本文整理汇总了C++中QWaylandInputDevice::sendKeyReleaseEvent方法的典型用法代码示例。如果您正苦于以下问题:C++ QWaylandInputDevice::sendKeyReleaseEvent方法的具体用法?C++ QWaylandInputDevice::sendKeyReleaseEvent怎么用?C++ QWaylandInputDevice::sendKeyReleaseEvent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QWaylandInputDevice
的用法示例。
在下文中一共展示了QWaylandInputDevice::sendKeyReleaseEvent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: eventFilter
bool QWindowCompositor::eventFilter(QObject *obj, QEvent *event)
{
if (obj != m_window)
return false;
QWaylandInputDevice *input = defaultInputDevice();
switch (event->type()) {
case QEvent::Expose:
m_renderScheduler.start(0);
if (m_window->isExposed()) {
// Alt-tabbing away normally results in the alt remaining in
// pressed state in the clients xkb state. Prevent this by sending
// a release. This is not an issue in a "real" compositor but
// is very annoying when running in a regular window on xcb.
Qt::KeyboardModifiers mods = QGuiApplication::queryKeyboardModifiers();
if (m_modifiers != mods && input->keyboardFocus()) {
Qt::KeyboardModifiers stuckMods = m_modifiers ^ mods;
if (stuckMods & Qt::AltModifier)
input->sendKeyReleaseEvent(64); // native scancode for left alt
m_modifiers = mods;
}
}
break;
case QEvent::MouseButtonPress: {
QPointF local;
QMouseEvent *me = static_cast<QMouseEvent *>(event);
QWaylandSurface *targetSurface = surfaceAt(me->localPos(), &local);
if (m_dragKeyIsPressed && targetSurface) {
m_draggingWindow = targetSurface;
m_drag_diff = local;
} else {
if (targetSurface && input->keyboardFocus() != targetSurface) {
input->setKeyboardFocus(targetSurface);
m_surfaces.removeOne(targetSurface);
m_surfaces.append(targetSurface);
m_renderScheduler.start(0);
}
input->sendMousePressEvent(me->button(), local, me->localPos());
}
return true;
}
case QEvent::MouseButtonRelease: {
QWaylandSurface *targetSurface = input->mouseFocus();
if (m_draggingWindow) {
m_draggingWindow = 0;
m_drag_diff = QPointF();
} else {
QMouseEvent *me = static_cast<QMouseEvent *>(event);
QPointF localPos;
if (targetSurface)
localPos = toSurface(targetSurface, me->localPos());
input->sendMouseReleaseEvent(me->button(), localPos, me->localPos());
}
return true;
}
case QEvent::MouseMove: {
QMouseEvent *me = static_cast<QMouseEvent *>(event);
if (m_draggingWindow) {
m_draggingWindow->setPos(me->localPos() - m_drag_diff);
m_renderScheduler.start(0);
} else {
QPointF local;
QWaylandSurface *targetSurface = surfaceAt(me->localPos(), &local);
input->sendMouseMoveEvent(targetSurface, local, me->localPos());
}
break;
}
case QEvent::Wheel: {
QWheelEvent *we = static_cast<QWheelEvent *>(event);
input->sendMouseWheelEvent(we->orientation(), we->delta());
break;
}
case QEvent::KeyPress: {
QKeyEvent *ke = static_cast<QKeyEvent *>(event);
if (ke->key() == Qt::Key_Meta || ke->key() == Qt::Key_Super_L) {
m_dragKeyIsPressed = true;
}
m_modifiers = ke->modifiers();
QWaylandSurface *targetSurface = input->keyboardFocus();
if (targetSurface)
input->sendKeyPressEvent(ke->nativeScanCode());
break;
}
case QEvent::KeyRelease: {
QKeyEvent *ke = static_cast<QKeyEvent *>(event);
if (ke->key() == Qt::Key_Meta || ke->key() == Qt::Key_Super_L) {
m_dragKeyIsPressed = false;
}
m_modifiers = ke->modifiers();
QWaylandSurface *targetSurface = input->keyboardFocus();
if (targetSurface)
input->sendKeyReleaseEvent(ke->nativeScanCode());
break;
}
case QEvent::TouchBegin:
case QEvent::TouchUpdate:
case QEvent::TouchEnd:
{
QWaylandSurface *targetSurface = 0;
//.........这里部分代码省略.........
示例2: eventFilter
bool QtWaylandMotorcarCompositor::eventFilter(QObject *obj, QEvent *event)
{
if (obj != m_glData->m_window)
return false;
QWaylandInputDevice *input = defaultInputDevice();
switch (event->type()) {
case QEvent::Expose:
m_renderScheduler.start(0);
if (m_glData->m_window->isExposed()) {
// Alt-tabbing away normally results in the alt remaining in
// pressed state in the clients xkb state. Prevent this by sending
// a release. This is not an issue in a "real" compositor but
// is very annoying when running in a regular window on xcb.
Qt::KeyboardModifiers mods = QGuiApplication::queryKeyboardModifiers();
if (m_modifiers != mods && input->keyboardFocus()) {
Qt::KeyboardModifiers stuckMods = m_modifiers ^ mods;
if (stuckMods & Qt::AltModifier)
input->sendKeyReleaseEvent(64); // native scancode for left alt
m_modifiers = mods;
}
}
break;
// case QEvent::MouseButtonPress: {
// QPointF local;
// QMouseEvent *me = static_cast<QMouseEvent *>(event);
// QWaylandSurface *targetSurface = surfaceAt(me->localPos(), &local);
// if (m_dragKeyIsPressed && targetSurface) {
// m_draggingWindow = targetSurface;
// m_drag_diff = local;
// } else {
// if (targetSurface && input->keyboardFocus() != targetSurface) {
// input->setKeyboardFocus(targetSurface);
// // m_surfaces.removeOne(targetSurface);
// // m_surfaces.append(targetSurface);
// //m_renderScheduler.start(0);
// }
// input->sendMousePressEvent(me->button(), local, me->localPos());
// }
// return true;
// }
// case QEvent::MouseButtonRelease: {
// QWaylandSurface *targetSurface = input->mouseFocus();
// if (m_draggingWindow) {
// m_draggingWindow = 0;
// m_drag_diff = QPointF();
// } else {
// QMouseEvent *me = static_cast<QMouseEvent *>(event);
// QPointF localPos;
// if (targetSurface)
// localPos = toSurface(targetSurface, me->localPos());
// input->sendMouseReleaseEvent(me->button(), localPos, me->localPos());
// }
// return true;
// }
// case QEvent::MouseMove: {
// QMouseEvent *me = static_cast<QMouseEvent *>(event);
// if (m_draggingWindow) {
// m_draggingWindow->setPos(me->localPos() - m_drag_diff);
// //m_renderScheduler.start(0);
// } else {
// QPointF local;
// QWaylandSurface *targetSurface = surfaceAt(me->localPos(), &local);
// input->sendMouseMoveEvent(targetSurface, local, me->localPos());
// }
// break;
// }
// case QEvent::Wheel: {
// QWheelEvent *we = static_cast<QWheelEvent *>(event);
// input->sendMouseWheelEvent(we->orientation(), we->delta());
// break;
// }
case QEvent::KeyPress: {
QKeyEvent *ke = static_cast<QKeyEvent *>(event);
// if (ke->key() == Qt::Key_Meta || ke->key() == Qt::Key_Super_L) {
// m_dragKeyIsPressed = true;
// }/*else if(ke->key() == Qt::Key_Up){
// m_glData->m_cameraNode->setTransform(glm::translate(glm::mat4(1), glm::vec3(0,0,0.001f)) * m_glData->m_cameraNode->transform());
// }else if(ke->key() == Qt::Key_Down){
// m_glData->m_cameraNode->setTransform(glm::translate(glm::mat4(1), glm::vec3(0,0,-0.001f)) * m_glData->m_cameraNode->transform());
// }*/
// m_modifiers = ke->modifiers();
// QWaylandSurface *targetSurface = input->keyboardFocus();
// if (targetSurface)
// input->sendKeyPressEvent(ke->nativeScanCode());
this->scene()->windowManager()->sendEvent(motorcar::KeyboardEvent(motorcar::KeyboardEvent::Event::KEY_PRESS, ke->nativeScanCode(), defaultSeat()));
break;
}
case QEvent::KeyRelease: {
QKeyEvent *ke = static_cast<QKeyEvent *>(event);
// if (ke->key() == Qt::Key_Meta || ke->key() == Qt::Key_Super_L) {
// m_dragKeyIsPressed = false;
// }
// m_modifiers = ke->modifiers();
// QWaylandSurface *targetSurface = input->keyboardFocus();
// if (targetSurface)
// input->sendKeyReleaseEvent(ke->nativeScanCode());
this->scene()->windowManager()->sendEvent(motorcar::KeyboardEvent(motorcar::KeyboardEvent::Event::KEY_RELEASE, ke->nativeScanCode(), defaultSeat()));
break;
//.........这里部分代码省略.........