本文整理汇总了C++中QgsVectorLayer::pendingFeatureCount方法的典型用法代码示例。如果您正苦于以下问题:C++ QgsVectorLayer::pendingFeatureCount方法的具体用法?C++ QgsVectorLayer::pendingFeatureCount怎么用?C++ QgsVectorLayer::pendingFeatureCount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QgsVectorLayer
的用法示例。
在下文中一共展示了QgsVectorLayer::pendingFeatureCount方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: data
QVariant QgsLegendModelV2::data( const QModelIndex& index, int role ) const
{
// handle custom layer node labels
if ( QgsLayerTreeNode* node = index2node( index ) )
{
if ( QgsLayerTree::isLayer( node ) && ( role == Qt::DisplayRole || role == Qt::EditRole ) && !node->customProperty( "legend/title-label" ).isNull() )
{
QgsLayerTreeLayer* nodeLayer = QgsLayerTree::toLayer( node );
QString name = node->customProperty( "legend/title-label" ).toString();
if ( nodeLayer->customProperty( "showFeatureCount", 0 ).toInt() && role == Qt::DisplayRole )
{
QgsVectorLayer* vlayer = qobject_cast<QgsVectorLayer*>( nodeLayer->layer() );
if ( vlayer && vlayer->pendingFeatureCount() >= 0 )
name += QString( " [%1]" ).arg( vlayer->pendingFeatureCount() );
}
return name;
}
}
return QgsLayerTreeModel::data( index, role );
}
示例2: QString
void QgsSymbolV2LegendNode::updateLabel()
{
bool showFeatureCount = mLayerNode->customProperty( "showFeatureCount", 0 ).toBool();
QgsVectorLayer* vl = qobject_cast<QgsVectorLayer*>( mLayerNode->layer() );
if ( mEmbeddedInParent )
{
QString layerName = mLayerNode->layerName();
if ( !mLayerNode->customProperty( "legend/title-label" ).isNull() )
layerName = mLayerNode->customProperty( "legend/title-label" ).toString();
mLabel = mUserLabel.isEmpty() ? layerName : mUserLabel;
if ( showFeatureCount && vl && vl->pendingFeatureCount() >= 0 )
mLabel += QString( " [%1]" ).arg( vl->pendingFeatureCount() );
}
else
{
mLabel = mUserLabel.isEmpty() ? mItem.label() : mUserLabel;
if ( showFeatureCount && vl && mItem.legacyRuleKey() )
mLabel += QString( " [%1]" ).arg( vl->featureCount( mItem.legacyRuleKey() ) );
}
}
示例3: data
QVariant QgsLayerTreeModel::data( const QModelIndex &index, int role ) const
{
if ( !index.isValid() )
return QVariant();
if ( QgsLayerTreeModelLegendNode* sym = index2symnode( index ) )
{
if ( role == Qt::CheckStateRole && !testFlag( AllowSymbologyChangeState ) )
return QVariant();
return sym->data( role );
}
QgsLayerTreeNode* node = index2node( index );
if ( role == Qt::DisplayRole || role == Qt::EditRole )
{
if ( QgsLayerTree::isGroup( node ) )
return QgsLayerTree::toGroup( node )->name();
else if ( QgsLayerTree::isLayer( node ) )
{
QgsLayerTreeLayer* nodeLayer = QgsLayerTree::toLayer( node );
QString name = nodeLayer->layerName();
if ( nodeLayer->customProperty( "showFeatureCount", 0 ).toInt() && role == Qt::DisplayRole )
{
QgsVectorLayer* vlayer = qobject_cast<QgsVectorLayer*>( nodeLayer->layer() );
if ( vlayer && vlayer->pendingFeatureCount() >= 0 )
name += QString( " [%1]" ).arg( vlayer->pendingFeatureCount() );
}
return name;
}
}
else if ( role == Qt::DecorationRole && index.column() == 0 )
{
if ( QgsLayerTree::isGroup( node ) )
return iconGroup();
else if ( QgsLayerTree::isLayer( node ) )
{
QgsLayerTreeLayer* nodeLayer = QgsLayerTree::toLayer( node );
// if there's just on legend entry that should be embedded in layer - do that!
if ( testFlag( ShowSymbology ) && mSymbologyNodes[nodeLayer].count() == 1 && mSymbologyNodes[nodeLayer][0]->isEmbeddedInParent() )
return mSymbologyNodes[nodeLayer][0]->data( Qt::DecorationRole );
QgsMapLayer* layer = QgsLayerTree::toLayer( node )->layer();
if ( !layer )
return QVariant();
if ( layer->type() == QgsMapLayer::RasterLayer )
{
if ( testFlag( ShowRasterPreviewIcon ) )
{
QgsRasterLayer* rlayer = qobject_cast<QgsRasterLayer *>( layer );
return QIcon( rlayer->previewAsPixmap( QSize( 32, 32 ) ) );
}
else
return QgsLayerItem::iconRaster();
}
else if ( layer->type() == QgsMapLayer::VectorLayer )
{
QgsVectorLayer* vlayer = static_cast<QgsVectorLayer*>( layer );
if ( vlayer->isEditable() )
{
if ( vlayer->isModified() )
return QIcon( QgsApplication::getThemePixmap( "/mIconEditableEdits.png" ) );
else
return QIcon( QgsApplication::getThemePixmap( "/mIconEditable.png" ) );
}
if ( vlayer->geometryType() == QGis::Point )
return QgsLayerItem::iconPoint();
else if ( vlayer->geometryType() == QGis::Line )
return QgsLayerItem::iconLine();
else if ( vlayer->geometryType() == QGis::Polygon )
return QgsLayerItem::iconPolygon();
else if ( vlayer->geometryType() == QGis::NoGeometry )
return QgsLayerItem::iconTable();
}
return QgsLayerItem::iconDefault();
}
}
else if ( role == Qt::CheckStateRole )
{
if ( !testFlag( AllowNodeChangeVisibility ) )
return QVariant();
if ( QgsLayerTree::isLayer( node ) )
{
QgsLayerTreeLayer* nodeLayer = QgsLayerTree::toLayer( node );
if ( nodeLayer->layer() && nodeLayer->layer()->type() == QgsMapLayer::VectorLayer )
{
if ( qobject_cast<QgsVectorLayer*>( nodeLayer->layer() )->geometryType() == QGis::NoGeometry )
return QVariant(); // do not show checkbox for non-spatial tables
}
return nodeLayer->isVisible();
}
else if ( QgsLayerTree::isGroup( node ) )
{
QgsLayerTreeGroup* nodeGroup = QgsLayerTree::toGroup( node );
return nodeGroup->isVisible();
}
}
else if ( role == Qt::FontRole )
//.........这里部分代码省略.........