本文整理汇总了C++中QSurfaceFormat::samples方法的典型用法代码示例。如果您正苦于以下问题:C++ QSurfaceFormat::samples方法的具体用法?C++ QSurfaceFormat::samples怎么用?C++ QSurfaceFormat::samples使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QSurfaceFormat
的用法示例。
在下文中一共展示了QSurfaceFormat::samples方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: qglx_reduceSurfaceFormat
QSurfaceFormat qglx_reduceSurfaceFormat(const QSurfaceFormat &format, bool *reduced)
{
QSurfaceFormat retFormat = format;
*reduced = true;
if (retFormat.redBufferSize() > 1) {
retFormat.setRedBufferSize(1);
} else if (retFormat.greenBufferSize() > 1) {
retFormat.setGreenBufferSize(1);
} else if (retFormat.blueBufferSize() > 1) {
retFormat.setBlueBufferSize(1);
} else if (retFormat.samples() > 1) {
retFormat.setSamples(qMin(retFormat.samples() / 2, 16));
} else if (retFormat.stereo()) {
retFormat.setStereo(false);
}else if (retFormat.stencilBufferSize() > 0) {
retFormat.setStencilBufferSize(0);
}else if (retFormat.hasAlpha()) {
retFormat.setAlphaBufferSize(0);
}else if (retFormat.depthBufferSize() > 0) {
retFormat.setDepthBufferSize(0);
}else if (retFormat.swapBehavior() != QSurfaceFormat::SingleBuffer) {
retFormat.setSwapBehavior(QSurfaceFormat::SingleBuffer);
}else{
*reduced = false;
}
return retFormat;
}
示例2: printFormat
void Widget::printFormat(const QSurfaceFormat &format)
{
m_output->append(tr("OpenGL version: %1.%2").arg(format.majorVersion()).arg(format.minorVersion()));
for (size_t i = 0; i < sizeof(profiles) / sizeof(Profile); ++i)
if (profiles[i].profile == format.profile()) {
m_output->append(tr("Profile: %1").arg(QString::fromLatin1(profiles[i].str)));
break;
}
QString opts;
for (size_t i = 0; i < sizeof(options) / sizeof(Option); ++i)
if (format.testOption(options[i].option))
opts += QString::fromLatin1(options[i].str) + QLatin1Char(' ');
m_output->append(tr("Options: %1").arg(opts));
for (size_t i = 0; i < sizeof(renderables) / sizeof(Renderable); ++i)
if (renderables[i].renderable == format.renderableType()) {
m_output->append(tr("Renderable type: %1").arg(QString::fromLatin1(renderables[i].str)));
break;
}
m_output->append(tr("Depth buffer size: %1").arg(QString::number(format.depthBufferSize())));
m_output->append(tr("Stencil buffer size: %1").arg(QString::number(format.stencilBufferSize())));
m_output->append(tr("Samples: %1").arg(QString::number(format.samples())));
m_output->append(tr("Red buffer size: %1").arg(QString::number(format.redBufferSize())));
m_output->append(tr("Green buffer size: %1").arg(QString::number(format.greenBufferSize())));
m_output->append(tr("Blue buffer size: %1").arg(QString::number(format.blueBufferSize())));
m_output->append(tr("Alpha buffer size: %1").arg(QString::number(format.alphaBufferSize())));
m_output->append(tr("Swap interval: %1").arg(QString::number(format.swapInterval())));
}
示例3: spec
QVector<int> qglx_buildSpec(const QSurfaceFormat &format, int drawableBit)
{
QVector<int> spec(48);
int i = 0;
spec[i++] = GLX_LEVEL;
spec[i++] = 0;
spec[i++] = GLX_DRAWABLE_TYPE; spec[i++] = drawableBit;
spec[i++] = GLX_RENDER_TYPE; spec[i++] = GLX_RGBA_BIT;
spec[i++] = GLX_RED_SIZE; spec[i++] = (format.redBufferSize() == -1) ? 1 : format.redBufferSize();
spec[i++] = GLX_GREEN_SIZE; spec[i++] = (format.greenBufferSize() == -1) ? 1 : format.greenBufferSize();
spec[i++] = GLX_BLUE_SIZE; spec[i++] = (format.blueBufferSize() == -1) ? 1 : format.blueBufferSize();
if (format.hasAlpha()) {
spec[i++] = GLX_ALPHA_SIZE; spec[i++] = format.alphaBufferSize();
}
spec[i++] = GLX_DOUBLEBUFFER; spec[i++] = format.swapBehavior() != QSurfaceFormat::SingleBuffer ? True : False;
spec[i++] = GLX_STEREO; spec[i++] = format.stereo() ? True : False;
if (format.depthBufferSize() > 0) {
spec[i++] = GLX_DEPTH_SIZE; spec[i++] = format.depthBufferSize();
}
if (format.stencilBufferSize() > 0) {
spec[i++] = GLX_STENCIL_SIZE; spec[i++] = (format.stencilBufferSize() == -1) ? 1 : format.stencilBufferSize();
}
if (format.samples() > 1) {
spec[i++] = GLX_SAMPLE_BUFFERS_ARB;
spec[i++] = 1;
spec[i++] = GLX_SAMPLES_ARB;
spec[i++] = format.samples();
}
spec[i++] = XNone;
return spec;
}
示例4: renderContextInitialized
void QSGContext::renderContextInitialized(QSGRenderContext *renderContext)
{
Q_D(QSGContext);
d->mutex.lock();
if (d->antialiasingMethod == UndecidedAntialiasing) {
if (Q_UNLIKELY(qEnvironmentVariableIsSet("QSG_ANTIALIASING_METHOD"))) {
const QByteArray aaType = qgetenv("QSG_ANTIALIASING_METHOD");
if (aaType == "msaa")
d->antialiasingMethod = MsaaAntialiasing;
else if (aaType == "vertex")
d->antialiasingMethod = VertexAntialiasing;
}
if (d->antialiasingMethod == UndecidedAntialiasing) {
if (renderContext->openglContext()->format().samples() > 0)
d->antialiasingMethod = MsaaAntialiasing;
else
d->antialiasingMethod = VertexAntialiasing;
}
}
// With OpenGL ES, except for Angle on Windows, use GrayAntialiasing, unless
// some value had been requested explicitly. This could not be decided
// before without a context. Now the context is ready.
if (!d->distanceFieldAntialiasingDecided) {
d->distanceFieldAntialiasingDecided = true;
#ifndef Q_OS_WIN32
if (renderContext->openglContext()->isOpenGLES())
d->distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing;
#endif
}
static bool dumped = false;
if (!dumped && QSG_LOG_INFO().isDebugEnabled()) {
dumped = true;
QSurfaceFormat format = renderContext->openglContext()->format();
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
qCDebug(QSG_LOG_INFO) << "R/G/B/A Buffers: " << format.redBufferSize() << format.greenBufferSize() << format.blueBufferSize() << format.alphaBufferSize();
qCDebug(QSG_LOG_INFO) << "Depth Buffer: " << format.depthBufferSize();
qCDebug(QSG_LOG_INFO) << "Stencil Buffer: " << format.stencilBufferSize();
qCDebug(QSG_LOG_INFO) << "Samples: " << format.samples();
qCDebug(QSG_LOG_INFO) << "GL_VENDOR: " << (const char *) funcs->glGetString(GL_VENDOR);
qCDebug(QSG_LOG_INFO) << "GL_RENDERER: " << (const char *) funcs->glGetString(GL_RENDERER);
qCDebug(QSG_LOG_INFO) << "GL_VERSION: " << (const char *) funcs->glGetString(GL_VERSION);
QSet<QByteArray> exts = renderContext->openglContext()->extensions();
QByteArray all; foreach (const QByteArray &e, exts) all += ' ' + e;
qCDebug(QSG_LOG_INFO) << "GL_EXTENSIONS: " << all.constData();
qCDebug(QSG_LOG_INFO) << "Max Texture Size: " << renderContext->maxTextureSize();
qCDebug(QSG_LOG_INFO) << "Debug context: " << format.testOption(QSurfaceFormat::DebugContext);
}
示例5:
QT_BEGIN_NAMESPACE
QVector<EGLint> q_createConfigAttributesFromFormat(const QSurfaceFormat &format)
{
int redSize = format.redBufferSize();
int greenSize = format.greenBufferSize();
int blueSize = format.blueBufferSize();
int alphaSize = format.alphaBufferSize();
int depthSize = format.depthBufferSize();
int stencilSize = format.stencilBufferSize();
int sampleCount = format.samples();
QVector<EGLint> configAttributes;
// Map default, unspecified values (-1) to 0. This is important due to sorting rule #3
// in section 3.4.1 of the spec and allows picking a potentially faster 16-bit config
// over 32-bit ones when there is no explicit request for the color channel sizes:
//
// The red/green/blue sizes have a sort priority of 3, so they are sorted by
// first. (unless a caveat like SLOW or NON_CONFORMANT is present) The sort order is
// Special and described as "by larger _total_ number of color bits.". So EGL will put
// 32-bit configs in the list before the 16-bit configs. However, the spec also goes
// on to say "If the requested number of bits in attrib_list for a particular
// component is 0, then the number of bits for that component is not considered". This
// part of the spec also seems to imply that setting the red/green/blue bits to zero
// means none of the components are considered and EGL disregards the entire sorting
// rule. It then looks to the next highest priority rule, which is
// EGL_BUFFER_SIZE. Despite the selection criteria being "AtLeast" for
// EGL_BUFFER_SIZE, it's sort order is "smaller" meaning 16-bit configs are put in the
// list before 32-bit configs.
//
// This also means that explicitly specifying a size like 565 will still result in
// having larger (888) configs first in the returned list. We need to handle this
// ourselves later by manually filtering the list, instead of just blindly taking the
// first config from it.
configAttributes.append(EGL_RED_SIZE);
configAttributes.append(redSize > 0 ? redSize : 0);
configAttributes.append(EGL_GREEN_SIZE);
configAttributes.append(greenSize > 0 ? greenSize : 0);
configAttributes.append(EGL_BLUE_SIZE);
configAttributes.append(blueSize > 0 ? blueSize : 0);
configAttributes.append(EGL_ALPHA_SIZE);
configAttributes.append(alphaSize > 0 ? alphaSize : 0);
configAttributes.append(EGL_DEPTH_SIZE);
configAttributes.append(depthSize > 0 ? depthSize : 0);
configAttributes.append(EGL_STENCIL_SIZE);
configAttributes.append(stencilSize > 0 ? stencilSize : 0);
configAttributes.append(EGL_SAMPLES);
configAttributes.append(sampleCount > 0 ? sampleCount : 0);
configAttributes.append(EGL_SAMPLE_BUFFERS);
configAttributes.append(sampleCount > 0);
return configAttributes;
}
示例6: choosePixelFormat
// Choose a suitable pixelformat using ARB extension functions.
static int choosePixelFormat(HDC hdc,
const QOpenGLStaticContext &staticContext,
const QSurfaceFormat &format,
const QWindowsOpenGLAdditionalFormat &additional,
PIXELFORMATDESCRIPTOR *obtainedPfd)
{
enum { attribSize =40 };
if ((additional.formatFlags & QWindowsGLRenderToPixmap) || !staticContext.hasExtensions())
return 0;
int iAttributes[attribSize];
qFill(iAttributes, iAttributes + attribSize, int(0));
int i = 0;
iAttributes[i++] = WGL_ACCELERATION_ARB;
iAttributes[i++] = testFlag(additional.formatFlags, QWindowsGLDirectRendering) ?
WGL_FULL_ACCELERATION_ARB : WGL_NO_ACCELERATION_ARB;
iAttributes[i++] = WGL_SUPPORT_OPENGL_ARB;
iAttributes[i++] = TRUE;
iAttributes[i++] = WGL_DRAW_TO_WINDOW_ARB;
iAttributes[i++] = TRUE;
iAttributes[i++] = WGL_COLOR_BITS_ARB;
iAttributes[i++] = 24;
switch (format.swapBehavior()) {
case QSurfaceFormat::DefaultSwapBehavior:
break;
case QSurfaceFormat::SingleBuffer:
iAttributes[i++] = WGL_DOUBLE_BUFFER_ARB;
iAttributes[i++] = FALSE;
break;
case QSurfaceFormat::DoubleBuffer:
case QSurfaceFormat::TripleBuffer:
iAttributes[i++] = WGL_DOUBLE_BUFFER_ARB;
iAttributes[i++] = TRUE;
break;
}
if (format.stereo()) {
iAttributes[i++] = WGL_STEREO_ARB;
iAttributes[i++] = TRUE;
}
if (format.depthBufferSize() >= 0) {
iAttributes[i++] = WGL_DEPTH_BITS_ARB;
iAttributes[i++] = format.depthBufferSize();
}
iAttributes[i++] = WGL_PIXEL_TYPE_ARB;
iAttributes[i++] = WGL_TYPE_RGBA_ARB;
if (format.redBufferSize() >= 0) {
iAttributes[i++] = WGL_RED_BITS_ARB;
iAttributes[i++] = format.redBufferSize();
}
if (format.greenBufferSize() >= 0) {
iAttributes[i++] = WGL_GREEN_BITS_ARB;
iAttributes[i++] = format.greenBufferSize();
}
if (format.blueBufferSize() >= 0) {
iAttributes[i++] = WGL_BLUE_BITS_ARB;
iAttributes[i++] = format.blueBufferSize();
}
iAttributes[i++] = WGL_ALPHA_BITS_ARB;
iAttributes[i++] = format.alphaBufferSize() >= 0 ? format.alphaBufferSize() : 8;
if (additional.formatFlags & QWindowsGLAccumBuffer) {
iAttributes[i++] = WGL_ACCUM_BITS_ARB;
iAttributes[i++] = 16;
}
iAttributes[i++] = WGL_STENCIL_BITS_ARB;
iAttributes[i++] = 8;
if (additional.formatFlags & QWindowsGLOverlay) {
iAttributes[i++] = WGL_NUMBER_OVERLAYS_ARB;
iAttributes[i++] = 1;
}
const int samples = format.samples();
const bool sampleBuffersRequested = samples > 1
&& testFlag(staticContext.extensions, QOpenGLStaticContext::SampleBuffers);
int samplesValuePosition = 0;
if (sampleBuffersRequested) {
iAttributes[i++] = WGL_SAMPLE_BUFFERS_ARB;
iAttributes[i++] = TRUE;
iAttributes[i++] = WGL_SAMPLES_ARB;
samplesValuePosition = i;
iAttributes[i++] = format.samples();
} else if (samples == 0 || samples == 1 ) {
iAttributes[i++] = WGL_SAMPLE_BUFFERS_ARB;
iAttributes[i++] = FALSE;
}
// If sample buffer request cannot be satisfied, reduce request.
int pixelFormat = 0;
uint numFormats = 0;
while (true) {
const bool valid =
staticContext.wglChoosePixelFormatARB(hdc, iAttributes, 0, 1,
&pixelFormat, &numFormats)
&& numFormats >= 1;
if (valid || !sampleBuffersRequested)
break;
if (iAttributes[samplesValuePosition] > 1) {
iAttributes[samplesValuePosition] /= 2;
} else {
break;
}
}
//.........这里部分代码省略.........