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C++ Puzzle::GetRandomSuccessor方法代码示例

本文整理汇总了C++中Puzzle::GetRandomSuccessor方法的典型用法代码示例。如果您正苦于以下问题:C++ Puzzle::GetRandomSuccessor方法的具体用法?C++ Puzzle::GetRandomSuccessor怎么用?C++ Puzzle::GetRandomSuccessor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Puzzle的用法示例。


在下文中一共展示了Puzzle::GetRandomSuccessor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SimulatedAnnealing_Linear

Puzzle PuzzleGenerator::SimulatedAnnealing_Linear(Puzzle p, double temp_start, double delta, double epsilon)
{
	// Function that uses simulated annealing algorithm to find best value puzzle.
	// TEMP_START = initial temperature
	// DELTA = amount that temperature decreases per iteration
	// returns the best puzzle found 

	Puzzle current = p;

	// Keep track of the time so we don't exceed it.
	Timer t;
	t.StartTimer();
	
	int i = 0; // iteration counter (for debugging)
	double temperature = temp_start;

	while (temperature > epsilon)
	{
		//printf ("\nSIMULATED ANNEALING ITERATION %i\n", i);


		// get random successor
		Puzzle successor = current.GetRandomSuccessor();
		//printf ("current value = %i\n", current.GetValue());
		//printf ("successor value = %i\n", successor.GetValue());
		//printf ("temperature = %f\n", temperature);

		// if successor is a "good" move accept it
		if (successor.GetValue() > current.GetValue())
		{
			//printf("successor value > current value...ACCEPTED!\n");
			current = successor;
		}
		else // otherwise accept the move with probability of e^(deltaE/temperature)
		{
			int deltaE = successor.GetValue() - current.GetValue(); // calculate delta E
			//printf("deltaE = %i\n", deltaE);
			double randVal = (rand() % 1000) / 1000.0; // generate random value between (0,1)
			//printf("randVal = %f\n", randVal);
			double thresh = exp(deltaE/temperature);
			//printf("thresh = %f\n", thresh);
			if (randVal < thresh)
			{
				//printf("successor value randomly ACCEPTED\n");
				current = successor;
			}
		}
		

		// cool temperature each iteration
		temperature -= delta;

		// increment iteration counter
		i++;

	}
	
	return current;
}
开发者ID:alryco,项目名称:PuzzleGenerator,代码行数:59,代码来源:PuzzleGenerator.cpp

示例2: SimulatedAnnealing_Exp

/** 
* 	Function that uses simulated annealing algorithm to find best value puzzle.
* 	TEMP_START = initial temperature
* 	ALPHA = how much the temperature is 'cooled' each iteration
* 	EPSILON = when temperature reaches the epsilon we're done
* 	returns the best puzzle found  
**/
Puzzle PuzzleGenerator::SimulatedAnnealing_Exp(Puzzle p, double temp_start, double alpha, double epsilon)
{

	Puzzle current = p;

	// Keep track of the time so we don't exceed it.
	Timer t;
	t.StartTimer();
	
	int i = 0; // iteration counter (for debugging)
	double temperature = temp_start;

	while (temperature > epsilon)
	{
		// get random successor
		Puzzle successor = current.GetRandomSuccessor();

		// if successor is a "good" move accept it
		if (successor.GetValue() > current.GetValue())
		{
			current = successor;
		}
		else // otherwise accept the move with probability of e^(deltaE/temperature)
		{
			int deltaE = successor.GetValue() - current.GetValue(); // calculate delta E
			double randVal = (rand() % 1000) / 1000.0; // generate random value between (0,1)
			double thresh = exp(deltaE/temperature);
			if (randVal < thresh)
			{
				//printf("successor value randomly ACCEPTED\n");
				current = successor;
			}
		}
		

		// cool temperature each iteration
		temperature *= alpha;

		// increment iteration counter
		i++;

	}
	
	return current;
}
开发者ID:alryco,项目名称:PuzzleGenerator,代码行数:52,代码来源:PuzzleGenerator.cpp


注:本文中的Puzzle::GetRandomSuccessor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。