本文整理汇总了C++中QCheckBox::setParent方法的典型用法代码示例。如果您正苦于以下问题:C++ QCheckBox::setParent方法的具体用法?C++ QCheckBox::setParent怎么用?C++ QCheckBox::setParent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QCheckBox
的用法示例。
在下文中一共展示了QCheckBox::setParent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
/* 常數們 */
int boardSize = BOARD_SIZE;
int stoneSize = STONE_SIZE;
int boardWidth = stoneSize*boardSize;
/* 新視窗 */
QWidget *window = new QMouseEventWindow;
window->setWindowTitle("ReversiGrid");
window->setFixedSize(boardWidth+200, boardWidth);
QWidget *board = new QWidget(window);
board->setFixedSize(boardWidth, boardWidth);
/* 載入棋子圖片 */
QPixmap *stoneWPix = new QPixmap(":/img/stoneW.png");
QPixmap *stoneWPixS = new QPixmap;
*stoneWPixS = stoneWPix->scaled(stoneSize, stoneSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
QPixmap *stoneBPix = new QPixmap(":/img/stoneB.png");
QPixmap *stoneBPixS = new QPixmap;
*stoneBPixS = stoneBPix->scaled(stoneSize, stoneSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
QPixmap *stoneWaPix = new QPixmap(":/img/stoneWa.png");
QPixmap *stoneWaPixS = new QPixmap;
*stoneWaPixS = stoneWaPix->scaled(stoneSize, stoneSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
QPixmap *stoneBaPix = new QPixmap(":/img/stoneBa.png");
QPixmap *stoneBaPixS = new QPixmap;
*stoneBaPixS = stoneBaPix->scaled(stoneSize, stoneSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
QPixmap *stoneWsPix = new QPixmap(":/img/stoneWs.png");
QPixmap *stoneWsPixS = new QPixmap;
*stoneWsPixS = stoneWsPix->scaled(stoneSize, stoneSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
QPixmap *stoneBsPix = new QPixmap(":/img/stoneBs.png");
QPixmap *stoneBsPixS = new QPixmap;
*stoneBsPixS = stoneBsPix->scaled(stoneSize, stoneSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
QPixmap *nullPix = new QPixmap(":/img/null.png");
/* 棋盤網格排版 */
QGridLayout *grid = new QGridLayout;
grid->setSpacing(0);
grid->setMargin(0);
grid->setGeometry(QRect(0, 0, 10, 100));
/* 構建棋盤 */
QLabel *square[BOARD_SIZE*BOARD_SIZE];
for (int i=0; i<boardSize; i++) {
for (int j=0; j<boardSize; j++) {
square[i*BOARD_SIZE+j] = new QLabel;
square[i*BOARD_SIZE+j]->setFrameStyle(QFrame::Panel + QFrame::Sunken);
square[i*BOARD_SIZE+j]->setAlignment(Qt::AlignCenter);
square[i*BOARD_SIZE+j]->setAttribute(Qt::WA_TranslucentBackground);
// square[i*BOARD_SIZE+j]->setPixmap();
square[i*BOARD_SIZE+j]->setAttribute(Qt::WA_TransparentForMouseEvents, true);
grid->addWidget(square[i*BOARD_SIZE+j], i, j);
}
}
QLabel *turnT = new QLabel(window);
turnT->setGeometry(boardWidth, 20, 200, 14);
turnT->setText("<center>Next move:</center>");
QLabel *turn = new QLabel(window);
turn->setGeometry(boardWidth+100-(STONE_SIZE/2), 45, STONE_SIZE, STONE_SIZE);
turn->setFrameStyle(QFrame::Sunken);
/* 遊戲物件 */
game = new Game(square, turn,
stoneWPixS, stoneBPixS,
stoneWaPixS, stoneBaPixS,
stoneWsPixS, stoneBsPixS,
nullPix);
/* UI */
QCheckBox *hintCheckBox = new QCheckBox("Show hints");
hintCheckBox->setParent(window);
hintCheckBox->setGeometry(boardWidth+50, 210, 100, 20);
QObject::connect(hintCheckBox, SIGNAL(stateChanged(int)), game, SLOT(hintSwitch(int)));
QLabel *bScore = new QLabel(window);
bScore->setGeometry(boardWidth, 100, 200, 14);
bScore->setText("<center>Black</center>");
QLabel *wScore = new QLabel(window);
wScore->setGeometry(boardWidth, 150, 200, 14);
wScore->setText("<center>White</center>");
QLCDNumber *lcdB = new QLCDNumber(window);
QLCDNumber *lcdW = new QLCDNumber(window);
lcdB->setGeometry(boardWidth+50, 120, 100, 24);
lcdW->setGeometry(boardWidth+50, 170, 100, 24);
QObject::connect(game, SIGNAL(updateBScore(int)), lcdB, SLOT(display(int)));
QObject::connect(game, SIGNAL(updateWScore(int)), lcdW, SLOT(display(int)));
QCheckBox *aiBCheckBox = new QCheckBox("AI");
aiBCheckBox->setParent(window);
aiBCheckBox->setGeometry(boardWidth+140, 100, 50, 14);
QObject::connect(aiBCheckBox, SIGNAL(stateChanged(int)), game, SLOT(aiBSwitch(int)));
QCheckBox *aiWCheckBox = new QCheckBox("AI");
aiWCheckBox->setParent(window);
aiWCheckBox->setGeometry(boardWidth+140, 150, 50, 14);
QObject::connect(aiWCheckBox, SIGNAL(stateChanged(int)), game, SLOT(aiWSwitch(int)));
/* 按鍵 */
//.........这里部分代码省略.........