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C++ SMESH_subMesh::getDependsOnIterator方法代码示例

本文整理汇总了C++中SMESH_subMesh::getDependsOnIterator方法的典型用法代码示例。如果您正苦于以下问题:C++ SMESH_subMesh::getDependsOnIterator方法的具体用法?C++ SMESH_subMesh::getDependsOnIterator怎么用?C++ SMESH_subMesh::getDependsOnIterator使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SMESH_subMesh的用法示例。


在下文中一共展示了SMESH_subMesh::getDependsOnIterator方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: PrepareOCCgeometry

void NETGENPlugin_Mesher::PrepareOCCgeometry(netgen::OCCGeometry&     occgeo,
                                             const TopoDS_Shape&      shape,
                                             SMESH_Mesh&              mesh,
                                             list< SMESH_subMesh* > * meshedSM)
{
  BRepTools::Clean (shape);
  try {
#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
    OCC_CATCH_SIGNALS;
#endif
    BRepMesh_IncrementalMesh::BRepMesh_IncrementalMesh (shape, 0.01, true);
  } catch (Standard_Failure) {
  }
  Bnd_Box bb;
  BRepBndLib::Add (shape, bb);
  double x1,y1,z1,x2,y2,z2;
  bb.Get (x1,y1,z1,x2,y2,z2);
  MESSAGE("shape bounding box:\n" <<
          "(" << x1 << " " << y1 << " " << z1 << ") " <<
          "(" << x2 << " " << y2 << " " << z2 << ")");
  netgen::Point<3> p1 = netgen::Point<3> (x1,y1,z1);
  netgen::Point<3> p2 = netgen::Point<3> (x2,y2,z2);
  occgeo.boundingbox = netgen::Box<3> (p1,p2);

  occgeo.shape = shape;
  occgeo.changed = 1;
  //occgeo.BuildFMap();

  // fill maps of shapes of occgeo with not yet meshed subshapes

  // get root submeshes
  list< SMESH_subMesh* > rootSM;
  if ( SMESH_subMesh* sm = mesh.GetSubMeshContaining( shape )) {
    rootSM.push_back( sm );
  }
  else {
    for ( TopoDS_Iterator it( shape ); it.More(); it.Next() )
      rootSM.push_back( mesh.GetSubMesh( it.Value() ));
  }

  // add subshapes of empty submeshes
  list< SMESH_subMesh* >::iterator rootIt = rootSM.begin(), rootEnd = rootSM.end();
  for ( ; rootIt != rootEnd; ++rootIt ) {
    SMESH_subMesh * root = *rootIt;
    SMESH_subMeshIteratorPtr smIt = root->getDependsOnIterator(/*includeSelf=*/true,
                                                               /*complexShapeFirst=*/true);
    // to find a right orientation of subshapes (PAL20462)
    TopTools_IndexedMapOfShape subShapes;
    TopExp::MapShapes(root->GetSubShape(), subShapes);
    while ( smIt->more() ) {
      SMESH_subMesh* sm = smIt->next();
      if ( !meshedSM || sm->IsEmpty() ) {
        TopoDS_Shape shape = sm->GetSubShape();
        if ( shape.ShapeType() != TopAbs_VERTEX )
          shape = subShapes( subShapes.FindIndex( shape ));// - shape->index->oriented shape
        switch ( shape.ShapeType() ) {
        case TopAbs_FACE  : occgeo.fmap.Add( shape ); break;
        case TopAbs_EDGE  : occgeo.emap.Add( shape ); break;
        case TopAbs_VERTEX: occgeo.vmap.Add( shape ); break;
        case TopAbs_SOLID :occgeo.somap.Add( shape ); break;
        default:;
        }
      }
      // collect submeshes of meshed shapes
      else if (meshedSM) {
        meshedSM->push_back( sm );
      }
    }
  }
  occgeo.facemeshstatus.SetSize (occgeo.fmap.Extent());
  occgeo.facemeshstatus = 0;

}
开发者ID:Daedalus12,项目名称:FreeCAD_sf_master,代码行数:73,代码来源:NETGENPlugin_Mesher.cpp

示例2: Evaluate

bool SMESH_Gen::Evaluate(SMESH_Mesh &          aMesh,
                         const TopoDS_Shape &  aShape,
                         MapShapeNbElems&      aResMap,
                         const bool            anUpward,
                         TSetOfInt*            aShapesId)
{
  MESSAGE("SMESH_Gen::Evaluate");

  bool ret = true;

  SMESH_subMesh *sm = aMesh.GetSubMesh(aShape);

  const bool includeSelf = true;
  const bool complexShapeFirst = true;
  SMESH_subMeshIteratorPtr smIt;

  if ( anUpward ) { // is called from below code here
    // -----------------------------------------------
    // mesh all the sub-shapes starting from vertices
    // -----------------------------------------------
    smIt = sm->getDependsOnIterator(includeSelf, !complexShapeFirst);
    while ( smIt->more() ) {
      SMESH_subMesh* smToCompute = smIt->next();

      // do not mesh vertices of a pseudo shape
      const TopAbs_ShapeEnum shapeType = smToCompute->GetSubShape().ShapeType();
      //if ( !aMesh.HasShapeToMesh() && shapeType == TopAbs_VERTEX )
      //  continue;
      if ( !aMesh.HasShapeToMesh() ) {
        if( shapeType == TopAbs_VERTEX || shapeType == TopAbs_WIRE ||
            shapeType == TopAbs_SHELL )
          continue;
      }

      smToCompute->Evaluate(aResMap);
      if( aShapesId )
        aShapesId->insert( smToCompute->GetId() );
    }
    return ret;
  }
  else {
    // -----------------------------------------------------------------
    // apply algos that DO NOT require Discreteized boundaries and DO NOT
    // support sub-meshes, starting from the most complex shapes
    // and collect sub-meshes with algos that DO support sub-meshes
    // -----------------------------------------------------------------
    list< SMESH_subMesh* > smWithAlgoSupportingSubmeshes;
    smIt = sm->getDependsOnIterator(includeSelf, complexShapeFirst);
    while ( smIt->more() ) {
      SMESH_subMesh* smToCompute = smIt->next();
      const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
      const int aShapeDim = GetShapeDim( aSubShape );
      if ( aShapeDim < 1 ) break;
      
      SMESH_Algo* algo = GetAlgo( smToCompute );
      if ( algo && !algo->NeedDiscreteBoundary() ) {
        if ( algo->SupportSubmeshes() ) {
          smWithAlgoSupportingSubmeshes.push_front( smToCompute );
        }
        else {
          smToCompute->Evaluate(aResMap);
          if ( aShapesId )
            aShapesId->insert( smToCompute->GetId() );
        }
      }
    }

    // ------------------------------------------------------------
    // sort list of meshes according to mesh order
    // ------------------------------------------------------------
    std::vector< SMESH_subMesh* > smVec( smWithAlgoSupportingSubmeshes.begin(),
                                         smWithAlgoSupportingSubmeshes.end() );
    aMesh.SortByMeshOrder( smVec );

    // ------------------------------------------------------------
    // compute sub-meshes under shapes with algos that DO NOT require
    // Discreteized boundaries and DO support sub-meshes
    // ------------------------------------------------------------
    // start from lower shapes
    for ( size_t i = 0; i < smVec.size(); ++i )
    {
      sm = smVec[i];

      // get a shape the algo is assigned to
      TopoDS_Shape algoShape;
      if ( !GetAlgo( sm, & algoShape ))
        continue; // strange...

      // look for more local algos
      smIt = sm->getDependsOnIterator(!includeSelf, !complexShapeFirst);
      while ( smIt->more() ) {
        SMESH_subMesh* smToCompute = smIt->next();

        const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
        const int aShapeDim = GetShapeDim( aSubShape );
        if ( aShapeDim < 1 ) continue;

        SMESH_HypoFilter filter( SMESH_HypoFilter::IsAlgo() );
        filter
          .And( SMESH_HypoFilter::IsApplicableTo( aSubShape ))
//.........这里部分代码省略.........
开发者ID:AjinkyaDahale,项目名称:FreeCAD,代码行数:101,代码来源:SMESH_Gen.cpp

示例3: GetAlgoState

bool SMESH_Gen::GetAlgoState(SMESH_Mesh&               theMesh,
                             const TopoDS_Shape&       theShape,
                             list< TAlgoStateError > & theErrors)
{
  //MESSAGE("SMESH_Gen::CheckAlgoState");

  bool ret = true;
  bool hasAlgo = false;

  SMESH_subMesh*          sm = theMesh.GetSubMesh(theShape);
  const SMESHDS_Mesh* meshDS = theMesh.GetMeshDS();
  TopoDS_Shape     mainShape = meshDS->ShapeToMesh();

  // -----------------
  // get global algos
  // -----------------

  const SMESH_Algo* aGlobAlgoArr[] = {0,0,0,0};

  const list<const SMESHDS_Hypothesis*>& listHyp = meshDS->GetHypothesis( mainShape );
  list<const SMESHDS_Hypothesis*>::const_iterator it=listHyp.begin();
  for ( ; it != listHyp.end(); it++)
  {
    const SMESHDS_Hypothesis * aHyp = *it;
    if (aHyp->GetType() == SMESHDS_Hypothesis::PARAM_ALGO)
      continue;

    const SMESH_Algo* algo = dynamic_cast<const SMESH_Algo*> (aHyp);
    ASSERT ( algo );

    int dim = algo->GetDim();
    aGlobAlgoArr[ dim ] = algo;

    hasAlgo = true;
  }

  // --------------------------------------------------------
  // info on algos that will be ignored because of ones that
  // don't NeedDiscreteBoundary() attached to super-shapes,
  // check that a conform mesh will be produced
  // --------------------------------------------------------


  // find a global algo possibly hiding sub-algos
  int dim;
  const SMESH_Algo* aGlobIgnoAlgo = 0;
  for (dim = 3; dim > 0; dim--)
  {
    if (aGlobAlgoArr[ dim ] &&
        !aGlobAlgoArr[ dim ]->NeedDiscreteBoundary() /*&&
        !aGlobAlgoArr[ dim ]->SupportSubmeshes()*/ )
    {
      aGlobIgnoAlgo = aGlobAlgoArr[ dim ];
      break;
    }
  }

  set<SMESH_subMesh*> aCheckedSubs;
  bool checkConform = ( !theMesh.IsNotConformAllowed() );

  // loop on theShape and its sub-shapes
  SMESH_subMeshIteratorPtr revItSub = sm->getDependsOnIterator( /*includeSelf=*/true,
                                                                /*complexShapeFirst=*/true);
  while ( revItSub->more() )
  {
    SMESH_subMesh* smToCheck = revItSub->next();
    if ( smToCheck->GetSubShape().ShapeType() == TopAbs_VERTEX)
      break;

    if ( aCheckedSubs.insert( smToCheck ).second ) // not yet checked
      if (!checkConformIgnoredAlgos (theMesh, smToCheck, aGlobIgnoAlgo,
                                     0, checkConform, aCheckedSubs, theErrors))
        ret = false;

    if ( smToCheck->GetAlgoState() != SMESH_subMesh::NO_ALGO )
      hasAlgo = true;
  }

  // ----------------------------------------------------------------
  // info on missing hypothesis and find out if all needed algos are
  // well defined
  // ----------------------------------------------------------------

  //MESSAGE( "---info on missing hypothesis and find out if all needed algos are");

  // find max dim of global algo
  int aTopAlgoDim = 0;
  for (dim = 3; dim > 0; dim--)
  {
    if (aGlobAlgoArr[ dim ])
    {
      aTopAlgoDim = dim;
      break;
    }
  }
  bool checkNoAlgo = theMesh.HasShapeToMesh() ? bool( aTopAlgoDim ) : false;
  bool globalChecked[] = { false, false, false, false };

  // loop on theShape and its sub-shapes
  aCheckedSubs.clear();
//.........这里部分代码省略.........
开发者ID:AjinkyaDahale,项目名称:FreeCAD,代码行数:101,代码来源:SMESH_Gen.cpp

示例4: Compute

bool SMESH_Gen::Compute(SMESH_Mesh &          aMesh,
                        const TopoDS_Shape &  aShape,
                        const bool            aShapeOnly /*=false*/,
                        const bool            anUpward /*=false*/,
                        const ::MeshDimension aDim /*=::MeshDim_3D*/,
                        TSetOfInt*            aShapesId /*=0*/)
{
  MESSAGE("SMESH_Gen::Compute");
  MEMOSTAT;

  bool ret = true;

  SMESH_subMesh *sm = aMesh.GetSubMesh(aShape);

  const bool includeSelf = true;
  const bool complexShapeFirst = true;
  const int  globalAlgoDim = 100;

  SMESH_subMeshIteratorPtr smIt;

  // Fix of Issue 22150. Due to !BLSURF->OnlyUnaryInput(), BLSURF computes edges
  // that must be computed by Projection 1D-2D when Projection asks to compute
  // one face only.
  SMESH_subMesh::compute_event computeEvent =
    aShapeOnly ? SMESH_subMesh::COMPUTE_SUBMESH : SMESH_subMesh::COMPUTE;

  if ( anUpward ) // is called from the below code in this method
  {
    // ===============================================
    // Mesh all the sub-shapes starting from vertices
    // ===============================================

    smIt = sm->getDependsOnIterator(includeSelf, !complexShapeFirst);
    while ( smIt->more() )
    {
      SMESH_subMesh* smToCompute = smIt->next();

      // do not mesh vertices of a pseudo shape
      const TopoDS_Shape&        shape = smToCompute->GetSubShape();
      const TopAbs_ShapeEnum shapeType = shape.ShapeType();
      if ( !aMesh.HasShapeToMesh() && shapeType == TopAbs_VERTEX )
        continue;

      // check for preview dimension limitations
      if ( aShapesId && GetShapeDim( shapeType ) > (int)aDim )
      {
        // clear compute state not to show previous compute errors
        //  if preview invoked less dimension less than previous
        smToCompute->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
        continue;
      }

      if (smToCompute->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
      {
        if (_compute_canceled)
          return false;
        setCurrentSubMesh( smToCompute );
        smToCompute->ComputeStateEngine( computeEvent );
        setCurrentSubMesh( NULL );
      }

      // we check all the sub-meshes here and detect if any of them failed to compute
      if (smToCompute->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE &&
          ( shapeType != TopAbs_EDGE || !SMESH_Algo::isDegenerated( TopoDS::Edge( shape ))))
        ret = false;
      else if ( aShapesId )
        aShapesId->insert( smToCompute->GetId() );
    }
    //aMesh.GetMeshDS()->Modified();
    return ret;
  }
  else
  {
    // ================================================================
    // Apply algos that do NOT require discreteized boundaries
    // ("all-dimensional") and do NOT support sub-meshes, starting from
    // the most complex shapes and collect sub-meshes with algos that 
    // DO support sub-meshes
    // ================================================================

    list< SMESH_subMesh* > smWithAlgoSupportingSubmeshes[4]; // for each dim

    // map to sort sm with same dim algos according to dim of
    // the shape the algo assigned to (issue 0021217).
    // Other issues influenced the algo applying order:
    // 21406, 21556, 21893, 20206
    multimap< int, SMESH_subMesh* > shDim2sm;
    multimap< int, SMESH_subMesh* >::reverse_iterator shDim2smIt;
    TopoDS_Shape algoShape;
    int prevShapeDim = -1, aShapeDim;

    smIt = sm->getDependsOnIterator(includeSelf, complexShapeFirst);
    while ( smIt->more() )
    {
      SMESH_subMesh* smToCompute = smIt->next();
      if ( smToCompute->GetComputeState() != SMESH_subMesh::READY_TO_COMPUTE )
        continue;

      const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
      aShapeDim = GetShapeDim( aSubShape );
//.........这里部分代码省略.........
开发者ID:AjinkyaDahale,项目名称:FreeCAD,代码行数:101,代码来源:SMESH_Gen.cpp


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