本文整理汇总了C++中SATWindow::CompleteWindowFrame方法的典型用法代码示例。如果您正苦于以下问题:C++ SATWindow::CompleteWindowFrame方法的具体用法?C++ SATWindow::CompleteWindowFrame怎么用?C++ SATWindow::CompleteWindowFrame使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SATWindow
的用法示例。
在下文中一共展示了SATWindow::CompleteWindowFrame方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: frameSAT
void
WindowArea::_MoveToSAT(SATWindow* triggerWindow)
{
SATWindow* topWindow = TopWindow();
// if there is no window in the group we are done
if (topWindow == NULL)
return;
BRect frameSAT(LeftVar()->Value() - kMakePositiveOffset,
TopVar()->Value() - kMakePositiveOffset,
RightVar()->Value() - kMakePositiveOffset,
BottomVar()->Value() - kMakePositiveOffset);
topWindow->AdjustSizeLimits(frameSAT);
BRect frame = topWindow->CompleteWindowFrame();
float deltaToX = round(frameSAT.left - frame.left);
float deltaToY = round(frameSAT.top - frame.top);
frame.OffsetBy(deltaToX, deltaToY);
float deltaByX = round(frameSAT.right - frame.right);
float deltaByY = round(frameSAT.bottom - frame.bottom);
int32 workspace = triggerWindow->GetWindow()->CurrentWorkspace();
Desktop* desktop = triggerWindow->GetWindow()->Desktop();
desktop->MoveWindowBy(topWindow->GetWindow(), deltaToX, deltaToY,
workspace);
// Update frame to the new position
desktop->ResizeWindowBy(topWindow->GetWindow(), deltaByX, deltaByY);
UpdateSizeConstaints(frameSAT);
}
示例2: LeftVar
void
WindowArea::DoGroupLayout()
{
SATWindow* parentWindow = fWindowLayerOrder.ItemAt(0);
if (parentWindow == NULL)
return;
BRect frame = parentWindow->CompleteWindowFrame();
// Make it also work for solver which don't support negative variables
frame.OffsetBy(kMakePositiveOffset, kMakePositiveOffset);
// adjust window size soft constraints
fWidthConstraint->SetRightSide(frame.Width());
fHeightConstraint->SetRightSide(frame.Height());
LinearSpec* linearSpec = fGroup->GetLinearSpec();
Constraint* leftConstraint = linearSpec->AddConstraint(1.0, LeftVar(),
kEQ, frame.left);
Constraint* topConstraint = linearSpec->AddConstraint(1.0, TopVar(), kEQ,
frame.top);
// give soft constraints a high penalty
fWidthConstraint->SetPenaltyNeg(kHighPenalty);
fWidthConstraint->SetPenaltyPos(kHighPenalty);
fHeightConstraint->SetPenaltyNeg(kHighPenalty);
fHeightConstraint->SetPenaltyPos(kHighPenalty);
// After we set the new parameter solve and apply the new layout.
ResultType result;
for (int32 tries = 0; tries < 15; tries++) {
result = fGroup->GetLinearSpec()->Solve();
if (result == kInfeasible) {
debug_printf("can't solve constraints!\n");
break;
}
if (result == kOptimal) {
const WindowAreaList& areas = fGroup->GetAreaList();
for (int32 i = 0; i < areas.CountItems(); i++) {
WindowArea* area = areas.ItemAt(i);
area->_MoveToSAT(parentWindow);
}
break;
}
}
// set penalties back to normal
fWidthConstraint->SetPenaltyNeg(kExtentPenalty);
fWidthConstraint->SetPenaltyPos(kExtentPenalty);
fHeightConstraint->SetPenaltyNeg(kExtentPenalty);
fHeightConstraint->SetPenaltyPos(kExtentPenalty);
linearSpec->RemoveConstraint(leftConstraint);
linearSpec->RemoveConstraint(topConstraint);
}
示例3: TopWindow
void
WindowArea::_UpdateConstraintValues()
{
SATWindow* topWindow = TopWindow();
if (topWindow == NULL)
return;
int32 minWidth, maxWidth;
int32 minHeight, maxHeight;
SATWindow* window = fWindowList.ItemAt(0);
window->GetSizeLimits(&minWidth, &maxWidth, &minHeight, &maxHeight);
for (int32 i = 1; i < fWindowList.CountItems(); i++) {
window = fWindowList.ItemAt(i);
// size limit constraints
int32 minW, maxW;
int32 minH, maxH;
window->GetSizeLimits(&minW, &maxW, &minH, &maxH);
if (minWidth < minW)
minWidth = minW;
if (minHeight < minH)
minHeight = minH;
if (maxWidth < maxW)
maxWidth = maxW;
if (maxHeight < maxH)
maxHeight = maxH;
}
// the current solver don't like big values
const int32 kMaxSolverValue = 5000;
if (minWidth > kMaxSolverValue)
minWidth = kMaxSolverValue;
if (minHeight > kMaxSolverValue)
minHeight = kMaxSolverValue;
if (maxWidth > kMaxSolverValue)
maxWidth = kMaxSolverValue;
if (maxHeight > kMaxSolverValue)
maxHeight = kMaxSolverValue;
topWindow->AddDecorator(&minWidth, &maxWidth, &minHeight, &maxHeight);
fMinWidthConstraint->SetRightSide(minWidth);
fMinHeightConstraint->SetRightSide(minHeight);
fMaxWidthConstraint->SetRightSide(maxWidth);
fMaxHeightConstraint->SetRightSide(maxHeight);
BRect frame = topWindow->CompleteWindowFrame();
fWidthConstraint->SetRightSide(frame.Width());
fHeightConstraint->SetRightSide(frame.Height());
}
示例4: if
void
SATGroup::_EnsureGroupIsOnScreen(SATGroup* group)
{
STRACE_SAT("SATGroup::_EnsureGroupIsOnScreen\n");
if (!group)
return;
if (group->CountItems() < 1)
return;
SATWindow* window = group->WindowAt(0);
Desktop* desktop = window->GetWindow()->Desktop();
if (!desktop)
return;
const float kBigDistance = 1E+10;
float minLeftDistance = kBigDistance;
BRect leftRect;
float minTopDistance = kBigDistance;
BRect topRect;
float minRightDistance = kBigDistance;
BRect rightRect;
float minBottomDistance = kBigDistance;
BRect bottomRect;
BRect screen = window->GetWindow()->Screen()->Frame();
BRect reducedScreen = screen;
reducedScreen.InsetBy(kMinOverlap, kMinOverlap);
for (int i = 0; i < group->CountItems(); i++) {
SATWindow* window = group->WindowAt(i);
BRect frame = window->CompleteWindowFrame();
if (reducedScreen.Intersects(frame))
return;
if (frame.right < screen.left + kMinOverlap) {
float dist = fabs(screen.left - frame.right);
if (dist < minLeftDistance) {
minLeftDistance = dist;
leftRect = frame;
}
else if (dist == minLeftDistance)
leftRect = leftRect | frame;
}
if (frame.top > screen.bottom - kMinOverlap) {
float dist = fabs(frame.top - screen.bottom);
if (dist < minBottomDistance) {
minBottomDistance = dist;
bottomRect = frame;
}
else if (dist == minBottomDistance)
bottomRect = bottomRect | frame;
}
if (frame.left > screen.right - kMinOverlap) {
float dist = fabs(frame.left - screen.right);
if (dist < minRightDistance) {
minRightDistance = dist;
rightRect = frame;
}
else if (dist == minRightDistance)
rightRect = rightRect | frame;
}
if (frame.bottom < screen.top + kMinOverlap) {
float dist = fabs(frame.bottom - screen.top);
if (dist < minTopDistance) {
minTopDistance = dist;
topRect = frame;
}
else if (dist == minTopDistance)
topRect = topRect | frame;
}
}
BPoint offset;
if (minLeftDistance < kBigDistance) {
offset.x = screen.left - leftRect.right + kMoveToScreen;
_CallculateYOffset(offset, leftRect, screen);
}
else if (minTopDistance < kBigDistance) {
offset.y = screen.top - topRect.bottom + kMoveToScreen;
_CallculateXOffset(offset, topRect, screen);
}
else if (minRightDistance < kBigDistance) {
offset.x = screen.right - rightRect.left - kMoveToScreen;
_CallculateYOffset(offset, rightRect, screen);
}
else if (minBottomDistance < kBigDistance) {
offset.y = screen.bottom - bottomRect.top - kMoveToScreen;
_CallculateXOffset(offset, bottomRect, screen);
}
if (offset.x == 0. && offset.y == 0.)
return;
STRACE_SAT("move group back to screen: offset x: %f offset y: %f\n",
offset.x, offset.y);
desktop->MoveWindowBy(window->GetWindow(), offset.x, offset.y);
window->DoGroupLayout();
}