本文整理汇总了C++中SMESH_subMesh::Evaluate方法的典型用法代码示例。如果您正苦于以下问题:C++ SMESH_subMesh::Evaluate方法的具体用法?C++ SMESH_subMesh::Evaluate怎么用?C++ SMESH_subMesh::Evaluate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SMESH_subMesh
的用法示例。
在下文中一共展示了SMESH_subMesh::Evaluate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Evaluate
bool SMESH_Gen::Evaluate(SMESH_Mesh & aMesh,
const TopoDS_Shape & aShape,
MapShapeNbElems& aResMap,
const bool anUpward,
TSetOfInt* aShapesId)
{
MESSAGE("SMESH_Gen::Evaluate");
bool ret = true;
SMESH_subMesh *sm = aMesh.GetSubMesh(aShape);
const bool includeSelf = true;
const bool complexShapeFirst = true;
SMESH_subMeshIteratorPtr smIt;
if ( anUpward ) { // is called from below code here
// -----------------------------------------------
// mesh all the sub-shapes starting from vertices
// -----------------------------------------------
smIt = sm->getDependsOnIterator(includeSelf, !complexShapeFirst);
while ( smIt->more() ) {
SMESH_subMesh* smToCompute = smIt->next();
// do not mesh vertices of a pseudo shape
const TopAbs_ShapeEnum shapeType = smToCompute->GetSubShape().ShapeType();
//if ( !aMesh.HasShapeToMesh() && shapeType == TopAbs_VERTEX )
// continue;
if ( !aMesh.HasShapeToMesh() ) {
if( shapeType == TopAbs_VERTEX || shapeType == TopAbs_WIRE ||
shapeType == TopAbs_SHELL )
continue;
}
smToCompute->Evaluate(aResMap);
if( aShapesId )
aShapesId->insert( smToCompute->GetId() );
}
return ret;
}
else {
// -----------------------------------------------------------------
// apply algos that DO NOT require Discreteized boundaries and DO NOT
// support sub-meshes, starting from the most complex shapes
// and collect sub-meshes with algos that DO support sub-meshes
// -----------------------------------------------------------------
list< SMESH_subMesh* > smWithAlgoSupportingSubmeshes;
smIt = sm->getDependsOnIterator(includeSelf, complexShapeFirst);
while ( smIt->more() ) {
SMESH_subMesh* smToCompute = smIt->next();
const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
const int aShapeDim = GetShapeDim( aSubShape );
if ( aShapeDim < 1 ) break;
SMESH_Algo* algo = GetAlgo( smToCompute );
if ( algo && !algo->NeedDiscreteBoundary() ) {
if ( algo->SupportSubmeshes() ) {
smWithAlgoSupportingSubmeshes.push_front( smToCompute );
}
else {
smToCompute->Evaluate(aResMap);
if ( aShapesId )
aShapesId->insert( smToCompute->GetId() );
}
}
}
// ------------------------------------------------------------
// sort list of meshes according to mesh order
// ------------------------------------------------------------
std::vector< SMESH_subMesh* > smVec( smWithAlgoSupportingSubmeshes.begin(),
smWithAlgoSupportingSubmeshes.end() );
aMesh.SortByMeshOrder( smVec );
// ------------------------------------------------------------
// compute sub-meshes under shapes with algos that DO NOT require
// Discreteized boundaries and DO support sub-meshes
// ------------------------------------------------------------
// start from lower shapes
for ( size_t i = 0; i < smVec.size(); ++i )
{
sm = smVec[i];
// get a shape the algo is assigned to
TopoDS_Shape algoShape;
if ( !GetAlgo( sm, & algoShape ))
continue; // strange...
// look for more local algos
smIt = sm->getDependsOnIterator(!includeSelf, !complexShapeFirst);
while ( smIt->more() ) {
SMESH_subMesh* smToCompute = smIt->next();
const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
const int aShapeDim = GetShapeDim( aSubShape );
if ( aShapeDim < 1 ) continue;
SMESH_HypoFilter filter( SMESH_HypoFilter::IsAlgo() );
filter
.And( SMESH_HypoFilter::IsApplicableTo( aSubShape ))
//.........这里部分代码省略.........