本文整理汇总了C++中QLayout::removeWidget方法的典型用法代码示例。如果您正苦于以下问题:C++ QLayout::removeWidget方法的具体用法?C++ QLayout::removeWidget怎么用?C++ QLayout::removeWidget使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QLayout
的用法示例。
在下文中一共展示了QLayout::removeWidget方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: removeFromControlPanel
//!-------------------------------------------------------------------------
//! unmap parameter from control panel
//!-------------------------------------------------------------------------
void MEColorMapPort::removeFromControlPanel()
{
colorMapClosed();
if (controlLine != NULL)
{
if (m_colorMap)
{
m_fileOpen = false;
if (m_extendedPart[CONTROL])
m_extendedPart[CONTROL]->removeColorMap();
}
// remove comboBox & m_preview from layout
// reparent
QWidget *w = m_preview[CONTROL]->parentWidget();
QLayout *lo = w->layout();
lo->removeWidget(m_preview[CONTROL]);
m_preview[CONTROL]->setParent(0);
// remove contol line
node->getControlInfo()->removeParameter(controlLine);
// reset values
m_extendedPart[CONTROL] = NULL;
folderAction[CONTROL] = NULL;
controlLine = NULL;
}
}
示例2: update
void CCanvasQuickView::update(CDiagram *d)
{
QRectF r;
CDiagramEditor *editor = NULL;
CDiagramView *view = NULL;
QLayout *layout = NULL;
layout = ui->m_miniViewHolder->layout();
if (layout && m_view)
{
layout->removeWidget(m_view);
m_view->setParent(NULL);
m_view = NULL;
}
m_d = d;
if (m_d)
{
editor = dynamic_cast<CDiagramEditor*>(m_d->getMainView());
if (editor)
{
view = editor->diagramView();
if (view)
{
view->setParent(this);
layout->addWidget(view);
m_view = view;
}
}
}
}
示例3: changeScreen
void MainWindow::changeScreen(QWidget* screen){
mCurrentScreen = screen;
QLayout* layout = ui.screenContainer->layout();
layout->removeWidget(layout->itemAt(0)->widget());
layout->addWidget(mCurrentScreen);
}
示例4: updateLegend
/*!
\brief Update the entries for an item
\param itemInfo Info for an item
\param data List of legend entry attributes for the item
*/
void QwtLegend::updateLegend( const QVariant &itemInfo,
const QList<QwtLegendData> &data )
{
QList<QWidget *> widgetList = legendWidgets( itemInfo );
if ( widgetList.size() != data.size() )
{
QLayout *contentsLayout = d_data->view->contentsWidget->layout();
while ( widgetList.size() > data.size() )
{
QWidget *w = widgetList.takeLast();
contentsLayout->removeWidget( w );
// updates might be triggered by signals from the legend widget
// itself. So we better don't delete it here.
w->hide();
w->deleteLater();
}
for ( int i = widgetList.size(); i < data.size(); i++ )
{
QWidget *widget = createWidget( data[i] );
if ( contentsLayout )
contentsLayout->addWidget( widget );
if ( isVisible() )
{
// QLayout does a delayed show, with the effect, that
// the size hint will be wrong, when applications
// call replot() right after changing the list
// of plot items. So we better do the show now.
widget->setVisible( true );
}
widgetList += widget;
}
if ( widgetList.isEmpty() )
{
d_data->itemMap.remove( itemInfo );
}
else
{
d_data->itemMap.insert( itemInfo, widgetList );
}
updateTabOrder();
}
for ( int i = 0; i < data.size(); i++ )
updateWidget( widgetList[i], data[i] );
}
示例5: removeRow
void HashPopulateWidget::removeRow(HashRemoveButton* button) {
QLayout *lo = layout();
QList<QWidget*> widgs;
widgs << button->label() << button->value() << button;
foreach(QWidget* w, widgs) {
lo->removeWidget(w);
//w->hide();
//delete w;
}
示例6: setContentWidget
void UIBar::setContentWidget(QWidget *pWidget)
{
QLayout *pLayout = layout();
if (m_pContentWidget)
pLayout->removeWidget(m_pContentWidget);
pLayout->addWidget(pWidget);
// pLayout->setAlignment(pWidget, Qt::AlignCenter);
m_pContentWidget = pWidget;
}
示例7: clearOutConfig
void PinConfig::clearOutConfig()
{
QLayout *groupBoxLayout = this->subConfigGroupBox->layout();
if (!groupBoxLayout)
return;
while (!groupBoxLayout->isEmpty())
{
QWidget *widget = groupBoxLayout->itemAt(0)->widget();
groupBoxLayout->removeWidget(widget);
delete widget;
}
delete groupBoxLayout;
}
示例8: updateLegend
/*!
\brief Update the entries for an item
\param itemInfo Info for an item
\param data List of legend entry attributes for the item
*/
void QwtLegend::updateLegend( const QVariant &itemInfo,
const QList<QwtLegendData> &data )
{
QList<QWidget *> widgetList = legendWidgets( itemInfo );
if ( widgetList.size() != data.size() )
{
QLayout *contentsLayout = d_data->view->contentsWidget->layout();
while ( widgetList.size() > data.size() )
{
QWidget *w = widgetList.takeLast();
contentsLayout->removeWidget( w );
// updates might be triggered by signals from the legend widget
// itself. So we better don't delete it here.
w->hide();
w->deleteLater();
}
for ( int i = widgetList.size(); i < data.size(); i++ )
{
QWidget *widget = createWidget( data[i] );
if ( contentsLayout )
contentsLayout->addWidget( widget );
widgetList += widget;
}
if ( widgetList.isEmpty() )
{
d_data->itemMap.remove( itemInfo );
}
else
{
d_data->itemMap.insert( itemInfo, widgetList );
}
updateTabOrder();
}
for ( int i = 0; i < data.size(); i++ )
updateWidget( widgetList[i], data[i] );
}
示例9: on_btnAddressDelete_clicked
void MTContactDetails::on_btnAddressDelete_clicked()
{
QObject * pqobjSender = QObject::sender();
if (NULL != pqobjSender)
{
QPushButton * pBtnDelete = dynamic_cast<QPushButton *>(pqobjSender);
if (m_pAddresses && (NULL != pBtnDelete))
{
QVariant varContactID = pBtnDelete->property("contactid");
QVariant varMethodType = pBtnDelete->property("methodtype");
QVariant varMethodAddr = pBtnDelete->property("methodaddr");
int nContactID = varContactID .toInt();
QString qstrMethodType = varMethodType.toString();
QString qstrAddress = varMethodAddr.toString();
QWidget * pWidget = VPtr<QWidget>::asPtr(pBtnDelete->property("methodwidget"));
if (NULL != pWidget)
{
bool bRemoved = MTContactHandler::getInstance()->RemoveMsgAddressFromContact(nContactID, qstrMethodType, qstrAddress);
if (bRemoved) // Let's remove it from the GUI, too, then.
{
QLayout * pLayout = m_pAddresses->layout();
if (NULL != pLayout)
{
pLayout->removeWidget(pWidget);
pWidget->setParent(NULL);
pWidget->disconnect();
pWidget->deleteLater();
pWidget = NULL;
}
}
}
}
}
}
示例10: removeFromControlPanel
//------------------------------------------------------------------------
// unmap parameter from control panel
//------------------------------------------------------------------------
void MEMaterialPort::removeFromControlPanel()
{
materialMapClosed();
if (controlLine != NULL)
{
// remove comboBox & preview from layout
// reparent
QWidget *w = m_preview[CONTROL]->parentWidget();
QLayout *lo = w->layout();
lo->removeWidget(m_preview[CONTROL]);
m_preview[CONTROL]->setParent(0);
// remove control line
node->getControlInfo()->removeParameter(controlLine);
// reset values
folderAction[CONTROL] = NULL;
controlLine = NULL;
}
}
示例11: initializeTextureStagesTab
void PixelShaderEditor::initializeTextureStagesTab()
{
m_resourceMgr = &ResourcesManager::getInstance();
QString iconsDir = m_resourceMgr->getFilesystem().getShortcut( "editorIcons" ).c_str();
int activeTabIdx = 0;
QLayout* layout = m_ui.textureStagesOptionsTab->layout();
if ( m_textureStagesTabs != NULL )
{
activeTabIdx = m_textureStagesTabs->currentIndex();
layout->removeWidget( m_textureStagesTabs );
delete m_textureStagesTabs;
}
m_textureStagesTabs = new QTabWidget( m_ui.textureStagesOptionsTab );
layout->addWidget( m_textureStagesTabs );
m_textureStagesTabWidgets.clear();
// add new tabs
unsigned int count = m_shader.getTextureStagesCount();
for ( unsigned int i = 0; i < count; ++i )
{
QFrame* frame = new QFrame( m_textureStagesTabs );
QFormLayout* layout = new QFormLayout( frame );
frame->setLayout( layout );
const std::string& stageName = m_shader.getTextureStageName( i );
m_textureStagesTabs->addTab( frame, stageName.c_str() );
// add the widgets
m_textureStagesTabWidgets.push_back( TextureStageTabDef() );
TextureStageTabDef& tabDef = m_textureStagesTabWidgets.back();
// attempt to restore texture stage state from DB
TextureStageParams& stageSettings = m_shader.changeTextureStage( i );
restoreTextureStageFromDB( stageName, stageSettings );
// create the UI for the stage
QFrame* uAddressModeFrame = new QFrame( frame );
{
QHBoxLayout* uAddressModeLayout = new QHBoxLayout( uAddressModeFrame );
uAddressModeLayout->setMargin( 0 );
uAddressModeFrame->setLayout( uAddressModeLayout );
tabDef.m_uAddressMode = new QComboBox( uAddressModeFrame );
tabDef.m_uAddressMode->addItems( m_addressModes );
tabDef.m_uAddressMode->setCurrentIndex( stageSettings.m_addressU - 1 );
uAddressModeLayout->addWidget( tabDef.m_uAddressMode, 1 );
tabDef.m_linkAddressingModes = new QPushButton( uAddressModeFrame );
uAddressModeLayout->addWidget( tabDef.m_linkAddressingModes, 0, Qt::AlignRight );
}
connect( tabDef.m_linkAddressingModes, SIGNAL( clicked( bool ) ), this, SLOT( onToggleAddressingModesLink( bool ) ) );
connect( tabDef.m_uAddressMode, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onTextureStageChange() ) );
tabDef.m_vAddressMode = new QComboBox( frame );
tabDef.m_vAddressMode->addItems( m_addressModes );
tabDef.m_vAddressMode->setCurrentIndex( stageSettings.m_addressV - 1 );
connect( tabDef.m_vAddressMode, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onTextureStageChange() ) );
tabDef.m_wAddressMode = new QComboBox( frame );
tabDef.m_wAddressMode->addItems( m_addressModes );
tabDef.m_wAddressMode->setCurrentIndex( stageSettings.m_addressW - 1 );
connect( tabDef.m_wAddressMode, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onTextureStageChange() ) );
QFrame* minFilterFrame = new QFrame( frame );
{
QHBoxLayout* minFilterLayout = new QHBoxLayout( minFilterFrame );
minFilterLayout->setMargin( 0 );
minFilterFrame->setLayout( minFilterLayout );
tabDef.m_minFilter = new QComboBox( frame );
tabDef.m_minFilter->addItems( m_filteringModes );
tabDef.m_minFilter->setCurrentIndex( stageSettings.m_minFilter );
minFilterLayout->addWidget( tabDef.m_minFilter, 1 );
tabDef.m_linkFilters = new QPushButton( minFilterFrame );
minFilterLayout->addWidget( tabDef.m_linkFilters, 0, Qt::AlignRight );
}
connect( tabDef.m_linkFilters, SIGNAL( clicked( bool ) ), this, SLOT( onToggleFiltersLink( bool ) ) );
connect( tabDef.m_minFilter, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onTextureStageChange() ) );
tabDef.m_magFilter = new QComboBox( frame );
tabDef.m_magFilter->addItems( m_filteringModes );
tabDef.m_magFilter->setCurrentIndex( stageSettings.m_magFilter );
connect( tabDef.m_magFilter, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onTextureStageChange() ) );
tabDef.m_mipFilter = new QComboBox( frame );
tabDef.m_mipFilter->addItems( m_filteringModes );
tabDef.m_mipFilter->setCurrentIndex( stageSettings.m_mipFilter );
connect( tabDef.m_mipFilter, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onTextureStageChange() ) );
layout->addRow( "U address mode:", uAddressModeFrame );
layout->addRow( "V address mode:", tabDef.m_vAddressMode );
layout->addRow( "W address mode:", tabDef.m_wAddressMode );
layout->addRow( "Min filter:", minFilterFrame );
//.........这里部分代码省略.........
示例12: widgets
void
qt_tm_widget_rep::write (slot s, blackbox index, widget w) {
if (DEBUG_QT_WIDGETS)
debug_widgets << "qt_tm_widget_rep::write " << slot_name (s) << LF;
switch (s) {
// Widget w is usually a qt_simple_widget_rep, with a QTMWidget as
// underlying widget. We must discard the current main_widget and
// display the new. But while switching buffers the widget w is a
// glue_widget, so we may not just use canvas() everywhere.
case SLOT_SCROLLABLE:
{
check_type_void (index, s);
QWidget* q = main_widget->qwid;
q->hide();
QLayout* l = centralwidget()->layout();
l->removeWidget(q);
q = concrete(w)->as_qwidget(); // force creation of the new QWidget
l->addWidget(q);
/* " When you use a layout, you do not need to pass a parent when
constructing the child widgets. The layout will automatically reparent
the widgets (using QWidget::setParent()) so that they are children of
the widget on which the layout is installed " */
main_widget = concrete (w);
// canvas() now returns the new QTMWidget (or 0)
if (scrollarea()) // Fix size to draw margins around.
scrollarea()->surface()->setSizePolicy (QSizePolicy::Fixed,
QSizePolicy::Fixed);
send_keyboard_focus (abstract (main_widget));
}
break;
case SLOT_MAIN_MENU:
check_type_void (index, s);
{
waiting_main_menu_widget = concrete (w);
if (menu_count <= 0)
install_main_menu();
else if (!contains (waiting_widgets, this))
// menu interaction ongoing, postpone new menu installation until done
waiting_widgets << this;
}
break;
case SLOT_MAIN_ICONS:
check_type_void (index, s);
{
main_icons_widget = concrete (w);
QMenu* m = main_icons_widget->get_qmenu();
if (m) {
replaceButtons (mainToolBar, m);
update_visibility();
}
}
break;
case SLOT_MODE_ICONS:
check_type_void (index, s);
{
mode_icons_widget = concrete (w);
QMenu* m = mode_icons_widget->get_qmenu();
if (m) {
replaceButtons (modeToolBar, m);
update_visibility();
}
}
break;
case SLOT_FOCUS_ICONS:
check_type_void (index, s);
{
focus_icons_widget = concrete (w);
QMenu* m = focus_icons_widget->get_qmenu();
if (m) {
replaceButtons (focusToolBar, m);
update_visibility();
}
}
break;
case SLOT_USER_ICONS:
check_type_void (index, s);
{
user_icons_widget = concrete (w);
QMenu* m = user_icons_widget->get_qmenu();
if (m) {
replaceButtons (userToolBar, m);
update_visibility();
}
}
break;
case SLOT_SIDE_TOOLS:
check_type_void (index, s);
{
side_tools_widget = concrete (w);
QWidget* new_qwidget = side_tools_widget->as_qwidget();
//.........这里部分代码省略.........