本文整理汇总了C++中QNode::children方法的典型用法代码示例。如果您正苦于以下问题:C++ QNode::children方法的具体用法?C++ QNode::children怎么用?C++ QNode::children使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QNode
的用法示例。
在下文中一共展示了QNode::children方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: PrintPolicyTree
void VNode::PrintPolicyTree(int depth, ostream& os) {
if (depth != -1 && this->depth() > depth)
return;
vector<QNode*>& qnodes = children();
if (qnodes.size() == 0) {
int astar = this->default_move().action;
os << this << "-a=" << astar << endl;
} else {
QNode* qstar = NULL;
for (int a = 0; a < qnodes.size(); a++) {
QNode* qnode = qnodes[a];
if (qstar == NULL || qnode->lower_bound() > qstar->lower_bound()) {
qstar = qnode;
}
}
os << this << "-a=" << qstar->edge() << endl;
vector<OBS_TYPE> labels;
map<OBS_TYPE, VNode*>& vnodes = qstar->children();
for (map<OBS_TYPE, VNode*>::iterator it = vnodes.begin();
it != vnodes.end(); it++) {
labels.push_back(it->first);
}
for (int i = 0; i < labels.size(); i++) {
if (depth == -1 || this->depth() + 1 <= depth) {
os << repeat("| ", this->depth()) << "| o=" << labels[i]
<< ": ";
qstar->Child(labels[i])->PrintPolicyTree(depth, os);
}
}
}
}
示例2: Evaluate
ValuedAction DESPOT::Evaluate(VNode* root, vector<State*>& particles,
RandomStreams& streams, POMCPPrior* prior, const DSPOMDP* model) {
double value = 0;
for (int i = 0; i < particles.size(); i++) {
particles[i]->scenario_id = i;
}
for (int i = 0; i < particles.size(); i++) {
State* particle = particles[i];
VNode* cur = root;
State* copy = model->Copy(particle);
double discount = 1.0;
double val = 0;
int steps = 0;
while (!streams.Exhausted()) {
int action =
(cur != NULL) ?
OptimalAction(cur).action : prior->GetAction(*copy);
assert(action != -1);
double reward;
OBS_TYPE obs;
bool terminal = model->Step(*copy, streams.Entry(copy->scenario_id),
action, reward, obs);
val += discount * reward;
discount *= Discount();
if (!terminal) {
prior->Add(action, obs);
streams.Advance();
steps++;
if (cur != NULL && !cur->IsLeaf()) {
QNode* qnode = cur->Child(action);
map<OBS_TYPE, VNode*>& vnodes = qnode->children();
cur = vnodes.find(obs) != vnodes.end() ? vnodes[obs] : NULL;
}
} else {
break;
}
}
for (int i = 0; i < steps; i++) {
streams.Back();
prior->PopLast();
}
model->Free(copy);
value += val;
}
return ValuedAction(OptimalAction(root).action, value / particles.size());
}
示例3: Free
void VNode::Free(const DSPOMDP& model) {
for (int i = 0; i < particles_.size(); i++) {
model.Free(particles_[i]);
}
for (int a = 0; a < children().size(); a++) {
QNode* qnode = Child(a);
map<OBS_TYPE, VNode*>& children = qnode->children();
for (map<OBS_TYPE, VNode*>::iterator it = children.begin();
it != children.end(); it++) {
it->second->Free(model);
}
}
}
示例4: PrintTree
void VNode::PrintTree(int depth, ostream& os) {
if (depth != -1 && this->depth() > depth)
return;
if (this->depth() == 0) {
os << "d - default value" << endl
<< "l - lower bound" << endl
<< "u - upper bound" << endl
<< "r - totol weighted one step reward" << endl
<< "w - total particle weight" << endl;
}
os << "(" << "d:" << this->default_move().value <<
" l:" << this->lower_bound() << ", u:" << this->upper_bound()
<< ", w:" << this->Weight() << ", weu:" << DESPOT::WEU(this)
<< ")"
<< endl;
vector<QNode*>& qnodes = children();
for (int a = 0; a < qnodes.size(); a++) {
QNode* qnode = qnodes[a];
vector<OBS_TYPE> labels;
map<OBS_TYPE, VNode*>& vnodes = qnode->children();
for (map<OBS_TYPE, VNode*>::iterator it = vnodes.begin();
it != vnodes.end(); it++) {
labels.push_back(it->first);
}
os << repeat("| ", this->depth()) << "a="
<< qnode->edge() << ": "
<< "(d:" << qnode->default_value << ", l:" << qnode->lower_bound()
<< ", u:" << qnode->upper_bound()
<< ", r:" << qnode->step_reward << ")" << endl;
for (int i = 0; i < labels.size(); i++) {
if (depth == -1 || this->depth() + 1 <= depth) {
os << repeat("| ", this->depth()) << "| o=" << labels[i]
<< ": ";
qnode->Child(labels[i])->PrintTree(depth, os);
}
}
}
}