本文整理汇总了C++中QPushButton::animateClick方法的典型用法代码示例。如果您正苦于以下问题:C++ QPushButton::animateClick方法的具体用法?C++ QPushButton::animateClick怎么用?C++ QPushButton::animateClick使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QPushButton
的用法示例。
在下文中一共展示了QPushButton::animateClick方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: QDialog
LogChangeDialog::LogChangeDialog(bool isReset, QWidget *parent) :
QDialog(parent)
, m_widget(new LogChangeWidget)
, m_dialogButtonBox(new QDialogButtonBox(this))
, m_resetTypeComboBox(0)
{
auto layout = new QVBoxLayout(this);
layout->addWidget(new QLabel(isReset ? tr("Reset to:") : tr("Select change:"), this));
layout->addWidget(m_widget);
auto popUpLayout = new QHBoxLayout;
if (isReset) {
popUpLayout->addWidget(new QLabel(tr("Reset type:"), this));
m_resetTypeComboBox = new QComboBox(this);
m_resetTypeComboBox->addItem(tr("Hard"), "--hard");
m_resetTypeComboBox->addItem(tr("Mixed"), "--mixed");
m_resetTypeComboBox->addItem(tr("Soft"), "--soft");
m_resetTypeComboBox->setCurrentIndex(GitPlugin::client()->settings().intValue(
GitSettings::lastResetIndexKey));
popUpLayout->addWidget(m_resetTypeComboBox);
popUpLayout->addItem(new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Ignored));
}
popUpLayout->addWidget(m_dialogButtonBox);
m_dialogButtonBox->addButton(QDialogButtonBox::Cancel);
QPushButton *okButton = m_dialogButtonBox->addButton(QDialogButtonBox::Ok);
layout->addLayout(popUpLayout);
connect(m_dialogButtonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
connect(m_dialogButtonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
connect(m_widget, &LogChangeWidget::activated, okButton, [okButton] { okButton->animateClick(); });
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
resize(600, 400);
}
示例2: eventFilter
/**
* Handles the enter key event.
* If it is the enter key that was pressed, the animatedClick slot is calle on the
* QPushButton object.
*/
bool EnterKeyEventFilter::eventFilter(QObject *obj, QEvent *event)
{
if (event->type() == QEvent::KeyRelease) {
QKeyEvent *keyEvent = static_cast<QKeyEvent *>(event);
if (keyEvent->key() == Qt::Key_Enter || keyEvent->key() == Qt::Key_Return) {
QPushButton *button = static_cast<QPushButton*>(obj);
button->animateClick();
return true;
}
}
return false;
}
示例3: keyPressEvent
void MainWindow::keyPressEvent(QKeyEvent * event)
{
for(QMap<QString, RemoteButton*>::Iterator it = KEY_MAP.begin(); it != KEY_MAP.end(); it++)
{
if(it.value()->key() == event->key())
{
QPushButton* btn = it.value()->button();
//
//emit btn->click();
btn->animateClick(100);
//
//sendKey(it.key());
}
}
}
示例4: keyPressEvent
void FreeSSM::keyPressEvent(QKeyEvent *event)
{
QWidget *widget = NULL;
QPushButton *pushbutton = NULL;
if ((event->key() == Qt::Key_Return) || (event->key() == Qt::Key_Enter))
{
widget = this->focusWidget();
pushbutton = dynamic_cast<QPushButton*>(widget);
if (pushbutton)
pushbutton->animateClick();
}
else if (event->key() == Qt::Key_Escape)
{
close();
}
else
QMainWindow::keyPressEvent(event);
}
示例5: QWidget
//.........这里部分代码省略.........
QGroupBox *typeGroup = new QGroupBox(mainGroup);
typeGroup->setTitle(tr("Type"));
QRadioButton *vectorType = new QRadioButton(typeGroup);
QRadioButton *pixmapType = new QRadioButton(typeGroup);
QRadioButton *textType= new QRadioButton(typeGroup);
vectorType->setText(tr("Vector Image"));
pixmapType->setText(tr("Pixmap"));
textType->setText(tr("Text"));
QPushButton *resetButton = new QPushButton(mainGroup);
resetButton->setText(tr("Reset Transform"));
QPushButton *animateButton = new QPushButton(mainGroup);
animateButton->setText(tr("Animate"));
animateButton->setCheckable(true);
QPushButton *showSourceButton = new QPushButton(mainGroup);
showSourceButton->setText(tr("Show Source"));
#ifdef QT_OPENGL_SUPPORT
QPushButton *enableOpenGLButton = new QPushButton(mainGroup);
enableOpenGLButton->setText(tr("Use OpenGL"));
enableOpenGLButton->setCheckable(true);
enableOpenGLButton->setChecked(view->usesOpenGL());
if (!QGLFormat::hasOpenGL())
enableOpenGLButton->hide();
#endif
QPushButton *whatsThisButton = new QPushButton(mainGroup);
whatsThisButton->setText(tr("What's This?"));
whatsThisButton->setCheckable(true);
QHBoxLayout *viewLayout = new QHBoxLayout(this);
viewLayout->addWidget(view);
viewLayout->addWidget(mainGroup);
QVBoxLayout *rotateGroupLayout = new QVBoxLayout(rotateGroup);
rotateGroupLayout->addWidget(rotateSlider);
QVBoxLayout *scaleGroupLayout = new QVBoxLayout(scaleGroup);
scaleGroupLayout->addWidget(scaleSlider);
QVBoxLayout *shearGroupLayout = new QVBoxLayout(shearGroup);
shearGroupLayout->addWidget(shearSlider);
QVBoxLayout *typeGroupLayout = new QVBoxLayout(typeGroup);
typeGroupLayout->addWidget(vectorType);
typeGroupLayout->addWidget(pixmapType);
typeGroupLayout->addWidget(textType);
typeGroupLayout->addSpacing(4);
typeGroupLayout->addWidget(textEditor);
QVBoxLayout *mainGroupLayout = new QVBoxLayout(mainGroup);
mainGroupLayout->addWidget(rotateGroup);
mainGroupLayout->addWidget(scaleGroup);
mainGroupLayout->addWidget(shearGroup);
mainGroupLayout->addWidget(typeGroup);
mainGroupLayout->addStretch(1);
mainGroupLayout->addWidget(resetButton);
mainGroupLayout->addWidget(animateButton);
mainGroupLayout->addWidget(showSourceButton);
#ifdef QT_OPENGL_SUPPORT
mainGroupLayout->addWidget(enableOpenGLButton);
#endif
mainGroupLayout->addWidget(whatsThisButton);
connect(rotateSlider, SIGNAL(valueChanged(int)), view, SLOT(changeRotation(int)));
connect(shearSlider, SIGNAL(valueChanged(int)), view, SLOT(changeShear(int)));
connect(scaleSlider, SIGNAL(valueChanged(int)), view, SLOT(changeScale(int)));
connect(vectorType, SIGNAL(clicked()), view, SLOT(setVectorType()));
connect(pixmapType, SIGNAL(clicked()), view, SLOT(setPixmapType()));
connect(textType, SIGNAL(clicked()), view, SLOT(setTextType()));
connect(textType, SIGNAL(toggled(bool)), textEditor, SLOT(setEnabled(bool)));
connect(textEditor, SIGNAL(textChanged(QString)), view, SLOT(setText(QString)));
connect(view, SIGNAL(rotationChanged(int)), rotateSlider, SLOT(setValue(int)));
connect(view, SIGNAL(scaleChanged(int)), scaleSlider, SLOT(setValue(int)));
connect(view, SIGNAL(shearChanged(int)), shearSlider, SLOT(setValue(int)));
connect(resetButton, SIGNAL(clicked()), view, SLOT(reset()));
connect(animateButton, SIGNAL(clicked(bool)), view, SLOT(setAnimation(bool)));
connect(whatsThisButton, SIGNAL(clicked(bool)), view, SLOT(setDescriptionEnabled(bool)));
connect(whatsThisButton, SIGNAL(clicked(bool)), view->hoverPoints(), SLOT(setDisabled(bool)));
connect(view, SIGNAL(descriptionEnabledChanged(bool)), view->hoverPoints(), SLOT(setDisabled(bool)));
connect(view, SIGNAL(descriptionEnabledChanged(bool)), whatsThisButton, SLOT(setChecked(bool)));
connect(showSourceButton, SIGNAL(clicked()), view, SLOT(showSource()));
#ifdef QT_OPENGL_SUPPORT
connect(enableOpenGLButton, SIGNAL(clicked(bool)), view, SLOT(enableOpenGL(bool)));
#endif
view->loadSourceFile(":res/affine/xform.cpp");
view->loadDescription(":res/affine/xform.html");
// defaults
view->reset();
vectorType->setChecked(true);
textEditor->setText("Qt Affine Transformation Demo");
textEditor->setEnabled(false);
animateButton->animateClick();
}
示例6: layoutForDesktop
void PathDeformControls::layoutForDesktop()
{
QGroupBox* mainGroup = new QGroupBox(this);
mainGroup->setTitle(tr("Controls"));
QGroupBox *radiusGroup = new QGroupBox(mainGroup);
radiusGroup->setTitle(tr("Lens Radius"));
QSlider *radiusSlider = new QSlider(Qt::Horizontal, radiusGroup);
radiusSlider->setRange(15, 150);
radiusSlider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
QGroupBox *deformGroup = new QGroupBox(mainGroup);
deformGroup->setTitle(tr("Deformation"));
QSlider *deformSlider = new QSlider(Qt::Horizontal, deformGroup);
deformSlider->setRange(-100, 100);
deformSlider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
QGroupBox *fontSizeGroup = new QGroupBox(mainGroup);
fontSizeGroup->setTitle(tr("Font Size"));
QSlider *fontSizeSlider = new QSlider(Qt::Horizontal, fontSizeGroup);
fontSizeSlider->setRange(16, 200);
fontSizeSlider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
QGroupBox *textGroup = new QGroupBox(mainGroup);
textGroup->setTitle(tr("Text"));
QLineEdit *textInput = new QLineEdit(textGroup);
QPushButton *animateButton = new QPushButton(mainGroup);
animateButton->setText(tr("Animated"));
animateButton->setCheckable(true);
QPushButton *showSourceButton = new QPushButton(mainGroup);
showSourceButton->setText(tr("Show Source"));
#ifdef QT_OPENGL_SUPPORT
QPushButton *enableOpenGLButton = new QPushButton(mainGroup);
enableOpenGLButton->setText(tr("Use OpenGL"));
enableOpenGLButton->setCheckable(true);
enableOpenGLButton->setChecked(m_renderer->usesOpenGL());
if (!QGLFormat::hasOpenGL())
enableOpenGLButton->hide();
#endif
QPushButton *whatsThisButton = new QPushButton(mainGroup);
whatsThisButton->setText(tr("What's This?"));
whatsThisButton->setCheckable(true);
mainGroup->setFixedWidth(180);
QVBoxLayout *mainGroupLayout = new QVBoxLayout(mainGroup);
mainGroupLayout->addWidget(radiusGroup);
mainGroupLayout->addWidget(deformGroup);
mainGroupLayout->addWidget(fontSizeGroup);
mainGroupLayout->addWidget(textGroup);
mainGroupLayout->addWidget(animateButton);
mainGroupLayout->addStretch(1);
#ifdef QT_OPENGL_SUPPORT
mainGroupLayout->addWidget(enableOpenGLButton);
#endif
mainGroupLayout->addWidget(showSourceButton);
mainGroupLayout->addWidget(whatsThisButton);
QVBoxLayout *radiusGroupLayout = new QVBoxLayout(radiusGroup);
radiusGroupLayout->addWidget(radiusSlider);
QVBoxLayout *deformGroupLayout = new QVBoxLayout(deformGroup);
deformGroupLayout->addWidget(deformSlider);
QVBoxLayout *fontSizeGroupLayout = new QVBoxLayout(fontSizeGroup);
fontSizeGroupLayout->addWidget(fontSizeSlider);
QVBoxLayout *textGroupLayout = new QVBoxLayout(textGroup);
textGroupLayout->addWidget(textInput);
QVBoxLayout * mainLayout = new QVBoxLayout(this);
mainLayout->addWidget(mainGroup);
mainLayout->setMargin(0);
connect(radiusSlider, SIGNAL(valueChanged(int)), m_renderer, SLOT(setRadius(int)));
connect(deformSlider, SIGNAL(valueChanged(int)), m_renderer, SLOT(setIntensity(int)));
connect(fontSizeSlider, SIGNAL(valueChanged(int)), m_renderer, SLOT(setFontSize(int)));
connect(animateButton, SIGNAL(clicked(bool)), m_renderer, SLOT(setAnimated(bool)));
#ifdef QT_OPENGL_SUPPORT
connect(enableOpenGLButton, SIGNAL(clicked(bool)), m_renderer, SLOT(enableOpenGL(bool)));
#endif
connect(textInput, SIGNAL(textChanged(QString)), m_renderer, SLOT(setText(QString)));
connect(m_renderer, SIGNAL(descriptionEnabledChanged(bool)),
whatsThisButton, SLOT(setChecked(bool)));
connect(whatsThisButton, SIGNAL(clicked(bool)), m_renderer, SLOT(setDescriptionEnabled(bool)));
connect(showSourceButton, SIGNAL(clicked()), m_renderer, SLOT(showSource()));
animateButton->animateClick();
deformSlider->setValue(80);
fontSizeSlider->setValue(120);
radiusSlider->setValue(100);
textInput->setText(tr("Qt"));
}
示例7: layoutForSmallScreen
void PathDeformControls::layoutForSmallScreen()
{
QGroupBox* mainGroup = new QGroupBox(this);
mainGroup->setTitle(tr("Controls"));
QLabel *radiusLabel = new QLabel(mainGroup);
radiusLabel->setText(tr("Lens Radius:"));
QSlider *radiusSlider = new QSlider(Qt::Horizontal, mainGroup);
radiusSlider->setRange(15, 150);
radiusSlider->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
QLabel *deformLabel = new QLabel(mainGroup);
deformLabel->setText(tr("Deformation:"));
QSlider *deformSlider = new QSlider(Qt::Horizontal, mainGroup);
deformSlider->setRange(-100, 100);
deformSlider->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
QLabel *fontSizeLabel = new QLabel(mainGroup);
fontSizeLabel->setText(tr("Font Size:"));
QSlider *fontSizeSlider = new QSlider(Qt::Horizontal, mainGroup);
fontSizeSlider->setRange(16, 200);
fontSizeSlider->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
QPushButton *animateButton = new QPushButton(tr("Animated"), mainGroup);
animateButton->setCheckable(true);
#ifdef QT_OPENGL_SUPPORT
QPushButton *enableOpenGLButton = new QPushButton(mainGroup);
enableOpenGLButton->setText(tr("Use OpenGL"));
enableOpenGLButton->setCheckable(mainGroup);
enableOpenGLButton->setChecked(m_renderer->usesOpenGL());
if (!QGLFormat::hasOpenGL())
enableOpenGLButton->hide();
#endif
QPushButton *quitButton = new QPushButton(tr("Quit"), mainGroup);
QPushButton *okButton = new QPushButton(tr("OK"), mainGroup);
QGridLayout *mainGroupLayout = new QGridLayout(mainGroup);
mainGroupLayout->setMargin(0);
mainGroupLayout->addWidget(radiusLabel, 0, 0, Qt::AlignRight);
mainGroupLayout->addWidget(radiusSlider, 0, 1);
mainGroupLayout->addWidget(deformLabel, 1, 0, Qt::AlignRight);
mainGroupLayout->addWidget(deformSlider, 1, 1);
mainGroupLayout->addWidget(fontSizeLabel, 2, 0, Qt::AlignRight);
mainGroupLayout->addWidget(fontSizeSlider, 2, 1);
mainGroupLayout->addWidget(animateButton, 3,0, 1,2);
#ifdef QT_OPENGL_SUPPORT
mainGroupLayout->addWidget(enableOpenGLButton, 4,0, 1,2);
#endif
QVBoxLayout *mainLayout = new QVBoxLayout(this);
mainLayout->addWidget(mainGroup);
mainLayout->addStretch(1);
mainLayout->addWidget(okButton);
mainLayout->addWidget(quitButton);
connect(quitButton, SIGNAL(clicked()), this, SLOT(emitQuitSignal()));
connect(okButton, SIGNAL(clicked()), this, SLOT(emitOkSignal()));
connect(radiusSlider, SIGNAL(valueChanged(int)), m_renderer, SLOT(setRadius(int)));
connect(deformSlider, SIGNAL(valueChanged(int)), m_renderer, SLOT(setIntensity(int)));
connect(fontSizeSlider, SIGNAL(valueChanged(int)), m_renderer, SLOT(setFontSize(int)));
connect(animateButton, SIGNAL(clicked(bool)), m_renderer, SLOT(setAnimated(bool)));
#ifdef QT_OPENGL_SUPPORT
connect(enableOpenGLButton, SIGNAL(clicked(bool)), m_renderer, SLOT(enableOpenGL(bool)));
#endif
animateButton->animateClick();
deformSlider->setValue(80);
fontSizeSlider->setValue(120);
QRect screen_size = QApplication::desktop()->screenGeometry();
radiusSlider->setValue(qMin(screen_size.width(), screen_size.height())/5);
m_renderer->setText(tr("Qt"));
}
示例8: slotKeyPressed
/***********************************************************************
* SLOT: Key pressed (from LCD)
**********************************************************************/
void KeyPad::slotKeyPressed( int key )
{
QPushButton *btn = m_buttonKeys[key];
if( btn )
btn->animateClick();
}