本文整理汇总了C++中QSharedPointer::GetRadius方法的典型用法代码示例。如果您正苦于以下问题:C++ QSharedPointer::GetRadius方法的具体用法?C++ QSharedPointer::GetRadius怎么用?C++ QSharedPointer::GetRadius使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QSharedPointer
的用法示例。
在下文中一共展示了QSharedPointer::GetRadius方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AddToNewDetail
/**
* @brief AddToNewDetail create united detail adding one node per time.
* @param tool tool that make union.
* @param doc dom document container.
* @param data container with variables.
* @param newDetail united detail.
* @param det detail what we union.
* @param i index node in detail.
* @param idTool id tool union details.
* @param dx bias node x axis.
* @param dy bias node y axis.
* @param pRotate point rotation.
* @param angle angle rotation.
*/
void VToolUnionDetails::AddToNewDetail(QObject *tool, VPattern *doc, VContainer *data, VDetail &newDetail,
const VDetail &det, const int &i, const quint32 &idTool, const qreal &dx,
const qreal &dy, const quint32 &pRotate, const qreal &angle)
{
quint32 id = 0, idObject = 0;
switch (det.at(i).getTypeTool())
{
case (Tool::NodePoint):
{
if ( qFuzzyCompare(dx+1, 1) && qFuzzyCompare(dy+1, 1) && (pRotate == 0))
{
id = det.at(i).getId();
}
else
{
VPointF *point = new VPointF(*data->GeometricObject<VPointF>(det.at(i).getId()));
point->setMode(Draw::Modeling);
BiasRotatePoint(point, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
angle);
idObject = data->AddGObject(point);
VPointF *point1 = new VPointF(*point);
point1->setMode(Draw::Modeling);
id = data->AddGObject(point1);
VNodePoint::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, idTool, tool);
}
}
break;
case (Tool::NodeArc):
{
if (qFuzzyCompare(dx+1, 1) && qFuzzyCompare(dy+1, 1) && pRotate == 0)
{
id = det.at(i).getId();
}
else
{
const QSharedPointer<VArc> arc = data->GeometricObject<VArc>(det.at(i).getId());
VPointF p1 = VPointF(arc->GetP1(), "A", 0, 0);
BiasRotatePoint(&p1, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
VPointF p2 = VPointF(arc->GetP2(), "A", 0, 0);
BiasRotatePoint(&p2, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
VPointF *center = new VPointF(arc->GetCenter());
BiasRotatePoint(center, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
angle);
QLineF l1(center->toQPointF(), p1.toQPointF());
QLineF l2(center->toQPointF(), p2.toQPointF());
center->setMode(Draw::Modeling);
quint32 idCenter = data->AddGObject(center);
Q_UNUSED(idCenter);
VArc *arc1 = new VArc(*center, arc->GetRadius(), arc->GetFormulaRadius(),
l1.angle(), QString().setNum(l1.angle()), l2.angle(),
QString().setNum(l2.angle()));
arc1->setMode(Draw::Modeling);
idObject = data->AddGObject(arc1);
VArc *arc2 = new VArc(*arc1);
arc2->setMode(Draw::Modeling);
id = data->AddGObject(arc2);
VNodeArc::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, idTool, tool);
}
}
break;
case (Tool::NodeSpline):
{
if (qFuzzyCompare(dx+1, 1) && qFuzzyCompare(dy+1, 1) && pRotate == 0)
{
id = det.at(i).getId();
}
else
{
const QSharedPointer<VSpline> spline = data->GeometricObject<VSpline>(det.at(i).getId());
VPointF *p1 = new VPointF(spline->GetP1());
BiasRotatePoint(p1, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
//quint32 idP1 = data->AddGObject(p1);
VPointF p2 = VPointF(spline->GetP2());
BiasRotatePoint(&p2, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
VPointF p3 = VPointF(spline->GetP3());
BiasRotatePoint(&p3, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
VPointF *p4 = new VPointF(spline->GetP4());
BiasRotatePoint(p4, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
//quint32 idP4 = data->AddGObject(p4);
//.........这里部分代码省略.........
示例2: UpdatePoints
/**
* @brief UpdatePoints update data for united details.
* @param idDetail id united detail.
* @param data container with variables.
* @param det detail what we union.
* @param i index node in detail.
* @param idCount count updated or created objects.
* @param dx bias node x axis.
* @param dy bias node y axis.
* @param pRotate point rotation.
* @param angle angle rotation.
*/
void VToolUnionDetails::UpdatePoints(const quint32 &idDetail, VContainer *data, const VDetail &det, const int &i,
quint32 &idCount, const qreal &dx, const qreal &dy, const quint32 &pRotate,
const qreal &angle)
{
switch (det.at(i).getTypeTool())
{
case (Tool::NodePoint):
{
if (qFuzzyCompare(dx+1, 1) == false || qFuzzyCompare(dy+1, 1) == false || pRotate != 0)
{
VPointF *point = new VPointF(*data->GeometricObject<VPointF>(det.at(i).getId()));
point->setMode(Draw::Modeling);
BiasRotatePoint(point, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
++idCount;
data->UpdateGObject(idDetail+idCount, point);
++idCount;
}
}
break;
case (Tool::NodeArc):
{
if (qFuzzyCompare(dx+1, 1) == false || qFuzzyCompare(dy+1, 1) == false || pRotate != 0)
{
const QSharedPointer<VArc> arc = data->GeometricObject<VArc>(det.at(i).getId());
VPointF p1 = VPointF(arc->GetP1());
BiasRotatePoint(&p1, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
VPointF p2 = VPointF(arc->GetP2());
BiasRotatePoint(&p2, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
VPointF *center = new VPointF(arc->GetCenter());
BiasRotatePoint(center, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
angle);
QLineF l1(center->toQPointF(), p1.toQPointF());
QLineF l2(center->toQPointF(), p2.toQPointF());
++idCount;
center->setMode(Draw::Modeling);
data->UpdateGObject(idDetail+idCount, center);
VArc *arc1 = new VArc(*center, arc->GetRadius(), arc->GetFormulaRadius(), l1.angle(),
QString().setNum(l1.angle()), l2.angle(), QString().setNum(l2.angle()));
arc1->setMode(Draw::Modeling);
++idCount;
data->UpdateGObject(idDetail+idCount, arc1);
++idCount;
}
}
break;
case (Tool::NodeSpline):
{
if (qFuzzyCompare(dx+1, 1) == false || qFuzzyCompare(dy+1, 1) == false || pRotate != 0)
{
const QSharedPointer<VSpline> spline = data->GeometricObject<VSpline>(det.at(i).getId());
VPointF *p1 = new VPointF(spline->GetP1());
BiasRotatePoint(p1, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
++idCount;
data->UpdateGObject(idDetail+idCount, p1);
VPointF p2 = VPointF(spline->GetP2());
BiasRotatePoint(&p2, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
VPointF p3 = VPointF(spline->GetP3());
BiasRotatePoint(&p3, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
VPointF *p4 = new VPointF(spline->GetP4());
BiasRotatePoint(p4, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
++idCount;
data->UpdateGObject(idDetail+idCount, p4);
VSpline *spl = new VSpline(*p1, p2.toQPointF(), p3.toQPointF(), *p4, spline->GetKcurve(), 0,
Draw::Modeling);
++idCount;
data->UpdateGObject(idDetail+idCount, spl);
++idCount;
}
}
break;
case (Tool::NodeSplinePath):
{
if (qFuzzyCompare(dx+1, 1) == false || qFuzzyCompare(dy+1, 1) == false || pRotate != 0)
{
VSplinePath *path = new VSplinePath();
path->setMode(Draw::Modeling);
const QSharedPointer<VSplinePath> splinePath = data->GeometricObject<VSplinePath>(det.at(i).getId());
SCASSERT(splinePath != nullptr);
//.........这里部分代码省略.........