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C++ QWindow::setSurfaceType方法代码示例

本文整理汇总了C++中QWindow::setSurfaceType方法的典型用法代码示例。如果您正苦于以下问题:C++ QWindow::setSurfaceType方法的具体用法?C++ QWindow::setSurfaceType怎么用?C++ QWindow::setSurfaceType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QWindow的用法示例。


在下文中一共展示了QWindow::setSurfaceType方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if

static QSurface *createSurface(int surfaceClass)
{
    if (surfaceClass == int(QSurface::Window)) {
        QWindow *window = new QWindow;
        window->setSurfaceType(QWindow::OpenGLSurface);
        window->setGeometry(0, 0, 10, 10);
        window->create();
        return window;
    } else if (surfaceClass == int(QSurface::Offscreen)) {
        // Create a window and get the format from that.  For example, if an EGL
        // implementation provides 565 and 888 configs for PBUFFER_BIT but only
        // 888 for WINDOW_BIT, we may end up with a pbuffer surface that is
        // incompatible with the context since it could choose the 565 while the
        // window and the context uses a config with 888.
        static QSurfaceFormat format;
        if (format.redBufferSize() == -1) {
            QWindow *window = new QWindow;
            window->setSurfaceType(QWindow::OpenGLSurface);
            window->setGeometry(0, 0, 10, 10);
            window->create();
            format = window->format();
            delete window;
        }
        QOffscreenSurface *offscreenSurface = new QOffscreenSurface;
        offscreenSurface->setFormat(format);
        offscreenSurface->create();
        return offscreenSurface;
    }
    return 0;
}
开发者ID:SchleunigerAG,项目名称:WinEC7_Qt5.3.1_Fixes,代码行数:30,代码来源:tst_qopengl.cpp

示例2: dumpGlInfo

void dumpGlInfo(QTextStream &str, bool listExtensions)
{
    QOpenGLContext context;
    if (context.create()) {
#  ifdef QT_OPENGL_DYNAMIC
        str << "Dynamic GL ";
#  endif
        switch (context.openGLModuleType()) {
        case QOpenGLContext::LibGL:
            str << "LibGL";
            break;
        case QOpenGLContext::LibGLES:
            str << "LibGLES";
            break;
        }
        QWindow window;
        window.setSurfaceType(QSurface::OpenGLSurface);
        window.create();
        context.makeCurrent(&window);
        QOpenGLFunctions functions(&context);

        str << " Vendor: " << reinterpret_cast<const char *>(functions.glGetString(GL_VENDOR))
            << "\nRenderer: " << reinterpret_cast<const char *>(functions.glGetString(GL_RENDERER))
            << "\nVersion: " << reinterpret_cast<const char *>(functions.glGetString(GL_VERSION))
            << "\nShading language: " << reinterpret_cast<const char *>(functions.glGetString(GL_SHADING_LANGUAGE_VERSION))
            <<  "\nFormat: " << context.format();

        if (listExtensions) {
            QList<QByteArray> extensionList = context.extensions().toList();
            std::sort(extensionList.begin(), extensionList.end());
            str << " \nFound " << extensionList.size() << " extensions:\n";
            foreach (const QByteArray &extension, extensionList)
                str << "  " << extension << '\n';
        }
    } else {
开发者ID:Sagaragrawal,项目名称:2gisqt5android,代码行数:35,代码来源:qtdiag.cpp

示例3: initialize

void KisOpenGL::initialize()
{
    if (initialized) return;

    setDefaultFormat();

    // we need a QSurface active to get our GL functions from the context
    QWindow  surface;
    surface.setSurfaceType( QSurface::OpenGLSurface );
    surface.create();

    QOpenGLContext context;
    context.create();
    context.makeCurrent( &surface );

    QOpenGLFunctions  *funcs = context.functions();
    funcs->initializeOpenGLFunctions();

    qDebug() << "OpenGL Info";
    qDebug() << "  Vendor: " << reinterpret_cast<const char *>(funcs->glGetString(GL_VENDOR));
    qDebug() << "  Renderer: " << reinterpret_cast<const char *>(funcs->glGetString(GL_RENDERER));
    qDebug() << "  Version: " << reinterpret_cast<const char *>(funcs->glGetString(GL_VERSION));
    qDebug() << "  Shading language: " << reinterpret_cast<const char *>(funcs->glGetString(GL_SHADING_LANGUAGE_VERSION));
    qDebug() << "  Requested format: " << QSurfaceFormat::defaultFormat();
    qDebug() << "  Current format:   " << context.format();

    glMajorVersion = context.format().majorVersion();
    glMinorVersion = context.format().minorVersion();
    supportsDeprecatedFunctions = (context.format().options() & QSurfaceFormat::DeprecatedFunctions);

    initialized = true;
}
开发者ID:ChrisJong,项目名称:krita,代码行数:32,代码来源:kis_opengl.cpp

示例4: fboHandleNulledAfterContextDestroyed

void tst_QOpenGL::fboHandleNulledAfterContextDestroyed()
{
    QWindow window;
    window.setSurfaceType(QWindow::OpenGLSurface);
    window.setGeometry(0, 0, 10, 10);
    window.create();

    QOpenGLFramebufferObject *fbo = 0;

    {
        QOpenGLContext ctx;
        ctx.create();

        ctx.makeCurrent(&window);

        if (!QOpenGLFramebufferObject::hasOpenGLFramebufferObjects())
            QSKIP("QOpenGLFramebufferObject not supported on this platform");

        fbo = new QOpenGLFramebufferObject(128, 128);

        QVERIFY(fbo->handle() != 0);
    }

    QCOMPARE(fbo->handle(), 0U);
}
开发者ID:SfietKonstantin,项目名称:radeon-qt5-qtbase-kms,代码行数:25,代码来源:tst_qopengl.cpp

示例5: aboutToBeDestroyed

void tst_QOpenGL::aboutToBeDestroyed()
{
    QWindow window;
    window.setSurfaceType(QWindow::OpenGLSurface);
    window.setGeometry(0, 0, 128, 128);
    window.create();

    QOpenGLContext *context = new QOpenGLContext;
    QSignalSpy spy(context, SIGNAL(aboutToBeDestroyed()));

    context->create();
    context->makeCurrent(&window);

    QCOMPARE(spy.size(), 0);

    delete context;

    QCOMPARE(spy.size(), 1);
}
开发者ID:SfietKonstantin,项目名称:radeon-qt5-qtbase-kms,代码行数:19,代码来源:tst_qopengl.cpp

示例6: sizeLessWindow

// Verify that QOpenGLContext works with QWindows that do
// not have an explicit size set.
void tst_QOpenGL::sizeLessWindow()
{
    // top-level window
    {
        QWindow window;
        window.setSurfaceType(QWindow::OpenGLSurface);

        QOpenGLContext context;
        QVERIFY(context.create());

        window.show();
        QVERIFY(context.makeCurrent(&window));
        QVERIFY(QOpenGLContext::currentContext());
    }

    QVERIFY(!QOpenGLContext::currentContext());

    // child window
    {
        QWindow parent;
        QWindow window(&parent);
        window.setSurfaceType(QWindow::OpenGLSurface);

        QOpenGLContext context;
        QVERIFY(context.create());

        parent.show();
        window.show();
        QVERIFY(context.makeCurrent(&window));
        QVERIFY(QOpenGLContext::currentContext());
    }

    QVERIFY(!QOpenGLContext::currentContext());
}
开发者ID:SchleunigerAG,项目名称:WinEC7_Qt5.3.1_Fixes,代码行数:36,代码来源:tst_qopengl.cpp

示例7: openGlContext

QString openGlContext()
{
    QString result;
    QTextStream str(&result);

    QOpenGLContext context;
    if (context.create()) {
#  ifdef QT_OPENGL_DYNAMIC
        str << "Dynamic GL ";
#  endif
        switch (context.openGLModuleType()) {
        case QOpenGLContext::LibGL:
            str << "LibGL";
            break;
        case QOpenGLContext::LibGLES:
            str << "LibGLES";
            break;
        }

        QWindow window;
        if (QGuiApplication::platformName() == QLatin1String("greenisland"))
            window.setFlags(Qt::Desktop);
        window.setSurfaceType(QSurface::OpenGLSurface);
        //window.setScreen(QGuiApplication::primaryScreen());
        window.create();
        if (context.makeCurrent(&window)) {
            QOpenGLFunctions functions(&context);

            str << " Vendor: " << reinterpret_cast<const char *>(functions.glGetString(GL_VENDOR))
                << "\nRenderer: " << reinterpret_cast<const char *>(functions.glGetString(GL_RENDERER))
                << "\nVersion: " << reinterpret_cast<const char *>(functions.glGetString(GL_VERSION))
                << "\nGLSL version: " << reinterpret_cast<const char *>(functions.glGetString(GL_SHADING_LANGUAGE_VERSION))
                << "\nFormat: " << context.format();

            QList<QByteArray> extensionList = context.extensions().toList();
            std::sort(extensionList.begin(), extensionList.end());
            QByteArray extensions = extensionList.join(' ');
            str << " \nFound " << extensionList.size() << " extensions:\n";
            str << wordWrap(extensions, 78);

            context.doneCurrent();
        }
        window.destroy();
    } else {
        str << "Unable to create an Open GL context.\n";
    }

    return result;
}
开发者ID:greenisland,项目名称:greenisland,代码行数:49,代码来源:diagnostic_p.cpp

示例8: if

static QSurface *createSurface(int surfaceClass)
{
    if (surfaceClass == int(QSurface::Window)) {
        QWindow *window = new QWindow;
        window->setSurfaceType(QWindow::OpenGLSurface);
        window->setGeometry(0, 0, 10, 10);
        window->create();
        return window;
    } else if (surfaceClass == int(QSurface::Offscreen)) {
        QOffscreenSurface *offscreenSurface = new QOffscreenSurface;
        offscreenSurface->create();
        return offscreenSurface;
    }
    return 0;
}
开发者ID:SfietKonstantin,项目名称:radeon-qt5-qtbase-kms,代码行数:15,代码来源:tst_qopengl.cpp

示例9: fbo

void tst_QOpenGL::QTBUG15621_triangulatingStrokerDivZero()
{
#if defined(Q_OS_LINUX) && defined(Q_CC_GNU) && !defined(__x86_64__)
    QSKIP("QTBUG-22617");
#endif

    QWindow window;
    window.setSurfaceType(QWindow::OpenGLSurface);
    window.setGeometry(0, 0, 128, 128);
    window.create();

    QOpenGLContext ctx;
    ctx.create();
    ctx.makeCurrent(&window);

    if (!QOpenGLFramebufferObject::hasOpenGLFramebufferObjects())
        QSKIP("QOpenGLFramebufferObject not supported on this platform");

    QOpenGLFramebufferObject fbo(128, 128);
    fbo.bind();

    QOpenGLPaintDevice device(128, 128);

    // QTBUG-15621 is only a problem when qreal is double, but do the test anyway.
    qreal delta = sizeof(qreal) == sizeof(float) ? 1e-4 : 1e-8;
    QVERIFY(128 != 128 + delta);

    QPainterPath path;
    path.moveTo(16 + delta, 16);
    path.moveTo(16, 16);

    path.lineTo(16 + delta, 16); // Short lines to check for division by zero.
    path.lineTo(112 - delta, 16);
    path.lineTo(112, 16);

    path.quadTo(112, 16, 112, 16 + delta);
    path.quadTo(112, 64, 112, 112 - delta);
    path.quadTo(112, 112, 112, 112);

    path.cubicTo(112, 112, 112, 112, 112 - delta, 112);
    path.cubicTo(80, 112, 48, 112, 16 + delta, 112);
    path.cubicTo(16 + delta, 112, 16 + delta, 112, 16, 112);

    path.closeSubpath();

    QPen pen(Qt::red, 28, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin);

    QPainter p(&device);
    p.fillRect(QRect(0, 0, 128, 128), Qt::blue);
    p.strokePath(path, pen);
    p.end();
    QImage image = fbo.toImage().convertToFormat(QImage::Format_RGB32);

    const QRgb red = 0xffff0000;
    const QRgb blue = 0xff0000ff;

    QCOMPARE(image.pixel(8, 8), red);
    QCOMPARE(image.pixel(119, 8), red);
    QCOMPARE(image.pixel(8, 119), red);
    QCOMPARE(image.pixel(119, 119), red);

    QCOMPARE(image.pixel(0, 0), blue);
    QCOMPARE(image.pixel(127, 0), blue);
    QCOMPARE(image.pixel(0, 127), blue);
    QCOMPARE(image.pixel(127, 127), blue);

    QCOMPARE(image.pixel(32, 32), blue);
    QCOMPARE(image.pixel(95, 32), blue);
    QCOMPARE(image.pixel(32, 95), blue);
    QCOMPARE(image.pixel(95, 95), blue);
}
开发者ID:SfietKonstantin,项目名称:radeon-qt5-qtbase-kms,代码行数:71,代码来源:tst_qopengl.cpp

示例10: memset

bool OculusWin32DisplayPlugin::start() {
    {
        ovrInitParams initParams; memset(&initParams, 0, sizeof(initParams));
#ifdef DEBUG
        initParams.Flags |= ovrInit_Debug;
#endif
        ovrResult result = ovr_Initialize(&initParams);
        Q_ASSERT(OVR_SUCCESS(result));
        result = ovr_Create(&_hmd, &_luid);
		_hmdDesc = ovr_GetHmdDesc(_hmd);

        for_each_eye([&](ovrEyeType eye) {
            _eyeFovs[eye] = _hmdDesc.DefaultEyeFov[eye];
            _eyeProjections[eye] = toGlm(ovrMatrix4f_Projection(_eyeFovs[eye],
                0.01f, 100.0f, ovrProjection_RightHanded));
            ovrEyeRenderDesc erd = ovr_GetRenderDesc(_hmd, eye, _eyeFovs[eye]);
            _eyeOffsets[eye] = erd.HmdToEyeViewOffset;
        });
        _eyeTextureSize = ovr_GetFovTextureSize(_hmd, ovrEye_Left, _eyeFovs[ovrEye_Left], 1.0f);
        _renderTargetSize = { _eyeTextureSize.w * 2, _eyeTextureSize.h };

        ovr_ConfigureTracking(_hmd,
            ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection,
            ovrTrackingCap_Orientation);

    }



    Q_ASSERT(!_window);
    Q_ASSERT(_shareContext);
    _window = new QWindow;
    _window->setSurfaceType(QSurface::OpenGLSurface);
    _window->setFormat(getDesiredSurfaceFormat());
    _context = new QOpenGLContext;
    _context->setFormat(getDesiredSurfaceFormat());
    _context->setShareContext(_shareContext);
    _context->create();

    _window->show();
    _window->setGeometry(QRect(100, -800, 1280, 720));

    bool result = _context->makeCurrent(_window);

#if defined(Q_OS_WIN)
    if (wglewGetExtension("WGL_EXT_swap_control")) {
        wglSwapIntervalEXT(0);
        int swapInterval = wglGetSwapIntervalEXT();
        qDebug("V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
    } 
#elif defined(Q_OS_LINUX)
#else
    qCDebug(interfaceapp, "V-Sync is FORCED ON on this system\n");
#endif

    Q_ASSERT(result);
    {
        // The geometry and shader for rendering the 2D UI surface when needed
        _program = oria::loadProgram(
            Resource::SHADERS_TEXTURED_VS,
            Resource::SHADERS_TEXTURED_FS);
        _quad = oria::loadPlane(_program, 1.0f);

        glClearColor(0, 1, 1, 1);
        glDisable(GL_DEPTH_TEST);
        glEnable(GL_BLEND);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

        _mirrorFbo = new MirrorFramebufferWrapper(_hmd);
        _sceneSwapFbo = new SwapFramebufferWrapper(_hmd);
        _sceneSwapFbo->Init(toGlm(_renderTargetSize));
        _uiSwapFbo = new SwapFramebufferWrapper(_hmd);
        _uiSwapFbo->Init(_uiSize);
        _mirrorFbo->Init(uvec2(100, 100));
        _context->doneCurrent();
    }

    _sceneLayer.ColorTexture[0] = _sceneSwapFbo->color;
    _sceneLayer.ColorTexture[1] = nullptr;
    _sceneLayer.Viewport[0].Pos = { 0, 0 };
    _sceneLayer.Viewport[0].Size = _eyeTextureSize;
    _sceneLayer.Viewport[1].Pos = { _eyeTextureSize.w, 0 };
    _sceneLayer.Viewport[1].Size = _eyeTextureSize;
    _sceneLayer.Header.Type = ovrLayerType_EyeFov;
    _sceneLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
    for_each_eye([&](ovrEyeType eye) {
        _eyeViewports[eye] = _sceneLayer.Viewport[eye];
        _sceneLayer.Fov[eye] = _eyeFovs[eye];
    });

    _uiLayer.ColorTexture = _uiSwapFbo->color;
    _uiLayer.Header.Type = ovrLayerType_QuadInWorld;
    _uiLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
    _uiLayer.QuadPoseCenter.Orientation = { 0, 0, 0, 1 };
    _uiLayer.QuadPoseCenter.Position = { 0, 0, -1 }; 
    _uiLayer.QuadSize = { aspect(_uiSize), 1.0f };
    _uiLayer.Viewport = { { 0, 0 }, { (int)_uiSize.x, (int)_uiSize.y } };

    _timer.start(0);

//.........这里部分代码省略.........
开发者ID:geekmaster,项目名称:ShadertoyVR-1,代码行数:101,代码来源:OculusWin32.cpp

示例11: main


//.........这里部分代码省略.........
            switch (type) {

            case WidgetType:
            {
                OnScreenWidget<QWidget> *qWidget =
                    new OnScreenWidget<QWidget>(files.at(j));
                qWidget->setVerboseMode(verboseMode);
                qWidget->setType(type);
                qWidget->setCheckersBackground(checkers_background);
                qWidget->m_commands = content;
                qWidget->resize(width, height);
                qWidget->show();
                activeWidget = qWidget;
                break;
            }

            case ImageWidgetType:
            {
                OnScreenWidget<QWidget> *qWidget = new OnScreenWidget<QWidget>(files.at(j));
                qWidget->setVerboseMode(verboseMode);
                qWidget->setType(type);
                qWidget->setCheckersBackground(checkers_background);
                qWidget->m_commands = content;
                qWidget->resize(width, height);
                qWidget->show();
                activeWidget = qWidget;
                break;

            }
#ifndef QT_NO_OPENGL
            case OpenGLBufferType:
            {
                QWindow win;
                win.setSurfaceType(QSurface::OpenGLSurface);
                win.create();
                QOpenGLFramebufferObjectFormat fmt;
                fmt.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
                fmt.setSamples(4);
                QOpenGLContext ctx;
                ctx.create();
                ctx.makeCurrent(&win);
                QOpenGLFramebufferObject fbo(width, height, fmt);
                fbo.bind();
                QOpenGLPaintDevice pdev(width, height);

                QPainter pt(&pdev);
                pcmd.setPainter(&pt);
                pcmd.setFilePath(fileinfo.absolutePath());
                pcmd.runCommands();
                pt.end();

                QImage image = fbo.toImage();

                QLabel *label = createLabel();
                label->setPixmap(QPixmap::fromImage(image));
                label->resize(label->sizeHint());
                label->show();
                activeWidget = label;
                break;
            }
            case OpenGLType:
            {
                OnScreenWidget<QGLWidget> *qGLWidget = new OnScreenWidget<QGLWidget>(files.at(j));
                qGLWidget->setVerboseMode(verboseMode);
                qGLWidget->setType(type);
                qGLWidget->setCheckersBackground(checkers_background);
开发者ID:CodeDJ,项目名称:qt5-hidpi,代码行数:67,代码来源:main.cpp


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