本文整理汇总了C++中QWaylandInputDevice::setKeyboardFocus方法的典型用法代码示例。如果您正苦于以下问题:C++ QWaylandInputDevice::setKeyboardFocus方法的具体用法?C++ QWaylandInputDevice::setKeyboardFocus怎么用?C++ QWaylandInputDevice::setKeyboardFocus使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QWaylandInputDevice
的用法示例。
在下文中一共展示了QWaylandInputDevice::setKeyboardFocus方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: eventFilter
bool LipstickCompositorWindow::eventFilter(QObject *obj, QEvent *event)
{
#if QT_VERSION >= 0x050202
if (obj == window() && m_interceptingTouch) {
switch (event->type()) {
case QEvent::TouchUpdate: {
QTouchEvent *te = static_cast<QTouchEvent *>(event);
// If we get press/release, don't intercept the event, but send it through QQuickWindow.
// These are sent through to QQuickWindow so that the integrity of the touch
// handling is maintained.
if (te->touchPointStates() & (Qt::TouchPointPressed | Qt::TouchPointReleased))
return false;
handleTouchEvent(static_cast<QTouchEvent *>(event));
return true;
}
case QEvent::TouchEnd: // Intentional fall through...
case QEvent::TouchCancel:
obj->removeEventFilter(this);
m_interceptingTouch = false;
default:
break;
}
return false;
}
#else
Q_UNUSED(obj);
#endif
if (event->type() == QEvent::KeyPress || event->type() == QEvent::KeyRelease) {
QKeyEvent *ke = static_cast<QKeyEvent *>(event);
QWaylandSurface *m_surface = surface();
if (m_surface && (m_grabbedKeys.contains(ke->key()) || m_pressedGrabbedKeys.keys.contains(ke->key())) && !ke->isAutoRepeat()) {
QWaylandInputDevice *inputDevice = m_surface->compositor()->defaultInputDevice();
if (event->type() == QEvent::KeyPress) {
if (m_pressedGrabbedKeys.keys.isEmpty()) {
QWaylandSurface *old = inputDevice->keyboardFocus();
m_pressedGrabbedKeys.oldFocus = old;
inputDevice->setKeyboardFocus(m_surface);
}
m_pressedGrabbedKeys.keys << ke->key();
}
inputDevice->sendFullKeyEvent(ke);
if (event->type() == QEvent::KeyRelease) {
m_pressedGrabbedKeys.keys.removeOne(ke->key());
if (m_pressedGrabbedKeys.keys.isEmpty()) {
inputDevice->setKeyboardFocus(m_pressedGrabbedKeys.oldFocus);
if (m_grabbedKeys.isEmpty())
qApp->removeEventFilter(this);
}
}
return true;
}
}
return false;
}
示例2: eventFilter
bool QWindowCompositor::eventFilter(QObject *obj, QEvent *event)
{
if (obj != m_window)
return false;
QWaylandInputDevice *input = defaultInputDevice();
switch (event->type()) {
case QEvent::Expose:
m_renderScheduler.start(0);
if (m_window->isExposed()) {
// Alt-tabbing away normally results in the alt remaining in
// pressed state in the clients xkb state. Prevent this by sending
// a release. This is not an issue in a "real" compositor but
// is very annoying when running in a regular window on xcb.
Qt::KeyboardModifiers mods = QGuiApplication::queryKeyboardModifiers();
if (m_modifiers != mods && input->keyboardFocus()) {
Qt::KeyboardModifiers stuckMods = m_modifiers ^ mods;
if (stuckMods & Qt::AltModifier)
input->sendKeyReleaseEvent(64); // native scancode for left alt
m_modifiers = mods;
}
}
break;
case QEvent::MouseButtonPress: {
QPointF local;
QMouseEvent *me = static_cast<QMouseEvent *>(event);
QWaylandSurface *targetSurface = surfaceAt(me->localPos(), &local);
if (m_dragKeyIsPressed && targetSurface) {
m_draggingWindow = targetSurface;
m_drag_diff = local;
} else {
if (targetSurface && input->keyboardFocus() != targetSurface) {
input->setKeyboardFocus(targetSurface);
m_surfaces.removeOne(targetSurface);
m_surfaces.append(targetSurface);
m_renderScheduler.start(0);
}
input->sendMousePressEvent(me->button(), local, me->localPos());
}
return true;
}
case QEvent::MouseButtonRelease: {
QWaylandSurface *targetSurface = input->mouseFocus();
if (m_draggingWindow) {
m_draggingWindow = 0;
m_drag_diff = QPointF();
} else {
QMouseEvent *me = static_cast<QMouseEvent *>(event);
QPointF localPos;
if (targetSurface)
localPos = toSurface(targetSurface, me->localPos());
input->sendMouseReleaseEvent(me->button(), localPos, me->localPos());
}
return true;
}
case QEvent::MouseMove: {
QMouseEvent *me = static_cast<QMouseEvent *>(event);
if (m_draggingWindow) {
m_draggingWindow->setPos(me->localPos() - m_drag_diff);
m_renderScheduler.start(0);
} else {
QPointF local;
QWaylandSurface *targetSurface = surfaceAt(me->localPos(), &local);
input->sendMouseMoveEvent(targetSurface, local, me->localPos());
}
break;
}
case QEvent::Wheel: {
QWheelEvent *we = static_cast<QWheelEvent *>(event);
input->sendMouseWheelEvent(we->orientation(), we->delta());
break;
}
case QEvent::KeyPress: {
QKeyEvent *ke = static_cast<QKeyEvent *>(event);
if (ke->key() == Qt::Key_Meta || ke->key() == Qt::Key_Super_L) {
m_dragKeyIsPressed = true;
}
m_modifiers = ke->modifiers();
QWaylandSurface *targetSurface = input->keyboardFocus();
if (targetSurface)
input->sendKeyPressEvent(ke->nativeScanCode());
break;
}
case QEvent::KeyRelease: {
QKeyEvent *ke = static_cast<QKeyEvent *>(event);
if (ke->key() == Qt::Key_Meta || ke->key() == Qt::Key_Super_L) {
m_dragKeyIsPressed = false;
}
m_modifiers = ke->modifiers();
QWaylandSurface *targetSurface = input->keyboardFocus();
if (targetSurface)
input->sendKeyReleaseEvent(ke->nativeScanCode());
break;
}
case QEvent::TouchBegin:
case QEvent::TouchUpdate:
case QEvent::TouchEnd:
{
QWaylandSurface *targetSurface = 0;
//.........这里部分代码省略.........