本文整理汇总了C++中QWindow::show方法的典型用法代码示例。如果您正苦于以下问题:C++ QWindow::show方法的具体用法?C++ QWindow::show怎么用?C++ QWindow::show使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QWindow
的用法示例。
在下文中一共展示了QWindow::show方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sizeLessWindow
// Verify that QOpenGLContext works with QWindows that do
// not have an explicit size set.
void tst_QOpenGL::sizeLessWindow()
{
// top-level window
{
QWindow window;
window.setSurfaceType(QWindow::OpenGLSurface);
QOpenGLContext context;
QVERIFY(context.create());
window.show();
QVERIFY(context.makeCurrent(&window));
QVERIFY(QOpenGLContext::currentContext());
}
QVERIFY(!QOpenGLContext::currentContext());
// child window
{
QWindow parent;
QWindow window(&parent);
window.setSurfaceType(QWindow::OpenGLSurface);
QOpenGLContext context;
QVERIFY(context.create());
parent.show();
window.show();
QVERIFY(context.makeCurrent(&window));
QVERIFY(QOpenGLContext::currentContext());
}
QVERIFY(!QOpenGLContext::currentContext());
}
示例2: app
void tst_QX11Info::appTime()
{
int argc = 0;
QApplication app(argc, 0);
// No X11 event received yet
QCOMPARE(QX11Info::appTime(), 0ul);
QCOMPARE(QX11Info::appUserTime(), 0ul);
// Trigger some X11 events
QWindow window;
window.show();
QTest::qWait(100);
QVERIFY(QX11Info::appTime() > 0);
unsigned long t0 = QX11Info::appTime();
unsigned long t1 = t0 + 1;
QX11Info::setAppTime(t1);
QCOMPARE(QX11Info::appTime(), t1);
unsigned long u0 = QX11Info::appUserTime();
unsigned long u1 = u0 + 1;
QX11Info::setAppUserTime(u1);
QCOMPARE(QX11Info::appUserTime(), u1);
}
示例3: QVBoxLayout
void tst_QWidget_window::tst_recreateWindow_QTBUG40817()
{
QTabWidget tab;
QWidget *w = new QWidget;
tab.addTab(w, "Tab1");
QVBoxLayout *vl = new QVBoxLayout(w);
QLabel *lbl = new QLabel("HELLO1");
lbl->setObjectName("label1");
vl->addWidget(lbl);
w = new QWidget;
tab.addTab(w, "Tab2");
vl = new QVBoxLayout(w);
lbl = new QLabel("HELLO2");
lbl->setAttribute(Qt::WA_NativeWindow);
lbl->setObjectName("label2");
vl->addWidget(lbl);
tab.show();
QVERIFY(QTest::qWaitForWindowExposed(&tab));
QWindow *win = tab.windowHandle();
win->destroy();
QWindowPrivate *p = qt_window_private(win);
p->create(true);
win->show();
tab.setCurrentIndex(1);
}
示例4: firstWindowTitle
void tst_QGuiApplication::firstWindowTitle()
{
int argc = 3;
char *argv[] = { const_cast<char*>("tst_qguiapplication"), const_cast<char*>("-qwindowtitle"), const_cast<char*>("User Title") };
QGuiApplication app(argc, argv);
QWindow window;
window.setTitle("Application Title");
window.show();
QCOMPARE(window.title(), QString("User Title"));
}
示例5: onShow
void onShow(GtkCheckMenuItem *menu, gpointer data)
{
bool checked = gtk_check_menu_item_get_active(menu);
QWindow *w = static_cast<QApplication *>(data)->topLevelWindows().at(0);
if (checked) {
w->show();
}
else {
w->hide();
}
}
示例6: windowIcon
void tst_QGuiApplication::windowIcon()
{
int argc = 3;
char *argv[] = { const_cast<char*>("tst_qguiapplication"), const_cast<char*>("-qwindowicon"), const_cast<char*>(":/icons/usericon.png") };
QGuiApplication app(argc, argv);
QIcon appIcon(":/icons/appicon.png");
app.setWindowIcon(appIcon);
QWindow window;
window.show();
QIcon userIcon(":/icons/usericon.png");
// Comparing icons is hard. cacheKey() differs because the icon was independently loaded.
// So we use availableSizes, after making sure that the app and user icons do have different sizes.
QVERIFY(userIcon.availableSizes() != appIcon.availableSizes());
QCOMPARE(window.icon().availableSizes(), userIcon.availableSizes());
}
示例7: main
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
qDebug() << "Primary screen:" << QGuiApplication::primaryScreen()->name();
const QString IP = "127.0.0.1";
//const QString IP = "192.168.56.1";
const ushort port = 9999;
myServer server(IP, port );
server.startThread();
QWindow window;
window.show();
return app.exec();
}
示例8: main
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QSurfaceFormat format;
format.setSamples(16);
QWindow root;
root.resize(640 * 2, 480);
QQuickView viewL(&root);
viewL.setFormat(format);
viewL.setSource(QUrl("qrc:///qml/tst_qrc.qml"));
viewL.setGeometry(0, 0, 640, 480);
QQuickView viewR(&root);
viewR.setFormat(format);
viewR.setSource(QUrl("Qrc:///qml/tst_qrc.qml"));
viewR.setGeometry(640, 0, 640, 480);
root.show();
return app.exec();
}
示例9: resizemodeitem
void tst_QQuickView::resizemodeitem()
{
QWindow window;
window.setGeometry(0, 0, 400, 400);
QQuickView *view = new QQuickView(&window);
QVERIFY(view);
view->setResizeMode(QQuickView::SizeRootObjectToView);
QCOMPARE(QSize(0,0), view->initialSize());
view->setSource(testFileUrl("resizemodeitem.qml"));
QQuickItem* item = qobject_cast<QQuickItem*>(view->rootObject());
QVERIFY(item);
window.show();
view->show();
// initial size from root object
QCOMPARE(item->width(), 200.0);
QCOMPARE(item->height(), 200.0);
QCOMPARE(view->size(), QSize(200, 200));
QCOMPARE(view->size(), view->sizeHint());
QCOMPARE(view->size(), view->initialSize());
// size update from view
view->resize(QSize(80,100));
QTRY_COMPARE(item->width(), 80.0);
QCOMPARE(item->height(), 100.0);
QCOMPARE(view->size(), QSize(80, 100));
QCOMPARE(view->size(), view->sizeHint());
view->setResizeMode(QQuickView::SizeViewToRootObject);
// size update from view disabled
view->resize(QSize(60,80));
QCOMPARE(item->width(), 80.0);
QCOMPARE(item->height(), 100.0);
QTest::qWait(50);
QCOMPARE(view->size(), QSize(60, 80));
// size update from root object
item->setWidth(250);
item->setHeight(350);
QCOMPARE(item->width(), 250.0);
QCOMPARE(item->height(), 350.0);
QTRY_COMPARE(view->size(), QSize(250, 350));
QCOMPARE(view->size(), QSize(250, 350));
QCOMPARE(view->size(), view->sizeHint());
// reset window
window.hide();
delete view;
view = new QQuickView(&window);
QVERIFY(view);
view->setResizeMode(QQuickView::SizeViewToRootObject);
view->setSource(testFileUrl("resizemodeitem.qml"));
item = qobject_cast<QQuickItem*>(view->rootObject());
QVERIFY(item);
window.show();
view->show();
// initial size for root object
QCOMPARE(item->width(), 200.0);
QCOMPARE(item->height(), 200.0);
QCOMPARE(view->size(), view->sizeHint());
QCOMPARE(view->size(), view->initialSize());
// size update from root object
item->setWidth(80);
item->setHeight(100);
QCOMPARE(item->width(), 80.0);
QCOMPARE(item->height(), 100.0);
QTRY_COMPARE(view->size(), QSize(80, 100));
QCOMPARE(view->size(), QSize(80, 100));
QCOMPARE(view->size(), view->sizeHint());
// size update from root object disabled
view->setResizeMode(QQuickView::SizeRootObjectToView);
item->setWidth(60);
item->setHeight(80);
QCOMPARE(view->width(), 80);
QCOMPARE(view->height(), 100);
QCOMPARE(QSize(item->width(), item->height()), view->sizeHint());
// size update from view
view->resize(QSize(200,300));
QTest::qWait(50);
QCOMPARE(item->width(), 200.0);
QCOMPARE(item->height(), 300.0);
QCOMPARE(view->size(), QSize(200, 300));
QCOMPARE(view->size(), view->sizeHint());
window.hide();
delete view;
// if we set a specific size for the view then it should keep that size
// for SizeRootObjectToView mode.
view = new QQuickView(&window);
view->resize(300, 300);
//.........这里部分代码省略.........
示例10: memset
bool OculusWin32DisplayPlugin::start() {
{
ovrInitParams initParams; memset(&initParams, 0, sizeof(initParams));
#ifdef DEBUG
initParams.Flags |= ovrInit_Debug;
#endif
ovrResult result = ovr_Initialize(&initParams);
Q_ASSERT(OVR_SUCCESS(result));
result = ovr_Create(&_hmd, &_luid);
_hmdDesc = ovr_GetHmdDesc(_hmd);
for_each_eye([&](ovrEyeType eye) {
_eyeFovs[eye] = _hmdDesc.DefaultEyeFov[eye];
_eyeProjections[eye] = toGlm(ovrMatrix4f_Projection(_eyeFovs[eye],
0.01f, 100.0f, ovrProjection_RightHanded));
ovrEyeRenderDesc erd = ovr_GetRenderDesc(_hmd, eye, _eyeFovs[eye]);
_eyeOffsets[eye] = erd.HmdToEyeViewOffset;
});
_eyeTextureSize = ovr_GetFovTextureSize(_hmd, ovrEye_Left, _eyeFovs[ovrEye_Left], 1.0f);
_renderTargetSize = { _eyeTextureSize.w * 2, _eyeTextureSize.h };
ovr_ConfigureTracking(_hmd,
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection,
ovrTrackingCap_Orientation);
}
Q_ASSERT(!_window);
Q_ASSERT(_shareContext);
_window = new QWindow;
_window->setSurfaceType(QSurface::OpenGLSurface);
_window->setFormat(getDesiredSurfaceFormat());
_context = new QOpenGLContext;
_context->setFormat(getDesiredSurfaceFormat());
_context->setShareContext(_shareContext);
_context->create();
_window->show();
_window->setGeometry(QRect(100, -800, 1280, 720));
bool result = _context->makeCurrent(_window);
#if defined(Q_OS_WIN)
if (wglewGetExtension("WGL_EXT_swap_control")) {
wglSwapIntervalEXT(0);
int swapInterval = wglGetSwapIntervalEXT();
qDebug("V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
}
#elif defined(Q_OS_LINUX)
#else
qCDebug(interfaceapp, "V-Sync is FORCED ON on this system\n");
#endif
Q_ASSERT(result);
{
// The geometry and shader for rendering the 2D UI surface when needed
_program = oria::loadProgram(
Resource::SHADERS_TEXTURED_VS,
Resource::SHADERS_TEXTURED_FS);
_quad = oria::loadPlane(_program, 1.0f);
glClearColor(0, 1, 1, 1);
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
_mirrorFbo = new MirrorFramebufferWrapper(_hmd);
_sceneSwapFbo = new SwapFramebufferWrapper(_hmd);
_sceneSwapFbo->Init(toGlm(_renderTargetSize));
_uiSwapFbo = new SwapFramebufferWrapper(_hmd);
_uiSwapFbo->Init(_uiSize);
_mirrorFbo->Init(uvec2(100, 100));
_context->doneCurrent();
}
_sceneLayer.ColorTexture[0] = _sceneSwapFbo->color;
_sceneLayer.ColorTexture[1] = nullptr;
_sceneLayer.Viewport[0].Pos = { 0, 0 };
_sceneLayer.Viewport[0].Size = _eyeTextureSize;
_sceneLayer.Viewport[1].Pos = { _eyeTextureSize.w, 0 };
_sceneLayer.Viewport[1].Size = _eyeTextureSize;
_sceneLayer.Header.Type = ovrLayerType_EyeFov;
_sceneLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
for_each_eye([&](ovrEyeType eye) {
_eyeViewports[eye] = _sceneLayer.Viewport[eye];
_sceneLayer.Fov[eye] = _eyeFovs[eye];
});
_uiLayer.ColorTexture = _uiSwapFbo->color;
_uiLayer.Header.Type = ovrLayerType_QuadInWorld;
_uiLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
_uiLayer.QuadPoseCenter.Orientation = { 0, 0, 0, 1 };
_uiLayer.QuadPoseCenter.Position = { 0, 0, -1 };
_uiLayer.QuadSize = { aspect(_uiSize), 1.0f };
_uiLayer.Viewport = { { 0, 0 }, { (int)_uiSize.x, (int)_uiSize.y } };
_timer.start(0);
//.........这里部分代码省略.........