur->renderer())
            cur->renderer()->setNeedsLayout(true);

        cur->invalidateResourcesInAncestorChain();
    }
}
开发者ID:vasi,项目名称:kdelibs,代码行数:14,代码来源:SVGResource.cpp

示例2: notifyClientsToRepaint

void SVGPatternElement::notifyClientsToRepaint() const
{
    const KCanvasItemList &clients = m_paintServer->clients();

    KCanvasItemList::ConstIterator it = clients.begin();
    KCanvasItemList::ConstIterator end = clients.end();

    for(; it != end; ++it)
    {
        const RenderPath *current = (*it);

        SVGStyledElement* styled = (current ? static_cast<SVGStyledElement* >(current->element()) : 0);
        if (styled)
        {
            styled->setChanged(true);

            if (styled->renderer())
                styled->renderer()->repaint();
        }
    }
}
开发者ID:oroisec,项目名称:ios,代码行数:21,代码来源:SVGPatternElement.cpp

示例3: imageSize

PassOwnPtr<ImageBuffer> SVGMaskElement::drawMaskerContent(const FloatRect& targetRect, FloatRect& maskDestRect) const
{    
    // Determine specified mask size
    float xValue;
    float yValue;
    float widthValue;
    float heightValue;

    if (maskUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
        xValue = x().valueAsPercentage() * targetRect.width();
        yValue = y().valueAsPercentage() * targetRect.height();
        widthValue = width().valueAsPercentage() * targetRect.width();
        heightValue = height().valueAsPercentage() * targetRect.height();
    } else {
        xValue = x().value(this);
        yValue = y().value(this);
        widthValue = width().value(this);
        heightValue = height().value(this);
    } 

    IntSize imageSize(lroundf(widthValue), lroundf(heightValue));
    clampImageBufferSizeToViewport(document()->view(), imageSize);

    if (imageSize.width() < static_cast<int>(widthValue))
        widthValue = imageSize.width();

    if (imageSize.height() < static_cast<int>(heightValue))
        heightValue = imageSize.height();

    OwnPtr<ImageBuffer> maskImage = ImageBuffer::create(imageSize, false);
    if (!maskImage)
        return 0;

    maskDestRect = FloatRect(xValue, yValue, widthValue, heightValue);
    if (maskUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX)
        maskDestRect.move(targetRect.x(), targetRect.y());

    GraphicsContext* maskImageContext = maskImage->context();
    ASSERT(maskImageContext);

    maskImageContext->save();
    maskImageContext->translate(-xValue, -yValue);

    if (maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
        maskImageContext->save();
        maskImageContext->scale(FloatSize(targetRect.width(), targetRect.height()));
    }

    // Render subtree into ImageBuffer
    for (Node* n = firstChild(); n; n = n->nextSibling()) {
        SVGElement* elem = 0;
        if (n->isSVGElement())
            elem = static_cast<SVGElement*>(n);
        if (!elem || !elem->isStyled())
            continue;

        SVGStyledElement* e = static_cast<SVGStyledElement*>(elem);
        RenderObject* item = e->renderer();
        if (!item)
            continue;

        renderSubtreeToImage(maskImage.get(), item);
    }

    if (maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX)
        maskImageContext->restore();

    maskImageContext->restore();
    return maskImage.release();
}
开发者ID:jackiekaon,项目名称:owb-mirror,代码行数:70,代码来源:SVGMaskElement.cpp

示例4: imageSize

PassOwnPtr<ImageBuffer> SVGMaskElement::drawMaskerContent(const FloatRect& targetRect, FloatRect& maskDestRect) const
{    
    // Determine specified mask size
    if (maskUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX)
        maskDestRect = FloatRect(x().valueAsPercentage() * targetRect.width(),
                                 y().valueAsPercentage() * targetRect.height(),
                                 width().valueAsPercentage() * targetRect.width(),
                                 height().valueAsPercentage() * targetRect.height());
    else
        maskDestRect = FloatRect(x().value(this),
                                 y().value(this),
                                 width().value(this),
                                 height().value(this));

    IntSize imageSize(lroundf(maskDestRect.width()), lroundf(maskDestRect.height()));
    clampImageBufferSizeToViewport(document()->view(), imageSize);

    if (imageSize.width() < static_cast<int>(maskDestRect.width()))
        maskDestRect.setWidth(imageSize.width());

    if (imageSize.height() < static_cast<int>(maskDestRect.height()))
        maskDestRect.setHeight(imageSize.height());

    // FIXME: This changes color space to linearRGB, the default color space
    // for masking operations in SVG. We need a switch for the other color-space
    // attribute values sRGB, inherit and auto.
    OwnPtr<ImageBuffer> maskImage = ImageBuffer::create(imageSize, LinearRGB);
    if (!maskImage)
        return 0;

    FloatPoint maskContextLocation = maskDestRect.location();
    if (maskUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX)
        maskDestRect.move(targetRect.x(), targetRect.y());

    if (maskContentUnits() != SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX)
        maskContextLocation.move(targetRect.x(), targetRect.y());

    GraphicsContext* maskImageContext = maskImage->context();
    ASSERT(maskImageContext);

    maskImageContext->save();
    maskImageContext->translate(-maskContextLocation.x(), -maskContextLocation.y());

    if (maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
        maskImageContext->save();
        maskImageContext->scale(FloatSize(targetRect.width(), targetRect.height()));
    }

    // Render subtree into ImageBuffer
    for (Node* n = firstChild(); n; n = n->nextSibling()) {
        SVGElement* elem = 0;
        if (n->isSVGElement())
            elem = static_cast<SVGElement*>(n);
        if (!elem || !elem->isStyled())
            continue;

        SVGStyledElement* e = static_cast<SVGStyledElement*>(elem);
        RenderObject* item = e->renderer();
        if (!item)
            continue;

        renderSubtreeToImage(maskImage.get(), item);
    }

    if (maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX)
        maskImageContext->restore();

    maskImageContext->restore();
    return maskImage.release();
}
开发者ID:Mr-Kumar-Abhishek,项目名称:qt,代码行数:70,代码来源:SVGMaskElement.cpp

示例5: drawPatternContentIntoTile

void SVGPatternElement::drawPatternContentIntoTile(const SVGPatternElement* target, const IntSize& newSize, KCanvasMatrix patternTransformMatrix) const
{
    KRenderingDevice* device = renderingDevice();
    
    SVGStyledElement* activeElement = static_cast<SVGStyledElement*>(m_paintServer->activeClient()->element());

    bool bbox = (patternUnits()->baseVal() == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX);

    const SVGStyledElement* savedContext = 0;
    if (bbox) {
        if (width()->baseVal()->unitType() != SVGLength::SVG_LENGTHTYPE_PERCENTAGE)
            width()->baseVal()->newValueSpecifiedUnits(SVGLength::SVG_LENGTHTYPE_PERCENTAGE, width()->baseVal()->value() * 100.);
        if (height()->baseVal()->unitType() != SVGLength::SVG_LENGTHTYPE_PERCENTAGE)
            height()->baseVal()->newValueSpecifiedUnits(SVGLength::SVG_LENGTHTYPE_PERCENTAGE, height()->baseVal()->value() * 100.);
        if (activeElement)
            savedContext = const_cast<SVGPatternElement* >(this)->pushAttributeContext(activeElement);
    }
    
    delete m_tile;
    m_tile = static_cast<KCanvasImage*>(device->createResource(RS_IMAGE));
    m_tile->init(newSize);

    KRenderingDeviceContext* patternContext = device->contextForImage(m_tile);
    device->pushContext(patternContext);
    FloatRect rect(x()->baseVal()->value(), y()->baseVal()->value(), width()->baseVal()->value(), height()->baseVal()->value());
    m_paintServer->setBbox(rect);
    m_paintServer->setPatternTransform(patternTransformMatrix);
    m_paintServer->setTile(m_tile);

    OwnPtr<GraphicsContext> context(patternContext->createGraphicsContext());

    for(Node *n = target->firstChild(); n != 0; n = n->nextSibling())
    {
        SVGElement* elem = svg_dynamic_cast(n);
        if (!elem || !elem->isStyled())
            continue;
        SVGStyledElement* e = static_cast<SVGStyledElement* >(elem);
        RenderObject *item = e->renderer();
        if (!item)
            continue;
#if 0
        // FIXME: None of this code seems to be necessary
        // to pass the w3c tests (and infact breaks them)
        // However, I'm leaving it #if 0'd for now until
        // I can quiz WildFox on the subject -- ecs 11/24/05
        // It's possible that W3C-SVG-1.1/coords-units-01-b
        // is failing due to lack of this code.
        KCanvasMatrix savedMatrix = item->localTransform();

        const SVGStyledElement* savedContext = 0;
        if (patternContentUnits()->baseVal() == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX)
        {
            if (activeElement)
                savedContext = e->pushAttributeContext(activeElement);
        }

        // Take into account viewportElement's viewBox, if existant...
        if (viewportElement() && viewportElement()->hasTagName(SVGNames::svgTag))
        {
            SVGSVGElement* svgElement = static_cast<SVGSVGElement* >(viewportElement());

            RefPtr<SVGMatrix> svgCTM = svgElement->getCTM();
            RefPtr<SVGMatrix> ctm = getCTM();

            KCanvasMatrix newMatrix(svgCTM->matrix());
            newMatrix.multiply(savedMatrix);
            newMatrix.scale(1.0 / ctm->a(), 1.0 / ctm->d());

            item->setLocalTransform(newMatrix.matrix());
        }
#endif

        RenderObject::PaintInfo info(context.get(), IntRect(), PaintPhaseForeground, 0, 0, 0);
        item->paint(info, 0, 0);

#if 0
        if (savedContext)
            e->pushAttributeContext(savedContext);

        item->setLocalTransform(savedMatrix.matrix());
#endif
    }

    if (savedContext)
        const_cast<SVGPatternElement* >(this)->pushAttributeContext(savedContext);

    device->popContext();
    delete patternContext;
}
开发者ID:oroisec,项目名称:ios,代码行数:89,代码来源:SVGPatternElement.cpp


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