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C++ PxShape::getHeightFieldGeometry方法代码示例

本文整理汇总了C++中PxShape::getHeightFieldGeometry方法的典型用法代码示例。如果您正苦于以下问题:C++ PxShape::getHeightFieldGeometry方法的具体用法?C++ PxShape::getHeightFieldGeometry怎么用?C++ PxShape::getHeightFieldGeometry使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PxShape的用法示例。


在下文中一共展示了PxShape::getHeightFieldGeometry方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createNodeForActor


//.........这里部分代码省略.........
        case PxGeometryType::eCAPSULE:
            {
                PxCapsuleGeometry capsule;
                shape->getCapsuleGeometry( capsule );
                
                osg::Capsule* capsuleShape = new osg::Capsule(
                    localPos, capsule.radius, capsule.halfHeight * 2.0f);
                capsuleShape->setRotation( localQuat );
                geode->addDrawable( new osg::ShapeDrawable(capsuleShape) );
            }
            break;
        case PxGeometryType::eBOX:
            {
                PxBoxGeometry box;
                shape->getBoxGeometry( box );
                
                osg::Box* boxShape = new osg::Box(localPos,
                    box.halfExtents[0] * 2.0f, box.halfExtents[1] * 2.0f, box.halfExtents[2] * 2.0f);
                boxShape->setRotation( localQuat );
                geode->addDrawable( new osg::ShapeDrawable(boxShape) );
            }
            break;
        case PxGeometryType::eCONVEXMESH:
            {
                PxConvexMeshGeometry convexMeshGeom;
                shape->getConvexMeshGeometry( convexMeshGeom );
                // TODO: consider convexMeshGeom.scale
                
                PxConvexMesh* convexMesh = convexMeshGeom.convexMesh;
                if ( convexMesh )
                {
                    /*for ( unsigned int i=0; i<convexMesh->getNbPolygons(); ++i )
                    {
                        
                    }*/
                    // TODO
                }
            }
            break;
        case PxGeometryType::eTRIANGLEMESH:
            {
                PxTriangleMeshGeometry triangleMeshGeom;
                shape->getTriangleMeshGeometry( triangleMeshGeom );
                // TODO: consider triangleMeshGeom.scale
                
                PxTriangleMesh* triangleMesh = triangleMeshGeom.triangleMesh;
                if ( triangleMesh )
                {
                    osg::ref_ptr<osg::Vec3Array> va = new osg::Vec3Array( triangleMesh->getNbVertices() );
                    for ( unsigned int i=0; i<va->size(); ++i )
                        (*va)[i] = toVec3( *(triangleMesh->getVertices() + i) ) * localMatrix;
                    
                    osg::ref_ptr<osg::DrawElements> de;
                    if ( triangleMesh->getTriangleMeshFlags()&PxTriangleMeshFlag::eHAS_16BIT_TRIANGLE_INDICES )
                    {
                        osg::DrawElementsUShort* de16 = new osg::DrawElementsUShort(GL_TRIANGLES);
                        de = de16;
                        
                        const PxU16* indices = (const PxU16*)triangleMesh->getTriangles();
                        for ( unsigned int i=0; i<triangleMesh->getNbTriangles(); ++i )
                        {
                            de16->push_back( indices[3 * i + 0] );
                            de16->push_back( indices[3 * i + 1] );
                            de16->push_back( indices[3 * i + 2] );
                        }
                    }
                    else
                    {
                        osg::DrawElementsUInt* de32 = new osg::DrawElementsUInt(GL_TRIANGLES);
                        de = de32;
                        
                        const PxU32* indices = (const PxU32*)triangleMesh->getTriangles();
                        for ( unsigned int i=0; i<triangleMesh->getNbTriangles(); ++i )
                        {
                            de32->push_back( indices[3 * i + 0] );
                            de32->push_back( indices[3 * i + 1] );
                            de32->push_back( indices[3 * i + 2] );
                        }
                    }
                    geode->addDrawable( createGeometry(va.get(), NULL, NULL, de.get()) );
                }
            }
            break;
        case PxGeometryType::eHEIGHTFIELD:
            {
                PxHeightFieldGeometry hfGeom;
                shape->getHeightFieldGeometry( hfGeom );
                // TODO: consider hfGeom.*scale
                
                PxHeightField* heightField = hfGeom.heightField;
                if ( heightField )
                {
                    // TODO
                }
            }
            break;
        }
    }
    return transform.release();
}
开发者ID:caomw,项目名称:osgPhysX,代码行数:101,代码来源:PhysicsUtil.cpp


注:本文中的PxShape::getHeightFieldGeometry方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。