本文整理汇总了C++中RenderRubyBase::moveChildren方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderRubyBase::moveChildren方法的具体用法?C++ RenderRubyBase::moveChildren怎么用?C++ RenderRubyBase::moveChildren使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderRubyBase
的用法示例。
在下文中一共展示了RenderRubyBase::moveChildren方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: removeChild
void RenderRubyRun::removeChild(RenderObject* child)
{
// If the child is a ruby text, then merge the ruby base with the base of
// the right sibling run, if possible.
if (!beingDestroyed() && !documentBeingDestroyed() && child->isRubyText()) {
RenderRubyBase* base = rubyBase();
RenderObject* rightNeighbour = nextSibling();
if (base && rightNeighbour && rightNeighbour->isRubyRun()) {
// Ruby run without a base can happen only at the first run.
RenderRubyRun* rightRun = toRenderRubyRun(rightNeighbour);
if (rightRun->hasRubyBase()) {
RenderRubyBase* rightBase = rightRun->rubyBaseSafe();
// Collect all children in a single base, then swap the bases.
rightBase->moveChildren(base);
moveChildTo(rightRun, base);
rightRun->moveChildTo(this, rightBase);
// The now empty ruby base will be removed below.
ASSERT(!rubyBase()->firstChild());
}
}
}
RenderBlock::removeChild(child);
if (!beingDestroyed() && !documentBeingDestroyed()) {
// Check if our base (if any) is now empty. If so, destroy it.
RenderBlock* base = rubyBase();
if (base && !base->firstChild()) {
RenderBlock::removeChild(base);
base->deleteLineBoxTree();
base->destroy();
}
// If any of the above leaves the run empty, destroy it as well.
if (isEmpty()) {
parent()->removeChild(this);
deleteLineBoxTree();
destroy();
}
}
}