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C++ PxShape::getCapsuleGeometry方法代码示例

本文整理汇总了C++中PxShape::getCapsuleGeometry方法的典型用法代码示例。如果您正苦于以下问题:C++ PxShape::getCapsuleGeometry方法的具体用法?C++ PxShape::getCapsuleGeometry怎么用?C++ PxShape::getCapsuleGeometry使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PxShape的用法示例。


在下文中一共展示了PxShape::getCapsuleGeometry方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: computeCameraTarget

PxExtendedVec3 SampleNorthPoleCameraController::computeCameraTarget()
{
	PxRigidActor* characterActor = mCCT.getActor();
	PxShape* shape;
	characterActor->getShapes(&shape,1);
	PxCapsuleGeometry geom;
	shape->getCapsuleGeometry(geom);

	const PxExtendedVec3 headPos = PxExtendedVec3(0,geom.halfHeight+geom.radius,0);
	return mCCT.getPosition() + headPos;
}
开发者ID:akurt5,项目名称:AIEShit,代码行数:11,代码来源:SampleNorthPoleCameraController.cpp

示例2: setHeight

bool CapsuleController::setHeight(PxF32 h)
{
	// Set height for CCT volume
	mHeight = h;

	// Set height for kinematic proxy
	if(mKineActor)
	{
		PxShape* shape = getKineShape();

		PX_ASSERT(shape->getGeometryType() == PxGeometryType::eCAPSULE);
		PxCapsuleGeometry cg;
		shape->getCapsuleGeometry(cg);

		cg.halfHeight = CCTtoProxyHeight(h, mProxyScaleCoeff);
		shape->setGeometry(cg);
	}
	return true;
}
开发者ID:savant-nz,项目名称:carbon,代码行数:19,代码来源:CctCapsuleController.cpp

示例3: setRadius

bool CapsuleController::setRadius(PxF32 r)
{
	// Set radius for CCT volume
	mRadius = r;

	// Set radius for kinematic proxy
	if(mKineActor)
	{
		PxShape* shape = getKineShape();

		PX_ASSERT(shape->getGeometryType() == PxGeometryType::eCAPSULE);
		PxCapsuleGeometry cg;
		shape->getCapsuleGeometry(cg);

		cg.radius = CCTtoProxyRadius(r, mProxyScaleCoeff);
		shape->setGeometry(cg);
	}
	return true;
}
开发者ID:savant-nz,项目名称:carbon,代码行数:19,代码来源:CctCapsuleController.cpp

示例4: update


//.........这里部分代码省略.........
		PxVec3 up = upVector;

		PxQuat localPitchQ(mTargetPitch, PxVec3(1.0f, 0.0f, 0.0f));
		PX_ASSERT(localPitchQ.isSane());
		PxMat33 localPitchM(localPitchQ);

		const PxVec3 upRef(0.0f, 1.0f, 0.0f);

		PxQuat localYawQ(mTargetYaw, upRef);
		PX_ASSERT(localYawQ.isSane());
		PxMat33 localYawM(localYawQ);

			bool res;
			PxQuat localToWorldQ = rotationArc(upRef, up, res);
			static PxQuat memory(0,0,0,1);
			if(!res)
			{
				localToWorldQ = memory;
			}
			else
			{
				memory = localToWorldQ;
			}
			PX_ASSERT(localToWorldQ.isSane());
			PxMat33 localToWorld(localToWorldQ);
		

			static PxVec3 previousUp(0.0f, 1.0f, 0.0f);
			static PxQuat incLocalToWorldQ(0.0f, 0.0f, 0.0f, 1.0f);
			PxQuat incQ = rotationArc(previousUp, up, res);
			PX_ASSERT(incQ.isSane());
//			incLocalToWorldQ = incLocalToWorldQ * incQ;
			incLocalToWorldQ = incQ * incLocalToWorldQ;
			PX_ASSERT(incLocalToWorldQ.isSane());
			incLocalToWorldQ.normalize();
			PxMat33 incLocalToWorldM(incLocalToWorldQ);
			localToWorld = incLocalToWorldM;
			previousUp = up;

mTest = localToWorld;
//mTest = localToWorld * localYawM;

//		PxMat33 rot = localYawM * localToWorld;
		PxMat33 rot = localToWorld * localYawM * localPitchM;
//		PxMat33 rot = localToWorld * localYawM;
		PX_ASSERT(rot.column0.isFinite());
		PX_ASSERT(rot.column1.isFinite());
		PX_ASSERT(rot.column2.isFinite());

		////

		PxMat44 view(rot.column0, rot.column1, rot.column2, PxVec3(0));

		mForward = -rot.column2;
		mRightV = rot.column0;

		camera.setView(PxTransform(view));
		PxVec3 viewDir = camera.getViewDir();
		PX_ASSERT(viewDir.isFinite());

		////

		PxRigidActor* characterActor = mCCT.getActor();
		
		PxShape* shape;
		characterActor->getShapes(&shape,1);

		PxCapsuleGeometry geom;
		shape->getCapsuleGeometry(geom);

		up *= geom.halfHeight+geom.radius;

		const PxVec3 headPos = curPos + up;
		const float distanceToTarget = 10.0f;
//		const float distanceToTarget = 20.0f;
//		const float distanceToTarget = 5.0f;
//		const PxVec3 camPos = headPos - viewDir*distanceToTarget;
		const PxVec3 camPos = headPos - mForward*distanceToTarget;// + up * 20.0f;
//		view.t = camPos;
		view.column3 = PxVec4(camPos,0);
//		camera.setView(view);
		camera.setView(PxTransform(view));
		mTarget = headPos;
	}

	if(0)
	{
		PxControllerState cctState;
		mCCT.getState(cctState);
		printf("\nCCT state:\n");
		printf("delta:             %.02f | %.02f | %.02f\n", cctState.deltaXP.x, cctState.deltaXP.y, cctState.deltaXP.z);
		printf("touchedShape:      %p\n", cctState.touchedShape);
		printf("touchedObstacle:   %p\n", cctState.touchedObstacle);
		printf("standOnAnotherCCT: %d\n", cctState.standOnAnotherCCT);
		printf("standOnObstacle:   %d\n", cctState.standOnObstacle);
		printf("isMovingUp:        %d\n", cctState.isMovingUp);
		printf("collisionFlags:    %d\n", cctState.collisionFlags);
	}

}
开发者ID:thomhughes,项目名称:Awe,代码行数:101,代码来源:SampleCustomGravityCameraController.cpp

示例5: createNodeForActor

osg::Node* createNodeForActor( PxRigidActor* actor )
{
    if ( !actor ) return NULL;
    std::vector<PxShape*> shapes( actor->getNbShapes() );
    
    osg::ref_ptr<osg::MatrixTransform> transform = new osg::MatrixTransform;
    transform->setMatrix( toMatrix(PxMat44(actor->getGlobalPose())) );
    
    osg::ref_ptr<osg::Geode> geode = new osg::Geode;
    transform->addChild( geode.get() );
    
    PxU32 num = actor->getShapes( &(shapes[0]), actor->getNbShapes() );
    for ( PxU32 i=0; i<num; ++i )
    {
        PxShape* shape = shapes[i];
        osg::Matrix localMatrix = toMatrix( PxMat44(actor->getGlobalPose()) );
        osg::Vec3 localPos = toVec3( shape->getLocalPose().p );
        osg::Quat localQuat(shape->getLocalPose().q.x, shape->getLocalPose().q.y,
                            shape->getLocalPose().q.z, shape->getLocalPose().q.w);
        
        switch ( shape->getGeometryType() )
        {
        case PxGeometryType::eSPHERE:
            {
                PxSphereGeometry sphere;
                shape->getSphereGeometry( sphere );
                
                osg::Sphere* sphereShape = new osg::Sphere(localPos, sphere.radius);
                geode->addDrawable( new osg::ShapeDrawable(sphereShape) );
            }
            break;
        case PxGeometryType::ePLANE:
            // TODO
            break;
        case PxGeometryType::eCAPSULE:
            {
                PxCapsuleGeometry capsule;
                shape->getCapsuleGeometry( capsule );
                
                osg::Capsule* capsuleShape = new osg::Capsule(
                    localPos, capsule.radius, capsule.halfHeight * 2.0f);
                capsuleShape->setRotation( localQuat );
                geode->addDrawable( new osg::ShapeDrawable(capsuleShape) );
            }
            break;
        case PxGeometryType::eBOX:
            {
                PxBoxGeometry box;
                shape->getBoxGeometry( box );
                
                osg::Box* boxShape = new osg::Box(localPos,
                    box.halfExtents[0] * 2.0f, box.halfExtents[1] * 2.0f, box.halfExtents[2] * 2.0f);
                boxShape->setRotation( localQuat );
                geode->addDrawable( new osg::ShapeDrawable(boxShape) );
            }
            break;
        case PxGeometryType::eCONVEXMESH:
            {
                PxConvexMeshGeometry convexMeshGeom;
                shape->getConvexMeshGeometry( convexMeshGeom );
                // TODO: consider convexMeshGeom.scale
                
                PxConvexMesh* convexMesh = convexMeshGeom.convexMesh;
                if ( convexMesh )
                {
                    /*for ( unsigned int i=0; i<convexMesh->getNbPolygons(); ++i )
                    {
                        
                    }*/
                    // TODO
                }
            }
            break;
        case PxGeometryType::eTRIANGLEMESH:
            {
                PxTriangleMeshGeometry triangleMeshGeom;
                shape->getTriangleMeshGeometry( triangleMeshGeom );
                // TODO: consider triangleMeshGeom.scale
                
                PxTriangleMesh* triangleMesh = triangleMeshGeom.triangleMesh;
                if ( triangleMesh )
                {
                    osg::ref_ptr<osg::Vec3Array> va = new osg::Vec3Array( triangleMesh->getNbVertices() );
                    for ( unsigned int i=0; i<va->size(); ++i )
                        (*va)[i] = toVec3( *(triangleMesh->getVertices() + i) ) * localMatrix;
                    
                    osg::ref_ptr<osg::DrawElements> de;
                    if ( triangleMesh->getTriangleMeshFlags()&PxTriangleMeshFlag::eHAS_16BIT_TRIANGLE_INDICES )
                    {
                        osg::DrawElementsUShort* de16 = new osg::DrawElementsUShort(GL_TRIANGLES);
                        de = de16;
                        
                        const PxU16* indices = (const PxU16*)triangleMesh->getTriangles();
                        for ( unsigned int i=0; i<triangleMesh->getNbTriangles(); ++i )
                        {
                            de16->push_back( indices[3 * i + 0] );
                            de16->push_back( indices[3 * i + 1] );
                            de16->push_back( indices[3 * i + 2] );
                        }
                    }
//.........这里部分代码省略.........
开发者ID:caomw,项目名称:osgPhysX,代码行数:101,代码来源:PhysicsUtil.cpp


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