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C++ QSignalMapper::mapping方法代码示例

本文整理汇总了C++中QSignalMapper::mapping方法的典型用法代码示例。如果您正苦于以下问题:C++ QSignalMapper::mapping方法的具体用法?C++ QSignalMapper::mapping怎么用?C++ QSignalMapper::mapping使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QSignalMapper的用法示例。


在下文中一共展示了QSignalMapper::mapping方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: sipConvertFromType

static PyObject *meth_QSignalMapper_mapping(PyObject *sipSelf, PyObject *sipArgs)
{
    PyObject *sipParseErr = NULL;

    {
        int a0;
        QSignalMapper *sipCpp;

        if (sipParseArgs(&sipParseErr, sipArgs, "Bi", &sipSelf, sipType_QSignalMapper, &sipCpp, &a0))
        {
            QObject *sipRes;

            Py_BEGIN_ALLOW_THREADS
            sipRes = sipCpp->mapping(a0);
            Py_END_ALLOW_THREADS

            return sipConvertFromType(sipRes,sipType_QObject,NULL);
        }
    }
开发者ID:ClydeMojura,项目名称:android-python27,代码行数:19,代码来源:sipQtCoreQSignalMapper.cpp

示例2: createUserMenu

QMenu* SimObjectWidget::createUserMenu() const
{
  QMenu* menu = new QMenu(tr(&object == Simulation::simulation->scene ? "S&cene" : "&Object"));

  QSignalMapper* flagsSignalMapper = new QSignalMapper(menu);
  connect(flagsSignalMapper, SIGNAL(mapped(int)), SLOT(toggleRenderFlag(int)));

  {
    QMenu* subMenu = menu->addMenu(tr("&Drag and Drop"));
    QAction* action = subMenu->menuAction();
    action->setIcon(QIcon(":/Icons/DragPlane.png"));
    action->setStatusTip(tr("Select the drag and drop dynamics mode and plane along which operations are performed"));
    QActionGroup* actionGroup = new QActionGroup(subMenu);
    QSignalMapper* signalMapper = new QSignalMapper(subMenu);
    connect(signalMapper, SIGNAL(mapped(int)), SLOT(setDragPlane(int)));
    action = subMenu->addAction(tr("X/Y Plane"));
    actionGroup->addAction(action);
    signalMapper->setMapping(action, SimRobotCore2::Renderer::xyPlane);
    action->setShortcut(QKeySequence(Qt::Key_Z));
    action->setCheckable(true);
    connect(action, SIGNAL(triggered()), signalMapper, SLOT(map()));
    action = subMenu->addAction(tr("X/Z Plane"));
    actionGroup->addAction(action);
    signalMapper->setMapping(action, SimRobotCore2::Renderer::xzPlane);
    action->setShortcut(QKeySequence(Qt::Key_Y));
    action->setCheckable(true);
    connect(action, SIGNAL(triggered()), signalMapper, SLOT(map()));
    action = subMenu->addAction(tr("Y/Z Plane"));
    actionGroup->addAction(action);
    signalMapper->setMapping(action, SimRobotCore2::Renderer::yzPlane);
    action->setShortcut(QKeySequence(Qt::Key_X));
    action->setCheckable(true);
    connect(action, SIGNAL(triggered()), signalMapper, SLOT(map()));
    qobject_cast<QAction*>(signalMapper->mapping(objectRenderer.getDragPlane()))->setChecked(true);
    subMenu->addSeparator();
    actionGroup = new QActionGroup(subMenu);
    signalMapper = new QSignalMapper(subMenu);
    connect(signalMapper, SIGNAL(mapped(int)), SLOT(setDragMode(int)));
    action = subMenu->addAction(tr("&Keep Dynamics"));
    actionGroup->addAction(action);
    signalMapper->setMapping(action, SimRobotCore2::Renderer::keepDynamics);
    action->setShortcut(QKeySequence(Qt::Key_7));
    action->setCheckable(true);
    connect(action, SIGNAL(triggered()), signalMapper, SLOT(map()));
    action = subMenu->addAction(tr("&Reset Dynamics"));
    actionGroup->addAction(action);
    signalMapper->setMapping(action, SimRobotCore2::Renderer::resetDynamics);
    action->setShortcut(QKeySequence(Qt::Key_8));
    action->setCheckable(true);
    connect(action, SIGNAL(triggered()), signalMapper, SLOT(map()));
    action = subMenu->addAction(tr("A&dopt Dynamics"));
    actionGroup->addAction(action);
    signalMapper->setMapping(action, SimRobotCore2::Renderer::adoptDynamics);
    action->setShortcut(QKeySequence(Qt::Key_9));
    action->setCheckable(true);
    connect(action, SIGNAL(triggered()), signalMapper, SLOT(map()));
    action = subMenu->addAction(tr("&Apply Dynamics"));
    actionGroup->addAction(action);
    signalMapper->setMapping(action, SimRobotCore2::Renderer::applyDynamics);
    action->setShortcut(QKeySequence(Qt::Key_0));
    action->setCheckable(true);
    connect(action, SIGNAL(triggered()), signalMapper, SLOT(map()));
    qobject_cast<QAction*>(signalMapper->mapping(objectRenderer.getDragMode()))->setChecked(true);
  }

  menu->addSeparator();

  {
    QMenu* subMenu = menu->addMenu(tr("&Camera"));
    QAction* action = subMenu->menuAction();
    action->setIcon(QIcon(":/Icons/camera.png"));
    action->setStatusTip(tr("Select different camera modes for displaying the scene"));
    QActionGroup* actionGroup = new QActionGroup(subMenu);
    QSignalMapper* signalMapper = new QSignalMapper(subMenu);
    connect(signalMapper, SIGNAL(mapped(int)), SLOT(setCameraMode(int)));
    action = subMenu->addAction(tr("&Target Mode"));
    action->setCheckable(true);
    actionGroup->addAction(action);
    signalMapper->setMapping(action, SimRobotCore2::Renderer::targetCam);
    connect(action, SIGNAL(triggered()), signalMapper, SLOT(map()));
    action = subMenu->addAction(tr("&Free Mode"));
    action->setCheckable(true);
    actionGroup->addAction(action);
    signalMapper->setMapping(action, SimRobotCore2::Renderer::freeCam);
    connect(action, SIGNAL(triggered()), signalMapper, SLOT(map()));

    qobject_cast<QAction*>(signalMapper->mapping(objectRenderer.getCameraMode()))->setChecked(true);
    subMenu->addSeparator();
    action = subMenu->addAction(tr("&Reset"));
    action->setShortcut(QKeySequence(Qt::Key_R));
    connect(action, SIGNAL(triggered()), this, SLOT(resetCamera()));
    action = subMenu->addAction(tr("&Toggle"));
    action->setShortcut(QKeySequence(Qt::Key_T));
    connect(action, SIGNAL(triggered()), this, SLOT(toggleCameraMode()));

    /*
    action = subMenu->addAction(tr("&Fit"));
    action->setShortcut(QKeySequence(Qt::Key_F));
    connect(action, SIGNAL(triggered()), this, SLOT(fitCamera()));
    subMenu->addSeparator();
//.........这里部分代码省略.........
开发者ID:Yanzqing,项目名称:BHumanCodeRelease,代码行数:101,代码来源:SimObjectWidget.cpp

示例3: createPopupMenu

QMenu* ObjectWidget::createPopupMenu()
{
  QMenu* menu = new QMenu(tr("&Object"));
  QAction* action;
  action = menu->addAction(QIcon(":/icons/page_copy.png"), tr("&Copy"));
  action->setShortcut(QKeySequence(QKeySequence::Copy));
  action->setStatusTip(tr("Copy the current selection's contents or view to the clipboard"));
  connect(action, SIGNAL(triggered()), this, SLOT(copy()));

  menu->addSeparator();
  
  QMenu* subMenu = menu->addMenu(tr("&Drag and Drop"));
  action = subMenu->menuAction();
  action->setIcon(QIcon(":/icons/DragPlane.png"));
  action->setStatusTip(tr("Select the drag and drop dynamics mode and plane along which operations are performed"));
  QActionGroup* actionGroup = new QActionGroup(subMenu);
  QSignalMapper* signalMapper = new QSignalMapper(subMenu);
  connect(signalMapper, SIGNAL(mapped(int)), SLOT(setDragPlane(int)));
  action = subMenu->addAction(tr("X/Y Plane"));
  actionGroup->addAction(action);
  signalMapper->setMapping(action, XY_PLANE);
  action->setShortcut(QKeySequence(Qt::Key_Z));
  action->setCheckable(true);
  connect(action, SIGNAL(triggered()), signalMapper, SLOT(map()));
  action = subMenu->addAction(tr("X/Z Plane"));
  actionGroup->addAction(action);
  signalMapper->setMapping(action, XZ_PLANE);
  action->setShortcut(QKeySequence(Qt::Key_Y));
  action->setCheckable(true);
  connect(action, SIGNAL(triggered()), signalMapper, SLOT(map()));
  action = subMenu->addAction(tr("Y/Z Plane"));
  actionGroup->addAction(action);
  signalMapper->setMapping(action, YZ_PLANE);
  action->setShortcut(QKeySequence(Qt::Key_X));
  action->setCheckable(true);
  connect(action, SIGNAL(triggered()), signalMapper, SLOT(map()));
  qobject_cast<QAction*>(signalMapper->mapping(objectRenderer.getDragPlane()))->setChecked(true);
  subMenu->addSeparator();
  actionGroup = new QActionGroup(subMenu);
  signalMapper = new QSignalMapper(subMenu);
  connect(signalMapper, SIGNAL(mapped(int)), SLOT(setDragMode(int)));
  action = subMenu->addAction(tr("&Keep Dynamics"));
  actionGroup->addAction(action);
  signalMapper->setMapping(action, KEEP_DYNAMICS);
  action->setShortcut(QKeySequence(Qt::Key_8));
  action->setCheckable(true);
  connect(action, SIGNAL(triggered()), signalMapper, SLOT(map()));
  action = subMenu->addAction(tr("&Reset Dynamics"));
  actionGroup->addAction(action);
  signalMapper->setMapping(action, RESET_DYNAMICS);
  action->setShortcut(QKeySequence(Qt::Key_9));
  action->setCheckable(true);
  connect(action, SIGNAL(triggered()), signalMapper, SLOT(map()));
  action = subMenu->addAction(tr("&Apply Dynamics"));
  actionGroup->addAction(action);
  signalMapper->setMapping(action, APPLY_DYNAMICS);
  action->setShortcut(QKeySequence(Qt::Key_0));
  action->setCheckable(true);
  connect(action, SIGNAL(triggered()), signalMapper, SLOT(map()));
  qobject_cast<QAction*>(signalMapper->mapping(objectRenderer.getDragMode()))->setChecked(true);

  menu->addSeparator();

  subMenu = menu->addMenu(tr("&Camera"));
  action = subMenu->menuAction();
  action->setIcon(QIcon(":/icons/camera.png"));
  action->setStatusTip(tr("Select different camera modes for displaying the scene"));
  actionGroup = new QActionGroup(subMenu);
  signalMapper = new QSignalMapper(subMenu);
  connect(signalMapper, SIGNAL(mapped(int)), SLOT(setCameraMode(int)));
  action = subMenu->addAction(tr("&Target Mode"));
  action->setCheckable(true);
  actionGroup->addAction(action);
  signalMapper->setMapping(action, VisualizationParameterSet::TARGETCAM);
  connect(action, SIGNAL(triggered()), signalMapper, SLOT(map()));
  action = subMenu->addAction(tr("&Free Mode"));
  action->setCheckable(true);
  actionGroup->addAction(action);
  signalMapper->setMapping(action, VisualizationParameterSet::FREECAM);
  connect(action, SIGNAL(triggered()), signalMapper, SLOT(map()));
  action = subMenu->addAction(tr("&Presentation Mode"));
  action->setCheckable(true);
  actionGroup->addAction(action);
  signalMapper->setMapping(action, VisualizationParameterSet::PRESENTATION);
  connect(action, SIGNAL(triggered()), signalMapper, SLOT(map()));
  qobject_cast<QAction*>(signalMapper->mapping(objectRenderer.getCameraMode()))->setChecked(true);
  subMenu->addSeparator();
  action = subMenu->addAction(tr("&Reset"));
  action->setShortcut(QKeySequence(Qt::Key_R));
  connect(action, SIGNAL(triggered()), this, SLOT(resetCamera()));
  action = subMenu->addAction(tr("&Toggle"));
  action->setShortcut(QKeySequence(Qt::Key_T));
  connect(action, SIGNAL(triggered()), this, SLOT(toggleCameraMode()));
  action = subMenu->addAction(tr("&Fit"));
  action->setShortcut(QKeySequence(Qt::Key_F));
  connect(action, SIGNAL(triggered()), this, SLOT(fitCamera()));
  subMenu->addSeparator();
  action = subMenu->addAction(tr("&Snap To Root"));
  action->setCheckable(true);
  action->setChecked(objectRenderer.hasSnapToRoot());
//.........这里部分代码省略.........
开发者ID:alon,项目名称:bhuman2009fork,代码行数:101,代码来源:ObjectWidget.cpp

示例4: createPluginHost


//.........这里部分代码省略.........
    mapperCreatePluginHost->setMapping(bottomButton, NewSplitterBottom);
    QObject::connect(mapperCreatePluginHost, SIGNAL(mapped(int)), SLOT(createPluginHost(int)));

    //load plugin signal:
    QObject::connect(addPluginWidgetButton, SIGNAL(clicked()), m_mapperLoadNewPlugin, SLOT(map()));
    m_mapperLoadNewPlugin->setMapping(addPluginWidgetButton, pluginHost);

    //close plugin host signal:
    QObject::connect(closeButton, SIGNAL(clicked()), m_mapperClosePluginHost, SLOT(map()));
    m_mapperClosePluginHost->setMapping(closeButton, pluginHost);

    //create plugin switch signalmapper
    QSignalMapper *mapperSwitchPlugin = new QSignalMapper(pluginHost);
    mapperSwitchPlugin->setObjectName("rackPluginSwitchMapper");
    QObject::connect(mapperSwitchPlugin, SIGNAL(mapped(QWidget *)), pluginStack, SLOT(setCurrentWidget(QWidget *)));


    ////test show/hide plugin widget

    ////QObject::connect(mapperSwitchPlugin, SIGNAL(mapped(QWidget *)), this, SLOT(showHidePluginWidget(QWidget*)));


    //////


    //create plugin toolbar for mainwindow
    QToolBar *pluginToolBar = new QToolBar;
    pluginToolBar->setObjectName("rackPluginToolBar");
    pluginToolBar->setMovable(false);
    pluginToolBar->hide();
    addToolBar(Qt::BottomToolBarArea, pluginToolBar);

    //store the toolbar pointer as dynamic property to access later when creating plugin toolbar buttons
    pluginHost->setProperty("pluginToolBar", qVariantFromValue((QWidget *)pluginToolBar));

    //plugin bar signals & slots:
    QObject::connect(this, SIGNAL(enterSettingsMode()), pluginToolBar, SLOT(hide()));
    QObject::connect(this, SIGNAL(leaveSettingsMode()), pluginToolBar, SLOT(show()));







    //insert new pluginhost widget in splitter, create new splitter if necessary
    if (position == 0)
    {
        m_mainSplitter->addWidget(pluginHost);
        return;
    }
    QSignalMapper *sm = qobject_cast<QSignalMapper *>(sender());
    QWidget *senderPluginHost = qobject_cast<QWidget *>(sm->mapping(position)->parent()->parent());
    RSplitter *parentSplitter = qobject_cast<RSplitter *>(senderPluginHost->parent());
    QList<int> widgetsizes;
    int senderpos = parentSplitter->indexOf(senderPluginHost);
    int newposition;
    if ((position == NewSplitterLeft) or (position == NewSplitterTop)) newposition = senderpos;
    else newposition = senderpos + 1;
    switch (position + parentSplitter->orientation()) {             //horizontal=1 vertical=2
    case 0:                                                         //left   horizontal / top vertical
    case 2:                                                         //right  horizontal
    case 4:                                                         //bottom vertical
        widgetsizes = parentSplitter->sizes();
        widgetsizes.replace(senderpos, int(widgetsizes.at(senderpos)/2));
        widgetsizes.insert(senderpos + 1, widgetsizes.at(senderpos));
        parentSplitter->insertWidget(newposition, pluginHost);
        parentSplitter->setSizes(widgetsizes);
        break;
    case  1:                                                        //left  vertical
    case  3:                                                        //right vertical / bottom horizontal
    case -1:                                                        //top   horizontal
        if (parentSplitter->count() == 1)
        {
            parentSplitter->setOrientation(Qt::Orientation(abs(position)));
            widgetsizes = parentSplitter->sizes();
            widgetsizes.replace(0, int(widgetsizes.at(0)/2));
            widgetsizes.append(widgetsizes.at(0));
            parentSplitter->insertWidget(newposition, pluginHost);
            parentSplitter->setSizes(widgetsizes);
        }
        else if (parentSplitter->count() > 1)
        {
            RSplitter *newSplitter = new RSplitter(Qt::Orientation(abs(position)));
            QObject::connect(this, SIGNAL(enterSettingsMode()), newSplitter, SIGNAL(enterSettingsMode()));
            QObject::connect(this, SIGNAL(leaveSettingsMode()), newSplitter, SIGNAL(leaveSettingsMode()));
            widgetsizes = parentSplitter->sizes();
            parentSplitter->insertWidget(parentSplitter->indexOf(senderPluginHost), newSplitter);
            newSplitter->addWidget(senderPluginHost);
            QList<int> newsizes = newSplitter->sizes();
            newsizes.replace(0, int(newsizes.at(0)/2));
            newsizes.append(newsizes.at(0));
            if ((position == NewSplitterLeft) or (position == NewSplitterTop)) newSplitter->insertWidget(0, pluginHost);
            else newSplitter->addWidget(pluginHost);
            newSplitter->setSizes(newsizes);
            parentSplitter->setSizes(widgetsizes);
        }
        break;
    }
}
开发者ID:stemuedendron,项目名称:rack-radio-automation-construction-kit,代码行数:101,代码来源:rackwindow.cpp


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