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C++ RenderThread类代码示例

本文整理汇总了C++中RenderThread的典型用法代码示例。如果您正苦于以下问题:C++ RenderThread类的具体用法?C++ RenderThread怎么用?C++ RenderThread使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了RenderThread类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Run

 virtual void Run(RenderThread& aRenderThread, WindowId aWindowId) override
 {
     aRenderThread.UpdateAndRender(aWindowId);
     wr_renderer_readback(aRenderThread.GetRenderer(aWindowId)->GetWrRenderer(),
                          mSize.width, mSize.height, mBuffer, mBufferSize);
     layers::AutoCompleteTask complete(mTask);
 }
开发者ID:,项目名称:,代码行数:7,代码来源:

示例2: invokeFunctor

void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
    ATRACE_CALL();
    DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
    if (thread.eglManager().hasEglContext()) {
        mode = DrawGlInfo::kModeProcess;
    }

    thread.renderState().invokeFunctor(functor, mode, nullptr);
}
开发者ID:020gzh,项目名称:platform_frameworks_base,代码行数:9,代码来源:CanvasContext.cpp

示例3: trimMemory

void CanvasContext::trimMemory(RenderThread& thread, int level) {
    // No context means nothing to free
    if (!thread.eglManager().hasEglContext()) return;

    thread.eglManager().requireGlContext();
    if (level >= TRIM_MEMORY_COMPLETE) {
        Caches::getInstance().flush(Caches::kFlushMode_Full);
        thread.eglManager().destroy();
    } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
        Caches::getInstance().flush(Caches::kFlushMode_Moderate);
    }
}
开发者ID:AdrianoMartins,项目名称:platform_frameworks_base,代码行数:12,代码来源:CanvasContext.cpp

示例4: mRenderThread

CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
        RenderNode* rootRenderNode, IContextFactory* contextFactory)
        : mRenderThread(thread)
        , mEglManager(thread.eglManager())
        , mOpaque(!translucent)
        , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
        , mRootRenderNode(rootRenderNode)
        , mJankTracker(thread.timeLord().frameIntervalNanos())
        , mProfiler(mFrames) {
    mRenderThread.renderState().registerCanvasContext(this);
    mProfiler.setDensity(mRenderThread.mainDisplayInfo().density);
}
开发者ID:020gzh,项目名称:platform_frameworks_base,代码行数:12,代码来源:CanvasContext.cpp

示例5: HandleRunner

	Duint __stdcall RenderThread::HandleRunner(Dvoid* parameter)
	{
		RenderThread* thread = (RenderThread*)parameter;
		Dbool isShutDown = false;

		while( !isShutDown )
		{			
			DWORD dwWaitResult = WaitForMultipleObjects(2, thread->m_arrHandleWorkEvent.data(), FALSE, INFINITE);

			if( dwWaitResult == WAIT_OBJECT_0 )
				thread->Run();
			else if( dwWaitResult == (WAIT_OBJECT_0 + 1) )
				isShutDown = true;			
		}		

		return 0;
	}
开发者ID:kihx,项目名称:rasterizer,代码行数:17,代码来源:CoolD_Thread.cpp

示例6: mRenderThread

CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
        RenderNode* rootRenderNode, IContextFactory* contextFactory)
        : mRenderThread(thread)
        , mEglManager(thread.eglManager())
        , mEglSurface(EGL_NO_SURFACE)
        , mDirtyRegionsEnabled(false)
        , mOpaque(!translucent)
        , mCanvas(NULL)
        , mHaveNewSurface(false)
        , mRootRenderNode(rootRenderNode) {
    mAnimationContext = contextFactory->createAnimationContext(mRenderThread.timeLord());
    mRenderThread.renderState().registerCanvasContext(this);
}
开发者ID:AdrianoMartins,项目名称:platform_frameworks_base,代码行数:13,代码来源:CanvasContext.cpp

示例7: setTextureAtlas

void CanvasContext::setTextureAtlas(RenderThread& thread,
        const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
    thread.eglManager().setTextureAtlas(buffer, map, mapSize);
}
开发者ID:AdrianoMartins,项目名称:platform_frameworks_base,代码行数:4,代码来源:CanvasContext.cpp

示例8: while

int RenderServer::Main()
{
    RenderThreadsSet threads;

    while(1) {
        SocketStream *stream = m_listenSock->accept();
        if (!stream) {
            fprintf(stderr,"Error accepting connection, aborting\n");
            break;
        }

        unsigned int clientFlags;
        if (!stream->readFully(&clientFlags, sizeof(unsigned int))) {
            fprintf(stderr,"Error reading clientFlags\n");
            delete stream;
            continue;
        }

        DBG("\n\n\n\n Got new stream!!!! \n\n\n\n\n");
        // check if we have been requested to exit while waiting on accept
        if ((clientFlags & IOSTREAM_CLIENT_EXIT_SERVER) != 0) {
            m_exiting = true;
            break;
        }

        RenderThread *rt = RenderThread::create(stream);
        if (!rt) {
            fprintf(stderr,"Failed to create RenderThread\n");
            delete stream;
        }

        if (!rt->start()) {
            fprintf(stderr,"Failed to start RenderThread\n");
            delete stream;
            delete rt;
        }

        //
        // remove from the threads list threads which are
        // no longer running
        //
        for (RenderThreadsSet::iterator n,t = threads.begin();
             t != threads.end();
             t = n) {
            // first find next iterator
            n = t;
            n++;

            // delete and erase the current iterator
            // if thread is no longer running
            if ((*t)->isFinished()) {
                delete (*t);
                threads.erase(t);
            }
        }

        // insert the added thread to the list
        threads.insert(rt);

        DBG("Started new RenderThread\n");
    }

    //
    // Wait for all threads to finish
    //
    for (RenderThreadsSet::iterator t = threads.begin();
         t != threads.end();
         t++) {
        int exitStatus;
        (*t)->wait(&exitStatus);
        delete (*t);
    }
    threads.clear();

    //
    // de-initialize the FrameBuffer object
    //
    FrameBuffer::finalize();
    return 0;
}
开发者ID:26597925,项目名称:mt36k_android_4.0.4,代码行数:80,代码来源:RenderServer.cpp

示例9: run

 virtual void run() override {
     mRenderThread->dispatchFrameCallbacks();
 }
开发者ID:debian-pkg-android-tools,项目名称:android-platform-frameworks-base,代码行数:3,代码来源:RenderThread.cpp


注:本文中的RenderThread类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。