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C++ SPDesktop::isWaitingCursor方法代码示例

本文整理汇总了C++中SPDesktop::isWaitingCursor方法的典型用法代码示例。如果您正苦于以下问题:C++ SPDesktop::isWaitingCursor方法的具体用法?C++ SPDesktop::isWaitingCursor怎么用?C++ SPDesktop::isWaitingCursor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SPDesktop的用法示例。


在下文中一共展示了SPDesktop::isWaitingCursor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: sp_selection_move_screen


//.........这里部分代码省略.........
            sc->button_press_alt = false;
            break;

        case GDK_KEY_PRESS: // keybindings for select context

			{
			{
        	guint keyval = get_group0_keyval(&event->key);
            bool alt = ( MOD__ALT
                                    || (keyval == GDK_Alt_L)
                                    || (keyval == GDK_Alt_R)
                                    || (keyval == GDK_Meta_L)
                                    || (keyval == GDK_Meta_R));

            if (!key_is_a_modifier (keyval)) {
                    event_context->defaultMessageContext()->clear();
            } else if (sc->grabbed || seltrans->isGrabbed()) {
                if (Inkscape::Rubberband::get(desktop)->is_started()) {
                    // if Alt then change cursor to moving cursor:
                    if (alt) {
                        Inkscape::Rubberband::get(desktop)->setMode(RUBBERBAND_MODE_TOUCHPATH);
                    }
                } else {
                // do not change the statusbar text when mousekey is down to move or transform the object,
                // because the statusbar text is already updated somewhere else.
                   break;
                }
            } else {
                    sp_event_show_modifier_tip (event_context->defaultMessageContext(), event,
                                                _("<b>Ctrl</b>: click to select in groups; drag to move hor/vert"),
                                                _("<b>Shift</b>: click to toggle select; drag for rubberband selection"),
                                                _("<b>Alt</b>: click to select under; drag to move selected or select by touch"));
                    // if Alt and nonempty selection, show moving cursor ("move selected"):
                    if (alt && !selection->isEmpty() && !desktop->isWaitingCursor()) {
                        desktop->setCursor(SP_SELECT_D_CURSOR);
                    }
                    //*/
                    break;
            }
			}

            gdouble const nudge = prefs->getDoubleLimited("/options/nudgedistance/value", 2, 0, 1000); // in px
			gdouble const offset = prefs->getDoubleLimited("/options/defaultscale/value", 2, 0, 1000);
			int const snaps = prefs->getInt("/options/rotationsnapsperpi/value", 12);

			switch (get_group0_keyval (&event->key)) {
                case GDK_Left: // move selection left
                case GDK_KP_Left:
                case GDK_KP_4:
                    if (!MOD__CTRL) { // not ctrl
                        gint mul = 1 + gobble_key_events(
                            get_group0_keyval(&event->key), 0); // with any mask
                        if (MOD__ALT) { // alt
                            if (MOD__SHIFT) sp_selection_move_screen(desktop, mul*-10, 0); // shift
                            else sp_selection_move_screen(desktop, mul*-1, 0); // no shift
                        }
                        else { // no alt
                            if (MOD__SHIFT) sp_selection_move(desktop, mul*-10*nudge, 0); // shift
                            else sp_selection_move(desktop, mul*-nudge, 0); // no shift
                        }
                        ret = TRUE;
                    }
                    break;
                case GDK_Up: // move selection up
                case GDK_KP_Up:
                case GDK_KP_8:
开发者ID:wdmchaft,项目名称:DoonSketch,代码行数:67,代码来源:select-context.cpp

示例2: switch

static gint
sp_select_context_item_handler(SPEventContext *event_context, SPItem *item, GdkEvent *event)
{
    gint ret = FALSE;

    SPDesktop *desktop = event_context->desktop;
    SPSelectContext *sc = SP_SELECT_CONTEXT(event_context);
    Inkscape::SelTrans *seltrans = sc->_seltrans;

    Inkscape::Preferences *prefs = Inkscape::Preferences::get();
    tolerance = prefs->getIntLimited("/options/dragtolerance/value", 0, 0, 100);

    // make sure we still have valid objects to move around
    if (sc->item && SP_OBJECT_DOCUMENT( SP_OBJECT(sc->item))==NULL) {
        sp_select_context_abort(event_context);
    }

    switch (event->type) {
        case GDK_BUTTON_PRESS:
            if (event->button.button == 1 && !event_context->space_panning) {
                /* Left mousebutton */

                // save drag origin
                xp = (gint) event->button.x;
                yp = (gint) event->button.y;
                within_tolerance = true;

                // remember what modifiers were on before button press
                sc->button_press_shift = (event->button.state & GDK_SHIFT_MASK) ? true : false;
                sc->button_press_ctrl = (event->button.state & GDK_CONTROL_MASK) ? true : false;
                sc->button_press_alt = (event->button.state & GDK_MOD1_MASK) ? true : false;

                if (event->button.state & (GDK_SHIFT_MASK | GDK_CONTROL_MASK | GDK_MOD1_MASK)) {
                    // if shift or ctrl was pressed, do not move objects;
                    // pass the event to root handler which will perform rubberband, shift-click, ctrl-click, ctrl-drag
                } else {
                    sc->dragging = TRUE;
                    sc->moved = FALSE;

                    desktop->setCursor(SP_SELECT_D_CURSOR);
                    
                    desktop->canvas->force_full_redraw_after_interruptions(5);

                    // remember the clicked item in sc->item:
                    if (sc->item) {
                        sp_object_unref(sc->item, NULL);
                        sc->item = NULL;
                    }
                    sc->item = sp_event_context_find_item (desktop,
                                              Geom::Point(event->button.x, event->button.y), event->button.state & GDK_MOD1_MASK, FALSE);
                    sp_object_ref(sc->item, NULL);

                    rb_escaped = drag_escaped = 0;

                    if (sc->grabbed) {
                        sp_canvas_item_ungrab(sc->grabbed, event->button.time);
                        sc->grabbed = NULL;
                    }
                    sp_canvas_item_grab(SP_CANVAS_ITEM(desktop->drawing),
                                        GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_BUTTON_RELEASE_MASK | GDK_BUTTON_PRESS_MASK |
                                        GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK,
                                        NULL, event->button.time);
                    sc->grabbed = SP_CANVAS_ITEM(desktop->drawing);

                    desktop->canvas->force_full_redraw_after_interruptions(5);

                    ret = TRUE;
                }
            } else if (event->button.button == 3) {
                // right click; do not eat it so that right-click menu can appear, but cancel dragging & rubberband
                sp_select_context_abort(event_context);
            }
            break;

        case GDK_ENTER_NOTIFY:
        {
            if (!desktop->isWaitingCursor() && !sc->dragging) {
                desktop->setCursor(SP_SELECT_CURSOR);
            }
            break;
        }

        case GDK_LEAVE_NOTIFY:
            if (!desktop->isWaitingCursor() && !sc->dragging)
                desktop->setCursor(event_context->cursor_shape);
            break;

        case GDK_KEY_PRESS:
            if (get_group0_keyval (&event->key) == GDK_space) {
                if (sc->dragging && sc->grabbed) {
                    /* stamping mode: show content mode moving */
                    seltrans->stamp();
                    ret = TRUE;
                }
            }
            break;

        default:
            break;
    }
//.........这里部分代码省略.........
开发者ID:wdmchaft,项目名称:DoonSketch,代码行数:101,代码来源:select-context.cpp


注:本文中的SPDesktop::isWaitingCursor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。