本文整理汇总了C++中SVGResources::stroke方法的典型用法代码示例。如果您正苦于以下问题:C++ SVGResources::stroke方法的具体用法?C++ SVGResources::stroke怎么用?C++ SVGResources::stroke使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SVGResources
的用法示例。
在下文中一共展示了SVGResources::stroke方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: requestPaintingResource
static inline RenderSVGResource* requestPaintingResource(RenderSVGResourceMode mode, RenderObject* object, const RenderStyle* style, Color& fallbackColor)
{
ASSERT(object);
ASSERT(style);
// If we have no style at all, ignore it.
const SVGRenderStyle* svgStyle = style->svgStyle();
if (!svgStyle)
return 0;
// If we have no fill/stroke, return 0.
if (mode == ApplyToFillMode) {
if (!svgStyle->hasFill())
return 0;
} else {
if (!svgStyle->hasStroke())
return 0;
}
bool applyToFill = mode == ApplyToFillMode;
SVGPaint::SVGPaintType paintType = applyToFill ? svgStyle->fillPaintType() : svgStyle->strokePaintType();
if (paintType == SVGPaint::SVG_PAINTTYPE_NONE)
return 0;
Color color;
switch (paintType) {
case SVGPaint::SVG_PAINTTYPE_CURRENTCOLOR:
case SVGPaint::SVG_PAINTTYPE_RGBCOLOR:
case SVGPaint::SVG_PAINTTYPE_RGBCOLOR_ICCCOLOR:
case SVGPaint::SVG_PAINTTYPE_URI_CURRENTCOLOR:
case SVGPaint::SVG_PAINTTYPE_URI_RGBCOLOR:
case SVGPaint::SVG_PAINTTYPE_URI_RGBCOLOR_ICCCOLOR:
color = applyToFill ? svgStyle->fillPaintColor() : svgStyle->strokePaintColor();
default:
break;
}
if (style->insideLink() == InsideVisitedLink) {
RenderStyle* visitedStyle = style->getCachedPseudoStyle(VISITED_LINK);
ASSERT(visitedStyle);
const SVGRenderStyle* svgVisitedStyle = visitedStyle->svgStyle();
SVGPaint::SVGPaintType visitedPaintType = applyToFill ? svgVisitedStyle->fillPaintType() : svgVisitedStyle->strokePaintType();
// For SVG_PAINTTYPE_CURRENTCOLOR, 'color' already contains the 'visitedColor'.
if (visitedPaintType < SVGPaint::SVG_PAINTTYPE_URI_NONE && visitedPaintType != SVGPaint::SVG_PAINTTYPE_CURRENTCOLOR) {
const Color& visitedColor = applyToFill ? svgVisitedStyle->fillPaintColor() : svgVisitedStyle->strokePaintColor();
if (visitedColor.isValid())
color = Color(visitedColor.red(), visitedColor.green(), visitedColor.blue(), color.alpha());
}
}
// If the primary resource is just a color, return immediately.
RenderSVGResourceSolidColor* colorResource = RenderSVGResource::sharedSolidPaintingResource();
if (paintType < SVGPaint::SVG_PAINTTYPE_URI_NONE) {
// If an invalid fill color is specified, fallback to fill/stroke="none".
if (!color.isValid())
return 0;
colorResource->setColor(color);
return colorResource;
}
// If no resources are associated with the given renderer, return the color resource.
SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(object);
if (!resources) {
// If a paint server is specified, and no or an invalid fallback color is given, default to fill/stroke="black".
if (!color.isValid())
color = Color::black;
colorResource->setColor(color);
return colorResource;
}
// If the requested resource is not available, return the color resource.
RenderSVGResource* uriResource = mode == ApplyToFillMode ? resources->fill() : resources->stroke();
if (!uriResource) {
// If a paint server is specified, and no or an invalid fallback color is given, default to fill/stroke="black".
if (!color.isValid())
color = Color::black;
colorResource->setColor(color);
return colorResource;
}
// The paint server resource exists, though it may be invalid (pattern with width/height=0). Pass the fallback color to our caller
// so it can use the solid color painting resource, if applyResource() on the URI resource failed.
fallbackColor = color;
return uriResource;
}
示例2: requestPaintingResource
static inline RenderSVGResource* requestPaintingResource(RenderSVGResourceMode mode, RenderObject* object, const RenderStyle* style, Color& fallbackColor)
{
ASSERT(object);
ASSERT(style);
// If we have no style at all, ignore it.
const SVGRenderStyle* svgStyle = style->svgStyle();
if (!svgStyle)
return 0;
bool isRenderingMask = false;
if (object->frame() && object->frame()->view())
isRenderingMask = object->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask;
// If we have no fill/stroke, return 0.
if (mode == ApplyToFillMode) {
// When rendering the mask for a RenderSVGResourceClipper, always use the initial fill paint server, and ignore stroke.
if (isRenderingMask) {
RenderSVGResourceSolidColor* colorResource = RenderSVGResource::sharedSolidPaintingResource();
colorResource->setColor(SVGRenderStyle::initialFillPaintColor());
return colorResource;
}
if (!svgStyle->hasFill())
return 0;
} else {
if (!svgStyle->hasStroke() || isRenderingMask)
return 0;
}
bool applyToFill = mode == ApplyToFillMode;
SVGPaint::SVGPaintType paintType = applyToFill ? svgStyle->fillPaintType() : svgStyle->strokePaintType();
if (paintType == SVGPaint::SVG_PAINTTYPE_NONE)
return 0;
Color color;
switch (paintType) {
case SVGPaint::SVG_PAINTTYPE_CURRENTCOLOR:
case SVGPaint::SVG_PAINTTYPE_RGBCOLOR:
case SVGPaint::SVG_PAINTTYPE_RGBCOLOR_ICCCOLOR:
case SVGPaint::SVG_PAINTTYPE_URI_CURRENTCOLOR:
case SVGPaint::SVG_PAINTTYPE_URI_RGBCOLOR:
case SVGPaint::SVG_PAINTTYPE_URI_RGBCOLOR_ICCCOLOR:
color = applyToFill ? svgStyle->fillPaintColor() : svgStyle->strokePaintColor();
default:
break;
}
if (style->insideLink() == InsideVisitedLink) {
// FIXME: This code doesn't support the uri component of the visited link paint, https://bugs.webkit.org/show_bug.cgi?id=70006
SVGPaint::SVGPaintType visitedPaintType = applyToFill ? svgStyle->visitedLinkFillPaintType() : svgStyle->visitedLinkStrokePaintType();
// For SVG_PAINTTYPE_CURRENTCOLOR, 'color' already contains the 'visitedColor'.
if (visitedPaintType < SVGPaint::SVG_PAINTTYPE_URI_NONE && visitedPaintType != SVGPaint::SVG_PAINTTYPE_CURRENTCOLOR) {
const Color& visitedColor = applyToFill ? svgStyle->visitedLinkFillPaintColor() : svgStyle->visitedLinkStrokePaintColor();
if (visitedColor.isValid())
color = Color(visitedColor.red(), visitedColor.green(), visitedColor.blue(), color.alpha());
}
}
// If the primary resource is just a color, return immediately.
RenderSVGResourceSolidColor* colorResource = RenderSVGResource::sharedSolidPaintingResource();
if (paintType < SVGPaint::SVG_PAINTTYPE_URI_NONE) {
if (!inheritColorFromParentStyleIfNeeded(object, applyToFill, color))
return 0;
colorResource->setColor(color);
return colorResource;
}
// If no resources are associated with the given renderer, return the color resource.
SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(object);
if (!resources) {
if (paintType == SVGPaint::SVG_PAINTTYPE_URI_NONE || !inheritColorFromParentStyleIfNeeded(object, applyToFill, color))
return 0;
colorResource->setColor(color);
return colorResource;
}
// If the requested resource is not available, return the color resource.
RenderSVGResource* uriResource = mode == ApplyToFillMode ? resources->fill() : resources->stroke();
if (!uriResource) {
if (!inheritColorFromParentStyleIfNeeded(object, applyToFill, color))
return 0;
colorResource->setColor(color);
return colorResource;
}
// The paint server resource exists, though it may be invalid (pattern with width/height=0). Pass the fallback color to our caller
// so it can use the solid color painting resource, if applyResource() on the URI resource failed.
fallbackColor = color;
return uriResource;
}