本文整理汇总了C++中QCheckBox::setGeometry方法的典型用法代码示例。如果您正苦于以下问题:C++ QCheckBox::setGeometry方法的具体用法?C++ QCheckBox::setGeometry怎么用?C++ QCheckBox::setGeometry使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QCheckBox
的用法示例。
在下文中一共展示了QCheckBox::setGeometry方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ShowUIOKDoNotShowOption
bool DialogMsg::ShowUIOKDoNotShowOption( const QString& title,const QString& msg )
{
QCheckBox * checkBox = new QCheckBox( tr( "do not show this dialog again" ),this ) ;
this->setFixedSize( 270,110 ) ;
checkBox->setGeometry( 30,40,251,31 ) ;
m_ui->label->setGeometry( 10,10,251,31 ) ;
m_ui->label->setFixedSize( m_ui->label->size() ) ;
m_ui->pbOk->setGeometry( 100,70,75,31 ) ;
m_ui->pbYes->setHidden( true ) ;
m_ui->pbNo->setHidden( true ) ;
m_ui->pbOk->setHidden( false ) ;
this->HideLabels() ;
this->ShowUI( title,msg ) ;
bool st = checkBox->isChecked() ;
checkBox->deleteLater() ;
return st ;
}
示例2: egx_checkbox_create_
egx_wnd_t egx_checkbox_create_(int res_id,char *name,egx_uint32_t style,int x,int y,int width,int height,egx_wnd_t parent)
{
QCheckBox *button = new QCheckBox((QWidget*)(parent));
button->setText(QString::fromLocal8Bit(name));
if(x == 0 || y == 0){
button->resize(width,height);
}else{
button->setGeometry(x,y,width,height);
}
return HWND_TO_GUIWND(button);
}
示例3: upClicked
void ProcessingPipeline::upClicked( int id )
{
if( !isVeryTopElement( id ) )
{
int actualID = findId( currentProcessingStepOrder, id );
int oneButtonUpID = actualID - 1;
std::swap( currentProcessingStepOrder[ actualID ], currentProcessingStepOrder[ oneButtonUpID ] );
actualID = getActualID( actualID );
oneButtonUpID = getActualID( oneButtonUpID );
// swap the down button positions
QPushButton * clickedButtonDown = processingPipelineConfigWidget->getDownButtonById( actualID );
QRect tempPosDown = clickedButtonDown->geometry();
QPushButton * toSwapWithButtonDown = processingPipelineConfigWidget->getDownButtonById( oneButtonUpID );
clickedButtonDown->setGeometry( toSwapWithButtonDown->geometry() );
toSwapWithButtonDown->setGeometry( tempPosDown );
// swap the up button position
QPushButton * clickedButtonUp = processingPipelineConfigWidget->getUpButtonByID( actualID );
QRect tempPosUp = clickedButtonUp->geometry();
QPushButton * toSwapWithButtonUp = processingPipelineConfigWidget->getUpButtonByID( oneButtonUpID );
clickedButtonUp->setGeometry( toSwapWithButtonUp->geometry() );
toSwapWithButtonUp->setGeometry( tempPosUp );
// swap labels
QLabel * clickedLabel = processingPipelineConfigWidget->getLabelByID( actualID );
QRect tempPosLabel = clickedLabel->geometry();
QLabel * toSwapWithLabel = processingPipelineConfigWidget->getLabelByID( oneButtonUpID );
clickedLabel->setGeometry( toSwapWithLabel->geometry() );
toSwapWithLabel->setGeometry( tempPosLabel );
// config button
QPushButton * clickedButtonConfig = processingPipelineConfigWidget->getConfigButtonByID( actualID );
QRect tempPosConfig = clickedButtonConfig->geometry();
QPushButton * toSwapWithButtonConfig = processingPipelineConfigWidget->getConfigButtonByID( oneButtonUpID );
clickedButtonConfig->setGeometry( toSwapWithButtonConfig->geometry() );
toSwapWithButtonConfig->setGeometry( tempPosConfig );
// checkbox
QCheckBox * clickedCheckBox = processingPipelineConfigWidget->getCheckBoxByID( actualID );
QRect tempPosCheckbox = clickedCheckBox->geometry();
QCheckBox * toSwapWithCheckbox = processingPipelineConfigWidget->getCheckBoxByID( oneButtonUpID );
clickedCheckBox->setGeometry( toSwapWithCheckbox->geometry() );
toSwapWithCheckbox->setGeometry( tempPosCheckbox );
}
}
示例4: initWidget
void MusicSoundKMicroSettingPopWidget::initWidget()
{
setFixedSize(54, 24);
setTranslucentBackground();
m_recordCore = nullptr;
m_containWidget->setFixedSize(310, 190);
m_containWidget->setStyleSheet(MusicUIObject::MBackgroundStyle08 + MusicUIObject::MColorStyle03);
QCheckBox *checkBox = new QCheckBox(tr("Hear Yourself Singing"), m_containWidget);
checkBox->setGeometry(10, 20, 280, 25);
checkBox->setStyleSheet(MusicUIObject::MCheckBoxStyle05);
QCheckBox *checkBox2 = new QCheckBox(tr("Noise Elimination"), m_containWidget);
checkBox2->setGeometry(10, 50, 280, 25);
checkBox2->setStyleSheet(MusicUIObject::MCheckBoxStyle05);
#ifdef Q_OS_UNIX
checkBox->setFocusPolicy(Qt::NoFocus);
checkBox2->setFocusPolicy(Qt::NoFocus);
#endif
QLabel *microIconLabel = new QLabel(m_containWidget);
microIconLabel->setGeometry(10, 92, 26, 18);
QSlider *slider = new QSlider(Qt::Horizontal, m_containWidget);
slider->setGeometry(36, 90, 150, 25);
slider->setStyleSheet(QString("QSlider{%1}").arg(MusicUIObject::MBackgroundStyle01) + MusicUIObject::MSliderStyle01);
slider->setRange(0, 100);
slider->setValue(100);
connect(slider, SIGNAL(valueChanged(int)), SLOT(volumeChanged(int)));
QLabel *inputLabel = new QLabel(tr("Input"), m_containWidget);
inputLabel->setGeometry(10, 120, 50, 25);
inputLabel->setStyleSheet(MusicUIObject::MBackgroundStyle01);
m_inputComboBox = new QComboBox(m_containWidget);
m_inputComboBox->setGeometry(60, 120, 230, 25);
m_inputComboBox->setStyleSheet(MusicUIObject::MBorderStyle04);
m_inputComboBox->setItemDelegate(new QStyledItemDelegate(m_inputComboBox));
m_inputComboBox->view()->setStyleSheet(MusicUIObject::MScrollBarStyle01);
foreach(const QAudioDeviceInfo &info, QAudioDeviceInfo::availableDevices(QAudio::AudioInput))
{
m_inputComboBox->addItem(info.deviceName());
}
示例5: addLevelCheckBox
void MainWindow::addLevelCheckBox(QWidget * iParent, int iLevel, QString iLabel)
{
int nboxes = (int)m_levelCheckBoxes.size();
QCheckBox * checkBox = new QCheckBox(iParent);
//checkBox->setChecked(Qt::Checked);
checkBox->setChecked(Qt::Unchecked);
checkBox->setGeometry(QRect(10, 10 + nboxes*30, 80, 20));
if (!iLabel.isEmpty())
{
checkBox->setText(iLabel);
}
else
{
checkBox->setText("level" + QString::number(iLevel));
}
//checkBox->setProperty("idx", iLevel);
checkBox->setProperty("idx", nboxes);
checkBox->setChecked(true);
checkBox->show();
m_levelCheckBoxes.push_back(checkBox);
connect(checkBox, SIGNAL(clicked()), this, SLOT(levelCheckBoxModified()));
}
示例6: main
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
/* 常數們 */
int boardSize = BOARD_SIZE;
int stoneSize = STONE_SIZE;
int boardWidth = stoneSize*boardSize;
/* 新視窗 */
QWidget *window = new QMouseEventWindow;
window->setWindowTitle("ReversiGrid");
window->setFixedSize(boardWidth+200, boardWidth);
QWidget *board = new QWidget(window);
board->setFixedSize(boardWidth, boardWidth);
/* 載入棋子圖片 */
QPixmap *stoneWPix = new QPixmap(":/img/stoneW.png");
QPixmap *stoneWPixS = new QPixmap;
*stoneWPixS = stoneWPix->scaled(stoneSize, stoneSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
QPixmap *stoneBPix = new QPixmap(":/img/stoneB.png");
QPixmap *stoneBPixS = new QPixmap;
*stoneBPixS = stoneBPix->scaled(stoneSize, stoneSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
QPixmap *stoneWaPix = new QPixmap(":/img/stoneWa.png");
QPixmap *stoneWaPixS = new QPixmap;
*stoneWaPixS = stoneWaPix->scaled(stoneSize, stoneSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
QPixmap *stoneBaPix = new QPixmap(":/img/stoneBa.png");
QPixmap *stoneBaPixS = new QPixmap;
*stoneBaPixS = stoneBaPix->scaled(stoneSize, stoneSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
QPixmap *stoneWsPix = new QPixmap(":/img/stoneWs.png");
QPixmap *stoneWsPixS = new QPixmap;
*stoneWsPixS = stoneWsPix->scaled(stoneSize, stoneSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
QPixmap *stoneBsPix = new QPixmap(":/img/stoneBs.png");
QPixmap *stoneBsPixS = new QPixmap;
*stoneBsPixS = stoneBsPix->scaled(stoneSize, stoneSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
QPixmap *nullPix = new QPixmap(":/img/null.png");
/* 棋盤網格排版 */
QGridLayout *grid = new QGridLayout;
grid->setSpacing(0);
grid->setMargin(0);
grid->setGeometry(QRect(0, 0, 10, 100));
/* 構建棋盤 */
QLabel *square[BOARD_SIZE*BOARD_SIZE];
for (int i=0; i<boardSize; i++) {
for (int j=0; j<boardSize; j++) {
square[i*BOARD_SIZE+j] = new QLabel;
square[i*BOARD_SIZE+j]->setFrameStyle(QFrame::Panel + QFrame::Sunken);
square[i*BOARD_SIZE+j]->setAlignment(Qt::AlignCenter);
square[i*BOARD_SIZE+j]->setAttribute(Qt::WA_TranslucentBackground);
// square[i*BOARD_SIZE+j]->setPixmap();
square[i*BOARD_SIZE+j]->setAttribute(Qt::WA_TransparentForMouseEvents, true);
grid->addWidget(square[i*BOARD_SIZE+j], i, j);
}
}
QLabel *turnT = new QLabel(window);
turnT->setGeometry(boardWidth, 20, 200, 14);
turnT->setText("<center>Next move:</center>");
QLabel *turn = new QLabel(window);
turn->setGeometry(boardWidth+100-(STONE_SIZE/2), 45, STONE_SIZE, STONE_SIZE);
turn->setFrameStyle(QFrame::Sunken);
/* 遊戲物件 */
game = new Game(square, turn,
stoneWPixS, stoneBPixS,
stoneWaPixS, stoneBaPixS,
stoneWsPixS, stoneBsPixS,
nullPix);
/* UI */
QCheckBox *hintCheckBox = new QCheckBox("Show hints");
hintCheckBox->setParent(window);
hintCheckBox->setGeometry(boardWidth+50, 210, 100, 20);
QObject::connect(hintCheckBox, SIGNAL(stateChanged(int)), game, SLOT(hintSwitch(int)));
QLabel *bScore = new QLabel(window);
bScore->setGeometry(boardWidth, 100, 200, 14);
bScore->setText("<center>Black</center>");
QLabel *wScore = new QLabel(window);
wScore->setGeometry(boardWidth, 150, 200, 14);
wScore->setText("<center>White</center>");
QLCDNumber *lcdB = new QLCDNumber(window);
QLCDNumber *lcdW = new QLCDNumber(window);
lcdB->setGeometry(boardWidth+50, 120, 100, 24);
lcdW->setGeometry(boardWidth+50, 170, 100, 24);
QObject::connect(game, SIGNAL(updateBScore(int)), lcdB, SLOT(display(int)));
QObject::connect(game, SIGNAL(updateWScore(int)), lcdW, SLOT(display(int)));
QCheckBox *aiBCheckBox = new QCheckBox("AI");
aiBCheckBox->setParent(window);
aiBCheckBox->setGeometry(boardWidth+140, 100, 50, 14);
QObject::connect(aiBCheckBox, SIGNAL(stateChanged(int)), game, SLOT(aiBSwitch(int)));
QCheckBox *aiWCheckBox = new QCheckBox("AI");
aiWCheckBox->setParent(window);
aiWCheckBox->setGeometry(boardWidth+140, 150, 50, 14);
QObject::connect(aiWCheckBox, SIGNAL(stateChanged(int)), game, SLOT(aiWSwitch(int)));
/* 按鍵 */
//.........这里部分代码省略.........