本文整理汇总了C++中Ref::GetSelectedDifficulty方法的典型用法代码示例。如果您正苦于以下问题:C++ Ref::GetSelectedDifficulty方法的具体用法?C++ Ref::GetSelectedDifficulty怎么用?C++ Ref::GetSelectedDifficulty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Ref
的用法示例。
在下文中一共展示了Ref::GetSelectedDifficulty方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnKeyPressed
virtual void OnKeyPressed(Key key)
{
if(key == Key::ArrowDown)
{
m_selectionWheel->AdvanceSelection(1);
}
else if(key == Key::ArrowUp)
{
m_selectionWheel->AdvanceSelection(-1);
}
else if(key == Key::PageDown)
{
m_selectionWheel->AdvanceSelection(5);
}
else if(key == Key::PageUp)
{
m_selectionWheel->AdvanceSelection(-5);
}
else if(key == Key::ArrowLeft)
{
m_selectionWheel->AdvanceDifficultySelection(-1);
}
else if(key == Key::ArrowRight)
{
m_selectionWheel->AdvanceDifficultySelection(1);
}
else if(key == Key::Return)
{
bool autoplay = (g_gameWindow->GetModifierKeys() & ModifierKeys::Ctrl) == ModifierKeys::Ctrl;
MapIndex* map = m_selectionWheel->GetSelection();
if(map)
{
DifficultyIndex* diff = m_selectionWheel->GetSelectedDifficulty();
Game* game = Game::Create(diff->path);
if(!game)
{
Logf("Failed to start game", Logger::Error);
return;
}
game->GetScoring().autoplay = autoplay;
// Transition to game
TransitionScreen* transistion = TransitionScreen::Create(game);
g_application->AddTickable(transistion);
}
}
else if(key == Key::F5)
{
m_mapDatabase.StartSearching();
}
else if(key == Key::F2)
{
m_selectionWheel->SelectRandom();
}
}