本文整理汇总了C++中QLCInputChannel::name方法的典型用法代码示例。如果您正苦于以下问题:C++ QLCInputChannel::name方法的具体用法?C++ QLCInputChannel::name怎么用?C++ QLCInputChannel::name使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QLCInputChannel
的用法示例。
在下文中一共展示了QLCInputChannel::name方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: name
void QLCInputChannel_Test::name()
{
QLCInputChannel ch;
QVERIFY(ch.name() == QString::null);
ch.setName("Foobar");
QVERIFY(ch.name() == "Foobar");
}
示例2: sendFeedback
void GrandMasterSlider::sendFeedback()
{
quint32 universe = VirtualConsole::instance()->properties().grandMasterInputUniverse();
quint32 channel = VirtualConsole::instance()->properties().grandMasterInputChannel();
QString chName;
if (universe == InputOutputMap::invalidUniverse() || channel == QLCChannel::invalid())
return;
InputPatch* pat = m_ioMap->inputPatch(universe);
if (pat != NULL)
{
QLCInputProfile* profile = pat->profile();
if (profile != NULL)
{
QLCInputChannel* ich = profile->channel(channel);
if (ich != NULL)
chName = ich->name();
}
}
if (m_slider->invertedAppearance())
m_ioMap->sendFeedBack(universe, channel, UCHAR_MAX - m_slider->value(), chName);
else
m_ioMap->sendFeedBack(universe, channel, m_slider->value(), chName);
}
示例3: copy
void QLCInputChannel_Test::copy()
{
QLCInputChannel ch;
ch.setType(QLCInputChannel::Slider);
ch.setName("Foobar");
QLCInputChannel copy(ch);
QVERIFY(copy.type() == QLCInputChannel::Slider);
QVERIFY(copy.name() == "Foobar");
QLCInputChannel another = ch;
QVERIFY(another.type() == QLCInputChannel::Slider);
QVERIFY(another.name() == "Foobar");
}
示例4: inputSourceNames
bool VCPropertiesEditor::inputSourceNames(quint32 universe, quint32 channel,
QString& uniName, QString& chName) const
{
if (universe == InputMap::invalidUniverse() || channel == InputMap::invalidChannel())
{
/* Nothing selected for input universe and/or channel */
return false;
}
InputPatch* patch = m_inputMap->patch(universe);
if (patch == NULL || patch->plugin() == NULL)
{
/* There is no patch for the given universe */
return false;
}
QLCInputProfile* profile = patch->profile();
if (profile == NULL)
{
/* There is no profile. Display plugin name and channel number.
Boring. */
uniName = patch->plugin()->name();
chName = tr("%1: Unknown").arg(channel + 1);
}
else
{
QLCInputChannel* ich;
QString name;
/* Display profile name for universe */
uniName = QString("%1: %2").arg(universe + 1).arg(profile->name());
/* User can input the channel number by hand, so put something
rational to the channel name in those cases as well. */
ich = profile->channel(channel);
if (ich != NULL)
name = ich->name();
else
name = tr("Unknown");
/* Display channel name */
chName = QString("%1: %2").arg(channel + 1).arg(name);
}
return true;
}
示例5: inputSourceNames
bool InputMap::inputSourceNames(const QLCInputSource& src,
QString& uniName, QString& chName) const
{
if (src.isValid() == false)
return false;
InputPatch* pat = this->patch(src.universe());
if (pat == NULL)
{
/* There is no patch for the given universe */
return false;
}
QLCInputProfile* profile = pat->profile();
if (profile == NULL)
{
/* There is no profile. Display plugin name and channel number. */
if (pat->plugin() != NULL)
uniName = QString("%1: %2").arg(src.universe() + 1).arg(pat->plugin()->name());
else
uniName = QString("%1: ??").arg(src.universe() + 1);
chName = QString("%1: ?").arg(src.channel() + 1);
}
else
{
QLCInputChannel* ich;
QString name;
/* Display profile name for universe */
uniName = QString("%1: %2").arg(src.universe() + 1).arg(profile->name());
/* User can input the channel number by hand, so put something
rational to the channel name in those cases as well. */
ich = profile->channel(src.channel());
if (ich != NULL)
name = ich->name();
else
name = QString("?");
/* Display channel name */
chName = QString("%1: %2").arg(src.channel() + 1).arg(name);
}
return true;
}
示例6: loadWrongType
void QLCInputChannel_Test::loadWrongType()
{
QDomDocument doc;
QDomElement root = doc.createElement("Channel");
doc.appendChild(root);
QDomElement name = doc.createElement("Name");
QDomText nameText = doc.createTextNode("Foobar");
name.appendChild(nameText);
root.appendChild(name);
QDomElement type = doc.createElement("Type");
QDomText typeText = doc.createTextNode("Xyzzy");
type.appendChild(typeText);
root.appendChild(type);
QLCInputChannel ch;
ch.loadXML(&root);
QVERIFY(ch.name() == "Foobar");
QVERIFY(ch.type() == QLCInputChannel::NoType);
}
示例7: updateInputSource
void VCSliderProperties::updateInputSource()
{
QLCInputProfile* profile;
InputPatch* patch;
QString uniName;
QString chName;
if (m_inputUniverse == InputMap::invalidUniverse() ||
m_inputChannel == InputMap::invalidChannel())
{
/* Nothing selected for input universe and/or channel */
uniName = KInputNone;
chName = KInputNone;
}
else
{
patch = m_inputMap->patch(m_inputUniverse);
if (patch == NULL || patch->plugin() == NULL)
{
/* There is no patch for the given universe */
uniName = KInputNone;
chName = KInputNone;
}
else
{
profile = patch->profile();
if (profile == NULL)
{
/* There is no profile. Display plugin
name and channel number. Boring. */
uniName = patch->plugin()->name();
chName = tr("%1: Unknown")
.arg(m_inputChannel + 1);
}
else
{
QLCInputChannel* ich;
QString name;
/* Display profile name for universe */
uniName = QString("%1: %2")
.arg(m_inputUniverse + 1)
.arg(profile->name());
/* User can input the channel number by hand,
so put something rational to the channel
name in those cases as well. */
ich = profile->channel(m_inputChannel);
if (ich != NULL)
name = ich->name();
else
name = tr("Unknown");
/* Display channel name */
chName = QString("%1: %2")
.arg(m_inputChannel + 1).arg(name);
}
}
}
/* Display the gathered information */
m_inputUniverseEdit->setText(uniName);
m_inputChannelEdit->setText(chName);
}