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C++ QNode::d_func方法代码示例

本文整理汇总了C++中QNode::d_func方法的典型用法代码示例。如果您正苦于以下问题:C++ QNode::d_func方法的具体用法?C++ QNode::d_func怎么用?C++ QNode::d_func使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QNode的用法示例。


在下文中一共展示了QNode::d_func方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: _q_setParentHelper

/*!
 * \internal
 *
 * Reparents the public QNode to \a parent. If the new parent is nullptr then this
 * QNode is no longer part of the scene and so we notify the backend of its removal
 * from its parent's list of children, and then send a QNodeDestroyedChange to the
 * aspects so that the corresponding backend node is destroyed.
 *
 * If \a parent is not null, then we must tell its new parent about this QNode now
 * being a child of it on the backend. If this QNode did not have a parent upon
 * entry to this function, then we must first send a QNodeCreatedChange to the backend
 * prior to sending the QPropertyNodeAddedChange to its parent.
 *
 * Note: This function should never be called from the ctor directly as the type may
 * not be fully created yet and creating creation changes involves calling a virtual
 * function on QNode. The function _q_notifyCreationAndChildChanges() is used
 * for sending initial notification when a parent is passed to the QNode ctor.
 * That function does a subset of this function with the assumption that the new object
 * had no parent before (must be true as it is newly constructed).
 */
void QNodePrivate::_q_setParentHelper(QNode *parent)
{
    Q_Q(QNode);
    QNode *oldParentNode = q->parentNode();

    // We may get the situation where the QML engine has set the QObject
    // parent but we have not yet set up the QNode parent requirements.
    // This check handles this and means we propagate the scene and arbiter
    // from the parent in the code below.
    const bool needsSceneInit = !oldParentNode
            || (oldParentNode && m_parentId != oldParentNode->id());

    // If we had a parent, we let him know that we are about to change
    // parent
    if (oldParentNode && m_hasBackendNode) {
        QNodePrivate::get(oldParentNode)->_q_removeChild(q);

        // If we have an old parent but the new parent is null
        // the backend node needs to be destroyed
        if (!parent)
            notifyDestructionChangesAndRemoveFromScene();
    }

    // Flag that we need to notify any new parent
    m_notifiedParent = false;

    // Basically QObject::setParent but for QObjectPrivate
    QObjectPrivate::setParent_helper(parent);
    QNode *newParentNode = q->parentNode();

    if (newParentNode) {
        // If we had no parent but are about to set one,
        // we need to send a QNodeCreatedChange
        if (needsSceneInit) {
            QNodePrivate *newParentPrivate = QNodePrivate::get(newParentNode);

            // Set the scene helper / arbiter
            if (newParentPrivate->m_scene) {
                QNodeVisitor visitor;
                visitor.traverse(q, newParentNode->d_func(), &QNodePrivate::setSceneHelper);
            }

            // We want to make sure that subTreeRoot is always created before
            // child.
            // Given a case such as below
            // QEntity *subTreeRoot = new QEntity(someGlobalExisitingRoot)
            // QEntity *child = new QEntity();
            // child->setParent(subTreeRoot)
            // We need to take into account that subTreeRoot needs to be
            // created in the backend before the child.
            // Therefore we only call notifyCreationChanges if the parent
            // hasn't been created yet as we know that when the parent will be
            // fully created, it will also send the changes for all of its
            // children

            if (QNodePrivate::get(newParentNode)->m_hasBackendNode)
                notifyCreationChange();
        }

        // If we have a valid new parent, we let him know that we are its child
        QNodePrivate::get(newParentNode)->_q_addChild(q);
    }
}
开发者ID:RSATom,项目名称:Qt,代码行数:83,代码来源:qnode.cpp


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