本文整理汇总了C++中SATWindow::DoGroupLayout方法的典型用法代码示例。如果您正苦于以下问题:C++ SATWindow::DoGroupLayout方法的具体用法?C++ SATWindow::DoGroupLayout怎么用?C++ SATWindow::DoGroupLayout使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SATWindow
的用法示例。
在下文中一共展示了SATWindow::DoGroupLayout方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetSATWindow
void
StackAndTile::WindowMoved(Window* window)
{
SATWindow* satWindow = GetSATWindow(window);
if (satWindow == NULL)
return;
if (SATKeyPressed() && fCurrentSATWindow)
satWindow->FindSnappingCandidates();
else
satWindow->DoGroupLayout();
}
示例2: if
void
SATGroup::_EnsureGroupIsOnScreen(SATGroup* group)
{
STRACE_SAT("SATGroup::_EnsureGroupIsOnScreen\n");
if (!group)
return;
if (group->CountItems() < 1)
return;
SATWindow* window = group->WindowAt(0);
Desktop* desktop = window->GetWindow()->Desktop();
if (!desktop)
return;
const float kBigDistance = 1E+10;
float minLeftDistance = kBigDistance;
BRect leftRect;
float minTopDistance = kBigDistance;
BRect topRect;
float minRightDistance = kBigDistance;
BRect rightRect;
float minBottomDistance = kBigDistance;
BRect bottomRect;
BRect screen = window->GetWindow()->Screen()->Frame();
BRect reducedScreen = screen;
reducedScreen.InsetBy(kMinOverlap, kMinOverlap);
for (int i = 0; i < group->CountItems(); i++) {
SATWindow* window = group->WindowAt(i);
BRect frame = window->CompleteWindowFrame();
if (reducedScreen.Intersects(frame))
return;
if (frame.right < screen.left + kMinOverlap) {
float dist = fabs(screen.left - frame.right);
if (dist < minLeftDistance) {
minLeftDistance = dist;
leftRect = frame;
}
else if (dist == minLeftDistance)
leftRect = leftRect | frame;
}
if (frame.top > screen.bottom - kMinOverlap) {
float dist = fabs(frame.top - screen.bottom);
if (dist < minBottomDistance) {
minBottomDistance = dist;
bottomRect = frame;
}
else if (dist == minBottomDistance)
bottomRect = bottomRect | frame;
}
if (frame.left > screen.right - kMinOverlap) {
float dist = fabs(frame.left - screen.right);
if (dist < minRightDistance) {
minRightDistance = dist;
rightRect = frame;
}
else if (dist == minRightDistance)
rightRect = rightRect | frame;
}
if (frame.bottom < screen.top + kMinOverlap) {
float dist = fabs(frame.bottom - screen.top);
if (dist < minTopDistance) {
minTopDistance = dist;
topRect = frame;
}
else if (dist == minTopDistance)
topRect = topRect | frame;
}
}
BPoint offset;
if (minLeftDistance < kBigDistance) {
offset.x = screen.left - leftRect.right + kMoveToScreen;
_CallculateYOffset(offset, leftRect, screen);
}
else if (minTopDistance < kBigDistance) {
offset.y = screen.top - topRect.bottom + kMoveToScreen;
_CallculateXOffset(offset, topRect, screen);
}
else if (minRightDistance < kBigDistance) {
offset.x = screen.right - rightRect.left - kMoveToScreen;
_CallculateYOffset(offset, rightRect, screen);
}
else if (minBottomDistance < kBigDistance) {
offset.y = screen.bottom - bottomRect.top - kMoveToScreen;
_CallculateXOffset(offset, bottomRect, screen);
}
if (offset.x == 0. && offset.y == 0.)
return;
STRACE_SAT("move group back to screen: offset x: %f offset y: %f\n",
offset.x, offset.y);
desktop->MoveWindowBy(window->GetWindow(), offset.x, offset.y);
window->DoGroupLayout();
}