本文整理汇总了C++中QSurfaceFormat::profile方法的典型用法代码示例。如果您正苦于以下问题:C++ QSurfaceFormat::profile方法的具体用法?C++ QSurfaceFormat::profile怎么用?C++ QSurfaceFormat::profile使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QSurfaceFormat
的用法示例。
在下文中一共展示了QSurfaceFormat::profile方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: printFormat
void Widget::printFormat(const QSurfaceFormat &format)
{
m_output->append(tr("OpenGL version: %1.%2").arg(format.majorVersion()).arg(format.minorVersion()));
for (size_t i = 0; i < sizeof(profiles) / sizeof(Profile); ++i)
if (profiles[i].profile == format.profile()) {
m_output->append(tr("Profile: %1").arg(QString::fromLatin1(profiles[i].str)));
break;
}
QString opts;
for (size_t i = 0; i < sizeof(options) / sizeof(Option); ++i)
if (format.testOption(options[i].option))
opts += QString::fromLatin1(options[i].str) + QLatin1Char(' ');
m_output->append(tr("Options: %1").arg(opts));
for (size_t i = 0; i < sizeof(renderables) / sizeof(Renderable); ++i)
if (renderables[i].renderable == format.renderableType()) {
m_output->append(tr("Renderable type: %1").arg(QString::fromLatin1(renderables[i].str)));
break;
}
m_output->append(tr("Depth buffer size: %1").arg(QString::number(format.depthBufferSize())));
m_output->append(tr("Stencil buffer size: %1").arg(QString::number(format.stencilBufferSize())));
m_output->append(tr("Samples: %1").arg(QString::number(format.samples())));
m_output->append(tr("Red buffer size: %1").arg(QString::number(format.redBufferSize())));
m_output->append(tr("Green buffer size: %1").arg(QString::number(format.greenBufferSize())));
m_output->append(tr("Blue buffer size: %1").arg(QString::number(format.blueBufferSize())));
m_output->append(tr("Alpha buffer size: %1").arg(QString::number(format.alphaBufferSize())));
m_output->append(tr("Swap interval: %1").arg(QString::number(format.swapInterval())));
}
示例2: fromSurfaceFormat
QT_BEGIN_NAMESPACE
/*!
Returns an OpenGL format for the window format specified by \a format.
*/
QGLFormat QGLFormat::fromSurfaceFormat(const QSurfaceFormat &format)
{
QGLFormat retFormat;
if (format.alphaBufferSize() >= 0)
retFormat.setAlphaBufferSize(format.alphaBufferSize());
if (format.blueBufferSize() >= 0)
retFormat.setBlueBufferSize(format.blueBufferSize());
if (format.greenBufferSize() >= 0)
retFormat.setGreenBufferSize(format.greenBufferSize());
if (format.redBufferSize() >= 0)
retFormat.setRedBufferSize(format.redBufferSize());
if (format.depthBufferSize() >= 0)
retFormat.setDepthBufferSize(format.depthBufferSize());
if (format.samples() > 1) {
retFormat.setSampleBuffers(true);
retFormat.setSamples(format.samples());
}
if (format.stencilBufferSize() > 0) {
retFormat.setStencil(true);
retFormat.setStencilBufferSize(format.stencilBufferSize());
}
retFormat.setDoubleBuffer(format.swapBehavior() != QSurfaceFormat::SingleBuffer);
retFormat.setStereo(format.stereo());
retFormat.setVersion(format.majorVersion(), format.minorVersion());
retFormat.setProfile(static_cast<QGLFormat::OpenGLContextProfile>(format.profile()));
return retFormat;
}
示例3: create
bool QOpenGLTextureBlitter::create()
{
QOpenGLContext *currentContext = QOpenGLContext::currentContext();
if (!currentContext)
return false;
Q_D(QOpenGLTextureBlitter);
d->vao->create();
d->vao->bind();
if (d->program)
return true;
d->program.reset(new QOpenGLShaderProgram());
QSurfaceFormat format = currentContext->format();
if (format.profile() == QSurfaceFormat::CoreProfile && format.version() >= qMakePair(3,2)) {
d->program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertex_shader150);
d->program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragment_shader150);
} else {
d->program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertex_shader);
d->program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragment_shader);
}
d->program->link();
if (!d->program->isLinked()) {
qWarning() << Q_FUNC_INFO << "Could not link shader program:\n" << d->program->log();
return false;
}
d->program->bind();
d->vertexBuffer.create();
d->vertexBuffer.bind();
d->vertexBuffer.allocate(vertex_buffer_data, sizeof(vertex_buffer_data));
d->vertexBuffer.release();
d->textureBuffer.create();
d->textureBuffer.bind();
d->textureBuffer.allocate(texture_buffer_data, sizeof(texture_buffer_data));
d->textureBuffer.release();
d->vertexCoordAttribPos = d->program->attributeLocation("vertexCoord");
d->vertexTransformUniformPos = d->program->uniformLocation("vertexTransform");
d->textureCoordAttribPos = d->program->attributeLocation("textureCoord");
d->textureTransformUniformPos = d->program->uniformLocation("textureTransform");
d->swizzleUniformPos = d->program->uniformLocation("swizzle");
d->program->setUniformValue(d->swizzleUniformPos,false);
d->vao->release();
return true;
}
示例4: createContext
static HGLRC createContext(const QOpenGLStaticContext &staticContext,
HDC hdc,
const QSurfaceFormat &format,
const QWindowsOpenGLAdditionalFormat &,
HGLRC shared = 0)
{
enum { attribSize = 11 };
if (!staticContext.hasExtensions())
return 0;
int attributes[attribSize];
int attribIndex = 0;
qFill(attributes, attributes + attribSize, int(0));
const int requestedVersion = (format.majorVersion() << 8) + format.minorVersion();
if (requestedVersion > 0x0101) {
attributes[attribIndex++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
attributes[attribIndex++] = format.majorVersion();
attributes[attribIndex++] = WGL_CONTEXT_MINOR_VERSION_ARB;
attributes[attribIndex++] = format.minorVersion();
}
if (requestedVersion >= 0x0300) {
attributes[attribIndex++] = WGL_CONTEXT_FLAGS_ARB;
attributes[attribIndex] = 0;
if (format.testOption(QSurfaceFormat::DeprecatedFunctions))
attributes[attribIndex] |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
if (format.testOption(QSurfaceFormat::DebugContext))
attributes[attribIndex++] |= WGL_CONTEXT_DEBUG_BIT_ARB;
attribIndex++;
}
if (requestedVersion >= 0x0302) {
switch (format.profile()) {
case QSurfaceFormat::NoProfile:
break;
case QSurfaceFormat::CoreProfile:
attributes[attribIndex++] = WGL_CONTEXT_PROFILE_MASK_ARB;
attributes[attribIndex++] = WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
break;
case QSurfaceFormat::CompatibilityProfile:
attributes[attribIndex++] = WGL_CONTEXT_PROFILE_MASK_ARB;
attributes[attribIndex++] = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
break;
}
}
if (QWindowsContext::verboseGL)
qDebug("%s: Creating context version %d.%d with %d attributes",
__FUNCTION__, format.majorVersion(), format.minorVersion(), attribIndex / 2);
const HGLRC result =
staticContext.wglCreateContextAttribsARB(hdc, shared, attributes);
if (!result)
qErrnoWarning("%s: wglCreateContextAttribsARB() failed.", __FUNCTION__);
return result;
}
示例5: qMakePair
bool QOpenGLFunctions_4_1_Compatibility::isContextCompatible(QOpenGLContext *context)
{
Q_ASSERT(context);
QSurfaceFormat f = context->format();
const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
if (v < qMakePair(4, 1))
return false;
if (f.profile() == QSurfaceFormat::CoreProfile)
return false;
return true;
}
示例6: debugFormatVersion
void debugFormatVersion() {
QSurfaceFormat form = QSurfaceFormat::defaultFormat();
QSurfaceFormat::OpenGLContextProfile prof = form.profile();
const char *profile =
prof == QSurfaceFormat::CoreProfile ? "Core" :
prof == QSurfaceFormat::CompatibilityProfile ? "Compatibility" :
"None";
printf("Requested format:\n");
printf(" Version: %d.%d\n", form.majorVersion(), form.minorVersion());
printf(" Profile: %s\n", profile);
}
示例7: context
void GLWidget277::debugContextVersion() {
QOpenGLContext *ctx = context();
QSurfaceFormat form = format();
QSurfaceFormat ctxform = ctx->format();
QSurfaceFormat::OpenGLContextProfile prof = ctxform.profile();
const char *profile =
prof == QSurfaceFormat::CoreProfile ? "Core" :
prof == QSurfaceFormat::CompatibilityProfile ? "Compatibility" :
"None";
int ctxmajor = ctxform.majorVersion();
int ctxminor = ctxform.minorVersion();
bool valid = ctx->isValid();
int formmajor = form.majorVersion();
int formminor = form.minorVersion();
const char *vendor = glGS(GL_VENDOR);
const char *renderer = glGS(GL_RENDERER);
const char *version = glGS(GL_VERSION);
const char *s_glsl = glGS(GL_SHADING_LANGUAGE_VERSION);
printf("Widget version: %d.%d\n", ctxmajor, ctxminor);
printf("Context valid: %s\n", valid ? "yes" : "NO");
printf("Format version: %d.%d\n", formmajor, formminor);
printf("Profile: %s\n", profile);
printf(" Vendor: %s\n", vendor);
printf(" Renderer: %s\n", renderer);
printf(" Version: %s\n", version);
printf(" GLSL: %s\n", s_glsl);
QString glsl = s_glsl;
if (ctxmajor < 3 || glsl.startsWith("1.10") || glsl.startsWith("1.20")) {
printf("ERROR: "
"Unable to get an OpenGL 3.x context with GLSL 1.30 or newer. "
"If your hardware should support it, update your drivers. "
"If you have switchable graphics, make sure that you are using the discrete GPU.\n");
QApplication::exit();
} else if ((ctxmajor == 3 && ctxminor < 2) || glsl.startsWith("1.30") || glsl.startsWith("1.40")) {
printf("WARNING: "
"Unable to get an OpenGL 3.2 context with GLSL 1.50. "
"If your hardware should support it, update your drivers. "
"If you have switchable graphics, make sure that you are using the discrete GPU. "
"If you cannot get 3.2 support, it is possible to port this project....");
// Note: doing this requires at least the following actions:
// * Change the header and base class in glwidget277.h to 3.0/3.1 instead of 3.2 Core.
// * Change the shaders to require GLSL 1.30 or 1.40.
}
}
示例8: testProperties
void tst_QQuickOpenGLInfo::testProperties()
{
QQuickView view;
view.setSource(testFileUrl("basic.qml"));
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
QSignalSpy spy(&view, SIGNAL(sceneGraphInitialized()));
spy.wait();
QVERIFY(view.openglContext());
QSurfaceFormat format = view.openglContext()->format();
QObject* obj = view.rootObject();
QVERIFY(obj);
QCOMPARE(obj->property("majorVersion").toInt(), format.majorVersion());
QCOMPARE(obj->property("minorVersion").toInt(), format.minorVersion());
QCOMPARE(obj->property("profile").toInt(), static_cast<int>(format.profile()));
QCOMPARE(obj->property("renderableType").toInt(), static_cast<int>(format.renderableType()));
}
示例9: displayString
//.........这里部分代码省略.........
if (value.userType() == qMetaTypeId<QPainterPath>()) {
const QPainterPath path = value.value<QPainterPath>();
if (path.isEmpty()) {
return QObject::tr("<empty>");
}
return QObject::tr("<%1 elements>").arg(path.elementCount());
}
if (value.userType() == qMetaTypeId<QMargins>()) {
const QMargins margins = value.value<QMargins>();
return QObject::tr("left: %1, top: %2, right: %3, bottom: %4")
.arg(margins.left()).arg(margins.top())
.arg(margins.right()).arg(margins.bottom());
}
if (value.canConvert<QObject*>()) {
return Util::displayString(value.value<QObject*>());
}
#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
if (value.userType() == qMetaTypeId<QSet<QByteArray> >()) {
const QSet<QByteArray> set = value.value<QSet<QByteArray> >();
QStringList l;
foreach (const QByteArray &b, set)
l.push_back(QString::fromUtf8(b));
return l.join(", ");
}
if (value.userType() == qMetaTypeId<QSurfaceFormat>()) {
const QSurfaceFormat format = value.value<QSurfaceFormat>();
QString s;
switch (format.renderableType()) {
case QSurfaceFormat::DefaultRenderableType: s += "Default"; break;
case QSurfaceFormat::OpenGL: s += "OpenGL"; break;
case QSurfaceFormat::OpenGLES: s += "OpenGL ES"; break;
case QSurfaceFormat::OpenVG: s += "OpenVG"; break;
}
s += " (" + QString::number(format.majorVersion()) + "." + QString::number(format.minorVersion());
switch (format.profile()) {
case QSurfaceFormat::CoreProfile: s += " core"; break;
case QSurfaceFormat::CompatibilityProfile: s += " compat"; break;
case QSurfaceFormat::NoProfile: break;
}
s += ")";
s += " RGBA: " + QString::number(format.redBufferSize()) + "/" + QString::number(format.greenBufferSize())
+ "/" + QString::number(format.blueBufferSize()) + "/" + QString::number(format.alphaBufferSize());
s += " Depth: " + QString::number(format.depthBufferSize());
s += " Stencil: " + QString::number(format.stencilBufferSize());
s += " Buffer: ";
switch (format.swapBehavior()) {
case QSurfaceFormat::DefaultSwapBehavior: s += "default"; break;
case QSurfaceFormat::SingleBuffer: s += "single"; break;
case QSurfaceFormat::DoubleBuffer: s += "double"; break;
case QSurfaceFormat::TripleBuffer: s += "triple"; break;
default: s += "unknown";
}
return s;
}
if (value.userType() == qMetaTypeId<QSurface::SurfaceClass>()) {
const QSurface::SurfaceClass sc = value.value<QSurface::SurfaceClass>();
switch (sc) {
case QSurface::Window: return QObject::tr("Window");
#if QT_VERSION > QT_VERSION_CHECK(5, 1, 0)
case QSurface::Offscreen: return QObject::tr("Offscreen");
#endif
default: return QObject::tr("Unknown Surface Class");
}
}
if (value.userType() == qMetaTypeId<QSurface::SurfaceType>()) {
const QSurface::SurfaceType type = value.value<QSurface::SurfaceType>();
switch (type) {
case QSurface::RasterSurface: return QObject::tr("Raster");
case QSurface::OpenGLSurface: return QObject::tr("OpenGL");
default: return QObject::tr("Unknown Surface Type");
}
}
#endif
// enums
const QString enumStr = Util::enumToString(value);
if (!enumStr.isEmpty()) {
return enumStr;
}
// custom converters
const QHash<int, Converter<QString>*>::const_iterator it = s_variantHandlerRepository()->stringConverters.constFind(value.userType());
if (it != s_variantHandlerRepository()->stringConverters.constEnd()) {
return (*it.value())(value);
}
return value.toString();
}
示例10: init
void QEGLPlatformContext::init(const QSurfaceFormat &format, QPlatformOpenGLContext *share)
{
m_format = q_glFormatFromConfig(m_eglDisplay, m_eglConfig);
// m_format now has the renderableType() resolved (it cannot be Default anymore)
// but does not yet contain version, profile, options.
m_shareContext = share ? static_cast<QEGLPlatformContext *>(share)->m_eglContext : 0;
QVector<EGLint> contextAttrs;
contextAttrs.append(EGL_CONTEXT_CLIENT_VERSION);
contextAttrs.append(format.majorVersion());
const bool hasKHRCreateContext = q_hasEglExtension(m_eglDisplay, "EGL_KHR_create_context");
if (hasKHRCreateContext) {
contextAttrs.append(EGL_CONTEXT_MINOR_VERSION_KHR);
contextAttrs.append(format.minorVersion());
int flags = 0;
// The debug bit is supported both for OpenGL and OpenGL ES.
if (format.testOption(QSurfaceFormat::DebugContext))
flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
// The fwdcompat bit is only for OpenGL 3.0+.
if (m_format.renderableType() == QSurfaceFormat::OpenGL
&& format.majorVersion() >= 3
&& !format.testOption(QSurfaceFormat::DeprecatedFunctions))
flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
if (flags) {
contextAttrs.append(EGL_CONTEXT_FLAGS_KHR);
contextAttrs.append(flags);
}
// Profiles are OpenGL only and mandatory in 3.2+. The value is silently ignored for < 3.2.
if (m_format.renderableType() == QSurfaceFormat::OpenGL) {
contextAttrs.append(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR);
contextAttrs.append(format.profile() == QSurfaceFormat::CoreProfile
? EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR
: EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR);
}
}
contextAttrs.append(EGL_NONE);
switch (m_format.renderableType()) {
case QSurfaceFormat::OpenVG:
m_api = EGL_OPENVG_API;
break;
#ifdef EGL_VERSION_1_4
case QSurfaceFormat::OpenGL:
m_api = EGL_OPENGL_API;
break;
#endif // EGL_VERSION_1_4
default:
m_api = EGL_OPENGL_ES_API;
break;
}
eglBindAPI(m_api);
m_eglContext = eglCreateContext(m_eglDisplay, m_eglConfig, m_shareContext, contextAttrs.constData());
if (m_eglContext == EGL_NO_CONTEXT && m_shareContext != EGL_NO_CONTEXT) {
m_shareContext = 0;
m_eglContext = eglCreateContext(m_eglDisplay, m_eglConfig, 0, contextAttrs.constData());
}
if (m_eglContext == EGL_NO_CONTEXT) {
qWarning("QEGLPlatformContext: Failed to create context: %x", eglGetError());
return;
}
static const bool printConfig = qEnvironmentVariableIntValue("QT_QPA_EGLFS_DEBUG");
if (printConfig) {
qDebug() << "Created context for format" << format << "with config:";
q_printEglConfig(m_eglDisplay, m_eglConfig);
}
// Cannot just call updateFormatFromGL() since it relies on virtuals. Defer it to initialize().
}