本文整理汇总了C++中Rect2::get_size方法的典型用法代码示例。如果您正苦于以下问题:C++ Rect2::get_size方法的具体用法?C++ Rect2::get_size怎么用?C++ Rect2::get_size使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Rect2
的用法示例。
在下文中一共展示了Rect2::get_size方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: interpolate
static inline Vector2 interpolate(const Rect2 &r, const Vector2 &v) {
return Vector2(
Math::lerp(r.get_pos().x, r.get_pos().x + r.get_size().x, v.x),
Math::lerp(r.get_pos().y, r.get_pos().y + r.get_size().y, v.y));
}
示例2: _canvas_draw
void TileMapEditor::_canvas_draw() {
if (!node)
return;
Size2 cell_size=node->get_cell_size();
Matrix32 cell_xf = node->get_cell_transform();
Matrix32 xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * node->get_global_transform();
Matrix32 xform_inv = xform.affine_inverse();
Size2 screen_size=canvas_item_editor->get_size();
{
Rect2 aabb;
aabb.pos=node->world_to_map(xform_inv.xform(Vector2()));
aabb.expand_to(node->world_to_map(xform_inv.xform(Vector2(0,screen_size.height))));
aabb.expand_to(node->world_to_map(xform_inv.xform(Vector2(screen_size.width,0))));
aabb.expand_to(node->world_to_map(xform_inv.xform(screen_size)));
Rect2i si=aabb.grow(1.0);
if (node->get_half_offset()!=TileMap::HALF_OFFSET_X) {
for(int i=(si.pos.x)-1;i<=(si.pos.x+si.size.x);i++) {
Vector2 from = xform.xform(node->map_to_world(Vector2(i,si.pos.y)));
Vector2 to = xform.xform(node->map_to_world(Vector2(i,si.pos.y+si.size.y+1)));
Color col=i==0?Color(1,0.8,0.2,0.5):Color(1,0.3,0.1,0.2);
canvas_item_editor->draw_line(from,to,col,1);
}
} else {
for(int i=(si.pos.x)-1;i<=(si.pos.x+si.size.x);i++) {
for(int j=(si.pos.y)-1;j<=(si.pos.y+si.size.y);j++) {
Vector2 ofs;
if (ABS(j)&1) {
ofs=cell_xf[0]*0.5;
}
Vector2 from = xform.xform(node->map_to_world(Vector2(i,j),true)+ofs);
Vector2 to = xform.xform(node->map_to_world(Vector2(i,j+1),true)+ofs);
Color col=i==0?Color(1,0.8,0.2,0.5):Color(1,0.3,0.1,0.2);
canvas_item_editor->draw_line(from,to,col,1);
}
}
}
if (node->get_half_offset()!=TileMap::HALF_OFFSET_Y) {
for(int i=(si.pos.y)-1;i<=(si.pos.y+si.size.y);i++) {
Vector2 from = xform.xform(node->map_to_world(Vector2(si.pos.x,i)));
Vector2 to = xform.xform(node->map_to_world(Vector2(si.pos.x+si.size.x+1,i)));
Color col=i==0?Color(1,0.8,0.2,0.5):Color(1,0.3,0.1,0.2);
canvas_item_editor->draw_line(from,to,col,1);
}
} else {
for(int i=(si.pos.y)-1;i<=(si.pos.y+si.size.y);i++) {
for(int j=(si.pos.x)-1;j<=(si.pos.x+si.size.x);j++) {
Vector2 ofs;
if (ABS(j)&1) {
ofs=cell_xf[1]*0.5;
}
Vector2 from = xform.xform(node->map_to_world(Vector2(j,i),true)+ofs);
Vector2 to = xform.xform(node->map_to_world(Vector2(j+1,i),true)+ofs);
Color col=i==0?Color(1,0.8,0.2,0.5):Color(1,0.3,0.1,0.2);
canvas_item_editor->draw_line(from,to,col,1);
}
}
}
/*
for(int i=(si.pos.y/cell_size.y)-1;i<=(si.pos.y+si.size.y)/cell_size.y;i++) {
int ofs = i*cell_size.y;
Color col=i==0?Color(1,0.8,0.2,0.5):Color(1,0.3,0.1,0.2);
canvas_item_editor->draw_line(xform.xform(Point2(si.pos.x,ofs)),xform.xform(Point2(si.pos.x+si.size.x,ofs)),col,1);*/
}
if (selection_active) {
Vector<Vector2> points;
points.push_back( xform.xform( node->map_to_world(( selection.pos ) )));
//.........这里部分代码省略.........
示例3: _canvas_draw
void TileMapEditor::_canvas_draw() {
if (!node)
return;
int cell_size=node->get_cell_size();
Matrix32 xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * node->get_global_transform();
Matrix32 xform_inv = xform.affine_inverse();
Size2 screen_size=canvas_item_editor->get_size();
Rect2 aabb;
aabb.pos=xform_inv.xform(Vector2());
aabb.expand_to(xform_inv.xform(Vector2(0,screen_size.height)));
aabb.expand_to(xform_inv.xform(Vector2(screen_size.width,0)));
aabb.expand_to(xform_inv.xform(screen_size));
Rect2i si=aabb;
for(int i=(si.pos.x/cell_size)-1;i<=(si.pos.x+si.size.x)/cell_size;i++) {
int ofs = i*cell_size;
Color col=i==0?Color(1,0.8,0.2,0.5):Color(1,0.3,0.1,0.2);
canvas_item_editor->draw_line(xform.xform(Point2(ofs,si.pos.y)),xform.xform(Point2(ofs,si.pos.y+si.size.y)),col,1);
}
for(int i=(si.pos.y/cell_size)-1;i<=(si.pos.y+si.size.y)/cell_size;i++) {
int ofs = i*cell_size;
Color col=i==0?Color(1,0.8,0.2,0.5):Color(1,0.3,0.1,0.2);
canvas_item_editor->draw_line(xform.xform(Point2(si.pos.x,ofs)),xform.xform(Point2(si.pos.x+si.size.x,ofs)),col,1);
}
if (selection_active) {
Vector<Vector2> points;
points.push_back( xform.xform( selection.pos * cell_size) );
points.push_back( xform.xform( (selection.pos+Point2(selection.size.x+1,0)) * cell_size) );
points.push_back( xform.xform( (selection.pos+Point2(selection.size.x+1,selection.size.y+1)) * cell_size) );
points.push_back( xform.xform( (selection.pos+Point2(0,selection.size.y+1)) * cell_size) );
Color col=Color(0.2,0.8,1,0.4);
canvas_item_editor->draw_colored_polygon(points,col);
}
if (mouse_over){
const Vector2 endpoints[4]={
xform.xform( over_tile * cell_size) ,
xform.xform( (over_tile+Point2(1,0)) * cell_size) ,
xform.xform( (over_tile+Point2(1,1)) * cell_size) ,
xform.xform( (over_tile+Point2(0,1)) * cell_size) ,
};
Color col;
if (node->get_cell(over_tile.x,over_tile.y)!=TileMap::INVALID_CELL)
col=Color(0.2,0.8,1.0,0.8);
else
col=Color(1.0,0.4,0.2,0.8);
for(int i=0;i<4;i++)
canvas_item_editor->draw_line(endpoints[i],endpoints[(i+1)%4],col,2);
if (tool==TOOL_DUPLICATING) {
Rect2i duplicate=selection;
duplicate.pos=over_tile;
Vector<Vector2> points;
points.push_back( xform.xform( duplicate.pos * cell_size) );
points.push_back( xform.xform( (duplicate.pos+Point2(duplicate.size.x+1,0)) * cell_size) );
points.push_back( xform.xform( (duplicate.pos+Point2(duplicate.size.x+1,duplicate.size.y+1)) * cell_size) );
points.push_back( xform.xform( (duplicate.pos+Point2(0,duplicate.size.y+1)) * cell_size) );
Color col=Color(0.2,1.0,0.8,0.4);
canvas_item_editor->draw_colored_polygon(points,col);
} else {
Ref<TileSet> ts = node->get_tileset();
if (ts.is_valid()) {
int st = get_selected_tile();
if (ts->has_tile(st)) {
Ref<Texture> t = ts->tile_get_texture(st);
if (t.is_valid()) {
Rect2 r = ts->tile_get_region(st);
Size2 sc = (endpoints[2]-endpoints[0])/cell_size;
//.........这里部分代码省略.........