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C++ Ref::AdvanceSelection方法代码示例

本文整理汇总了C++中Ref::AdvanceSelection方法的典型用法代码示例。如果您正苦于以下问题:C++ Ref::AdvanceSelection方法的具体用法?C++ Ref::AdvanceSelection怎么用?C++ Ref::AdvanceSelection使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Ref的用法示例。


在下文中一共展示了Ref::AdvanceSelection方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnKeyPressed

	virtual void OnKeyPressed(Key key)
	{
		if(key == Key::ArrowDown)
		{
			m_selectionWheel->AdvanceSelection(1);
		}
		else if(key == Key::ArrowUp)
		{
			m_selectionWheel->AdvanceSelection(-1);
		}
		else if(key == Key::PageDown)
		{
			m_selectionWheel->AdvanceSelection(5);
		}
		else if(key == Key::PageUp)
		{
			m_selectionWheel->AdvanceSelection(-5);
		}
		else if(key == Key::ArrowLeft)
		{
			m_selectionWheel->AdvanceDifficultySelection(-1);
		}
		else if(key == Key::ArrowRight)
		{
			m_selectionWheel->AdvanceDifficultySelection(1);
		}
		else if(key == Key::Return)
		{
			bool autoplay = (g_gameWindow->GetModifierKeys() & ModifierKeys::Ctrl) == ModifierKeys::Ctrl;
			MapIndex* map = m_selectionWheel->GetSelection();
			if(map)
			{
				DifficultyIndex* diff = m_selectionWheel->GetSelectedDifficulty();

				Game* game = Game::Create(diff->path);
				if(!game)
				{
					Logf("Failed to start game", Logger::Error);
					return;
				}
				game->GetScoring().autoplay = autoplay;

				// Transition to game
				TransitionScreen* transistion = TransitionScreen::Create(game);
				g_application->AddTickable(transistion);
			}
		}
		else if(key == Key::F5)
		{
			m_mapDatabase.StartSearching();
		}
		else if(key == Key::F2)
		{
			m_selectionWheel->SelectRandom();
		}
	}
开发者ID:guusw,项目名称:unnamed-sdvx-clone,代码行数:56,代码来源:SongSelect.cpp


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